MADVILLA Studio Session: Drums | Secret Tricks - Ableton Live

GetintheMix
17 Apr 202024:01

Summary

TLDRIn this insightful video, Matt Villa shares his workflow and techniques for crafting compelling drum sounds in music production. Starting with the kick drum as the foundation, Villa discusses the importance of sample selection, subtle processing with saturation and transient design, and custom limiters to preserve punchiness. He also covers drum top separation, bus compression, EQ, and the use of vintage plugins for a warm and crisp sound. The video offers a deep dive into Villa's approach to drum production, emphasizing minimal processing and sound source quality for a polished result.

Takeaways

  • 🎶 Matt Villa starts his drum production with the kick drum, considering it the foundation of the track and setting the tone with a good sample.
  • 🔊 He adds subtle processing like saturation and transient design to enhance the attack of the kick, making it punchy and clear in the mix.
  • 🚀 Villa uses a custom limiter in Ableton to manage the kick's dynamics, preserving the transients and maintaining a sharp punchiness.
  • ⚙️ For the drum tops, he separates them from the kick to prevent the compressor from being overly triggered, allowing for better control over the drum sound.
  • 🔁 Villa employs a bus compressor, such as the API 2501, for a warm and musical sound, adjusting settings like attack and release for optimal drum compression.
  • 🎛️ He uses EQ and transient designers to shape the drum sound, aiming for clarity and crispness without harsh distortion.
  • 📐 Villa discusses the importance of preserving dynamics until the mastering stage, advocating for minimal processing to maintain the original sound's integrity.
  • 🛠️ He shares his approach to sound design, using tools like the Soundtoys Transit to reshape and fit drum loops into the track's groove.
  • 🎵 Villa mentions starting with a bassline or musical hook before building drums around it, as it can lead to a more engaging and cohesive track.
  • 🔧 He emphasizes the value of using hardware in the studio for a more hands-on and expressive production process.
  • 🎚️ Villa highlights his preference for certain pieces of gear, such as the Casio CC 701 and the Behringer RD-8, for their unique sounds and hands-on control.

Q & A

  • What is the first step Matt Villa takes when setting up his drums in the studio?

    -Matt Villa starts with the kick drum because it serves as the main foundation of the track, setting the tone with a good kick drum sample.

  • How does Matt Villa process the kick drum to make it stand out in the mix?

    -Matt adds saturation and transient design to the kick drum to boost the attacks, making it sharp and clear in the mix. He then uses a custom-made limiter in Ableton to limit the signal at minus 0.5 dB, preserving the transients and punchiness of the kick.

  • Why does Matt Villa prefer using Ableton's Glue Compressor for his kick drum?

    -Matt prefers Ableton's Glue Compressor because it preserves the transients better than other limiters, maintaining the sharp punchiness of the original kick drum sound even when heavily driven.

  • What is the purpose of sending the kick drum to a high-pass filter in Matt Villa's workflow?

    -The high-pass filter is used to control the amount of low-end frequencies during different sections of the track, such as the breakdown, allowing for dynamic changes in the sound based on the track's structure.

  • Which compressor does Matt Villa use for his drum bus and why?

    -Matt uses the API 2501 compressor for his drum bus because he finds it to be the nicest sounding compressor for drums, offering a musical sound with warmth and preserving the dynamics.

  • How does Matt Villa enhance the clarity of his hi-hats?

    -Matt uses a MIDI drum rack with different hats and cymbals, and processes them through a vintage exciter from Waves, which helps to clear up muddy hi-hats and provide more clarity.

  • What is Matt Villa's approach to processing chopped sample loops in his drum tracks?

    -Matt sends chopped sample loops to a bus with a vintage supercharger GCI, using saturation to create a crisp and sharp sound without boosting the overall level, thus preserving the harmonics and making the loops stand out.

  • Why does Matt Villa separate his kick from the drum tops when compressing?

    -Separating the kick from the drum tops prevents the compressor from being overly triggered by the kick, making it easier to tame the drum tops and get the most out of them.

  • What is Matt Villa's advice on sound source selection and processing?

    -Matt advises to start with a good sound source and use minimal processing to enhance it. He emphasizes that you can't polish a turd, meaning it's better to find a good sound from the beginning rather than trying to fix a poor sound with excessive processing.

  • How does Matt Villa approach the creation of his drum patterns?

    -Matt uses a combination of hardware drum machines, like the D16 Group's Drummers and Neato, and software tools like Max for Live's Instant House to create and randomize drum patterns, which he then customizes to fit the track.

  • What is Matt Villa's strategy for preparing drum tracks for mastering?

    -Matt leaves enough headroom, aiming for around minus 6 dB pre-master, to give the mastering engineer space to work with, avoiding over-squashing the mix and preserving the dynamics for the final master.

Outlines

00:00

🥁 Drum Production Techniques and Workflow

Matt Villa discusses his approach to drum production, emphasizing the kick drum as the foundation of the track. He selects a good sample and applies subtle processing with saturation and transient design to enhance the attack. Villa uses a custom limiter in Ableton to manage the kick's dynamics without losing punchiness. He also explains the use of high-pass filters and a 1176 clone compressor for further shaping the drum sound, advocating for minimal processing and maintaining dynamics until the mastering stage.

05:00

🎛️ Advanced Drum Mixing and Processing

The paragraph delves into advanced drum mixing techniques, including the separation of kick and drum tops to prevent compression issues. Villa uses a MIDI drum rack for hat design and various effects for build-ups. He highlights the use of the API 2501 compressor and EQ for a transparent sound, as well as a vintage exciter for clarity in hi-hats. Additionally, he discusses the use of chopped sample loops, saturation from a supercharger, and the importance of sound source quality in drum production.

10:00

🔧 Creative Sound Design and Drum Groove Enhancement

Matt Villa shares his creative process for sound design and enhancing drum grooves. He uses SoundToys' Tremolo for a stutter effect and discusses the importance of fitting drum breaks to the track's groove. Villa also mentions his preference for plug-in emulations of old drum machines, such as the D16 Group's Drummers and Neato, and how he uses them to create unique drum patterns. He touches on the use of hardware for a more hands-on approach and the excitement it brings to the creative process.

15:02

🎵 Music Composition and Drum Sound Integration

Villa talks about his shift from starting with drums to beginning with a bassline or musical hook, finding it more effective for creating engaging tracks. He explains his process of constructing the drop first and then deconstructing it for other parts of the track. The paragraph also covers Villa's preference for working with hardware in the studio, the use of the Korg Monotron Delay for unique dub effects, and his approach to integrating drum sounds with the overall music composition.

20:03

🎼 Vintage Gear and Music Production Philosophy

In this paragraph, Matt Villa reflects on his love for vintage gear, such as the Casio CC-701, for its unique organ sounds. He discusses the benefits of using hardware sequencers like the Akai MPC and the Keystep for creating 'happy accidents.' Villa also mentions the Behringer RD-8, an 808 clone with added features, and how it contributes to the hands-on experience of music production. The paragraph concludes with a nod to Villa's minimalistic approach and the importance of getting the most out of each sound.

Mindmap

Keywords

💡Kick drum

The kick drum is the foundational element in many music genres, particularly in electronic and drum-focused music. It sets the rhythmic pulse and is often the first element addressed in music production. In the script, Matt Villa emphasizes the importance of the kick drum as the 'main foundation of the track,' highlighting its role in establishing the tone of the music.

💡Transient design

Transient design refers to the process of shaping the attack or initial impact of a sound, often used to make certain elements like the kick drum or snare more pronounced in a mix. Villa mentions boosting the attacks with a transient designer to achieve a 'nice, sharp click coming through' in the mix.

💡Custom-made limiter

A custom-made limiter is a tool created by the producer to control the dynamic range of an audio signal, often used to prevent clipping and distortion. Villa describes using Ableton's glue compressor as a custom limiter to manage the kick drum's dynamics while preserving its transients.

💡High-pass filter

A high-pass filter is a type of filter that allows frequencies above a certain cutoff point to pass through while attenuating lower frequencies. Villa discusses using a high-pass filter on the drum bus to manage the low-end content and create variations in different sections of the track.

💡1176 clone

The 1176 clone refers to a software emulation of the classic Urei 1176 compressor, known for its aggressive and musical compression characteristics. Villa mentions using a 1176 clone from Marteria for its punchy sound, illustrating its use in shaping the drum sound.

💡API 2501

The API 2501 is a renowned compressor known for its warm and musical sound, often used on drum buses. Villa describes using the API 2501's feedback mode for a 'nice musical sound,' showcasing its application in achieving a balanced drum mix.

💡Vintage exciter

A vintage exciter is a type of processor that adds harmonic content to audio signals, making them brighter and more defined. Villa uses a vintage exciter from Waves on his hi-hats to achieve clarity and definition in the drum mix.

💡Sound design

Sound design involves the creation and manipulation of audio elements to fit a specific context or to create a unique sonic identity. Villa discusses using sound design skills to integrate drum loops into the track's groove, ensuring they match the track's rhythm.

💡Max for Live

Max for Live is a feature in Ableton Live that allows users to create custom instruments and effects using Max/MSP visual programming. Villa mentions using a Max for Live device called 'Instant House' for drum sequencing, demonstrating its utility in generating drum patterns.

💡Drum machine emulation

Drum machine emulation refers to software or hardware that mimics the sound and functionality of classic drum machines. Villa uses emulations like the D16 Group's 'Drummers on' and 'Neato Not' for their authentic sound and processing capabilities.

💡Mastering

Mastering is the final stage of music production, where the track is polished and prepared for distribution. Villa discusses leaving headroom for the mastering engineer and providing them with a track at around -6 dB to ensure optimal dynamics and clarity.

Highlights

Matt Villa emphasizes the importance of the kick drum as the foundation of a track, using it to set the tone.

He uses Ableton's glue compressor with a soft cut feature to limit the kick drum signal at -0.5 dB, preserving transients.

Matt discusses the use of saturation and transient design to enhance the attack of the kick drum.

A custom-made limiter in Ableton is employed to drive the kick drum, maintaining punchiness.

High-pass filters are used strategically for different sections of a track, such as breakdowns.

Matt prefers the 1176 clone from Maag Audio for its punchy sound in drum processing.

He advocates for minimal processing to bring out the best in the source material.

Drum tops are separated from the kick to prevent compressor overdrive and achieve better sound.

The API 2501 buss compressor is Matt's choice for its musical sound and ability to preserve warmth.

EQ settings and the use of a transient designer are discussed for creating sharp and crispy drums.

Matt uses a vintage exciter for clarity in hi-hats, especially with open hi-hats that can be muddy.

Chopped sample loops are processed with a vintage supercharger for added crispness and clarity.

SoundToys' Trim plugin is used for sound design, creating a stutter effect and fitting loops to the track's groove.

Matt shares his approach to using old drum machine emulations for adding character to drum sounds.

He discusses the use of plugins like D16's Drummers and Neato for emulating classic drum machine sounds.

Matt explains his preference for starting with a bassline or musical hook before building drums around it.

He mentions using hardware for a more tactile and expressive music-making process.

Matt highlights the use of the Cord Monotron Delay for its unique dub delay and filter capabilities.

The Akai MPC Live is described as Matt's main hub for MIDI and drum sequencing.

The Casio CTK-701 is appreciated for its rare and smooth organ sounds, adding a vintage flair to tracks.

Behringer's RD-8 is praised as an affordable and feature-rich 808 clone that enhances the hands-on experience.

Transcripts

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we're here in the studio today with Matt

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villa we've come down for some key

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insights into your workflow some drum

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techniques and a basic overview of your

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studio thanks for having us

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it was should we dive in and see what

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you've got

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yes get into so usually when I'm doing

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my drums I'll start with the kick

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because the kick is like the main

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foundation of the truck so I like to set

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the tone with a nice kick drum so

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usually I find a good sample that sounds

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good straight away and then I'll add

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subtle processes it to it so I add a bit

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of saturation and a bit of transient

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design I like to boost the attacks for

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the transient designer so you get a nice

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you get the click coming through nice

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and sharp through the mix so after that

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I'll send it to a custom-made limiter

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that I've made with Ableton so I use

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Ableton's glue compressor when you use a

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soft cut feature on the glue compressor

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it limits the signal at minus 0.5 DB so

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I Drive the kick and so you see that

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orange light flash in there that means

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it's clipping out at minus 0.5 DB and

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the reason why I use Ableton screw

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compressor is because compared to the

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actual limits of plug-in itself it

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preserves the transients a lot better so

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when you drive Ableton's limiter it does

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a lot of squashing it's a lot of

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squashing words when you drive the glue

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compressor that transient information

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still stays preserved so you still get

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that nice sharp punchiness that you

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would have in the originally yeah it

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likes to keep my dynamics there until

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the very end when you master and you

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published of it but after I pump it to

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minus 0.5 DB I'll bring that down about

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minus 11 DB then I send that signal to a

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bus where I

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of my high-pass filter so for sections

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such as the breakdown I'll have you know

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the filter will engage or go up and down

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have depend on what track and in and

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then I have that running into a

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compressor I like to use the 1176 clone

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from martyria doing some great stuff

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yeah yes out of all the clones I've used

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they've they have the best I think it

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sounds nicest plugin wise anyway so I

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use a very slow attack but very fast

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release as this helps this this is like

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the punchy is setting you could use when

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you you know processing drums coming in

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taking a while to actually engage so you

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get that punch coming through and then

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once they once it hits then the release

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is very fast so it's not holding on to

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that compression for too long so by the

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end that's peaking around minus 5 dB and

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then I mix everything else around that

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so it's a nice case of making sure

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you've got a good source material from

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the get-go

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less is more minimal processing and just

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kind of take that best source Olivia to

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get the best out of it you can't yeah

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yeah you want you want a good sound

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source from the beginning you don't want

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to try and polish a turd

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cuz that's not gonna help you in the

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long run just find a good sound source

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and use minimal processing just to bring

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it out for whatever track you're making

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or whatever style so then I'll move on

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to the drum tops I separate my kick from

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the drum tops because when I'm

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compressing my drums if I have the kick

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in that bus it's gonna make the

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compressor go a bit wild and it's hard

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to kind of tame and get the most out of

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your drum tops when you've got a kick in

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there you know really setting the

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compressor off so I'll start by

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explaining the bus in this bus here I've

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got I've got some effects so these are

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just like a delay effects and some

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reverb for the build ups and stuff and

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then the main effects I use for my drum

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buss is I start off with a compressor

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which is usually a buss compressor the

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API is 2501 allows the API to yeah I

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think this is the nicest sounding

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compressor for drums I've used hardware

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and software as a way to yeah this is

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waves version so there are the versions

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but I just stick to waves because I have

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in you can't go wrong with the way it's

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tough to be anything you know you can't

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so I use same similar settings for what

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use for the kick you know very slow

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attack fast release usually between

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minus 3 and minus 5 DB on the game

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production and the cool thing about AP

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i-- is they have this you know modeling

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feature where you can adjust the turn

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you have old feedback of feed-forward

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compression type I use the old type

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because it has a nice musical sound

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compared to the feed-forward which is a

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bit more harsh and yeah yeah as a bit of

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warmth and then I'll use for EQ in I use

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I used to use the API EQ but now I'm

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using at least your stuff because it's

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very transparent you know you could

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boost it quite high and not get any

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harsh distortion you know it's very

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clean you know a nice clean transients

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and SPL 20 began for some harmonics

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transient designer to boost the attack

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again and that just you know that gives

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you nice sharp crispy drums and then

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that runs into my custom limiter again

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where I'm minus 12 dB yeah it's I just

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find when you're trying to balance

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everything it's good to have something

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that is preserving you know the

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transients and the dynamics of the

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original sounds rather than you know

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over squash and everything and during

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the mixing process and then by the end

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you're kind of you don't really have a

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good you know a good idea of what's

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going on because the limiters are you

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know squash and everything you don't

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know if everything's coming through how

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it should do so I just like to keep it

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nice and clean until the end about your

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hats where they like your hats come from

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sound really great yes so I use

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basically when I'm designing my hats for

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drums I use a MIDI drum rack with

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different hats and you know cymbals and

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stuff that I got rid of our different

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Middies MIDI clips so here in this track

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I've got nothing too complicated you

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know it's a nice groove the high hats

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and cymbals

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but some reverse symbols going on some

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effects will delay than echo and then

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that that hi-hat bus runs into a bus

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I've set up inside the drum group with

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the effects vintage exciter from waves

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this I find this sounds best on say like

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909 open high hats because when you have

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like a muddy hi-hat and you send it

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through this it just really like it

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makes it sound a lot more clear you got

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a lot more clarity out of it which is

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usually a problem I have open hi-hat so

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I just sent my whole hi-hat group to

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this exciter and then I'll have maybe

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other smaller like loops that I send so

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I have these two buses here which are

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chopped basically chopped sample loops

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where I've taken maybe like a drum break

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or a top loop and I've cut the bits out

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that I want and then I send them to

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another bus in the drum group which is a

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vintage supercharger GC I put the

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saturation up it's about eight on the

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mild setting and then turns some

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brightness up on the character and this

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the saturation you get from this is

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different to other such traitors I've

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used I really like creates a crisp sharp

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I got a Chris short saturation where you

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get a lot more loudness of the sound but

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it's not boosting the level it's

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actually reducing the level but you're

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getting more quiet yeah yeah it's

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bringing out the harmonic so you you

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perceive it as louder but it's actually

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quieter in level so I used that I sent

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some chopped loops to that claps and

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snares this is really good for sending

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claps and snares to and percussion

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because it makes it just a lot sharper

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and a lot clearer and who's that problem

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that's Native Instruments and me yeah so

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you know this is the they have the

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supercharged and supercharged GC which

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has the added saturation in character

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functions yes

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on top of our hearts obviously you have

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the craps and snares I usually keep it

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quite simple I just have you know

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standard clap where would be for our

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house track for some off B snares and

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percussions then to really like fill out

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the drum groove

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I'll have layers such as breaks which I

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kind of I use some sound design skills

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to kind of place those into whatever

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track I'm working on because often you

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get loops that the groove of the loop is

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not the same as the groove in your truck

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so a way around that is I will use

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soundToys trim later which basically I

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have this setting that I've made this is

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a preset that I made

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it's on sixteenth time time division so

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if you think of like a sixteenth I had

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notes you know study the shape of it is

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a trapezoid so I'll open up the setting

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so you could visually see so every

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sixteenth note it's kind of the volumes

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ducking in and out like a gate but it's

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not like an on/off gate it's like a ramp

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so extreme yeah yeah it's a sixteenth

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intervals so it's kind of creating a

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like a stuttery kind of gate effect base

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not it's a bit more smooth than our on

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off case and I'm matching the swing to

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yeah so you have a crew function there

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on the tram later where you can

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basically off offsets the envelope so

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that it creates like a like a swing so

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the the gate is moving in like a swing

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manner so and you have that on full and

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you have to swing up so or we have a set

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or whatever the groove of your track is

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you could then you're basically the

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reshaping the sound to fit your track so

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it's gonna cut all those bits were that

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would clash usually and then actually

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make it fit in a lot better

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modeling your the brakes and also making

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it a bit more unique and adding that

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your own flair to I suppose in yes

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because lately I've been kind of gone

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for a more minimalistic approach and

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I've been trying to really get the most

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out of you know sounds that maybe would

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originally be big and sloppy and then

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really try to tame those down and get

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them a bit more intricate and fitting

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into my style of music so you can see

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without doesn't sound bad but you can

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hear how there's a tiny bit of clash

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between what I've got going on in the

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original loop so when you have that

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generator go and it just really slots

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the loop into where it needs to be for

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the track so another main part of my

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drums is I've been using plug-in

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emulations of old drum machines so here

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I've got drummers on from D 16 which is

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really it's a 909 emulator it looks

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exactly but in work sounds almost

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exactly like a 909 I'm just here so plug

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in so it's gonna have that that digital

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aspect but if you process it right you

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can get really nice turn out of it this

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I'm just using for a rim shot so I use

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the internal sequencer and that's just a

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little rim going off every on every

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tenth and eleventh step yeah a tiny

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little things that add more to the

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groove but you know it's not over the

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top

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that's I pair that with another one from

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D 16 called neato not which is a 6 or 6

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emulator yeah yeah so that's another

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basic groove I've got going but I'm not

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using the internal sequencer need enough

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I'm actually using a max falar device

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called instant house which is basically

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trigger for drum machines there has like

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pre saved patterns for you know like a

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drum sequencing so I just

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I usually just click randomize on the

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pattern and you can get loads of

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different kinds of drum patterns

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[Music]

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cycle three a onesie attack cycle

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Durance you find one I find one that I

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like and I'll just make that work in the

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track yeah other than that I'll just

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usually just chop up loops and just try

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and slot in just little tiny cuts and

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layers here and they just really fill

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out the groove and by the end I've just

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got a full sound in control group you do

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any overall processing on your drum

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group apart from the bus I went there on

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the top see that's about it because I

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think that's that's all you need to

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really you don't after you can the

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attraction and get master as it is

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anyway so you don't want to go too over

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the top and not have you know not let

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your mass and you're mastering engineer

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have anything to do when you're

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preparing for your master if you kind of

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leave about minus six

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pre master and yeah modest enough better

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head room to work with yeah - 60 B is

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usually the average some people go a bit

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quieter I think Siana so you don't even

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need - 6 - 4 5 like that's enough as

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well but depending on what I don't know

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what the mastering engineer does

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sometimes they might need they might

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work in a way where they need a lot of

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headroom or they might work in a way

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where they don't need much Headroom but

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just like to give them that space anyway

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because you know you might as well and

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then other than that I just have a

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couple of cent and returns for a reverb

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so on this drum group of some sections

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where the reverb automates and

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breakdowns I've been using about how the

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vintage verb for reverb it's a go-to for

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me I've heard better sounding reverbs

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but this reverb I think is really nice

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because you know when you're trying to

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get a really nice I don't like overly

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bright reverb for your hair and see much

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detail like and you have like

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high-frequency percussions and stuff

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going off and it's you can hear it in

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the reverb it doesn't sound good whereas

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this blends in really well for drums so

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you could obviously set the high cut

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down a bit and you're just getting that

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nice like warm rich tone rather than

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something that's

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they're bright and over-the-top then you

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just mix it in nicely and it has all

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these different room emulations so you

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have like plates bright halls concert

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halls random space and I'll have

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different modulations and you know

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attack times and different you know

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parameters that create different

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characteristics all right so that's kind

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of your drums overall and that's the

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main focus of today we're kind of

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looking at production tips for you for

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your drums and then I suppose from your

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personal kind of composition style from

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that point on did you kind of normally

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work with drums first create some drums

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and then build the musical elements up

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around it or you so idea in the first

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place before you so usually I would have

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stock I used to start with drums first

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always start the kick and then I build

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the hi-hats clap snares around that but

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lately I've been getting into maybe

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starting with the bass line you're

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starting with a musical idea and then

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building my drums around that because

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I've realized when people are listening

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to music they don't they're not you know

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they appreciate the drums but the main

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attention drawer is going to be the bass

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line or the musical hook so if you

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create a really if you can create a

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really good base on a musical hook idea

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you know maybe you just have a metronome

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setup where you might just use a kick

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that's just a timing marker but if you

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create a really good musical idea and

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then you build your drums to suit that

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the track would usually ends up coming

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out sounding a lot better no do you

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start with the kind of drop part of your

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bass line

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yeah yeah yeah so I started with the

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main the main bit the chorus to drop

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because once usually when I make a track

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us I'll make the drop first so that's

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the main action that's where mostly

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everything is going to be get out the

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way and it's easier to deconstruct that

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into intro a break-in out so rather than

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trying to I used to start the intro and

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then work all the way up to the build up

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and then just drop and just like I don't

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know what to do never try used to do it

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always wooly struggled to make my drop

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as I'm really happy and then I just

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could not get it from

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herself that problem yeah how's my

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problem as well so I've just started I

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start with the truck now and get that

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main thing out of the way and then I

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could deconstruct that and say they

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insure now true one thing is about to

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top touch on is you know we can see that

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you've got a nice bit of gear here in

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the studio what are your favourite bits

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and you know how often do you use them

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for your you know I'm right in or

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property because I'm really nice organ

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pieces over in the corner there so I use

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most of stuff I use in here daily like

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are you try and utilize everything as

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much as I can because I have it so why

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not yeah and I these days I'm working

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more with hardware because I find it's a

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totally different process to you know

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pointing and clicking on the computer I

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feel like I can get into the music bit

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more actually put some more like feeling

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and expression into one day because you

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know having that tangibility overweight

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Dino it's like you have a cape on you

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and you're plugging it into here and

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really Leeds feel like you're more in

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charge of what's going on and when you

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make something you feel a bit more

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excited about it because you know you're

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not just loading up a preset and you

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know making some MIDI notes you actually

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sitting there and testing our ideas and

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you know plugging in cables different

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places and going through settings on the

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sim sort of drum machines and we trying

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to make your own thing rather than

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relying on presets and stuff that was

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already kind of like pre-made for you

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with plugins and stuff

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however what's the cool thing so this is

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the cord monotron delay it's a very

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noisy box but it's really nice because

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it has a really nice dub delay it's got

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a filter on it which is modeled after

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the korg ms-20 filter so that's my main

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attraction behind using it when you

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drive signals into it you have to be

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really careful because it can overdrive

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quite easily but when you get the sweet

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spot on the overdrive you get a really

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nice distortion that sounds nice on some

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sounds such as like

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pads or bass lines sometimes I might

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even run like a kick drum bit just to

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get that audio in and out and you ran

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into it yeah

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audio in and out through normal mini

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jacks and then that goes into my patch

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space so I could just route stuff in and

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out whenever I need

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- yeah it's got a saucer got a synth on

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it or it's just so basically just a sine

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wave and has some LFO and you can make

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really spooky like sci-fi sounds fits

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really nice and then you've got some

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Akai staff there

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yeah the Akai exercise funny which is

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basically a simplified MPC still has

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most of the main features of MPC it's

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just not as elaborate in terms of you

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know sequencing and that but I use this

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as like my main hub for the MIDI so I

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use it I was like a stop-start for

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everything also you know making drum

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sequences with it I'll use it as like a

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controller so it has like an oak repeat

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function which I might use to control

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other things unable to saying that other

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since it's just basically my main hub

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for all of my my instruments so you've

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got the key step from materia yep the

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auto key step which has been a favorite

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process of mine lately because like I

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said I like to work out of the box and

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if I could have an external sequencer in

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the sequence of my since out of the box

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and that's just a lot better than trying

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to use Ableton MIDI to control

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everything so I usually this this key

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step is really good for making happy

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accidents so I'll sit and I might try

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and record something and it might come

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out wrong but then if you play around

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with the settings you can actually make

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something that sounds really interesting

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even though it wasn't on purpose okay so

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you spoken about the little bit you got

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here I can't help but can't ignore it

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we've got a really amazing looking Casio

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so this is the Casio CC 701 this is

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basically one of the very first Casio

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since I've ever made back in 1981 I

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think it was but as you can see it's

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very 70s models still got the old push

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buttons and the would design and

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switches it's mostly organ sounds but I

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picked it up for red sheep in London off

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a guy and I don't think I'll ever get

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rid of it because it's so rare and the

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organ sounds really nice and it really

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smooth and

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I just want to keep that as my little

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tool for a studio

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yeah I think some people might overlook

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in you see it as a keyboard which I

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think the guy did but I actually see us

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something that's very unique in musical

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because organ sounds you know you can

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get organ sound anywhere but the type of

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organ sounds this produces is very

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smooth very rich like think of maybe

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like disclosures music very much yeah

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the final thing we'll touch I need

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you've got the movie designer the rd8

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yeah is it's the 808 clone obviously I

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think behringer have done a really good

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job at creating and affordable not 808

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for people to actually and it's not just

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an 808 the added functions on it they

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put a filter they put a wave design they

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put added like sequencing functions so

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it just makes it a bit more than a

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doorway a bit more fun than maybe an

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original 88 would be some purist and

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they may turn the knows about it but I

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think you know I haven't seen it I don't

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even think roll into new boutique

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versions of the 808 and other drum

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machines can compare to this because it

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just it just feels so hands on yeah is

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this thing is it's it's big enough but

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it's still quite portable and it's not

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you know big and heavy like an original

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808 would be but I think I like to have

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you know a nice size or something like

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that I would like to have it a nice size

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everything like somewhere small and

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dainty yeah

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so thanks I understand and really

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appreciate that it's been a real

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pleasure

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we've bring some real insight into your

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workflow and to the way in which you get

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your drum sound and so so like you just

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I feel that that kind of vintage Flair

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that you bring to those drums really

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sets you apart from other users so again

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thanks for havin us choose those as

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always like if you like dislike if you

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disliked Chuck has a comment in the

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comment section and I'm sure if you've

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got any questions

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we could probably direct them towards

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Matt Villa and like there to get

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something extra bit of tips and tips

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there and as always be sure to subscribe

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to the channel

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