FFXIV: UCoB Healing Walkthrough

Rinon
8 Jul 202019:17

Summary

TLDRThe video script offers an in-depth guide to the 'Unending Coil of Bahamut' raid in Final Fantasy XIV, focusing on the healing roles for White Mage, Scholar, and Astrologian. It covers phase-specific strategies, essential mitigation techniques, and the importance of understanding class mechanics post-2017 updates. The guide aims to assist healers in progressing through the content efficiently, emphasizing safety and effective healing practices throughout the fight.

Takeaways

  • 🎮 The script discusses strategies for the 'Unending Coil of Bahamut' raid in a game, focusing on the healing roles for White Mage, Scholar, and Astrologian classes.
  • 🛡 It emphasizes the importance of understanding class-specific mechanics and mitigation to effectively heal during different phases of the raid.
  • 💊 The guide provides detailed advice on healing during each phase, including pre-poll strategies and responses to specific raid mechanics.
  • 🌟 For White Mages, the script suggests using abilities like Regen, Divine Benison, and Ascending Tide strategically to manage tank and party health.
  • 📚 Scholars are advised to use abilities like Illumination and Whispering Dawn to mitigate damage and top up party health during critical moments.
  • 🔮 Astrologians should utilize shields and celestial opposition effectively to manage both tank and group healing, especially during intense damage phases.
  • 🛑 The script notes that DPS checks are low, allowing for flexibility and survivability even with DPS deaths, as long as healing and mechanics are managed correctly.
  • 💣 It highlights the necessity of having strong mitigation and healing strategies for the 'trio' mechanics in Bahamut, which deal significant damage.
  • 🛡 The importance of using cooldowns wisely, especially in the final phases of the raid, is stressed to ensure the tanks' survival against high damage.
  • 🌪 The guide touches on the Grand Octave mechanic, noting its simplicity for healers and focusing on topping up players before the mechanic.
  • 🏆 Finally, the script assures that reaching the final phase, Golden Bahamut, does not mean increased healing pressure, but rather a continuation of careful healing and mitigation.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is a detailed discussion of the 'Unending Coil of Bahamut' raid, focusing on the healing and mitigation roles for White Mage, Scholar, and Astrologian classes in the game.

  • Why has the required healing and mitigation in the Unending Coil of Bahamut changed since its launch in 2017?

    -The required healing and mitigation has changed due to major updates and changes in the game since its original launch, which has affected the way players approach the mechanics of the raid.

  • What is the significance of the DPS checks in the Unending Coil of Bahamut?

    -The DPS checks are significant because they indicate that it is possible to have multiple DPS deaths at every phase of the fight and still progress, as long as the required mechanics are fulfilled.

  • What is the primary mechanic that healers need to worry about during the Twintonia phase?

    -During the Twintonia phase, healers primarily need to worry about maintaining the tanks' HP and ensuring the raid is topped up going into any fireball stack mechanic.

  • What are the main healing responsibilities of a White Mage during the Twintonia phase?

    -A White Mage's main healing responsibilities during the Twintonia phase include pre-polling regen and divine benediction on the tank, topping the party in between fireball stacks, and ensuring the main tank is topped for tank busters.

  • What is the purpose of using Scholar's 'Fae Illumination Buff' during the Unending Coil of Bahamut?

    -The 'Fae Illumination Buff' is used to mitigate the twister into fireball and to top up the party's health, ensuring they are prepared for the stack damage.

  • How can Astrologian's 'Earthly Star' be utilized during the raid?

    -Astrologian's 'Earthly Star' can be used as a tank mitigation tool, allowing 'Celestial Opposition' and 'Collective Unconscious' to mitigate and heal group damage, and used on cooldown for continuous healing.

  • What is the strategy for healing during the Nail phase of the raid?

    -During the Nail phase, the strategy involves keeping one healing tool such as Regen, X-Cogitator, or Pha Union on the tank at most times, using Instant Cast to keep the tank healthy through auto attacks, and topping the group but not necessarily using shields unless needed for additional safety.

  • What advice is given for healers during the Divebombs phase of the raid?

    -For the Divebombs phase, healers are advised to apply group regens and shields for an extra safety barrier and to be ready to progress the Bahamut transition, paying attention to whether they have LB- or LB3 as the healing requirements differ.

  • What is the main challenge for healers during the Trios phase of the Unending Coil of Bahamut?

    -The main challenge during the Trios phase is the high damage dealt by the mechanics, requiring strong mitigation and precise healing to ensure the safety of the raid members.

  • What is the general advice for healers during the final phase of the Unending Coil of Bahamut?

    -In the final phase, healers should focus on maintaining the health of the tanks, as auto attacks from Golden Bahamut can deal significant damage. They should also rely on their Regens to handle group healing and push out extra damage while being cautious with their healing cooldowns.

Outlines

00:00

📚 Introduction to the Unending Coil of Bahamut Guide

Renan introduces a detailed guide on the Unending Coil of Bahamut, focusing on updates since its 2017 launch and changes in healing and mitigation strategies. The guide aims to assist White Mage, Scholar, and Astrologian roles through each phase of the fight. Renan emphasizes the importance of understanding mechanics and maintaining over-healing to ensure progression, even with DPS deaths. The video promises a comprehensive look at the healing aspects required for each phase, with the goal of aiding players during downtime between races.

05:01

🛡️ Twintonia: A Gentle Start to the Ultimate Battle

The script delves into the initial phase of the Unending Coil, Twintonia, which serves as an easy introduction to the fight. It outlines the healing responsibilities, such as maintaining tank health, preparing for fireball stack mechanics, and ensuring the raid is topped up. For White Mages, this involves pre-poll regenerating and using Divine Benison, while Scholars should mitigate twisters and use Whispering Dawn. Astrologians are advised to use Earthly Star and shield asks for mitigation. The phase is described as comfortable for healers, with manageable mechanics and healing demands.

10:03

🔥 Trios and Mechanics: Advanced Healing Strategies

The guide moves on to discuss the more challenging trio phases, emphasizing the importance of mitigation and healing through intense mechanics. Each trio is tackled individually, with specific advice for White Mages, Scholars, and Astrologians. Strategies include using Swift Cast for certain heals, preparing Medica for stack damage, and utilizing Scholar's and Astrologian's unique abilities for mitigation and healing. The script highlights the need for adaptability and precise healing during these phases, with a focus on keeping the tanks and party healthy through various mechanics.

15:04

🌪️ Ten Strike Trio and Grand Octave: Intense Healing Challenges

The script continues with the Ten Strike Trio, detailing the fast-paced mechanics and the need for precise healing. It advises on prepping Medica for White Mages, using Swift Cast for Scholars, and placing Earthly Stars for Astrologians. The Grand Octave is presented as a simpler mechanic, requiring only that players be topped up before the encounter. The emphasis is on the healer's ability to manage cooldowns and maintain party health during intense damage phases, with a focus on safety and readiness for the final stages.

🏆 Golden Bahamut and the Final Phase: Victory Within Reach

The final paragraph outlines the last phase of the Unending Coil, where the healing requirements are relaxed, but attention to tank health is crucial. The guide suggests using community abilities for mana vars and provides a strategy for mitigating damage. It emphasizes the importance of not over-healing and relying on regen to manage healing duties, allowing players to focus on damage output. The script concludes with a reminder that the provided healing advice is meant for safety and progression, not speedruns, and invites viewers to subscribe for more content on other challenging fights.

Mindmap

Keywords

💡Unending Coil of Bahamut

The Unending Coil of Bahamut is a raid in the game Final Fantasy XIV, known for its complex mechanics and challenging gameplay. In the script, it is the main topic of discussion, with the speaker detailing strategies for different phases of the raid. The video is aimed at helping players understand their roles, particularly as healers, in this high-level content.

💡Healing

Healing is a crucial aspect of the game, especially in raid content where players need to manage health to survive encounters. The script discusses the responsibilities of healers, such as White Mages, Scholars, and Astrologians, during various phases of the Unending Coil of Bahamut, emphasizing the importance of timing and strategy in keeping the party alive.

💡Mitigation

Mitigation in the context of the game refers to reducing the amount of damage taken by the party or tanks. The script mentions that mitigation has changed since the game's launch and is a key part of the healer's role, especially in managing the damage taken by the tanks during the raid.

💡White Mage

White Mage is one of the healing classes in Final Fantasy XIV. The script provides specific strategies and abilities that White Mages should use during the Unending Coil of Bahamut, such as pre-polling Regen and using Divine Benison to ascend tanks, illustrating the class's role in the raid.

💡Scholar

Scholar is another healing class in Final Fantasy XIV, known for its unique healing mechanics. The script discusses Scholar's role in the raid, including the use of abilities like Illumination buffs and Whispering Dawn to manage party health effectively.

💡Astrologian

Astrologian is a healing class that also has access to damage mitigation abilities. The script mentions Astrologian's role, focusing on the use of shields, Earthly Stars, and Celestial Opposition to both heal and mitigate damage during the Unending Coil of Bahamut.

💡Phases

The Unending Coil of Bahamut is divided into different phases, each with unique mechanics and strategies. The script breaks down the healer's role in each phase, from Twintonia to the final phase against Golden Bahamut, showing the progression and increasing difficulty of the encounter.

💡Mechanics

Mechanics in this context refer to the specific actions and strategies required to succeed in the raid. The script provides an in-depth look at the mechanics of each phase, such as fireball stacks, tank busters, and the Grand Octave, which players must understand and execute correctly.

💡DPS Checks

DPS Checks refer to points in the raid where the damage per second output of the party is tested to ensure they can defeat bosses within a certain timeframe. The script notes that DPS checks in the Unending Coil of Bahamut are low, allowing for flexibility and learning opportunities for players.

💡GCDs

Global Cooldowns (GCDs) are the time intervals between ability uses in the game. The script mentions the importance of managing GCDs for healers, ensuring they have enough time to cast healing spells effectively, particularly in the later, more demanding phases of the raid.

💡Megaflare

Megaflare is a powerful attack by Bahamut that deals significant damage to the party. The script discusses the importance of preparing for Megaflare, using abilities like shields and heals to mitigate its impact, showcasing the need for strategic planning and execution.

Highlights

The Unending Coil of Bahamut guide covers major changes since its 2017 launch affecting healing and mitigation strategies.

The DPS checks in the Ultimate Coil are low, allowing for DPS deaths while still progressing as long as mechanics are fulfilled.

Healers play a crucial role in maintaining tank health and ensuring the raid is topped up for fireball stack mechanics.

White Mage, Scholar, and Astrologian have specific expectations and roles during different phases of the fight.

Twin Tonya is an introductory phase with simple mechanics and low healing requirements.

Healers should focus on mitigating damage and using abilities like Regen and Divine Benison effectively.

The importance of maintaining the tank's health and topping up the group for fireball stacks is emphasized.

Strategies for dealing with the nail phase, including the use of specific healing abilities and mitigation.

The Bahamut phase introduces more complex mechanics and higher healing demands, especially for the tanks.

The trio's mechanics in Bahamut require careful healing and mitigation to ensure the group's survival.

Healers must adapt to different trios, using abilities like Swiftcast, Medica, and Asylum strategically.

The importance of pre-casting and using instant heals during critical damage phases is discussed.

The final phase of the fight, Golden Bahamut, requires a focus on tank healing and group mitigation.

The use of Astral's unique abilities like Celestial Opposition and Collective Unconscious for group healing.

The video provides a comprehensive guide for healers to progress through the Unending Coil of Bahamut.

The guide emphasizes the importance of understanding healing fundamentals and applying them effectively.

The presenter plans to release more healing videos for other content, indicating a series of educational content.

An upcoming improvement in audio quality due to a new microphone purchase is mentioned, enhancing viewer experience.

Transcripts

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hello my name is Renan and today we are

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going to be discussing the unending coil

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of Bahamut in a little bit more detail

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whilst there are definitely a lot of

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guides out there that will walk you

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through the general mechanics of a fly

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and how to deal with them and it might

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also cover some of the essential

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mitigation many classes have received

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major changes since you have originally

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launched in 2017 and the required

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healing and mitigation has certainly

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changed as a result of this so we are

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going to cover roughly what is expected

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of you on white mage scholar and astral

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Oh Jean at each phase of the fight and

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hopefully this is going to be useful to

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those of you that are going to be

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progressing this content during the

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downtime between races if it is I'd love

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it if you'd leave a like and maybe

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subscribe if you'd like to see more of

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this type of content one thing that I

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need to note here is that the DPS checks

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in you cop are currently incredibly low

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it's absolutely possible to have

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numerous DPS deaths at every phase of

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the fight and still progress as long as

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you're able to fulfill the required

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mechanics so always make sure to on the

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side of caution maintain enough manner

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and over heal if you have to let's get

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started with twin tonia twin Tony is a

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very comfy introduction to the ultimate

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fight it doesn't have a very large

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healing requirement the mechanics are

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slow and simple enough for players to

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quickly grasp and as a healer you're

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going to have a very easy time with it

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because you don't need to deal with the

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primary mechanic of the phase which is

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hatch your main job here is going to be

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worrying about the tanks HP and ensuring

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that the raid is topped going into any

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fireball stack mechanic the things you

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need to worry about healing wise here

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are as follows

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number one mitigate the party for the

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first fireball stat number two make sure

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the ranged has enough HP or regen

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sticking for their fireball baits number

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three make sure the tank is healed for

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auto attacks and tank Buster's and

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number four make sure the group is fully

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topped for fireball stats so how does

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this play out on White Mage you're going

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to be pre-poll regen and divine been

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ascending the tank if you somehow manage

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to see the second twist into fireball

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make sure that the party is fully topped

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in between but you shouldn't see it

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nowadays use your off Global's and regen

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to make sure that the current main tank

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is topped for the tank buster which

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they're going to take after auto attacks

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I'd advise giving the fire puddle beta

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which is usually going to be arranged

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divided Benison to keep

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I'm healthy maybe a tetra if the group

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still isn't topped coming into the

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viable Bay ik start with a cure three on

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scholar you're gonna be mitigating the

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twister into viable pre-poll what I

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personally use is an illumination buff

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spread Adler for this you somehow see

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the second twist center fireball shield

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and top people I like to X cog the off

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tank at a time coming into the second

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tank buster meaning that when they take

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the boss they have to sustain from the

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auto attacks that follow

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whispering dawn could definitely be used

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to top the group here for almost the

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entirety of the phase if the range

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baiting fireballs drops low and I mean

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low enough that they're gonna die to the

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next viable Bay illustrate is your best

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port of call make sure the group is

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fully topped going into fireball stacks

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in the second half of the fight but you

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do not need to shield any of this Fay

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Union can also be used on the tank in

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the final stage to sustain them from

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auto attacks as an astro if you're a

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shield asked pre pool mitigate the first

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twister into fireball the same as

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scholar earthly star is very useful here

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the first one can be lined up after the

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fireball to top the party serving the

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purpose of readying the fire puddle beta

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for damage as well as making sure the

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tanks are topped for auto attacks if

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they stand don't hold your earthly star

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for group damage healing just use it on

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cooldown as a tank mitigation tool

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allows celestial opposition and

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collective unconscious to mitigate and

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heal the group damage use your instance

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to keep the tank healthy it's a very

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very simple on the whole but going into

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nail you want to make sure that you're

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gonna fully top and shield the group and

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after the knock back reapply shields and

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either a medic or two respected Helios

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will just flat-out cure three I think

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nail is an incredibly simple phase to

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heal on the whole none of the raid

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damage hits particularly hard and the

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tank Buster's are very easy to deal with

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due to the fact that instead of being a

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massive single hit they are instead four

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or five smaller hits allowing tools like

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X cog to proc in between damage very

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easily I'm not going to give super

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in-depth mechanic specific healing

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advice here because I think that the

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general principles of healing raids as

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your chosen class are going to serve you

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well here and honestly nail is a good

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test to make sure that you understand

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the healing fundamentals at a decent

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level try to keep one healing tools such

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as regen X cog or PHA Union on the tank

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at most times use your instance to keep

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them healthy through the auto attacks

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for raid damages fully top the group but

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you do not need to use shields unless

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you want to

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Proc that can be helpful in case players

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miss the stack occasionally giving you a

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bit of lenient when you make it to dive

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bombs

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I would advise applying group regens and

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shields just for an extra safety barrier

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and when the boss drops back down on the

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tank applying a blow or an expected

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benefit to them soon you're gonna be

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ready to progress the bahama I do not

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think the healing will hold back any

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players moving from nail to Bahama

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during the Bahama transition pay

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attention to whether you have lb - or lb

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3 with an lb to the healing requirements

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are much stricter and both healers

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should be attempting to heavily mitigate

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and heal through the damage but if you

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have an lb 3 a set of shields and an AoE

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heal or two is gonna be good and bahama

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is where things are gonna start getting

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interesting the trio's hit incredibly

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hard and you're going to want to make it

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a goal to have strong mitigation that is

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gonna get you through the mechanics of

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each one safe so I'm going to be talking

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about each trio individually I'm also

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gonna be mapping swift cast to the

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healing of certain trios here if you

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need to Reza's player you'll be hard

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casting it after the trio has completed

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or letting your cast to do that for you

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so quick march trio for White Mage after

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you dodge your twister you're gonna make

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sure that you're in range of the dps

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players and you're gonna hard cast the

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medaka to make sure that they're taught

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for their stack damage throughout the

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entirety of bahama you can make sure to

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utilize asylum to top up the group in

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between trios saving you a lot of man on

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scholar you want to prepare a Fae

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illumination buffed spread ad low before

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the trio give players whispering dawn as

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the boss leaves once you've dodged your

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twisters use in dom and make sure it

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hits the dps players to prepare them for

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their stack damage you can also feel

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free to add low or ex cog the tank that

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is going to be taking the flattened

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after the trio on a stroll ojen

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regardless of which sect you're in put

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up aspected helios and after dodging

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your twisters move closer to the middle

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use a celestial opposition before the

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trio make sure that you've dropped an

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earthly star where the DPS stack is

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going to be happening which is on the

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bosses but usually and pop it here this

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should get the party through any

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incoming group damage pretty safely

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which combined with the HP s of your co

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healer will make it very very cozy

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after this bahama is going to flatten

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the main tank there will be no ray

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damage here but for every juror after

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this mechanics are going to be followed

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up by a giga flare which does a lot of

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damage and needs to be mitigated next up

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is black fire trio

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on White Mage you're going to want to

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prepare a medic or two before the

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mechanic starts and you can own a pop

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swift cast as you begin to dodge the

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fire baits as a group

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once the raid gets hit by that fire or

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stack damage you cure three with the

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Swift cast and you move to your position

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either the tower or the stat once the

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mechanics have all resolved get below

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the boss and make sure to fully top the

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group as a scholar you want to circle

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before the mechanic and you also want to

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save your Swift cost once the fireball

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damage goes off Swift cost a sucker into

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an in Dom to get the groove fully topped

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and shielded for the next mechanic once

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the towers result places sacred soil

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into the boss and you can either ex cog

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or Fay Union the tank because he's about

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to take a lot of boss damage whispering

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dawn can also be used to top the group

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in between trios for a lot of the trio's

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in this phase and this is a good example

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of that Astra has it easy in black fire

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trio you can pre shield a regen before

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the group against the move just like on

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White Mage and scholar and as the group

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begins to move to dodge the first viable

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puddle hit your collective unconscious

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button this mitigation will last until

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the stack damaged and it will keep

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regions ticking on players afterwards as

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well this is also a really good time to

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use light speed so you can just spam the

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[ __ ] out of Helios as needed throughout

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the entire mechanic up until the kicker

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Fleur fur trio is called felder in trio

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and it's quite a simple one for healers

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as a white mage you can regen both the

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tanks during the downtime once the party

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has resolved the first to nail mechanics

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and has stacked in the neuro-link you

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want to precast a cure 3 to line up with

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the damage coming out then spread to

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your position if you need to move and

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precast a medica maybe even two of them

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to give the group and tanks a little

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extra healing as the spread damage hits

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and then top the group for Giga Fleur

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it's very very simple on the whole

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scholar is very similar you precast the

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sucker you do the same thing that you

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replace those Medicus with a sucker if

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you have an astral ojun as your co

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healer you may want to consider safety

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in dom here as well once this is all

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done you can sacred soil on the boss for

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the giga flare a union next cog the tank

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for his upcoming flatten and use

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whispering dawn to top the group up

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before the next trio

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astro legion can place earthly star as

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Bahamut may land - Antonia first drop at

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the start of the trio and ensure the

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group has shields and regions going into

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this trio resolve your nail mechanics

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and high

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cast heels as needed for the nail spread

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mechanic you'll also have access to

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celestial opposition here as needed this

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trio is honestly quite simple and you

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could just got to learn the timings

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yourself basically heavens fall trio is

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a little bit more precise than some of

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the others as a white mage you're gonna

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want to precast medica to going into

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this trio if any player is flying too

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close to the Sun for their knock-back

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you may have to keep an instant because

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they could need spot healing something

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like a tetra or an a flatter skill is

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gonna work or wonders here if you need

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to do that aside from that the first

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time you're gonna need to heal is as you

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come in to share the fireball stack at

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the end of the trio for this I like to

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swift cast q3 followed by another q3 to

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top the group for Giga Fleur on scholar

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I prepped for this trio with another

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illumination buff spread Adler just like

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in first trio and I use whispering dawn

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as the boss leaves after the towers and

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dodges have resolved in dawn as the

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group is coming together to stack for

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the fireball lay down a sacred soil to

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cover both of this and the giga flare

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afterwards suck of a giga flare and FEI

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union that tank astro is the same apprec

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land regen as you go here you're gonna

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have access to both Lightspeed and

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collective unconscious once again to

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make it very very easy as you're gonna

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resolve your tower mechanic place an

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earthly star in the center of the arena

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Lightspeed once the tower mechanics are

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resolved you can now spam a couple of

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Helios is to get the group fully prepped

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and topped for the fireball stack and

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then you hit that Cu button as the group

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stacks together to cover the hit it

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skate the giga flare and prepare for the

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final trio ten strike is the final trio

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that requires healing and the mechanics

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come thick and fast here as well as

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requiring a little bit of adaptation so

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you want to make sure that your heels

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are on point here as White Mage you're

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going to prep a medica to going into the

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mechanic once the neuro-link hatch

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mechanics have finished resolving you

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want to move into the middle of the

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arena and quickly swift cast a medica

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into an a size to top the group if you

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were pre positioned in one of the newer

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links as a hatch blocker for the second

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set of hatch mechanics you can likely

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hard cast a second America before that

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to for free resolve your earth-shaking

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mechanic get to the middle and heal the

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group for that final giga fleur on

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scholar go into the trio with a pret

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sucker and whispering dawn simulator on

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white mage once the neuro-link mechanics

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are resolved you want to move to the

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center to

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mitigation for the earth shakers which

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in this case is going to be a swift

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casted circuit into an end on after this

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resolves you can soil and shield to the

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final Giga Fleur and make sure to prep

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your aether flow stats for ad phase so

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don't burn those eight the flow stacks

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on useless boss damage once again on

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astral Aegean you place a star in the

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middle as the trio begins with the

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intent of having players pop into it for

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the explosion once the hatches have all

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resolved you're also gonna want to keep

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hold of Swift cast and celestial

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opposition to dish out some big heals

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after the neuro-link mechanics of result

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before going into the Earthshaker once

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again after this top shield prepare for

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the final Giga Fleur get ready for ads

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before you get to progress ad phase you

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have to deal with grand octave grand ops

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it is another very simple mechanic to

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deal with as a healer all you have to do

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is make sure the players are topped

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going into it once you finish doing the

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Mario Kart around the edge which I

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assume 99% of groups are going to be

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using is their proc strap it's the

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easiest by a country mile

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the shield healer can cast a quick a OE

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shield so a sucker or an expected Helios

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on the group and then you just go ahead

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and resolve the last set of mechanics

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there really is nothing else to do as a

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healer here and you shouldn't worry

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about this mechanic at all when optic is

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over you want to prepare for ad phase as

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much as possible as is definitely the

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most demanding segment of you cob in

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terms of healing because both tanks are

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going to be taking almost continuous

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damage in decent amounts from auto

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attacks and they're going to be followed

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immediately by nail quotes that are

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often accompanied by group stat damage

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from thermionic beam the movement

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requirements of the phase can also make

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it quite difficult to continuously heal

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sometimes so you're going to be fighting

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for those G CDs to heal and keep things

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safe and you have to be careful to make

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sure that you're proactive about your

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mitigation so that the tanks stay

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healthy healing here is going to be

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mainly loaded onto the tanks and in the

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interest of safety I would advise you

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just make sure to use G CDs if needed

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whenever a tank drops below 50% HP you

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definitely don't want to have one of

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your tanks dying to water attacks at

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this point in the fight and the lacking

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DPS check makes it super comfy to just

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play safe keep regions on both

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throughout the phase if possible and a

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white mage can utilize asylum to me to

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get further auto attacks

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generally the only

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time you really want to care about any

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rate damage is to make double sure that

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the DPS have safety going into a

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thermionic beam stack and again to make

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sure the group is topped and shielded

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before and megaflare especially because

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these will usually follow one another in

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fairly quick succession

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so these try to make sure that everybody

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is topped even if you need to over heal

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and waste g cds to do so the main thing

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to watch out for here is the spike in

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tank damage after the first Mega Flare

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damage comes out this is followed

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immediately by tank Buster so instead of

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focusing your efforts on topping the

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group make sure those tanks get healthy

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immediately as a scholar I would

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recommend adding each tank individually

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going into the phase X cog the one

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that's going to be tanking two in Tahlia

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and give a union to the tank that's

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going to be holding nail from the star

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of the phase after that you can then use

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your own initiative to make sure that

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the tanks are safe sometimes a Nadler

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here or there can work absolute wonders

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I always try to make sure that the group

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has sucker and soil going into a

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thermionic beam just in case a player is

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late to the stat and then I make sure to

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place the soil in such a way that it

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covers the Mega Flare damage afterwards

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on most of the group immediately after

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Mega Flare goes off and Eden Don will do

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an amazing job of helping to heal up the

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two tanks for their second Busters then

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you can set them up in the same way as

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before with shields X cog and fare each

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other and just repeat as religion can

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use collective unconscious very

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effectively for the mitigation of mega

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fuller helping out the tanks along the

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way as well earthly star can also be

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used here allowing both tanks to

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instantly be safe for that tank Buster

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after the Ray tip I think that this

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phase is very similar healing wise to

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the nail phase earlier in the fight

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there is nothing particularly extreme

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but it's a very good test of healing

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fundamentals just play safe don't worry

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about your damage and get to Golden

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Bahama so now you've made it the final

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phase of the fight

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you might feel intimidated but please do

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not when you make it to this phase

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whilst you're going to be 15 minutes

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into the fight and honestly the

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combination of the music and adrenaline

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might make you feel a lot of pressure

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this phase is actually fairly relaxed on

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the healing requirements you do need to

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keep an eye on your tank at all times

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because the auto attacks from Golden

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Bahama can hit like an absolute truck

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but there is honestly

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any kind of necessity to immediately top

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the group after hit someone afar so

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instead you want to be worrying about

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doing things like pushing out extra

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damage and relying on your regions to do

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a lot of the healing for you as long as

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the group is fully tops and has the

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mitigation in place going into each more

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afar you're good to go

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don't need to over heal for this in

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shadow bringers I would advise you use

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tan communities for the second and third

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Ackman which is different than what

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people generally did in storm blood this

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allows you to kitchen-sink Ackman's one

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and four which basically allows you to

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pop every single cooldown from each tank

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on each of them and it can make them an

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absolute joke to heal that reduces the

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damage you take from them massively you

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couldn't do that back in storm blood as

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effectively because tanks had different

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cooldowns and different durations on

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their immunities essentially which kind

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of changed up what you are capable of

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doing back then assuming you have a

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standard composition

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aka one that includes at least one melee

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one caster and one range I would use

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something akin to the following to

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mitigate the 5 mana files in the face

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you can play around with these based on

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your needs and compositions so please

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just use this as a guideline do not use

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this as the word of god and something

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that you are completely locked into

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however if you have something like

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double caster or double range you can

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add a lot every single mana far or you

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can hit 4 of the 5 mana fires with

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arranged mitigations which makes it even

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easier then depending on which shield

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healer you have you're going to have to

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do a few different things mono far 2 and

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4 especially are going to require a

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little extra attention from yourself or

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if you have a paladin you can use their

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wings here you're going to want to use

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group shields on every single monitor

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and then depending on your tool kit you

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will adjust as follows on scholar I

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would use spread out low on mana var1

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and mourn afar for and I would utilize

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fate illumination on one of our two and

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one of our five as well as buffing the

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mana far to shields even further with

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dissipation I would also make sure to

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sacred soil every single morning fire

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apart from the first one as an astral

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ojen I would use collective unconscious

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to buff the mitigation on mana fart -

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and mourn afar for and the top of that I

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would add the shield provided by Celeste

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deal or position for AK mourn one and

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Akmal for on the tanks which you are

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going to need to heal I would err on the

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side of safety pre-shave each tank

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individually provide the move regions

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and buffs such as X cog and Fae

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illumination if needed and heal if you

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need to in between hits Tier three

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targeted on a tank is a great tool for

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White Mage to simultaneously heal both

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tanks as is an IND on from scholar or a

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pop of the earthly star from astral

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ocean these well-timed can absolutely

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save you doing any healing G CDs in that

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phase if needed from there just Dodge X

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the flares to be honest and then enjoy

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your new legend title I do just want to

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stress that the healing that I have

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recommended here is not hyper damage

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optimized or speedrun this is going to

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get you through the fight safely and you

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are definitely capable of getting a good

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pass while doing this exact healing but

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the intent is to allow first time

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players to progress through the fight

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smoothly and quickly more than anything

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else I hope this video was helpful to

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some of you out there that are Praga

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through your club at the moment or while

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looking into doing it soon further down

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the road I'm going to be releasing

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healing videos for both Ultima weapon

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Ultima and the epoch of Alexander so if

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you're interested in that kind of

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content I'd absolutely love it if you'd

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be willing to subscribe I'm also going

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to be picking up a new mic pretty soon

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so I hope that future videos are gonna

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have a little bit better audio quality

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thank you very much for watching and

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have an absolutely wonderful day

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