Melee in Deadlock: Everything you need to know

Deathy
15 Sept 202407:11

Summary

TLDRIn this video, Deathy explores the intricacies of melee combat in Deadlock, highlighting the differences between light and heavy melee attacks. He emphasizes the importance of parrying, which allows players to counter melee attacks and stun opponents, leading to significant damage. The video delves into the strategic use of melee, including mind games and corner punching, and stresses the value of practice. Deathy advises players to secure last hits with melee during the laning phase and to use parrying to gain early kills, while cautioning against overcommitting to melee in predictable situations.

Takeaways

  • 🔍 There are two types of melee attacks in Deadlock: light melees and heavy melees.
  • ⏱ Light melees are quick and hard to react to, but don't deal as much damage or allow for movement.
  • đŸ’„ Heavy melees take time to charge but allow for movement and deal more damage in one hit.
  • đŸ€ș Parrying is a defensive move that can counter any melee attack and stun the attacker if successful.
  • 🔄 Parrying can be practiced to improve reaction times and accuracy, even by closing your eyes and relying on sound.
  • đŸš« Dashes can be less effective against heavy melees due to lag, making parrying a better option.
  • 🧠 Mind games are crucial in melee combat, such as baiting out parries with feigned attacks.
  • 🏃 Don't go for melees when you're winning a fight unless it's unexpected, to avoid getting parried and losing the advantage.
  • 🔄 Parrying should be timed to the last second to avoid mind games from opponents.
  • 💡 Meleeing around corners can be an effective tactic as it's harder for opponents to react.
  • đŸ›Ąïž In the laning stage, use parrying to secure last hits on creeps and potentially get early kills.

Q & A

  • What are the two types of melee attacks in Deadlock?

    -There are light melees and heavy melees in Deadlock. Light melees are quick and cannot be reacted to, while heavy melees are charged and allow the player to travel with the attack.

  • Which type of melee attack has higher DPS in Deadlock?

    -Light melee technically has higher DPS than heavy melee if all other factors are ignored, as you can perform two light melees in the time it takes to charge one heavy melee.

  • What is the main advantage of using light melee in Deadlock?

    -The main advantage of light melee is its quickness, making it hard for opponents to react, but it requires being right next to the opponent and does not allow for any travel with the attack.

  • What is the main disadvantage of using light melee in Deadlock?

    -The main disadvantage of light melee is that it does not deal as much damage in one shot and does not allow the player to travel with the attack.

  • How can a player counter melee attacks in Deadlock?

    -Players can counter melee attacks by parrying, which is done by pressing the F key on the keyboard. A successful parry stuns the attacker and allows for bonus damage.

  • What happens if a player misses a parry in Deadlock?

    -If a player misses a parry, the parry ability goes on cooldown for 5 seconds, during which they cannot parry any melee attacks.

  • Why is it generally better to parry than to dash away when facing a heavy melee attack in Deadlock?

    -It is generally better to parry than to dash away because there is some sort of lag with dashes that can cause the player to be hit even if they think they have enough distance.

  • What is the recommended practice area in Deadlock for improving parrying skills?

    -The training range is recommended for practicing parrying, as bots there will repeatedly attack with heavy melees, allowing players to practice their parries.

  • What are some mind games that can be played with melee attacks in Deadlock?

    -Some mind games include charging a heavy melee and then turning around or canceling it with another action to bait out a parry, or getting very close to an opponent without meleeing to see if they parry.

  • Why is it advised not to go for melee attacks when you are winning a fight in Deadlock?

    -It is advised not to go for melee attacks when winning a fight because it can lead to getting parried and losing the engagement, especially if the opponent is low on health and parrying is their only chance of escape.

  • What is the importance of practicing melee and parrying in the laning stage of Deadlock?

    -Practicing melee and parrying in the laning stage is important for securing last hits with heavy melees, which can lead to early kills and an advantage against unsuspecting opponents.

Outlines

00:00

đŸ„‹ Understanding Melee and Deadlock Combat

Deathy introduces the topic of melee combat in Deadlock, highlighting its importance and addressing common concerns about the balance of melee attacks. The video aims to provide a comprehensive understanding of melee attacks, including the differences between light and heavy melees, their DPS, and the strategic advantages of each. Light melees are quick and hard to react to but lack the damage and mobility of heavy melees. Heavy melees allow for movement and more damage per hit but are more predictable. The concept of parrying is explored, explaining how it can counter melee attacks and the importance of timing parries correctly to avoid being left vulnerable. The video also touches on the mind games involved in melee combat, such as baiting out parries and the use of heavy melees to turn corners effectively.

05:00

đŸ‹ïžâ€â™‚ïž Advanced Melee Tactics and Mind Games

This section delves into advanced melee tactics, emphasizing the importance of not overcommitting to melee attacks, especially when winning a fight. It discusses the risk of losing an engagement due to a failed melee attempt and the potential for opponents to exploit this. The video provides strategies for baiting out parries using heavy melees and canceling them with other actions to catch opponents off guard. It also advises players to use parries conservatively and to wait until the last moment to parry, preventing opponents from playing mind games. The segment concludes with advice on practicing melee and parrying, suggesting using the training range to improve reaction times and recommending meleeing around corners for a harder-to-predict attack. The video also covers the current meta of securing last-hits with heavy melees and the importance of learning from mistakes in melee combat.

Mindmap

Keywords

💡Meleeing

Meleeing refers to the act of engaging in close-quarters combat in a video game, typically involving physical attacks with a character's body or melee weapon. In the context of the video, meleeing is a tactic used in Deadlock, where players execute close-range attacks to deal damage to opponents. The script discusses the strategy behind using melee attacks, such as light and heavy melees, and how they can be effectively utilized or defended against.

💡Deadlock

Deadlock is presumably the name of the video game being discussed, where players engage in combat, likely in a competitive setting. The video focuses on melee combat within Deadlock, highlighting various techniques and strategies for both initiating and countering melee attacks. Deadlock appears to be a game that involves a significant amount of strategy and skill in close combat situations.

💡Light Melee

A light melee is a quick, non-charged attack that can be executed rapidly in Deadlock. It is characterized by its speed and the fact that it cannot be reacted to easily by opponents, making it difficult to defend against. However, as mentioned in the script, it does not deal as much damage as a heavy melee and does not allow the attacker to travel with the attack.

💡Heavy Melee

Heavy melee attacks in Deadlock are charged attacks that take longer to execute but deal more damage and allow the attacker to travel with the attack. These attacks are more predictable than light melees, giving opponents time to react, typically by parrying. The script emphasizes the strategic use of heavy melees, such as turning corners to catch opponents off guard.

💡Parrying

Parrying is a defensive mechanic in Deadlock where players can counter an incoming melee attack by pressing a specific key (F, by default). If successful, the opponent is stunned, allowing the parrying player to deal bonus damage. Parrying is a crucial skill discussed in the video, as it can lead to a guaranteed kill if executed correctly, especially during the laning stage.

💡Stun

A stun refers to a temporary state of immobility or inability to act, often resulting from a successful parry in Deadlock. When a player is stunned after a parry, they are vulnerable to additional attacks, as they cannot react or defend themselves during this period. The script uses the stun as an example of how parrying can lead to a significant advantage in combat.

💡Dashing

Dashing is a movement mechanic in Deadlock that allows players to quickly move or reposition themselves, often to evade attacks or to close the distance to an opponent. The script mentions dashing in the context of avoiding heavy melee attacks, but also notes that there is some lag associated with dashing, which can make it less effective than parrying in certain situations.

💡Mind Games

Mind games in the context of Deadlock refer to psychological tactics used by players to deceive or predict their opponent's actions. This includes actions like canceling a heavy melee to bait out a parry or getting close to an opponent toèŻ±éȘ—他仏 into parrying prematurely. The video emphasizes the importance of mind games in melee combat, as they can lead to significant advantages if executed correctly.

💡Parry Timing

Parry timing is the act of precisely timing a parry to counter an opponent's melee attack. The video script suggests that waiting until the last second to parry can prevent opponents from playing mind games, as they cannot react if the parry is executed just as the attack lands. Effective parry timing is portrayed as a key skill for success in Deadlock's melee combat.

💡Laning Stage

The laning stage in Deadlock likely refers to an early part of the game where players are focused on securing last hits on creeps (small, non-player characters that provide experience and gold). The script advises using parries during this stage to secure kills, even if it involves risk, as it can lead to an early advantage.

💡Practice

Practice is emphasized throughout the script as a key component of improving at Deadlock, particularly in mastering melee combat and parrying. The video suggests that players should not be afraid to make mistakes and learn from them, as this is how they will improve their skills in the game.

Highlights

Introduction to meleeing and Deadlock, emphasizing its importance and common misconceptions.

Explanation of two types of melee attacks: light melees and heavy melees, including their DPS and usage.

Advantage of light melees in terms of speed and unpredictability.

Advantage of heavy melees for movement and cornering, despite being more predictable.

The mechanics of parrying, including the key binding and its impact on gameplay.

The significance of parrying in the laning stage and its potential for a guaranteed kill.

The cooldown mechanics of parrying and its strategic implications.

Comparison between dashing and parrying, highlighting the unpredictability of melee attacks.

Recommendation for practicing parrying in the training range against a bot.

Tips for improving parrying skills, including timing and using sound cues.

Discussion on mind games in melee combat, such as baiting out parries.

Strategic advice on when to use melee attacks and the importance of unpredictability.

The concept of 'free real estate' after a successful parry and how to exploit it.

Cautionary advice on not overcommitting to melee attacks, especially when winning a fight.

Tactics for corner meleeing and its effectiveness in catching opponents off guard.

Emphasis on the importance of practice in mastering melee and parrying skills.

Advice for the laning stage, focusing on securing last hits with melee attacks.

Encouragement to experiment with melee and parrying tactics despite the risk of mistakes.

Closing thoughts and well wishes for the audience's gameplay experience.

Transcripts

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hey guys deathy here today I wanted to

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talk about a subject that I don't think

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has been covered in length and that is

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meleeing and Deadlock I think that this

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is essential for everybody to know and a

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lot of people have told me melee Abrams

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is broken how do I do how do I deal with

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this what do I do Etc so today I'm going

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to cover everything you need to know

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about melee and Deadlock in as short

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time as possible let's get started first

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thing to know is that there's two types

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of melee attacks in deadlock there are

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light melees which look like this and

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there's heavy melees which are charged

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like this you can get usually about two

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light melees in the time that it takes

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you to charge one heavy melee this means

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that light melee technically has higher

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DPS than heavy melee if you ignore all

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other factors however heavy melee does

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let you travel with it and it does do

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more damage in one punch meaning that

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people use this a lot more however both

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are used the main advantage to light

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melee is that you pretty much can't

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react to it it's very quick it comes out

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instantly pretty much and there's no

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chance that your opponent can do

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anything to react to it however you have

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to be right besides your opponent to use

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it meaning that's the element of

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predictability the main disadvantage of

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light melee is it doesn't do as much

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damage in one shot and you don't travel

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with it at all heavy melee on the other

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hand has the biggest advantage of

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traveling and allowing you to turn

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Corners with it for example let's say

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there's someone here that I want to hit

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I can charge my heavy melee around the

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corner and strafe with it the biggest

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disadvantage of heavy melee is the fact

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that it's extremely predictable people

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have time to react to it and they can

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Parry you speaking of parrying let's get

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into it parrying is where you'll press

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by default the F key on your keyboard

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this allows you to counter any melee

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attack if you successfully Parry someone

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it does not go on coold down meaning you

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can repeatedly Parry people if you hit a

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Parry the person will get stunned it

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looks like

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this while the person is stunned they

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take bonus damage something that's

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important to know is that while the

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person is parried you can actually get

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two heavy charged melees attack on them

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before they're actionable this means

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that parrying is usually a guaranteed

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kill in the laning stage as you can get

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two heavy charged melee attack on the

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opponent which is usually somewhere

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around 300 damage with the damage amp

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from Perry however if you miss Parry

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it's on cool down for 5 seconds let's

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talk about something else which is

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Dashing versus parrying when someone is

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charging a heavy melee attack at you you

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have two options you can try to dash

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away to avoid it or you can Parry it and

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counter one thing that I want to make

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clear is that there is some sort of lag

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with dashes I don't know exactly how it

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works but as you can see I'll try to

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dash this heavy

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melee so as you can see I dashed and I

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felt like I had some distance on it but

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you can never Dodge it if you react at

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the last second with your dash sometimes

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you'll Dodge it but a lot of the times

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the lag is going to be enough for them

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to hit you as you can see meaning if

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someone heavy melees you you're always

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better off parrying than doing anything

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else especially considering the fact

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that you can get two heavy melees on

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them afterwards by the way I'd highly

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recommend this area of the training

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range to anyone who who wants to get

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better at parrying this bot will

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repeatedly attack you with heavy melee

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attacks and allow you to practice your

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parries like

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this what I'd recommend is to try to

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Parry early and also Parry as late as

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possible I'd also recommend closing your

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eyes and just simply going off of sound

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like this oh I missed it I'd also

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recommend closing your eyes and trying

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to go off of sound and it'll make you a

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little bit better at

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it now I want to talk about the good

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stuff the parrying and the mind games so

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once players get good at Parry and

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players still want a melee it's

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important to know what the mind games

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are

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like sh going back yellow yeah yeah I'm

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tring what so with heavy melee being so

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um actionable meaning you can go a lot

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of places with it um people will try to

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bait out parries so a couple ways to do

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that is you're going to be meleeing

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towards someone and then you're going to

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turn around you're going to be charge

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melee and then you might cancel it with

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something for example you may be do

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siphon life and then they Parry this can

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be a little bit harder to react to so if

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I do that again let's say that I'm heavy

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meleeing and then I get near them and I

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siphon life they parry and then I can

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heavy melee them once they've parried

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their pares on cool down for 5 seconds

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so then it's free real estate you can

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hit them with as many punches as you

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want usually if you're the one parrying

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it's best to keep your Parry until the

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very last second that it hits you like

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this the reason for that is they can't

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play Mind Games if you just wait until

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the hit is about to impact you to Parry

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if you parry too early then they can

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just turn around like this and then your

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parry's on cool down and they can just

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punch you over and over again another

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mind game I want to talk about is when

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you're close to them and you want a

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light melee so a lot of the time you're

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going to be chasing someone that person

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might be half health and you're going to

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want to sorry not half Health that

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person might be really low and you're

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just going to want to finish them off

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with a light melee like this so usually

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if they're really low and you're chasing

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them and you want to just melee them if

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you're very close what they'll do is

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they'll Parry especially if they're in a

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situation where parrying is their only

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chance of Escape if you're winning the

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fight don't go for melees if the fight

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is already over usually the only way

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that you can lose this engagement is by

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going for the melee and getting parried

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imagine this you're 500 health you're

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chasing an inferus that's 100 Health you

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almost have him so you decide to go in

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for the dash and then you go for the

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punch however he parries you double

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heavy melees you and then flame dashes

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away and now he's healed and you're dead

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this is why you should only go for

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melees in situations where it's

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unexpected if you're dashing into

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someone a lot of the time they're going

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to think you're going to melee and so

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they might Parry so if your plan is to

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melee you should Dash into them not

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melee shoot them try to bait out their

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Parry because if you're using a light

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melee they have to guess they cannot

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react in time I cannot emphasize this

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enough so they will have to Parry

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eventually if they want to survive and

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once they've pared then you can go for

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the melee right now there's not really

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many other Mind Games other than that

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it's all about about beating out the

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Parry one way or another whether it's

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with heavy melees and then turning or

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getting really close to them but not

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meleeing and seeing whether they're

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Parry or not at a high level meleeing is

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not all that good although situationally

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it is very good it's also very good to

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melee unsuspecting opponents because it

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does a lot of damage especially around

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corners one thing I'd recommend for you

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guys to try is to punch around corners

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it's much harder to react to because

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they don't see you coming the last but

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most important thing is practice don't

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be afraid to go out there and Parry

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another thing I want to talk about is in

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the Leaning stage what should you be

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doing with Perry and how should be

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practicing it the meta right now is very

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much to secure as many lastet as you can

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with heavy melees so if you see one of

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your creeps is hurt Dash in front of it

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and Parry it if you see that the

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opponent is going for a melee on it this

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can get you an early kill very easily

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especially against unsuspecting

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opponents now you will die doing this

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because sometimes you'll Dash you'll

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parry and there's not going to be anyone

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Ming and then you're going to take a

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bunch of damage and your Parry is going

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to be on cool down but you need to try

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these things to get better

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don't be afraid of making mistakes with

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meleeing and parrying it's a very

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punishing game if you make a mistake but

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that's how you're going to learn with

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that said I wish you guys good luck in

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your games and have a good one

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Melee CombatDeadlock TipsGaming StrategyParrying GuideMelee TacticsE-SportsHeavy MeleeLight MeleeParry TimingMind Games
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