The FNAF game that KILLS YOU IN REAL LIFE

theft king
25 Sept 202313:23

Summary

TLDRIn this intriguing narrative, 'Five Nights at Freddy’s 5' is revealed as a tragic tale of a fangame developer who passed away before completing his work. The game, initially taken down for its unauthorized title, was a simple FNAF 2 remake with a mysterious looping mechanic. The true story unfolds as players navigate through looping nights, hallucinatory scenes, and a chilling climax that transports them to the diner's stage, revealing the developer's struggle and tragic end.

Takeaways

  • 🕹️ 'Five Nights at Freddy’s 5' was a fangame that was taken down by Scott Cawthon due to its unauthorized use of the FNAF name.
  • 💔 The fangame's developer tragically passed away shortly after its release, with his father communicating this to Scott Cawthon.
  • 🔍 The game was difficult to find, and upon playing, it was found to be a loop of the first night with no clear progression.
  • 😱 The game unexpectedly transitioned to a different game, 'THEFT KING', after attempting to close the program.
  • 🎮 The gameplay of 'Five Nights at Freddy’s 5' was described as a lackluster remake of FNAF 2 with missing features.
  • 👻 The game included surreal and unsettling dream sequences that blurred the lines between reality and the game's world.
  • 📹 The developer within the game started recording themselves to document and understand their nightmares.
  • 🛠️ The game's progression was unconventional, requiring the player to use a debug command (CD+) to advance.
  • 🤯 The climax of the game was only revealed after the player allowed their character to be killed, leading to a jump scare.
  • 🍽️ The game's finale took place in Fredbear’s Family Diner, suggesting a deeper connection between the game and the FNAF universe.
  • 🔗 The script suggests a meta narrative where the game's development and the developer's personal struggles are intertwined.

Q & A

  • Why was the game 'Five Nights at Freddy’s 5' taken down from Gamejolt?

    -The game was taken down because it used the name 'Five Nights at Freddy’s 5' without permission, which is a trademarked name by series creator Scott Cawthon.

  • What was the reaction of Scott Cawthon to the fangame's developer after the game was taken down?

    -Scott Cawthon reached out to the developer, explaining that the only issue was the game's name and suggested that if the name was changed, the game could be re-uploaded to Gamejolt.

  • What tragic news did the developer's father convey to Scott Cawthon?

    -The developer's father informed Scott Cawthon that his son had passed away just a few days after the game's release.

  • What was the initial impression of the game 'Five Nights at Freddy’s 5'?

    -The initial impression was that it was a bad fangame, appearing to be a simple remake of FNAF 2 without any new story elements, mechanics, or half of the expected animatronics.

  • Why did the game seem to be a demo rather than a complete game?

    -The game seemed to be a demo because after completing Night 1, the game looped back to the start of Night 1 instead of progressing to Night 2.

  • What unexpected discovery was made when the player attempted to close the game?

    -The player discovered someone else's desktop, where they were working on the same fangame 'Five Nights at Freddy’s 5', indicating that the game was actually 'THEFT KING'.

  • What is the significance of the developer's experience with nightmares in the game?

    -The developer's nightmares seem to be a reflection of their reality, where they are so focused on finishing the game that they start to hallucinate and experience surreal dreams.

  • Why did the game crash and open a Google Drive page with a .zip file?

    -The game crashed and opened a Google Drive page with a .zip file as a workaround to circumvent the 4GB limit of Clickteam’s 32bit architecture, allowing the game to continue with more content.

  • What was the purpose of the developer setting up a camera to record themselves?

    -The developer set up a camera to record themselves 24/7 in an attempt to establish whether the entities that appeared in their nightmares were real or not.

  • How did the player progress to Night 4 in the game?

    -The player progressed to Night 4 by using a secret debug command known as 'CD+', which is a feature left by the original developer Scott Cawthon in the first few FNAF games.

  • What was the revelation at the climax of the game?

    -The climax revealed that the developer was not in their bedroom but at the counter of Fredbear’s Family Diner, suggesting a blurring of reality and the game's world.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Etiquetas Relacionadas
FNAF 5Fan GameDeveloperNightmaresHorrorGamingMysteryFNAF SeriesGameplayTragedy
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