Step 1: Converting .dat to .obj files and importing into wings3d
Summary
TLDRIn this episode of 'Waste 3D,' viewers are guided through the process of creating a spaceship model named 'Bomba Purple Light' using Wings 3D. The tutorial begins by importing a base model from a game, which is then converted into a format compatible with Wings 3D using a batch file and a Python script. The result is a correctly scaled 'Mamba' model that serves as the foundation for further modifications in the 3D modeling software.
Takeaways
- đ The tutorial is focused on creating a spaceship model called 'Bomba' in the game Waste 3D.
- đ The base model for the spaceship is imported from the game itself into Wings 3D software.
- đ§ A batch file is used to convert the DAT file format into a format that Wings 3D can understand.
- đ» The batch file execution requires a Python script and the game's model file.
- đ Running the batch file results in the creation of two new files: an object file and a material file.
- đ These new files are then imported into Wings 3D for further modeling and editing.
- đïž The advantage of this process is that the spaceship's size is already correct after importing.
- đ ïž The base model serves as the starting point for further customization and detailing in Wings 3D.
- đ The process involves a combination of scripting and 3D modeling software to achieve the desired spaceship model.
- đš The final model can be further refined and textured within Wings 3D to match the desired in-game appearance.
Q & A
What is the main topic of the video?
-The main topic of the video is creating a ship model named 'bomba' in the game Waste 3D using Wings 3D software.
What is the purpose of the batch file mentioned in the script?
-The batch file is used to transform the DAT file format into a format that Wings 3D can understand.
What are the two new files generated after running the batch file?
-Running the batch file generates an object file and a material file.
How does the video demonstrate importing the model into Wings 3D?
-The video demonstrates importing the model into Wings 3D by pressing 'File', then 'Import', and selecting the object file from the folder.
What is the advantage of importing the model in this way according to the script?
-The advantage is that the size of the 'Mamba' ship model is correct after importing, which is important for accurate modeling.
What is the base model used for creating the 'bomba' ship?
-The base model used is the one that comes with the game.
What tools are needed to follow the tutorial in the script?
-To follow the tutorial, one needs the game's base model, a couple of batch files, Python scripts, and Wings 3D software.
Why is Python mentioned in the script?
-Python is mentioned because it is used in the script to convert the DAT file into a format compatible with Wings 3D.
What does the script imply about the process of creating the 'bomba' ship model?
-The script implies that the process involves converting file formats, importing them into Wings 3D, and then using the base model as a starting point for further work.
What is the significance of the name 'Mamba' mentioned in the script?
-The name 'Mamba' is used to refer to the ship model that is being worked on in the video, indicating that it might be a specific type or name within the game's context.
Outlines
đ Introduction to Creating a Ship Model in Wings 3D
The video begins with a welcome to the 'waste 3d' series, focusing on creating a ship model called 'bomba.' The presenter outlines the process of using a base model from a game, importing it into Wings 3D, and transforming the model using batch files and Python scripts. A batch file is created to convert the DAT file format into one that Wings 3D can understand. The presenter demonstrates the conversion process, resulting in an object file and a material file, which are then imported into Wings 3D. The advantage of this method is that it maintains the correct size of the ship model, which is the 'Mamba,' and serves as the base for further work.
Mindmap
Keywords
đĄWaste 3D
đĄBomba
đĄBase Model
đĄWings 3D
đĄBatch File
đĄPython Script
đĄDAT File
đĄObject File
đĄMaterial File
đĄImporting
đĄSize Correct
Highlights
Introduction to creating a ship model in Waste 3D using the game's base model.
Importing the base model into Wings 3D for further customization.
Utilization of batch files and Python scripts to convert DAT files for Wings 3D compatibility.
Creation of a batch file to transform DAT format into a Wings 3D understandable format.
Execution of the batch file to generate an object file and a material file.
Importing the generated object file into Wings 3D for model setup.
Advantage of correct sizing of the Mamba model after import.
Overview of the base model that will be used for further work.
Explanation of the process to ensure the model's size is accurate for realistic representation.
Demonstration of the initial setup of the Mamba model in Wings 3D.
Use of Wings 3D's import feature to incorporate the object file into the workspace.
Navigation to the folder containing the object file for import.
Opening the object file in Wings 3D to begin the modeling process.
Discussion on the benefits of importing the model with correct dimensions.
Final remarks on the base model setup and preparation for further customization.
Transcripts
well hello and welcome again to waste 3d
for lines today we'll be looking at
creating a ship this one here the bomba
purple light we'll be using the base
model that comes with the game importing
that into wings 3d so basically what we
need to do that is we will need a couple
of batch files the Python scripts and
the model of course that comes with the
game let's get started I took the
liberty of creating a batch file here
that will transform the DAT file the DAT
format into something that wings 3d will
understand so let's open that up this is
all that's that's actually in the batch
file so the name of the Python script go
to space and after that they name of the
I'll double click that it will give
me two new files an object file a
material file that I can import the Winx
3d which I will do right now so stick
with 3d press file import weight from
the object navigating to folder now and
we opened up we go
the advantage of doing it like this is
that right now the size of the Mamba is
correct okay so this is our base model
and this is what we're going to work
with
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