New Method for Midjourney Character Consistency (Not the cref method)

Vale of virtue
12 Jul 202422:36

Summary

TLDRIn this video, the creator shares a method for achieving character consistency using the AI tool 'Mid Journey'. They discuss their journey since version 3 and their quest for consistency, which they feel they've nearly mastered. The tutorial focuses on using the 'ni6' model for its cartoon and illustration aesthetics, avoiding the common 'CF method'. The creator outlines their process, which includes using various poses of a character in a single image, style reference images, and character reference images to guide the AI. They detail steps for refining the image, repainting, and reprompting to achieve the desired character consistency, offering tips for creating a library of character images for future use. The video concludes with the creator's reflections on their method's effectiveness compared to the 'CF method' and encourages viewers to like and subscribe for more content.

Takeaways

  • 🖌️ The presenter shares a method for achieving character consistency using the AI tool Mid Journey.
  • 🔍 They've been using Mid Journey since version 3 and have been experimenting with character consistency.
  • 🎨 The ni6 model is preferred for its aesthetics, which are better suited for the presenter's cartoon and illustration projects.
  • 📸 The method involves using various poses of a character on the same image to achieve consistency within a single image.
  • 📝 The importance of a well-crafted prompt is emphasized, including character sheets, multiple angles, aesthetic directions, and style references.
  • 🖼️ The presenter uses three types of images in their prompts: silhouette hints, style references, and character references.
  • 🔄 A repainting process is described for refining images, where the AI model is guided to focus on specific aspects of the character.
  • 🎭 The process involves removing prompts related to multiple poses and focusing on a single action for the character in subsequent repaints.
  • 🗂️ Creating a folder in Mid Journey to store and organize images of the character as a growing library is recommended.
  • 🔍 The presenter suggests using the reframe tool to change the aspect ratio and perspective of the character in the scene.
  • 🚫 A caution is given about the limitations of the CF method when trying to generate multiple characters, which tend to look the same.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is achieving character consistency using the AI tool Mid Journey, specifically with the ni6 model.

  • Why does the speaker prefer using the ni6 model over V6 for their projects?

    -The speaker prefers the ni6 model over V6 for their projects because they favor the aesthetics of the ni6 model, which is more suitable for their illustrations and cartoons.

  • What is the 'CF method' mentioned in the script?

    -The 'CF method' is a technique where multiple poses of the same character are used alongside a descriptive prompt to encourage Mid Journey to produce similar characters or poses.

  • Why does the speaker emphasize the importance of having various poses of a character on the same image?

    -The speaker emphasizes having various poses of a character on the same image because Mid Journey can achieve consistency within a single image but struggles with consistency across multiple images.

  • What role does the aspect ratio play in the process described?

    -The aspect ratio plays a role in determining the number of poses that can be effectively displayed side by side, with the speaker finding the 4x3 ratio ideal for the proportions of their character.

  • Why is style consistency important in the method described?

    -Style consistency is important because it helps to ensure that the generated images look cohesive and belong to the same character, which is crucial for projects like books, comics, or videos where visual consistency is key.

  • How does the speaker suggest improving character consistency in Mid Journey's outputs?

    -The speaker suggests improving character consistency by using a combination of character references, style references, and repainting techniques to guide Mid Journey towards generating more consistent character images.

  • What is the significance of repainting in the method described?

    -Repainting is significant as it allows the user to manually adjust and refine the generated images, focusing Mid Journey's attention on specific areas or details to achieve the desired consistency and accuracy.

  • How does the speaker handle the process of adding new actions or backgrounds to the character?

    -The speaker handles the addition of new actions or backgrounds by repainting the desired area and then reprompting Mid Journey with specific instructions, allowing for the creation of new poses or settings while maintaining character consistency.

  • What is the speaker's advice for organizing and storing generated character images?

    -The speaker advises creating folders on Mid Journey for each character, storing images that are considered consistent and useful for future reference, thus building a library for further development of the character.

  • What unexpected feature does the speaker discover about the 'CF' command in Mid Journey?

    -The speaker discovers that when using the 'CF' command to generate multiple characters, Mid Journey forces all characters to look the same, which can be leveraged for maintaining consistency in character design.

Outlines

00:00

🎨 Achieving Character Consistency with AI

The speaker introduces a method for achieving character consistency using the AI tool mid Journey. They have been using it since version 3 and are continuously seeking ways to improve character consistency. They mention using the mid Journey website, which is familiar to Discord users, and prefer the ni6 model for its aesthetic appeal. The speaker clarifies that this tutorial will not cover the CF method, which involves using multiple poses of a character to generate similar images. Instead, they focus on a technique that uses various poses of a character in a single image to achieve consistency. The speaker emphasizes the importance of the images used in the prompt and how they influence the AI's output.

05:00

🖌️ Refining the Character with Repaints

The speaker discusses the process of refining a character generated by mid Journey through the use of repaints. They advise patience and attention to detail, especially in maintaining consistency across poses. The speaker shares their approach to cleaning up messy elements and ensuring that character traits are consistent. They also explain how to adjust the prompt to focus on a single pose and action, removing elements that suggest multiple characters. The goal is to achieve a character that is consistent in style, proportion, and detail, which can be used across different projects.

10:02

🚀 Expanding Character Possibilities

The speaker explores how to expand the character's poses and settings by repainting and rerunning the AI generation process. They demonstrate how to change the background and action of the character while maintaining consistency. The speaker also shares a tip for creating a folder in mid Journey to store and organize images of the character, building a library for future use. They mention an experimental method of generating a background without repainting around the character, which they plan to explore further.

15:04

📸 Framing and Reframing Characters

The speaker talks about using the reframe tool to change the aspect ratio and perspective of the character in the scene. They discuss how editing the prompt during reframing can influence the generated image. The speaker also shares an accidental discovery regarding the CF command, which forces multiple characters to look the same when used in a prompt. They demonstrate how this can be used to create multiple poses of the same character in the same setting.

20:05

🌟 Conclusion and Future Exploration

The speaker concludes by reflecting on their method for achieving character consistency with mid Journey. They compare their approach to the CF method and express their preference for their own technique. The speaker acknowledges the support from the Reddit community and expresses their enjoyment in creating the tutorial. They encourage viewers to like and subscribe for more content and mention their plans to continue exploring and refining their method.

Mindmap

Keywords

💡Mid Journey

Mid Journey refers to a specific version or iteration of the AI tool being used in the video to create illustrations and cartoons. It is central to the video's theme as the speaker discusses their method for achieving character consistency using this AI tool. The video mentions using Mid Journey since V3, indicating a progression and improvement over time.

💡Character Consistency

Character consistency is the goal of maintaining uniformity in the appearance and attributes of a character across different illustrations or frames. In the video, the speaker is chasing the 'unicorn of character consistency,' which implies the challenge and desirability of achieving this uniformity. The entire video is dedicated to sharing a method to accomplish this using Mid Journey.

💡Aesthetics

Aesthetics in this context refers to the visual style or appearance of the illustrations produced by the AI. The speaker prefers the 'Aesthetics of the niji model' for their projects, indicating a personal preference for how the characters should look. Aesthetics is a key consideration in the method being shared, as it influences the style of the generated characters.

💡Style Reference Image

A style reference image is used to guide the AI in producing artwork that matches a certain visual style. The video mentions using a style reference image to 'bind them together in some language,' suggesting that it helps the AI understand the desired artistic direction. This is crucial for maintaining a consistent style across different character illustrations.

💡Character Reference

A character reference image provides specific details about a character's appearance, such as features, clothing, and accessories. In the script, the speaker uses character references to ensure that the AI-generated characters have 'some general traits' in common, which is essential for maintaining character consistency.

💡Prompt

In the context of AI-generated art, a prompt is a set of instructions or descriptors that guide the AI in creating an image. The video discusses crafting a prompt that includes 'character sheets, multiple angles,' and other descriptors to achieve the desired outcome. The prompt is a critical component of the method for generating consistent characters.

💡Repaint

Repaint in the video refers to the process of manually editing or refining an AI-generated image to correct details or to guide the AI in the next generation. The speaker mentions 'repaint and the first thing, you'll need to do is clean it up,' indicating that repainting is a step for improving character consistency and details in the artwork.

💡Aspect Ratio (HR)

The aspect ratio, referred to as HR in the script, is the proportional relationship between the width and the height of an image. The speaker mentions using 'the HR of 4x3' to influence the AI's layout of character poses within the image. The aspect ratio is an important factor in the composition of the final artwork.

💡CF Method

The CF method is a technique mentioned in the video where multiple poses of the same character are used alongside a descriptive prompt to guide the AI. The speaker notes that they did not use this method in their approach, but it is mentioned to provide context on different techniques for achieving character consistency with AI tools.

💡Reframe

Reframe in the video is a technique used to change the perspective or composition of an image. The speaker talks about using the reframe tool to 'change the aspect ratio and positioning' of the image, which allows for different viewpoints or scenes to be generated while maintaining character consistency.

Highlights

Introduction to the method for character consistency using mid Journey.

Preference for the ni6 model over V6 for its aesthetic appeal in illustrations and cartoons.

Explanation of the limitations of the CF method for achieving character consistency.

The importance of using various poses of a character on the same image for consistency.

How to use a style reference image to bind character poses together.

The significance of the image aspect ratio (4x3) in producing ideal character poses.

The process of refining character consistency through multiple repaints and reprompting.

Techniques for cleaning up images to maintain character consistency.

The strategy of selecting one pose at a time to create new character actions.

How to modify the prompt to focus on a single character action without multiple poses.

Using the lasso tool to select the character for repainting without affecting the background.

The impact of prompt adjustments on the generation of character backgrounds.

Building a library of character poses for future reference and development.

The discovery of a 'flaw' in the CF command that can be exploited for character consistency.

Comparing the results of the CF method with the presented method for character consistency.

Practical advice on how to manage and organize character images for future use.

Exploration of additional tools like reframe and zoom for enhancing character images.

Reflection on the process and the creator's personal experience with character consistency in AI.

Transcripts

play00:00

hello everyone welcome to the veil of

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virtue where we explore our creativity

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using AI tools available to us right now

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today I'll be sharing with you my method

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for character consistency using only mid

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Journey I've been using mid Journey ever

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since V3 and ever since I saw that first

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blob on my screen I was amazed and I've

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been chasing the unicorn of character

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consistency ever since and this week I

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feel that I got as close as I ever did

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so stay tuned I will be using the mid

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Journey website since most Discord users

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can and know how to use the website and

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the other way around it's not

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necessarily true I will also be using

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the ni6 model because as you can see

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here in my gallery most of my projects

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are illustrations and cartoons I know

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you can achieve cartoon and illustration

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using V6 but I just prefer the

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Aesthetics of the niji model this will

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not be a video about the CF method and

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if you watching this video you probably

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know what I mean by that it's a method

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where you use a lot of poses of the same

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character alongside with a prom that's

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descriptive of that character and hope

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that mid Journey can produce similar

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characters or similar poses of that

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character I also like to use a style

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reference image to try to kind of bind

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them together in some language uh and I

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did use and abuse this method and I did

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got some cool results but as you can see

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here they are not consistent enough to

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call it the same character or at least

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to call it call it the same character

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side by side on the same project as you

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can see the proportions aren't right the

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art style changes even details like her

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nose is different every time and you can

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call it the same character at some in

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some projects but Mo for the most part

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you can't like have a book or a comic

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book or a video and say it's the same

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character the first thing you'll need

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for this method is various poses of your

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character

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on the same image because as you can see

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mid Journey can't give you consistency

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across images of the same character but

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it can do so on one image and will take

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a advantage of that you can use your own

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method to achieve this if you got one if

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you have played with character

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consistency and if you use mid Journey

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for a long time you probably have your

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own set of tools and ways of getting

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things done but if you want to copy my

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prompt you'll see it's fairly easy at

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least it works for this kind of

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character character The Prompt the words

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in the prompt at least are character

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sheets multiple angles and I can change

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that varying on character I may

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experiment then I just give it some

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aesthetic directions and finally the

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style but for me the most important part

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of this prompt are the images I'm using

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and the way I'm using them and I'm going

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to break that down for you I'm using

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three images here the first image I'm

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using is this one and I'm not using it

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as a style reference or a character

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reference just just a link just an image

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and for me what this does is it hints

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the model on the silhouette of the

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overall image I want it helps to tell

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the model that I want the same character

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in different poses side by side for this

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effect I also use the HR of 4x3 you can

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change this but for me this works the

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best because I feel the model always

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produces or tends to produce three poses

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which are ideal for the proportions I

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have on my character because space will

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be a factor and because space will be a

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factor if I have more character

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references they will take up less space

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and less details but if I have less for

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example two I might lose on reference

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because I want to keep referencing at

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least two poses of the

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character style is very important to me

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and that's why I use a reference style

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and here I'm using just one image for

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the example but I can have as many as 6

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7 8 or even 10 because what I'm trying

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to do here is tell the model that the

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images it should produce should be

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inside that style and the more you have

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the more consistent images you have a

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same across the same style as reference

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the less of a surprise will be the style

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that appears on your generation and

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that's what you want control over the

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the style you're

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using the same can be said for the

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character at this point you should have

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an idea of the overall image you want

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for your character some traits that it

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it must have so using a character

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reference is very important if you want

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to have a saying on what your character

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will look like obviously the character

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reference will not be the same as the

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character you produce otherwise this

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method the CF method would be perfect

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and you wouldn't need this video but as

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you can see some general traits are the

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same the coloring she has glasses she

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has a backpack some of the features you

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already must know about your character

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are there and please make sure that when

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you get to this stage you do like the

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character you end up with because this

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is the start of a process that can take

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a long time depending on the project

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you're working on and you should enjoy

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doing this with the character you have

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if you're not happy just please keep

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rrolling a good um hint would be to try

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to very subtle or very strong where it

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will take your image if you're kind of

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satisfied with satisfied with the traits

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of your character but not the overall or

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you want to see some variations just

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keep hitting that button and see what

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comes up because most likely there will

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come up some more characters in three

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poses in the same sheet with some

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characteristics that are already there

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and you have a library to choose

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from and that's the basis of the prompt

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I'm using but keep in mind that this

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might be different for the art style or

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character type you're

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using when you're satisfied with a an

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image that has different poses of the

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same character that you are willing to

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use just it repaint and the first thing

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you'll need to do is clean it up a bit

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be patient and pay attention to the

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details that aren't that good for

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example here I selected this hand that

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looks very messy and this shoe where

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it's missing the gray stripe you want to

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keep an eye for things that either aren

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consistent withit uh across poses across

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characters here you want to keep it

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consistent so if you see see something

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even if it's not looking bad but it's

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not consistent across the the character

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for example here I could repaint this

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handle or do the same here because here

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the backpack doesn't have any and here

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it

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does and for example I was talking about

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this shoe selecting this gray stripe and

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things that look bad like this hand and

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you can at this stage you can just leave

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the prompt the same and just submit you

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might have to do to do this a few times

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to get something that you're happy with

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and here you can see the end is looking

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better the shoe as the gray thing and I

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could go into more detail but this is

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more than fine for the project I'm

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working in not just for the video the

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the project overall this is as close as

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a character consistency I have ever

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worked around using mid Journey so I'm

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pretty I'm pretty happy with

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it so the next step would be to hit that

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repaint again and now you will select

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one of the poses a full section of one

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of the poses here I did the middle one

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but you can take any of the poses you

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want and after doing that you should

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reprompt it first of all as you can see

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I took the um image link not the image

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reference or this the character

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reference but that just image link I add

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to hint the model on the silhouette we

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don't need that anymore and I repr

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prompted everything that was concerning

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the multiple poses angles character

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sheet everything that was hinting that I

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wanted more than one character I took it

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out and changed it for an action here

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eating an apple I was able to keep

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everything else the same like this

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direction in style the sub the SRE the

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CF but keep in mind that some actions

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are much harder to get out of the model

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than others I have no idea why maybe it

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has something to do with the database

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but if you're having troubles try on

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your reruns try to keep taking out

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things so that you can emphas emphasize

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what you really want the model to do for

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example you can end up with something

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just like this and even so even when you

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do that sometimes it's really hard but

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in this case it worked so let's hit

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submit and see what we

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got and there you have it you have your

play08:58

character on on a new pose doing

play09:00

something you asked for consistent in

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style in proportion in details in color

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and you can put it side by side with

play09:09

other versions of that character and

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call it the same character to me this is

play09:14

amazing but now your character is is

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standing next to two poses of itself and

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that's not what you want so what we'll

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do next it's hit repaint

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again inside repainting what you'll want

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to do now is Select everything but your

play09:28

character with the lasso tool selected

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try going around your character as close

play09:33

as possible without going over it if you

play09:36

do go over it we will you will force the

play09:38

mid Journey model to reimagine parts of

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the character and now it won't have

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those two other characters to reference

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itself because they will be

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repainted still you got to get as close

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as possible because if you leave huge

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chunks of this white background M

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Journey will be forced to integrate

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those on the new image

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and it will it won't make as good as a

play10:02

job creating a background as you can see

play10:05

here I've changed the prompt where it

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said eating an apple where where it said

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the action the character should be

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playing now it has a description of a

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background here I simply put at a Bach I

play10:18

was able to keep everything else the

play10:20

same and I also took the CF out because

play10:23

the only character you want in the image

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it's already there and now just hit

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submit and here is the result and I got

play10:32

to say I'm amazed with this because you

play10:34

have your character in a post that

play10:36

wasn't there in at the beginning you

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chose that your character would be would

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be eating an apple you chose that your

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character would be at a Bach and this is

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not only character consistency but as

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close as as to some kind of control as I

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feel I ever did on M

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Journey again keep in mind that probably

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it won't get you won't get something

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like this at first try you have to rerun

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it a few times here you can see I

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repainted the hand now she's it looks

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much better than it did before you can

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see here and I'm sure I repainted a more

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a lot more of small things that I didn't

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like just clear your image a little

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clean your image a little just give it a

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nice wash before you go to the next

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stage which is adding things and to add

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something you just keep following the

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same method as you probably already

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figured it out you would repaint here I

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chose this area and I changed the prompt

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to pirate ship I was able to keep the

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the CF but I probably probably had some

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trouble getting the pirate ship to

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appear because as you can see here all

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that flat 2D design cartoon I took that

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direction out that aesthetic direction

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to emphasize that I needed a pirate ship

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and I usually do this when I'm rerunning

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and I'm not getting what I want from the

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model then you just hit

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submit and there you have it a pirate

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ship or at least a ship it's not

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necessarily a pirate ship but the cool

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thing is that with this method if you

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are patient enough you can go in detail

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and repaint here and rerun it a few

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times and maybe had a flag well you can

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add in theory you can add or remove

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anything you want from your image if you

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are persistent enough to produce new

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images just repeat the process you can

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use any three pose image of your

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character that you want you don't need

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to need to use the initial one because

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every time you repaint a region and the

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new character and new pose of your

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character appear appears here even if

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it's not what you ask for for example if

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you ask petting a dog and the girl just

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appears here just doing nothing as long

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as the pose of the character is

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consistent with the other two and you

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like it you can use that as a new

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reference for a new pose also REM

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remember that you can select any of

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these three poses and in my experience

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if you select for example a pose where

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the character has a back turned the the

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new image that will produce will also be

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kind of with a back turned which can be

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a good thing because it gives you a bit

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more control over what you can get of

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your image and control is always a good

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thing in AI

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Generations after you choose the pose

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and you select you read reprompt that

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area for the new action you get your

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character in doing that new action you

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must you probably will have to rerun it

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a few times as I said before but when

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you're happy where with the new pose you

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can now use that image and repaint

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everything around your character

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everything but your character please do

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a much better job than I did here

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remember what I told you about uh mid

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Journey having to incorporate this white

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background as you can see here she has

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mid Journey finds clever ways to

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incorporate this background that you

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live but the less it has to do the

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better and now with this selection you

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can prompt that repainting for your

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background and that's how you get an

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image and now you can clean it up add

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things but that's the basis of

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it and after you repeat the process a

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few times you'll end up with a set of

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images of your character in different

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places doing different things and we can

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go over some

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things that went well and others that

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didn't do so well for example here I

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didn't notice at the time that she was

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missing her glasses that would have been

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an easy fix when she was next to other

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references of herself but now it's

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really hard to produce the same kind of

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glasses of course I can incorporate that

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on the storytelling and say she lost her

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glasses or something like this but keep

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an eye for those inconsistencies because

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it can drift make you drift away from

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your character here I was trying to have

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the girl looking down at a frog but I

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when I repainted I used an area that was

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too big for what I wanted and mid mid

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Journey used it because that's what it

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do it does it plays a lot with the space

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it has so I should have just repainted

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this area probably and

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not that whole area and that ended up

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giving me a frog this big this is on me

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not the model and you can uh do better

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than this

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and I'm sure there's still a lot of

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inconsistencies but you can be much more

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thorough during the process to avoid

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them and even at this stage this is

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something I would feel comfortable using

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on a project like putting this images

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side by side to tell a story and call it

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the same character and here is another

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example of using that method to achieve

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character consistency it's fairly

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consistent not not just in character but

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in style this style is very different

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from the other one I using I was using

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before and as you can see it's still

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very consistent you do have this

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character which is this pose which is a

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bit more complex but I think you can

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make like a closeup and get away with it

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and this is the simpler one so the most

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distant two are this one from this one

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but apart from that they're all fairly

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consistent just a piece of advice I wish

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I would have followed which which is

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every time you get to a an image of your

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character or poses of your character

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that you do like and you think you'll

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you will be using later to further

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develop the character either through

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making new poses or new backgrounds just

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create a folder here on Mid Journey just

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go to create folder make the name of the

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character I'm calling it Allen I have no

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idea why just came up to me not not very

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creative and then you just just drag

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those image images into that folder and

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when you do that you'll end up with kind

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of a library a natural natural growing

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library of your character that you can

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then use to produce more poses and keep

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adding to that now for an improvement on

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a method and I might be getting ahead of

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myself since I haven't fully explored

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the method as it is but I had an idea

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and felt compelled to try it and this is

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that idea I created a new character and

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didn't even do a good job doing so

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because as you can see here her nose

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here is angular and here is round and

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don't get me started on this arm it's

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hard to even look at it but let's say

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this is ready for rigging I know it's

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not really rigging but AI rigging guess

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rigging let's let's go with that and

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what I I'll do is

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repaint select a pose a section of a

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pose as I did before but now as you can

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see here I prompted for a background in

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instead of a action and I kept

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everything else I took the image link

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that image that I don't use as style

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reference or character reference those I

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left it here and I hit submit and here's

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the result as you can see I avoided

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painting around the character which is

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the most tedious part of the process and

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also I was able to get a background that

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actually goes behind the character and

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not Blended in with some white or that

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it has after this as you might have

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guessed what I'll do is repaint the rest

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of the

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image and for that I'll keep city

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background I'll keep everything the same

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but I'll remove the CF because the only

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character I want in the in the image is

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already there and this is what I ended

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up with as you can see I have a much

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richer much Vivid background and I

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avoided that tedious part of painting

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around the character so I will be

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exploring this method further and see if

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I can control it in any way just a few

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things you can do either using this

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method or the initial method doesn't

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matter you can always reframe and by

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reframe you can inside reframe you can

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use either the reframe tool which is

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changing the aspect ratio and

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positioning your image on that as aspect

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ratio either on Start Center or end or

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you can zoom and you can zoom out and as

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much as twice and that way you have a

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different POV of your character in a

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scene also you can edit the prompt when

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Zoom zooming or reframing which allows

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you to kind of change what will or have

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a saying on what will appear on the part

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of the image that will be generated and

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here's an example of a zoom out of that

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image you can have like a different POV

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establishing shot things like that and

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also here is a reframing as you can see

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this is some extra tool that you can use

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to make the most of having your

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character in different places in

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different settings doing different

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things and keeping that exact same

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character and now for something I

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stumbled upon by accident which is a

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flaw quote unquote flaw that the mid

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Journey team tells us the CF uh command

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has which is when you try to get more

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than one character on a an image it will

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force all the characters to look the

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same well that plays out very well for

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this method here I was trying to repaint

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this area and kind of extend the city

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background but I forgot to take the CF

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and I ended up with three shots of our

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character now this allows me to repaint

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any of the sections and have new new

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poses of the character or I can even

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repaint for example these two and keep

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this one and then do the same repainting

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this one and this one and keep this one

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and reframing it on my my project I can

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have the same street the same setting

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and my character on different poses on

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that set on that setting and here is

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what I consider to be a fair shot at

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using the CF method with the character

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we produced as you can see here I'm

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using the images we produced that we

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consider to be consistent among

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themselves and I fed them all as CF to M

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journey I gave it a fair description of

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the character and I also used a style

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reference because I want them to all I

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want to force them all to have the

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closest style they can between

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themselves and here what it came up with

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and as you can see it's not nearly as

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consistent as what we were able to

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achieve using the method I'm showing you

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today so you'll be the judge but for me

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this can't be used on the same project

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and call this girl the same as this girl

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the same as this girl but the ones we

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produced can and this is my method for

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character consistency using M Journey at

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least this far I hope you enjoyed it I

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hope you learned something thank you

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everyone so much for all the love on

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Reddit that pushed me to make a video

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like this I never attempt to do one and

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I was pretty scared I still am a little

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obviously English it's not my first

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language but I had a lot of fun and if

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you guys want to see more of this I will

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be doing more of it please consider

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liking and subscribing it would mean the

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world to us

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Character ConsistencyAI ArtMidjourneyArt TutorialIllustrationCartoon StyleImage GenerationAesthetic DirectionArt CreationStyle Control
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