Best Kill Teams for COMPLETE BEGINNERS Guide | ASSAULT Intercession Squad Space Marines
Summary
TLDRThis video offers a strategic guide for playing as the Space Marines in Warhammer with a focus on melee combat. It suggests assembling a cost-effective team starting with an Assault Intercessor Sergeant armed with a Plasma Pistol and chainsword. The video emphasizes the importance of the Shock Assault rule, allowing for double melee attacks, and recommends enhancing the team with the Rapid and Stealthy abilities for better movement and survivability. It also discusses tactics for positioning models to maximize charging opportunities and suggests splitting the team for effective objective control.
Takeaways
- π Space Marines are a popular faction in Warhammer, especially when focused on melee combat with giant chainswords.
- π‘ The Assault Intercessor Sergeant is the first unit in the list, typically equipped with a Plasma Pistol and chainsword for high damage output.
- π₯ If available, the Sergeant can be equipped with a hand flamer and thunderhammer for a unique and powerful combination.
- π₯ The Sergeant is the only unit with a Plasma Pistol, which is effective for deleting enemy models from the board.
- πββοΈ The team is built around melee combat, with the rest of the team consisting of Assault Intercessors.
- π£ An Assault Intercessor Grenadier can be improvised by adding grenades to a regular Assault Intercessor for additional tactical options.
- π‘ All models in the team are equipped with chainswords, emphasizing the melee focus of the team.
- π‘ The built-in 'Shock Assault' rule allows models to perform two fight actions during their activation, doubling their melee damage potential.
- πββοΈ The 'Rapid' and 'Stealthy' abilities are added to the Intercessor squad to enhance their movement and survivability.
- π The 'Stealthy' rule provides additional defense options when under fire, improving the survivability of the Intercessors.
- π The 'Rapid' rule increases movement, allowing for longer charges and a tactical advantage over opponents.
- π€ It's recommended to split the team into groups for better positioning and to contest objectives effectively.
- π Watching additional movement videos on the channel can provide further insights into optimizing the playstyle of this kill team.
Q & A
What is the focus of the Space Marines strategy discussed in the video?
-The focus is on a melee-focused twist, emphasizing close combat with giant chainswords.
Which unit is recommended as the first in the list for a melee-based Space Marines team?
-The Assault Intercessor Sergeant is recommended as the first unit, typically equipped with a Plasma Pistol and chainsword.
Why is the Plasma Pistol a popular choice for the Assault Intercessor Sergeant?
-The Plasma Pistol is chosen for its high damage output against units and its ability to delete models on the board.
What alternative weapon can be considered for the Assault Intercessor Sergeant?
-An alternative could be the hand flamer and thunderhammer, which is suggested to be 'incredibly awesome'.
What is unique about the Assault Intercessor Sergeant's role in the team?
-The Assault Intercessor Sergeant is the only unit in the team with a Plasma Pistol.
How many Assault Intercessor Warriors are suggested to fill out the rest of the team?
-Five regular Assault Intercessor Warriors are suggested.
What can be done to simulate an Assault Intercessor Grenadier if the model is not available?
-You can glue sprues of little grenades onto an Assault Intercessor to simulate an Assault Intercessor Grenadier.
What is the built-in rule called that affects the Assault Intercessor Warriors' combat actions?
-The built-in rule is called 'Shock Assault', allowing the operative to perform two fight actions during its activation.
What are the two abilities added to the Intercession Squad for the melee-based kill team?
-The two abilities added are 'Rapid' and 'Stealthy'.
How does the 'Stealthy' ability help the Intercession Squad during a shooting attack?
-The 'Stealthy' ability allows the operative to retain an additional dice as a successful normal or critical save when in cover and more than 6 inches from the active operative.
What advantage does the 'Rapid' ability provide during a normal move action?
-The 'Rapid' ability allows the operative to add one inch to its movement characteristic during a normal move action.
Why is it important to consider model placement in relation to the opponent's models?
-Proper model placement ensures that the opponent's models are out of charge range while the player's models are within charge range, providing a tactical advantage.
What strategy is recommended for dividing the team when facing opponents with many models?
-When facing opponents with many models, it's advised to split the team into three groups of two.
What is the advice for positioning models on the board?
-Models should be positioned to stay in concealment while moving up the board and contesting the center objective and the objectives on one side of the board.
Why is it important to watch the movement video on the channel?
-The movement video provides insights on how to move models effectively in the game, giving players a strategic advantage.
Outlines
π‘οΈ Building a Melee-Focused Space Marines Kill Team
This paragraph introduces the concept of creating a melee-focused Space Marines kill team in Warhammer, emphasizing the use of Assault Intercessor Sergeants equipped with Plasma Pistols and chainswords. The importance of the Sergeant's unique weapon and the team's reliance on melee combat is highlighted. The paragraph also discusses the potential to modify models with grenades to simulate Assault Intercessor Grenadiers, who can throw grenades without incurring equipment points. The key feature of the kill team, the Shock Assault rule, is explained, allowing models to perform two fight actions, which can be highly effective in combat. The challenge of moving models across the board to engage in melee is acknowledged, setting the stage for strategies to be discussed later.
πββοΈ Enhancing Mobility and Survivability with Rapid and Stealthy Abilities
The second paragraph delves into the strategic use of the Rapid and Stealthy abilities to enhance the kill team's mobility and survivability. The Stealthy ability is explained, which allows the team to block more damage by retaining additional dice for normal or critical saves when in cover and more than 6 inches from the enemy. The Rapid ability is then discussed, which increases the movement characteristic of the team, allowing for longer charges. The significance of this is emphasized by explaining how it can give the team an advantage in charging distance over opponents. Tactical placement of models to be out of the enemy's charge range but within the team's extended charge range is suggested. The paragraph concludes with advice on team composition and board control, recommending splitting the team into smaller groups for different enemy compositions and focusing on contesting objectives to avoid spreading models too thin.
Mindmap
Keywords
π‘Space Marines
π‘Melee Focus
π‘Assault Intercessor Sergeant
π‘Plasma Pistol
π‘Chainsword
π‘Shock Assault
π‘Assault Intercessor Grenadier
π‘Rapid
π‘Stealthy
π‘Charge
π‘Kill Team
Highlights
Space Marines are a popular faction in Warhammer, especially when played with a melee focus.
The Assault Intercessor Sergeant is recommended as the first unit with a Plasma Pistol and chainsword.
A hand flamer and thunderhammer are alternative, more impressive weapon options.
Plasma weapons are particularly effective for eliminating enemy models.
The Assault Intercessor Grenadier can be simulated with grenades and a sprue.
All models in the team should be equipped with chainswords for high melee damage.
The built-in Shock Assault rule allows for two fight actions, doubling melee damage potential.
Intercessor Warriors have 14 wounds, and the Sergeant has 15, providing durability in melee combat.
The challenge is to cross the board quickly and safely to engage in melee combat.
The Rapid and Stealthy abilities enhance movement and survivability.
Stealthy provides additional defense dice when in cover, increasing survivability.
Rapid increases movement, allowing for longer charges and outmaneuvering opponents.
Positioning is crucial to ensure opponents are out of charge range but within yours.
Melee combat effectiveness increases with multiple models engaging the enemy.
Dividing the team into groups can be strategic depending on the enemy's model count.
Focusing on center and side objectives is essential for a small team to win.
Learning movement strategies from the channel's videos can provide a competitive edge.
Maintaining good health habits and self-belief are parting words of advice.
Transcripts
Space Marines is one of the most popular
faction if not the most popular faction
in Warhammer and in today's video we're
going to be talking about playing as
Space Marines with a melee Focus twist
so that when you play against your
friends you can destroy them with giant
chainswords now the first unit inside
this list is going to be the assault
intercessor Sergeant now generally what
you is going to be equipping him with
just because it's the cheapest option
out there is going to be the Plasma
Pistol and the chains sword these are
abundant if you are looking to purchase
his kill team online however if you can
find one with the hand flamer and then
the thunderhammer that just sounds
incredibly awesome and it would be
really cool if you can get your hands on
one of those models but generally you're
going to be playing with the Plasma
Pistol and chain sword something keep in
mind when we talk about the intercessor
sergeant he's going to be the only unit
on your team with a Plasma Pistol guys
plasma does a ton of damage to units and
plasma deletes models on the board so
whenever you're playing around the
assault intercessor Sergeant make sure
that he's running across the board
towards something that you really want
to delete off of the board because this
is a melee based team we're going to
fill out the rest of our team with only
assault in intercessors now if you have
access to an assault intercessor
Grenadier I would add that to the team
but generally for everyone else just so
we spend the least amount of money I'm
just going to suggest that you just get
five regular assault intercessor
Warriors and if you want you can find
some sprew of little grenades and just
glue them on to an assault intercessor
and now you basically have an assault
intercessor Grenadier and if you have
those little sprew with their grenades
when we take a look at the assault
intercessor Grenadier over here he has
the same rules that all the other
assault intercessors have the only
difference is that it says this
operative is equipped with frag and
crack grenades and they do not cost any
equipment points so it's just one model
that can chuck a couple grenades at some
point during the game now when we look
at the other assault intercessor
Warriors which is going to be the base
of our team they have 14 wounds we have
the heavy bolt pistol with a 6 in range
which basically means new players that
unless an enemy is 6 in from your model
you're not shooting at it and they also
have chainswords equipped like every
model on this team should have equipped
with five attacks doing four and five
damage each time one of the most
important things that we have to keep in
mind when we talk about this kill team
is that our models have a built-in rule
called Shock assault which essentially
means that this operative can perform
two fight actions during its activation
which can be devastating guys it means
that I can fight twice keeping in mind
that when we talk about the chainswords
we're doing four and five damage each
time generally when we're fighting
models that have seven eight wounds just
two hits is going to be able to knock
out these units and when we talk about
our intercessor Warriors our Sergeant
here has 15 wounds and the rest of the
other will have 14 wounds so they have
plenty of wounds to take hits back so
that you can deal massive amounts of
melee damage but there is one giant
problem with this kill team the problem
is that we have to make it across the
entire board to deal melee damage to our
opponents and not even just to do melee
damage we need to do that to shoot as
well this is a very close quarter team
so how do we get our models across the
board as quickly as possible and as
safely as as possible now what you'll
find as you play this kill team is
you'll quickly realize how broken this
team is because the intercession squad
has the ability to add two abilities to
their rules the two rules that we are
going to add for this Mele based
intercessor kill team is going to be the
rule rapid and going to be the rule
stealthy we'll go over stealthy first
stealthy says each time a shooting
attack is made against this operative in
the roll defense dice step of that
shooting attack before rolling your
defense dice if it is in cover and it
should always be in cover and more than
6 in from the active operative you can
do one of the following retain one
additional dice as a successful normal
save as a result of cover or retain one
dice as a successful critical save
instead of a normal save as a result of
cover what does that mean in its most
simplest terms terms it's easier for you
to keep your intercessors alive they
block more damage which gives you more
time for them to run up the board with
maximum health now the other ability
we're adding is rapid like we said
earlier and Rapid says while this
operative is performing a normal move
action add triangle to its movement
characteristic or add one in to its
movement now this is incredibly
important and this is the most important
part of this entire video because really
good kill team players do something that
I'm going to talk about right now and
because of this this is most likely
going to allow you to win games let's
just imagine that every model in the
game can move 6 in across the board
generally now when we take a look at the
rule for charging charging States move
the active operative following the same
rules as a normal move action with the
following exceptions move the active
operative up to a distance that does not
exceed the distance equal to its
movement characteristic plus two long
story short we get to charge for 9 in
while our opponents only get to charge
for eight the key is to make sure that
when you place your models you are
always at least 9 in away from your
opponent's models which means that they
can't charge you but more importantly
you can charge them and when just a
regular Warrior is dealing four damage
on a normal hit and five damage on a
critical hit and we get to fight twice
guys this really matters it really adds
up so just make sure that while you're
placing your models on the board you're
always measuring pre-measuring your
opponent's distance so that they're out
of charge range but enough distance for
you to get into charge range and by
making sure you're staying in conceal
while you're running up the board
getting yourself into position to land
some of those charges you'll have enough
Health to once you get two or three
three intercessors in their back field
starting to deal melee damage left and
right it quickly turns into your favor
the first two or three turns it may feel
like oh I'm just not doing much oh
there's nothing really happening here
I'm taking a lot of damage I'm taking a
lot of fire but I'm telling you once you
get two or three dudes back there and
you're able to start ripping through
things with the chainswords it's going
to quickly turn in your favor if you're
playing against the kill team with many
models I would advise that you split
your team up into three groups of Two
And if you're playing against a team
with a low amount of models two groups
of three because we only have six models
make sure that you're contesting the
center objective and the objectives on
one side of the board because we have a
small number of models we don't want to
spread our models too thin across the
board or else we'll get caught in an
island and it's a really easy way to
lose a game I recommend that you guys
watch the movement video on this channel
where I go over how to move models
inside theame game because if you watch
that video and then build this kill team
you have a really good idea of exactly
what you should be doing when you play
this game so that you put yourself at a
really good advantage to win because not
a lot of people know those tricks and
make sure you share those tricks to your
friends too so it's a fair game because
it can really spiral out of control if
you don't all right always remember guys
eat healthy okay work out every single
day and most importantly you guys got to
remember to believe in yourself right
peace out
[Music]
people
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