Best Kill Teams for COMPLETE BEGINNERS Guide | ASSAULT Intercession Squad Space Marines

40K4noobs
10 Nov 202308:34

Summary

TLDRThis video offers a strategic guide for playing as the Space Marines in Warhammer with a focus on melee combat. It suggests assembling a cost-effective team starting with an Assault Intercessor Sergeant armed with a Plasma Pistol and chainsword. The video emphasizes the importance of the Shock Assault rule, allowing for double melee attacks, and recommends enhancing the team with the Rapid and Stealthy abilities for better movement and survivability. It also discusses tactics for positioning models to maximize charging opportunities and suggests splitting the team for effective objective control.

Takeaways

  • 😎 Space Marines are a popular faction in Warhammer, especially when focused on melee combat with giant chainswords.
  • πŸ›‘ The Assault Intercessor Sergeant is the first unit in the list, typically equipped with a Plasma Pistol and chainsword for high damage output.
  • πŸ”₯ If available, the Sergeant can be equipped with a hand flamer and thunderhammer for a unique and powerful combination.
  • πŸ’₯ The Sergeant is the only unit with a Plasma Pistol, which is effective for deleting enemy models from the board.
  • πŸƒβ€β™‚οΈ The team is built around melee combat, with the rest of the team consisting of Assault Intercessors.
  • πŸ’£ An Assault Intercessor Grenadier can be improvised by adding grenades to a regular Assault Intercessor for additional tactical options.
  • πŸ—‘ All models in the team are equipped with chainswords, emphasizing the melee focus of the team.
  • πŸ›‘ The built-in 'Shock Assault' rule allows models to perform two fight actions during their activation, doubling their melee damage potential.
  • πŸƒβ€β™‚οΈ The 'Rapid' and 'Stealthy' abilities are added to the Intercessor squad to enhance their movement and survivability.
  • 🌟 The 'Stealthy' rule provides additional defense options when under fire, improving the survivability of the Intercessors.
  • 🏁 The 'Rapid' rule increases movement, allowing for longer charges and a tactical advantage over opponents.
  • 🀝 It's recommended to split the team into groups for better positioning and to contest objectives effectively.
  • πŸ“š Watching additional movement videos on the channel can provide further insights into optimizing the playstyle of this kill team.

Q & A

  • What is the focus of the Space Marines strategy discussed in the video?

    -The focus is on a melee-focused twist, emphasizing close combat with giant chainswords.

  • Which unit is recommended as the first in the list for a melee-based Space Marines team?

    -The Assault Intercessor Sergeant is recommended as the first unit, typically equipped with a Plasma Pistol and chainsword.

  • Why is the Plasma Pistol a popular choice for the Assault Intercessor Sergeant?

    -The Plasma Pistol is chosen for its high damage output against units and its ability to delete models on the board.

  • What alternative weapon can be considered for the Assault Intercessor Sergeant?

    -An alternative could be the hand flamer and thunderhammer, which is suggested to be 'incredibly awesome'.

  • What is unique about the Assault Intercessor Sergeant's role in the team?

    -The Assault Intercessor Sergeant is the only unit in the team with a Plasma Pistol.

  • How many Assault Intercessor Warriors are suggested to fill out the rest of the team?

    -Five regular Assault Intercessor Warriors are suggested.

  • What can be done to simulate an Assault Intercessor Grenadier if the model is not available?

    -You can glue sprues of little grenades onto an Assault Intercessor to simulate an Assault Intercessor Grenadier.

  • What is the built-in rule called that affects the Assault Intercessor Warriors' combat actions?

    -The built-in rule is called 'Shock Assault', allowing the operative to perform two fight actions during its activation.

  • What are the two abilities added to the Intercession Squad for the melee-based kill team?

    -The two abilities added are 'Rapid' and 'Stealthy'.

  • How does the 'Stealthy' ability help the Intercession Squad during a shooting attack?

    -The 'Stealthy' ability allows the operative to retain an additional dice as a successful normal or critical save when in cover and more than 6 inches from the active operative.

  • What advantage does the 'Rapid' ability provide during a normal move action?

    -The 'Rapid' ability allows the operative to add one inch to its movement characteristic during a normal move action.

  • Why is it important to consider model placement in relation to the opponent's models?

    -Proper model placement ensures that the opponent's models are out of charge range while the player's models are within charge range, providing a tactical advantage.

  • What strategy is recommended for dividing the team when facing opponents with many models?

    -When facing opponents with many models, it's advised to split the team into three groups of two.

  • What is the advice for positioning models on the board?

    -Models should be positioned to stay in concealment while moving up the board and contesting the center objective and the objectives on one side of the board.

  • Why is it important to watch the movement video on the channel?

    -The movement video provides insights on how to move models effectively in the game, giving players a strategic advantage.

Outlines

00:00

πŸ›‘οΈ Building a Melee-Focused Space Marines Kill Team

This paragraph introduces the concept of creating a melee-focused Space Marines kill team in Warhammer, emphasizing the use of Assault Intercessor Sergeants equipped with Plasma Pistols and chainswords. The importance of the Sergeant's unique weapon and the team's reliance on melee combat is highlighted. The paragraph also discusses the potential to modify models with grenades to simulate Assault Intercessor Grenadiers, who can throw grenades without incurring equipment points. The key feature of the kill team, the Shock Assault rule, is explained, allowing models to perform two fight actions, which can be highly effective in combat. The challenge of moving models across the board to engage in melee is acknowledged, setting the stage for strategies to be discussed later.

05:01

πŸƒβ€β™‚οΈ Enhancing Mobility and Survivability with Rapid and Stealthy Abilities

The second paragraph delves into the strategic use of the Rapid and Stealthy abilities to enhance the kill team's mobility and survivability. The Stealthy ability is explained, which allows the team to block more damage by retaining additional dice for normal or critical saves when in cover and more than 6 inches from the enemy. The Rapid ability is then discussed, which increases the movement characteristic of the team, allowing for longer charges. The significance of this is emphasized by explaining how it can give the team an advantage in charging distance over opponents. Tactical placement of models to be out of the enemy's charge range but within the team's extended charge range is suggested. The paragraph concludes with advice on team composition and board control, recommending splitting the team into smaller groups for different enemy compositions and focusing on contesting objectives to avoid spreading models too thin.

Mindmap

Keywords

πŸ’‘Space Marines

Space Marines are a popular faction in the Warhammer tabletop game, known for their powerful and versatile units. They are the focus of the video, which discusses strategies for playing as this faction with a melee focus. In the script, the Space Marines are used to illustrate a specific playstyle involving close combat and aggressive tactics.

πŸ’‘Melee Focus

A melee focus in Warhammer refers to a strategy that emphasizes close combat with enemy units using melee weapons. The video discusses how to build a Space Marine team that excels in melee combat, utilizing units like the Assault Intercessor Sergeant with a chainsword, which is highlighted as a key weapon for this strategy.

πŸ’‘Assault Intercessor Sergeant

The Assault Intercessor Sergeant is a specific unit within the Space Marine faction, equipped with a Plasma Pistol and chainsword as described in the script. This unit is unique for having a Plasma Pistol, which is a powerful weapon capable of deleting models from the board, and is central to the melee-focused strategy discussed.

πŸ’‘Plasma Pistol

The Plasma Pistol is a weapon in Warhammer that deals significant damage to enemy units and can remove models from the game. It is mentioned as the primary weapon for the Assault Intercessor Sergeant, emphasizing its importance in the video's melee-focused strategy.

πŸ’‘Chainsword

A chainsword is a melee weapon in Warhammer that allows for multiple attacks with each activation. The video script highlights the chainsword as the standard melee weapon for the Space Marine team, noting its effectiveness in close combat and its synergy with the Shock Assault ability.

πŸ’‘Shock Assault

Shock Assault is a rule in Warhammer that allows a unit to perform two fight actions during its activation. The video emphasizes this rule as crucial for the melee-focused team, enabling the Space Marines to deal significant damage in a single turn, as seen with the Assault Intercessor Warriors.

πŸ’‘Assault Intercessor Grenadier

The Assault Intercessor Grenadier is a variant of the standard Assault Intercessor that comes equipped with grenades. The script suggests modifying a standard Assault Intercessor with sprue grenades to simulate this unit, which adds an element of ranged attack to the melee-focused team.

πŸ’‘Rapid

Rapid is a rule in Warhammer that increases a unit's movement characteristic. The video explains how adding the Rapid rule to the Intercessor squad allows them to move faster, which is vital for reaching the enemy lines quickly and initiating melee combat.

πŸ’‘Stealthy

The Stealthy rule provides a defensive bonus when a unit is in cover and more than 6 inches away from an enemy. The script describes how this rule helps the Intercessor squad survive enemy fire, allowing them to maintain health while advancing towards the enemy for melee attacks.

πŸ’‘Charge

Charging in Warhammer is a movement action that allows a unit to move and immediately engage in melee combat. The video script explains how the Rapid rule enhances the charge distance for the Intercessor squad, giving them an advantage in initiating melee combat and dealing damage.

πŸ’‘Kill Team

A kill team in Warhammer refers to a small, specialized group of units used for specific missions or strategies. The video script outlines how to build and utilize a kill team of Space Marines with a melee focus, emphasizing tactics for close combat and positioning on the battlefield.

Highlights

Space Marines are a popular faction in Warhammer, especially when played with a melee focus.

The Assault Intercessor Sergeant is recommended as the first unit with a Plasma Pistol and chainsword.

A hand flamer and thunderhammer are alternative, more impressive weapon options.

Plasma weapons are particularly effective for eliminating enemy models.

The Assault Intercessor Grenadier can be simulated with grenades and a sprue.

All models in the team should be equipped with chainswords for high melee damage.

The built-in Shock Assault rule allows for two fight actions, doubling melee damage potential.

Intercessor Warriors have 14 wounds, and the Sergeant has 15, providing durability in melee combat.

The challenge is to cross the board quickly and safely to engage in melee combat.

The Rapid and Stealthy abilities enhance movement and survivability.

Stealthy provides additional defense dice when in cover, increasing survivability.

Rapid increases movement, allowing for longer charges and outmaneuvering opponents.

Positioning is crucial to ensure opponents are out of charge range but within yours.

Melee combat effectiveness increases with multiple models engaging the enemy.

Dividing the team into groups can be strategic depending on the enemy's model count.

Focusing on center and side objectives is essential for a small team to win.

Learning movement strategies from the channel's videos can provide a competitive edge.

Maintaining good health habits and self-belief are parting words of advice.

Transcripts

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Space Marines is one of the most popular

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faction if not the most popular faction

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in Warhammer and in today's video we're

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going to be talking about playing as

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Space Marines with a melee Focus twist

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so that when you play against your

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friends you can destroy them with giant

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chainswords now the first unit inside

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this list is going to be the assault

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intercessor Sergeant now generally what

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you is going to be equipping him with

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just because it's the cheapest option

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out there is going to be the Plasma

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Pistol and the chains sword these are

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abundant if you are looking to purchase

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his kill team online however if you can

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find one with the hand flamer and then

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the thunderhammer that just sounds

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incredibly awesome and it would be

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really cool if you can get your hands on

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one of those models but generally you're

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going to be playing with the Plasma

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Pistol and chain sword something keep in

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mind when we talk about the intercessor

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sergeant he's going to be the only unit

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on your team with a Plasma Pistol guys

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plasma does a ton of damage to units and

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plasma deletes models on the board so

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whenever you're playing around the

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assault intercessor Sergeant make sure

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that he's running across the board

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towards something that you really want

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to delete off of the board because this

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is a melee based team we're going to

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fill out the rest of our team with only

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assault in intercessors now if you have

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access to an assault intercessor

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Grenadier I would add that to the team

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but generally for everyone else just so

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we spend the least amount of money I'm

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just going to suggest that you just get

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five regular assault intercessor

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Warriors and if you want you can find

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some sprew of little grenades and just

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glue them on to an assault intercessor

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and now you basically have an assault

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intercessor Grenadier and if you have

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those little sprew with their grenades

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when we take a look at the assault

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intercessor Grenadier over here he has

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the same rules that all the other

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assault intercessors have the only

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difference is that it says this

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operative is equipped with frag and

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crack grenades and they do not cost any

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equipment points so it's just one model

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that can chuck a couple grenades at some

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point during the game now when we look

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at the other assault intercessor

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Warriors which is going to be the base

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of our team they have 14 wounds we have

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the heavy bolt pistol with a 6 in range

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which basically means new players that

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unless an enemy is 6 in from your model

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you're not shooting at it and they also

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have chainswords equipped like every

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model on this team should have equipped

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with five attacks doing four and five

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damage each time one of the most

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important things that we have to keep in

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mind when we talk about this kill team

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is that our models have a built-in rule

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called Shock assault which essentially

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means that this operative can perform

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two fight actions during its activation

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which can be devastating guys it means

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that I can fight twice keeping in mind

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that when we talk about the chainswords

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we're doing four and five damage each

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time generally when we're fighting

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models that have seven eight wounds just

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two hits is going to be able to knock

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out these units and when we talk about

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our intercessor Warriors our Sergeant

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here has 15 wounds and the rest of the

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other will have 14 wounds so they have

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plenty of wounds to take hits back so

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that you can deal massive amounts of

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melee damage but there is one giant

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problem with this kill team the problem

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is that we have to make it across the

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entire board to deal melee damage to our

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opponents and not even just to do melee

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damage we need to do that to shoot as

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well this is a very close quarter team

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so how do we get our models across the

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board as quickly as possible and as

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safely as as possible now what you'll

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find as you play this kill team is

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you'll quickly realize how broken this

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team is because the intercession squad

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has the ability to add two abilities to

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their rules the two rules that we are

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going to add for this Mele based

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intercessor kill team is going to be the

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rule rapid and going to be the rule

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stealthy we'll go over stealthy first

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stealthy says each time a shooting

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attack is made against this operative in

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the roll defense dice step of that

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shooting attack before rolling your

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defense dice if it is in cover and it

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should always be in cover and more than

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6 in from the active operative you can

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do one of the following retain one

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additional dice as a successful normal

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save as a result of cover or retain one

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dice as a successful critical save

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instead of a normal save as a result of

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cover what does that mean in its most

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simplest terms terms it's easier for you

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to keep your intercessors alive they

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block more damage which gives you more

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time for them to run up the board with

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maximum health now the other ability

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we're adding is rapid like we said

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earlier and Rapid says while this

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operative is performing a normal move

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action add triangle to its movement

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characteristic or add one in to its

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movement now this is incredibly

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important and this is the most important

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part of this entire video because really

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good kill team players do something that

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I'm going to talk about right now and

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because of this this is most likely

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going to allow you to win games let's

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just imagine that every model in the

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game can move 6 in across the board

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generally now when we take a look at the

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rule for charging charging States move

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the active operative following the same

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rules as a normal move action with the

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following exceptions move the active

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operative up to a distance that does not

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exceed the distance equal to its

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movement characteristic plus two long

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story short we get to charge for 9 in

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while our opponents only get to charge

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for eight the key is to make sure that

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when you place your models you are

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always at least 9 in away from your

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opponent's models which means that they

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can't charge you but more importantly

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you can charge them and when just a

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regular Warrior is dealing four damage

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on a normal hit and five damage on a

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critical hit and we get to fight twice

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guys this really matters it really adds

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up so just make sure that while you're

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placing your models on the board you're

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always measuring pre-measuring your

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opponent's distance so that they're out

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of charge range but enough distance for

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you to get into charge range and by

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making sure you're staying in conceal

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while you're running up the board

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getting yourself into position to land

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some of those charges you'll have enough

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Health to once you get two or three

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three intercessors in their back field

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starting to deal melee damage left and

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right it quickly turns into your favor

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the first two or three turns it may feel

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like oh I'm just not doing much oh

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there's nothing really happening here

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I'm taking a lot of damage I'm taking a

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lot of fire but I'm telling you once you

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get two or three dudes back there and

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you're able to start ripping through

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things with the chainswords it's going

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to quickly turn in your favor if you're

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playing against the kill team with many

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models I would advise that you split

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your team up into three groups of Two

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And if you're playing against a team

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with a low amount of models two groups

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of three because we only have six models

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make sure that you're contesting the

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center objective and the objectives on

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one side of the board because we have a

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small number of models we don't want to

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spread our models too thin across the

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board or else we'll get caught in an

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island and it's a really easy way to

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lose a game I recommend that you guys

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watch the movement video on this channel

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where I go over how to move models

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inside theame game because if you watch

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that video and then build this kill team

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you have a really good idea of exactly

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what you should be doing when you play

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this game so that you put yourself at a

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really good advantage to win because not

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a lot of people know those tricks and

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make sure you share those tricks to your

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friends too so it's a fair game because

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it can really spiral out of control if

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you don't all right always remember guys

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eat healthy okay work out every single

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day and most importantly you guys got to

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remember to believe in yourself right

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peace out

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[Music]

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people

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Related Tags
Space MarinesWarhammerMelee FocusTactical CombatAssault IntercessorChainswordsPlasma PistolKill TeamGame StrategyModel BuildingWargaming Tactics