The Laws of UX - 19 Psychological Design Principles
Summary
TLDRIn this informative video, John Yablonsky's 'Laws of UX' are explored, offering 19 essential principles for user interface design. From the aesthetic usability effect to the Zeigarnik effect, each principle is grounded in research, guiding designers to create more intuitive and efficient interfaces. The video delves into Gestalt psychology, the Pareto principle, and the importance of simplicity and feedback, providing a comprehensive guide for enhancing user experience.
Takeaways
- đš The Aesthetic Usability Effect: Aesthetically pleasing designs are often perceived as more usable due to a study by Kurosu and Kashimura on ATM UI variations.
- đ Doherty Threshold: The optimal computer response time is under 400 milliseconds to ensure user satisfaction and productivity, as researched by Walter Doherty and our veinte Donny.
- đ Fitz's Law: The time to acquire a target is related to its distance and size, emphasizing the importance of making interactive elements large and accessible.
- đ Hix's Law: Decision-making time increases with the number of choices, advocating for simplifying user choices to enhance usability.
- đ Jakob's Law: Users prefer interfaces that work similarly to those they are already familiar with, highlighting the value of common design patterns.
- đ Law of Common Region: Elements within a defined boundary are perceived as a group, a principle from Gestalt psychology that influences UI design.
- đ€ Law of Pragnanz: People interpret complex images as the simplest form possible, which is beneficial for reducing cognitive load in UI design.
- đ Law of Proximity: Objects near each other are grouped together, a principle useful for organizing content in UI design.
- đ Law of Similarity: Similar elements are perceived as a group, important for differentiating navigation from text in UI design.
- đ Law of Uniform Connectedness: Visually connected elements are perceived as more related, guiding the grouping of related functions in UI design.
- đ Miller's Law: People can only keep about seven items in working memory, suggesting content should be organized in groups of five to nine items.
- đ Occam's Razor: The principle of selecting the simplest solution from competing hypotheses, applicable in problem-solving in UX design.
- âïž Pareto Principle: 80% of effects come from 20% of causes, indicating a focus on the most impactful areas in UX strategy.
- đ Parkinson's Law: Tasks expand to fill the time available, suggesting the importance of time management in task design.
- đĄ Postel's Law: Be liberal in what you accept and conservative in what you send, a guideline for robust software and network design.
- đ Serial Position Effect: Users best remember the first and last items in a series, influencing the placement of important information.
- âïž Tesler's Law: There is a certain amount of complexity that cannot be reduced, advocating for reducing application complexity to save user time.
- đ Von Restorff Effect: Distinctive items are more memorable, suggesting making key actions visually distinctive in UI design.
- đ Zeigarnik Effect: Uncompleted tasks are better remembered, which can influence how reminders and task lists are designed in UI.
Q & A
What is the aesthetic usability effect mentioned in the script?
-The aesthetic usability effect is the perception by users that aesthetically pleasing designs are more usable. It was observed in a study by Kurosu and Kashimura where a stronger correlation was found between the aesthetic appeal of an ATM UI and perceived ease of use than the actual ease of use.
What is the Doherty threshold and its significance in user interface design?
-The Doherty threshold refers to the requirement for computer response time to be under 400 milliseconds, as established by Walter Doherty and our veinte Donny in 1982. If a human's command is executed and returned in under this time, the application is considered more addictive to users, enhancing productivity.
Can you explain Fitz's law and its application in UX/UI design?
-Fitz's law states that the time it takes to acquire a target is a function of the distance to and size of the target. It suggests making elements that need to be easily selectable large and positioning them close to users. This law is widely applied in UX and UI design to improve the efficiency of user interactions.
What is Hix's law and how does it relate to decision-making in UI design?
-Hix's law indicates that the time it takes to make a decision increases with the number of and complexity of choices. It suggests simplifying choices for users by breaking down complex tasks into smaller steps to reduce the cognitive load and decision-making time.
What does Jacob's law state and how does it influence interface design?
-Jacob's law states that users spend most of their time with other interfaces, so they prefer your interface to work the same way as those they already know. This principle simplifies the learning process for users by providing familiar design patterns.
What are the principles of the law of common region in the context of Gestalt psychology?
-The law of common region suggests that elements sharing an area with a clearly defined boundary tend to be perceived in groups. This principle, part of the Gestalt psychology, helps in organizing content in a way that makes it easier for users to perceive and process information.
What is the law of proximity in Gestalt psychology and its application?
-The law of proximity states that objects that are near or approximate to one another tend to be grouped together. It is useful in UI design for allowing users to group different clusters of content at a glance.
What does the law of similarity in Gestalt psychology imply for UI design?
-The law of similarity implies that similar elements in a design are perceived as a complete picture, shape, or group, even if separated. It suggests ensuring that navigation systems and links are visually differentiated from normal text for better user perception.
How does the law of uniform connectedness from Gestalt psychology apply to UI design?
-The law of uniform connectedness states that elements that are visually connected are perceived as more related. It guides the grouping of functions of similar nature through colors, lines, frames, or other shapes to enhance visual connection and user understanding.
What is Miller's law and how does it guide content organization in UI design?
-Miller's law asserts that the average person can only keep seven items, plus or minus two, in their working memory. It guides content organization by suggesting to group content into sets of five to nine items at a time to avoid overwhelming users.
What is Occam's razor and its relevance in problem-solving for UX design?
-Occam's razor is a problem-solving principle that suggests selecting the hypothesis with the fewest assumptions among competing hypotheses that predict equally well. In UX design, it encourages simplicity and minimalism in solutions to enhance user experience.
What is the Pareto principle and how can it be applied in user experience strategy?
-The Pareto principle states that roughly 80% of the effects come from only 20% of the causes. In user experience strategy, it suggests focusing the majority of effort on areas that will bring the largest benefits to the most users.
What does Parkinson's law state and how might it affect task management in UI design?
-Parkinson's law states that any task will expand to fill all the available time. In UI design, it implies the importance of efficient task management and avoiding unnecessary complexity that could lead to inflated task times.
What is Postel's law and its significance in software and network design?
-Postel's law, also known as the robustness principle, advises to be liberal in what you accept and conservative in what you send. It is significant in software and network design for ensuring compatibility and robustness by accepting variable input and providing clear feedback.
What is the serial position effect and how can it be utilized in UI design?
-The serial position effect describes how the position of an item in a sequence affects recall accuracy, with items at the beginning and end being remembered better. In UI design, it suggests placing important items at the start or end of lists for better user recall.
What is Tesler's law of conservation of complexity and its implication for application design?
-Tesler's law states that there is a certain amount of complexity in a system that cannot be reduced. It implies that designers should focus on reducing the complexity of applications to save users' time, rather than expecting users to spend extra time on complex tasks.
What is the von Restorff effect and how can it be applied to highlight important information in UI design?
-The von Restorff effect, also known as the isolation effect, predicts that items differing from the rest in a series of similar objects are more likely to be remembered. In UI design, it suggests making important information or key actions visually distinctive to enhance memorability.
What is the Zeigarnik effect and its relevance to task recall in UI design?
-The Zeigarnik effect states that people remember uncompleted or interrupted tasks better than completed ones. In UI design, it can be relevant for designing reminders or notifications that help users recall incomplete tasks.
Outlines
đš Principles of Aesthetic Usability and UX Laws
This paragraph introduces the 'Laws of UX', a website created by product designer John Yablonsky, which outlines 19 principles for user interface design. It discusses the aesthetic usability effect, which shows that users perceive aesthetically pleasing designs as more usable. The Doherty threshold highlights the importance of computer response time for productivity and user satisfaction. Fitz's law and Hix's law emphasize the relationship between target size, distance, and decision-making time in design. Jacobs law and the law of common region, derived from Gestalt psychology, stress the importance of familiarity and grouping in interface design. The paragraph also touches on the law of proximity and similarity as part of Gestalt principles, helping to create organized patterns in user interfaces.
đ Gestalt Principles and Cognitive UX Strategies
Continuing from the previous paragraph, this section delves deeper into Gestalt psychology's impact on UX design, discussing the law of uniform connectedness and the importance of visual connections in grouping similar functions. Miller's law introduces the concept of working memory's capacity, suggesting content organization in groups of five to nine items. Occam's razor and the Pareto principle are presented as strategies for simplifying design and focusing on the most impactful areas. Parkinson's law humorously notes how tasks expand to fill the time allotted, while Postel's law emphasizes the importance of flexibility in user input and system feedback. The serial position effect and Tesler's law of conservation of complexity highlight memory biases and the trade-off between system and user complexity. The von Restorff effect and the Zeigarnik effect explore how distinctiveness and incompleteness affect memory and task recall, providing insights into designing memorable and effective user interfaces.
Mindmap
Keywords
đĄAesthetic Usability Effect
đĄDoherty Threshold
đĄFitts's Law
đĄHick's Law
đĄJacob's Law
đĄLaw of Common Region
đĄLaw of Proximity
đĄLaw of Similarity
đĄLaw of Uniform Connectedness
đĄMiller's Law
đĄOccam's Razor
đĄPareto Principle
đĄParkinson's Law
đĄPostel's Law
đĄSerial Position Effect
đĄTesler's Law
đĄVon Restorff Effect
đĄZeigarnik Effect
Highlights
Aesthetic Usability Effect: Users tend to perceive aesthetically pleasing designs as more usable.
Doherty Threshold: Productivity soars when computer response time is under 400 milliseconds.
Fitts' Law: The time to acquire a target depends on its distance and size.
Hick's Law: Decision time increases with the number and complexity of choices.
Jakob's Law: Users prefer interfaces that work similarly to those they already know.
Law of Common Region: Elements in a shared area are perceived as a group.
Law of Proximity: Objects near each other are grouped together.
Law of Similarity: Similar elements are perceived as a complete picture or group.
Law of Uniform Connectedness: Visually connected elements are perceived as more related.
Miller's Law: People can only keep about seven items in their working memory.
Occam's Razor: The simplest solution is often the best.
Pareto Principle: 80% of effects come from 20% of causes.
Parkinson's Law: Work expands to fill the time available for its completion.
Postel's Law: Be conservative in what you send and liberal in what you accept.
Serial Position Effect: First and last items in a series are best remembered.
Tesler's Law: There's a certain amount of complexity that cannot be reduced.
Von Restorff Effect: Items that differ from the rest are most likely to be remembered.
Zeigarnik Effect: Uncompleted or interrupted tasks are better remembered than completed ones.
Transcripts
product designer John Yablonsky recently
created an incredible website outlining
the Maxim's and principles that
designers can consider when designing
user interfaces
it's called laws of UX and John was kind
enough to give me permission to bring
his principles to you in this video over
the next few minutes you'll learn the
names of these 19 principles along with
their origins and how to apply them
let's start with the aesthetic usability
effect users often perceive
aesthetically pleasing design as design
that's more usable in 1995 researchers
misaki kurosu and Kaori kashi mora from
the Hitachi Design Center tested 26
variations of an ATM UI they found a
stronger correlation between the
participants ratings of aesthetic appeal
and perceived ease of use than the
correlation with actual ease of use the
Doherty threshold productivity soars
when a computer and its users interact
at a pace that ensures that neither has
to wait on the other in 1982 Walter
Doherty and our veinte Donny published
in the IBM systems journal a research
paper that set the requirement for
computer response time to be 400
milliseconds not 2,000 milliseconds
which had been the previous standard
when a human beings command was executed
and returned an answer in under 400
milliseconds it was deemed to exceed the
Doherty threshold and use of such
applications was deemed to be more
addicting to users Fitz law the time it
takes to acquire a target is a function
of the distance to and size of the
target so make elements you wish to be
easily selectable large and position
them close to users in 1954 psychologist
Paul Fitz examining the human motor
system showed that the time required to
move to a target depends on the distance
to it yet relates inversely to its size
by his law fast movements and small
targets resulted in greater error rates
due to the speed accuracy trade-off Fitz
law is widely applied in UX and UI
design
Hix law the time it takes to make a
decision increases with the number of
and complexity of choices ideally you
should simplify choices for the user by
breaking down complex tasks into smaller
steps in 1952 William Edmund hick and
Ray Hyman set out to examine the
relationship between the number of
stimuli present and an individual's
reaction time to any given stimulus as
you would expect the more stimuli to
choose from the longer it takes for the
user to make a decision on which one to
interact with users bombarded with
choices have to take time to interpret
and decide giving them work they don't
want Jacobs law users spend most of
their time with other interfaces this
means that users prefer your interface
to work the same way as the others they
already know Jakob Nielsen
president of the Nielsen Norman group
co-founded with Don Norman of Apple
established the quote/unquote discount
usability engineering movement for fast
and cheap improvement of user interfaces
in short you can simplify the learning
process for users by providing familiar
design patterns the law of common region
elements tend to be perceived in groups
if they're sharing an area with a
clearly defined boundary the principles
of grouping or your Stolte laws of
grouping are a set of principles in
psychology first proposed by Gestalt
psychologists to account for the
observation that humans have an innate
tendency to perceive objects as
organized patterns a principle known as
prognost gestalt principles are
organized into five categories proximity
similarity continuity closure and
connectedness law of Pregnant's people
will perceive and interpret ambiguous or
complex images as the simplest form
possible because it's the interpretation
that requires the least cognitive effort
for us the human eye likes to find
simplicity and order in complex shapes
to prevent us from becoming overwhelmed
with information in 1910 psychologist
max Wertheimer had an insight where he
observed a series of lights flashing on
and off at a railroad crossing to the
observer it appeared as if a single
light moves
traveling from bulb to bulb when in
reality it's a series of bulbs turning
on and off and the lights don't move at
all
this observation led to a set of
descriptive principles about how we
visually perceive objects law of
proximity objects that are near or
approximate to one another tend to be
grouped together the law of proximity is
useful by allowing users to group
different clusters of content at a
glance proximity is one of the
psychological principles of the gestalt
laws of grouping law of similarity the
human eye tends to perceive similar
elements in a design as a complete
picture shape or group even if those
elements are separated so ensure that
links and navigation systems are
visually differentiated from normal text
elements and are consistently styled
similarity is another one of the
psychological principles of the gestalt
laws of grouping the law of uniform
connectedness elements that are visually
connected are perceived as more related
than elements with no connection so
group functions of a similar nature so
that they're visually connected via
colors lines frames or other shapes
connectedness is yet another one of the
psychological principles of the gestalt
laws of grouping miller's law the
average person can only keep seven items
in their working memory plus or minus
about two so organize content into
groups of five to nine items at a time
in 1956 George Miller asserted that the
span of immediate memory and absolute
judgment were both limited to around
seven pieces of information the point
where confusion creates an incorrect
judgment is considered the channel
capacity Occam's razor among competing
hypotheses that predict equally well the
one with the fewest assumptions should
be selected Occam's razor is a
problem-solving principle attributed to
William of Ockham who is an English
Franciscan friar Scholastic philosopher
and theologian in the early 1300s Pareto
principle the Pareto principle states
that for many events roughly 80% of the
effects come from only 20% of the causes
so focus the majority of effort on the
areas that will bring the largest
benefits to the most users its origins
stem back to vilfredo pareto
an economist who noticed that 80% of
Italy's land was owned by 20% of the
population though it may seem vague or a
tad removed the 8020 way of thinking can
provide insightful and endlessly
applicable analysis of lopsided systems
including user experience strategy
Parkinson's law any task will inflate
until all of the available time is spent
articulated by Cyril Northcote Parkinson
as part of the first sentence in a
humorous essay published in The
Economist in 1955 it was reprinted with
other essays in the book Parkinson's Law
the pursuit of progress he derived the
dictum from his extensive experience in
the British civil service post Elle's
law be liberal and what you accept and
conservative and what you send this
means accepting variable input from
users translating input to meet the
requirements and providing clear
feedback to the user
pastels law also known as the robustness
principle was formulated by Jon Postel
an early pioneer of the Internet the law
is a design guideline for software
specifically in regards to TCP and
networks serial position effect users
have a propensity to best remember the
first and last items in a series placing
the least important items in the middle
of lists can be helpful because these
items tend to be stored less frequently
in long term and working memory the
serial position effect a term coined by
Hermann Ebbinghaus describes how the
position of an item in a sequence
affects recall accuracy the two concepts
involved the premise II effect and the
recency effect explain how items
presented at the beginning of a sequence
and the end of a sequence are recalled
with greater accuracy than items in the
middle of a list
Tesla's law also known as the law of
conservation of complexity states that
for any system there's a certain amount
of complexity which cannot be reduced
while working for Xerox in the mid-1980s
Larry Tesler argued that in most cases
and engineers should spend an extra week
reducing the complexity of an
application versus making millions of
users spend one extra minute using the
application however Bruce Tanya teeny
proposes that people resist reductions
to the
of complexity in their lives thus when
an application is simplified users begin
attempting more complex tasks the von
restorff effect also known as the
isolation effect predicts that when
multiple similar objects are present the
ones that differ from the rest are the
most likely to be remembered
so make important information or key
actions visually distinctive the theory
was coined by German psychiatrist and
pediatrician Hedwig von restorff who in
her 1933 study found that when
participants were presented with a list
of categorically similar items with one
distinctive isolated item on the list
memory for that item was improved the
Zeigarnik effect people remember
uncompleted or interrupted tasks better
than completed tasks bloomer will fall
'no Zeigarnik was a soviet psychologist
and psychiatrist in the 1920s she
conducted a study on memory in which she
compared memory in relation to
incomplete and complete tasks she had
found that incomplete tasks are easier
to remember than successful ones that's
it and another huge thanks to John
Yablonsky for making this video possible
i'm joseph angelo todaro
and if you enjoyed this video please
subscribe I'll have more great content
coming soon and visit laws of ux calm
you
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