Leading through uncertainty: A design-led company - Brian Chesky (Config 2023)

Figma
23 Jun 202328:53

Summary

TLDRDurante la clausura del primer día de Config 2023, Sarah Culver y Sho Kuamoto introducen un diálogo profundo sobre la incertidumbre en el diseño y la innovación. Brian Chesky, CEO de Airbnb, comparte su trayectoria única como diseñador y líder empresarial, enfatizando cómo la integración del diseño en el núcleo de Airbnb ha sido fundamental para navegar por los desafíos y transformar la empresa. Chesky destaca la importancia de la visión, el diseño y la simplicidad en la toma de decisiones, y cómo estos principios pueden revitalizar los negocios y adaptarse a los cambios del mercado. Su narrativa inspira a diseñadores y líderes a repensar el rol del diseño en la estrategia empresarial y en la construcción de un futuro incierto.

Takeaways

  • 🎤 Sarah Culver y Sho Kuamoto agradecen a los asistentes de Config 2023, prometen ajustes y aseguran que las charlas estarán disponibles en línea.
  • 🌐 Discuten la incertidumbre global, destacando el impacto de la pandemia, la economía y la inteligencia artificial en el futuro del diseño.
  • 🚀 Brian Chesky, CEO de Airbnb, comparte su visión sobre liderar con un enfoque en diseño, y cómo esto ha sido fundamental para el éxito y la innovación de Airbnb.
  • 🤔 Chesky reflexiona sobre la realización de que Airbnb se estaba alejando de sus raíces de diseño y cómo decidió reestructurar la empresa para centrarse más en el diseño y menos en las métricas convencionales.
  • 💡 Introduce el concepto de 'diseñar la empresa', enfocándose en simplificar y reducir proyectos para mejorar la eficiencia y el flujo de efectivo, destacando el diseño como una solución integral, no solo estética.
  • 🔄 Describe el proceso de reconstrucción de Airbnb durante la pandemia, incluyendo la centralización de la toma de decisiones y la reducción de proyectos para concentrarse en lo esencial.
  • 🎨 Chesky argumenta que los diseñadores deberían tener un papel más central en la toma de decisiones de productos y empresas, desafiando la idea de que solo deberían ser ejecutores de ideas.
  • 🔍 Comparte cómo la integración de diseño, marketing y desarrollo de producto en Airbnb crea productos cohesivos y bien comunicados, destacando la importancia de contar con un mapa de ruta claro.
  • 👥 Enfatiza la importancia de la colaboración entre diseñadores, ingenieros y mercadólogos para crear productos que las personas amen y deseen.
  • 🚀 Motiva a los diseñadores a asumir roles de liderazgo y a considerar la posibilidad de fundar empresas, subrayando el impacto que el pensamiento de diseño puede tener en el mundo empresarial.

Q & A

  • ¿Quiénes son los anfitriones de la clausura del primer día de Config 2023?

    -Sarah Culver, gerente de diseño en Figma, y Shokuamoto, vicepresidente de producto.

  • ¿Qué cambios prometen hacer para el segundo día del evento?

    -Prometen hacer ajustes en las asignaciones de salas y en la disposición de los espacios para mejorar la experiencia.

  • ¿Cómo se planea compensar a quienes no pudieron asistir a todas las charlas deseadas?

    -Planean grabar todas las charlas y enviarlas por correo electrónico a los asistentes lo más rápido posible.

  • ¿Cuál es el tema de las sesiones de clausura presentadas por Sarah y Shokuamoto?

    -El tema es 'Navegando la incertidumbre'.

  • ¿Qué visión tiene Shokuamoto sobre el diseño en tiempos de incertidumbre?

    -Considera que el diseño es fundamentalmente sobre qué queremos construir y cómo queremos que sea el futuro, lo cual es crucial en tiempos inciertos.

  • ¿Quién es el primer orador mencionado en la clausura y cuál es su relación con el diseño?

    -El primer orador es Brian Chesky, descrito como alguien que ha puesto el diseño en el centro de todo en Airbnb, liderando la empresa con una perspectiva de diseño.

  • ¿Qué realización tuvo Brian Chesky sobre la forma en que estaba dirigiendo Airbnb?

    -Se dio cuenta de que estaba llevando a cabo las cosas de manera muy convencional, a pesar de su formación en diseño.

  • ¿Cómo cambió Airbnb su enfoque bajo la dirección de Brian Chesky durante la pandemia?

    -Reconstruyeron la empresa desde cero, cambiando a una organización funcional y enfocándose en proyectos clave con el diseño como elemento central.

  • ¿Qué estrategia de diseño emplea Airbnb para asegurar el éxito de sus productos?

    -Se enfocan en hacer menos proyectos pero de mayor impacto, evitan las pruebas A/B excesivas y se aseguran de que cada proyecto sea algo de lo que estén orgullosos antes de lanzarlo.

  • ¿Cuál es el consejo de Brian Chesky para los diseñadores que aspiran a tener un impacto mayor?

    -Alienta a los diseñadores a tener confianza, a no pedir permiso para cómo quieren hacer las cosas, y a reconocer que los diseñadores pueden dirigir empresas y crear productos que la gente ame.

Outlines

00:00

🎤 Bienvenida a Config 2023

Sarah Culver y Sho Kuamoto dan la bienvenida a los asistentes a la conferencia Config 2023, agradeciendo su presencia y disculpándose por las limitaciones de capacidad en algunas charlas. Anuncian ajustes en la asignación de salas para el día siguiente y prometen enviar grabaciones de las charlas. Introducen el tema de la sesión de clausura, 'Navegando la incertidumbre', discutiendo cómo el diseño puede ofrecer soluciones en tiempos inciertos y presentan al primer orador, Brian Chesky de Airbnb, destacando su enfoque en poner el diseño al centro de todo.

05:03

🔄 Transformación en Airbnb

Brian Chesky comparte una reflexión sobre cómo, después de un sueño revelador y una caminata con sus cofundadores, se dio cuenta de que Airbnb estaba perdiendo su magia y cómo el enfoque convencional estaba afectando la innovación. Describe cómo la llegada de la pandemia y el consejo de figuras como Hiroki Asai y Jony Ive lo inspiraron a rediseñar la empresa, enfocándose en una organización funcional y en la simplificación de proyectos. Este cambio de dirección, impulsado por la necesidad de sobrevivir a la crisis de COVID-19, resultó en una notable recuperación y crecimiento financiero para Airbnb.

10:04

🎨 Redefiniendo el Rol del Diseño en Airbnb

Chesky explica cómo Airbnb cambió su enfoque hacia el diseño, eliminando las pruebas A/B convencionales a menos que hubiera una hipótesis clara detrás de ellas. Describe cómo se elevó el papel del diseño en la toma de decisiones del producto, fusionando la gestión de producto con el marketing y priorizando la simplicidad y la esencia en sus proyectos. Este nuevo enfoque resultó en productos y servicios que los usuarios aman, alineándose con la visión original de Airbnb.

15:04

🔍 La Justificación del Diseño

Brian discute el desafío constante de los diseñadores para justificar su existencia en las empresas, sugiriendo que deberían tener más confianza en su valor y contribución. Comparte principios clave para el diseño efectivo y cómo los diseñadores pueden influir más en las estrategias de producto y organización, argumentando que el diseño no debería ser visto solo como una función de servicio, sino como un socio igualitario en el desarrollo de productos.

20:05

🚀 Integración de Diseño y Marketing

Chesky habla sobre cómo Airbnb integra diseño, producto y marketing desde las etapas iniciales de desarrollo de productos, destacando la importancia de la colaboración entre estas áreas. Comparte ejemplos específicos de cómo esta integración ha llevado a la creación de productos exitosos y campañas de marketing efectivas, subrayando la importancia de contar una historia coherente sobre el producto.

25:07

🔗 Completa Visión del Producto en Airbnb

Brian detalla cómo Airbnb adoptó un enfoque sistemático para mejorar su servicio, creando un 'blueprint' completo de la experiencia del usuario. Este enfoque implicó un análisis exhaustivo de cada aspecto del servicio, desde la interfaz de usuario hasta las políticas de servicio al cliente, lo que permitió a Airbnb priorizar y resolver problemas clave, asegurando que la base de su servicio sea sólida antes de introducir nuevas características.

🌟 Inspiración para Futuros Emprendedores

En la conclusión, Chesky anima a los diseñadores y creativos a asumir roles de liderazgo y a considerar la posibilidad de fundar empresas. Reflexiona sobre la importancia del diseño no solo en la estética, sino en la estructura fundamental de los negocios y la innovación. Finaliza con un llamado a los diseñadores para que sean audaces, imaginen el mundo en el que quieren vivir y contribuyan con sus visiones únicas al futuro de la industria.

Mindmap

Keywords

💡Diseño

El diseño se refiere a la creación, planificación y realización de proyectos con un propósito estético y funcional. En el contexto del video, el diseño juega un papel central en la forma de dirigir y conceptualizar la empresa, especialmente en Airbnb, donde la perspectiva del diseño es fundamental tanto para el desarrollo del producto como para la estructura organizacional de la empresa. Brian Chesky, cofundador y CEO de Airbnb, destaca cómo el enfoque en diseño ha permitido a la empresa navegar por tiempos inciertos y adaptarse a nuevos desafíos.

💡Incertidumbre

La incertidumbre se refiere a la falta de certeza sobre el futuro, lo que puede generar dudas o inseguridades sobre qué decisiones tomar. En el video, se discute cómo el mundo actual está lleno de incertidumbre debido a factores como pandemias, cambios económicos y el rápido desarrollo de la tecnología. El diseño es presentado como una solución para enfrentar la incertidumbre, enfocándose en la visión y la creatividad para construir un futuro deseado.

💡Visión

La visión se refiere a la capacidad de imaginar el futuro deseado y establecer un camino para alcanzarlo. En el video, se enfatiza la importancia de tener una visión clara, especialmente en tiempos de incertidumbre. La visión de Brian Chesky para Airbnb se basa en la creencia de que el diseño puede y debe jugar un papel crucial en la dirección de la empresa y en la creación de productos que las personas amen.

💡Pruebas A/B

Las pruebas A/B son un método de comparación entre dos versiones de un elemento para determinar cuál funciona mejor. Chesky critica el uso excesivo de pruebas A/B en el desarrollo de productos, argumentando que pueden ser una forma de abdicar la responsabilidad del diseño al dejar que los usuarios elijan sin una hipótesis clara detrás de las decisiones de diseño. En cambio, propone un enfoque más intencionado y basado en la visión para el diseño de productos.

💡Cultura de diseño

La cultura de diseño se refiere a los valores, prácticas y procesos que promueven el diseño como un elemento central en la toma de decisiones y en la creación de productos o servicios. En el video, se destaca cómo Airbnb ha cultivado una cultura de diseño fuerte, colocando el diseño en el centro de su estrategia y operaciones, lo que les ha permitido innovar y adaptarse a cambios significativos en el mercado.

💡Creatividad

La creatividad es la capacidad de generar ideas nuevas y originales. En el discurso, se resalta la creatividad como una herramienta esencial para enfrentar la incertidumbre y como un componente clave del diseño. La creatividad permite a los diseñadores y a la empresa como un todo imaginar nuevas soluciones y caminos hacia el futuro.

💡Simplificación

La simplificación implica reducir la complejidad para hacer algo más comprensible, accesible o manejable. Brian Chesky menciona cómo simplificaron la empresa y sus procesos para hacerla más eficiente y efectiva. Esto incluyó reducir la cantidad de proyectos y centrarse en aquellos con mayor impacto, lo que demuestra cómo la simplificación puede ser una estrategia poderosa en el diseño y la gestión empresarial.

💡Empatía

La empatía es la capacidad de entender y compartir los sentimientos de otra persona. Aunque no se menciona explícitamente en el video, la empatía subyace en la discusión sobre el diseño centrado en el usuario, donde comprender las necesidades y experiencias de los usuarios es crucial para crear productos que resuenen con ellos. La empatía es fundamental para el proceso de diseño en Airbnb, permitiendo a la empresa crear experiencias más significativas y personalizadas para sus usuarios.

💡Innovación

La innovación se refiere a la creación o mejora de productos, servicios, tecnologías o ideas que generan valor. En el video, la innovación surge como un tema central, donde se discute cómo Airbnb ha utilizado el diseño como un motor para la innovación, permitiendo a la empresa ofrecer soluciones únicas y adelantarse a las necesidades del mercado.

💡Liderazgo en diseño

El liderazgo en diseño se refiere a la práctica de guiar y dirigir el uso del diseño en una organización para alcanzar objetivos estratégicos. El video destaca el papel de Brian Chesky como un líder de diseño, demostrando cómo su enfoque en el diseño ha influenciado positivamente la dirección de Airbnb, desde la cultura empresarial hasta la estrategia de producto, subrayando la importancia del liderazgo en diseño para el éxito empresarial.

Highlights

Sarah Culver and Shoko Moto introduce the closing keynote, acknowledging the audience's effort to attend Config 2023.

Discussion on navigating uncertainty in the context of pandemic, economic challenges, and the rapid development of AI.

The role of design in shaping future amidst uncertainty and its importance in creating vision.

Introduction of Brian Chesky, highlighting Airbnb as a design-led company.

Brian's journey from a conventional business approach to embracing design principles in leadership.

The realization of losing Airbnb's unique culture and moving towards a divisional company structure.

The crisis of COVID-19 leading to an 80% drop in Airbnb's business and the consequent existential reflection.

The transformative approach towards company restructuring, focusing on design and simplification.

Hiring of Hiroki Asai and collaboration with Jony Ive to bring a design-centric approach to Airbnb.

The shift from a business unit to a functional organization within Airbnb.

The significant reduction of projects and emphasis on quality over quantity.

The change from traditional product management to a design and product marketing integrated approach.

The success and financial improvement of Airbnb following the design-led restructuring.

Brian Chesky's advocacy for designers to assume leadership roles and the potential for designers to shape the future.

The importance of storytelling, user research, and historical insights in the design process at Airbnb.

The creation of a comprehensive company overview through the 'Airbnb Blueprint' to address customer service and user experience.

Brian Chesky's encouragement for designers to be bold, visionary, and to consider founding or leading companies.

Transcripts

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foreign

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[Music]

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welcome back to the closing keynote of

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day one of config 2023 I'm Sarah Culver

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I'm a design manager at figma and I'm

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shokuamoto vice president of product

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um first of all I just wanted to thank

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everybody for being here with us today I

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know a lot of you guys have traveled and

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taken time of your out of your day to

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come here and I also know that not

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everybody could get into the talks that

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they wanted to get into due to capacity

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so I just wanted to acknowledge that and

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thank you guys we're going to make some

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changes oh now I think they took the

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clicker because uh I they gave me the

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thing okay anyway they're gonna Advance

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it okay this is like a actually this is

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a comedy routine you didn't realize this

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but it's going to be comedy

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um so anyway so we're sorry about that

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and uh we're gonna make some tweaks

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tomorrow to some of the room assignments

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and layouts and things like that so

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hopefully that would be better for

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tomorrow

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and also all the talks are recorded and

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we're going to try to email them out to

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you as fast as possible so that we can

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you can see them when you uh get back so

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thank you for sticking with us

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but we're not done yet for today we're

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back to introduce our closing keynote

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sessions uh the theme for this afternoon

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is navigating uncertainty what does that

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mean to you show

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um okay so uncertainty to me well

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the world as we know is

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um you know going through a lot right

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now we've had pandemic closures we've

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have an economy that's affected a lot of

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people's jobs we have ai which is

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exciting but every month every week

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There's new news and you know it's hard

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to even know what is the world going to

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look like 20 years from now or even five

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years from now

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and the way that I think about it is

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that design is fundamentally about what

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do we want to build what do we want to

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make what do we want the future to be

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like and it's hard to think about that

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when things are so uncertain

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so you know times aren't certain and I

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think uncertain times call for more

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vision and that's hard but it's

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important so design is kind of a

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solution to uncertainty ultimately I

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like that a lot

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um our first Speaker of branchesky has

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really taken the approach of putting

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design at the center of everything and

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his leadership of Airbnb to me Airbnb is

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the epitome of a design-led company you

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know you can see it in both the product

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and in the culture and it's been really

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impressive to me to see how Airbnb has

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navigated the ups and downs of the past

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few years

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yep so please join us in welcoming Brian

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in conversation with Dylan

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[Applause]

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[Music]

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[Music]

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welcome to config Brian well thank you

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for having me thank you all and for

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being here uh I think that Brian

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probably needs no introduction but just

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in case uh Brian is the CEO and

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co-founder of Airbnb and I looked at the

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entire Fortune 500 all the CEOs and I

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believe correctly if I'm wrong that you

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are the only designer CEO in the fortune

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500. if there's another one I'd love to

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meet them

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so

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you know maybe we can start off with uh

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we were talking last week about this you

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were telling me that at some point in

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the company Journey

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you sat down and realized

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uh that you were doing things in a very

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conventional way yeah despite your

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design training and uh maybe you can

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tell us more about that what that

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realization was like

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yeah so let me take you back to um

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2019 the end of 2019.

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I had this suspicious feeling that like

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I mean well actually you can go back

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further I went to the Rhode Island

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School design with um my one of my

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co-founders Joe gebbia and

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um it was kind of crazy the idea that a

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founding team would have two designers

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and one engineer it was so crazy that I

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remember when we pitched one of our

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First Investors he said we love

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everything but you and your idea and one

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of the things they managed strangers

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will never sleep save those strangers

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and designers don't start companies

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and at RISD in the year 2000 when I was

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there I studied industrial design

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and there was this whole mantra

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how do you get design in the boardroom

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and Joe and I maybe we didn't know any

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better we thought what if design just

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ran the boardroom

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and that was the whole premise behind

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Airbnb and so we had these magical ideas

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of what everybody could become and for a

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moment for a while I felt like it was

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really special and magical

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and then 10 years later it's now 2019

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and I wake up one day and I have this

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like I have this horrible dream and the

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dream is it's as if I've been gone for

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10 years I come back to the company and

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it's unrecognizable and I go on a hike

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in Bolinas California with my two

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co-founders Joe and Nate and I tell them

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about this dream and they said what

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happened and I said that dream that we

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had that company that would be magical

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that was like an amazing product people

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loved that we were starting to lose it

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it was starting to wear down wear out

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and let me explain what was happening

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see I basically was a designer and I

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kind of noticed

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there's two types of people and

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companies never become CEOs Engineers

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become CEOs at Silicon Valley marketers

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become CFOs Finance people come CEOs

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operators become CEOs but the two people

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that never run companies are designers

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and head of HR

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I started thinking why is this

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and I think it's because design in some

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ways is fragile because companies are

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organized around the scientific method

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and the creative process is something

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that requires nerve and over the years I

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started losing my nerve and I brought in

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a lot of people from a lot of different

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companies and they brought their way of

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working towards us so what do we do we

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had divisional we basically

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divisionalized so we had like 10

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different divisions they had like 10

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different subdivisions we were very much

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run by product managers

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we had a plethora of a b experiments and

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the thing I started noticing is the more

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um people we added the more project we

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pursued the less our app changed and the

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more the cost went up and I didn't know

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what to do it's now late 2019 and I tell

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Joe and I'm like this is like I don't

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know what to do and they're like well

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what are you going to do and I said well

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I don't know because we're about to go

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public

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and so blowing up the company before

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you're like ready to go public is kind

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of a bad time

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so I go back uh home for the holidays

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and it's now early 2020.

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we're preparing to go public

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and I actually it's right before 2020 I

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meet two people that changed my life

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the first person I meet is a guy named

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Hiroki assai

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Hiroki assai was the creative director

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at Apple and he reported Steve Jobs and

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he worked at Apple from like 1998 to

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2016. wow and the second person I

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already knew but I got reacquainted was

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Johnny Ive and Johnny I've ran designed

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apple and at that moment I kind of

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forgot about the magic of this design

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Renaissance that Steve Jobs had and they

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described this company to me and the way

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of running a company with a design at

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the center where like it was a totally

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different way of running a company than

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everything I was taught everything I was

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taught about how you run a company was

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opposite of what Steve Jobs and Johnny

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Ive and Hiroki did at Apple

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so I hired Hiroki Johnny had this firm

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we brought him on we became our number

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one client and now I have this idea

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there's maybe a better rate around

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company

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but there's still a problem we're going

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to go public

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so what do we do

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all of a sudden

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I remember our business drops 80 in

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China it's January 2020.

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and there was this thing that no one in

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the United States was talking about

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called covid and I remember thinking wow

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if this thing spread Beyond China be

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really bad

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eight weeks we lost 80 percent of our

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business

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and when you're our size you lose 80

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percent of your business in eight weeks

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it's like an 18 wheeler going 80 miles

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an hour and then slamming on the brakes

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nothing good happens we go from one of

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the hottest IPOs in the world to within

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eight weeks people running articles like

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is this the end of Airbnb will Airbnb

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exist eight weeks before we're prepared

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to go public

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at this point I've never luckily had a

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near-death experience but the way it's

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been described to me is your life

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flashes before your eyes

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and that's kind of what happened with

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our business our business flash for our

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eyes

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and at that moment I remember thinking

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to myself I don't know what's going to

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happen if we can save the company but

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how do I want to be remembered if this

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Airbnb is like a burning house and I can

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only take half the things out of the

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house what do I take with me it suddenly

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was really clarifying and another thing

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happened

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I realized that for 10 years I was

play09:21

apologizing about how I wanted to run

play09:23

the company because how I really wanted

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to run the company was as a designer but

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I just didn't have the nerve but the

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moment like it was a crucible moment we

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did that so what do we do we rebuilt the

play09:35

company from the ground up we went from

play09:36

business unit organization to a

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functional organization so we had a

play09:40

design Department a marketing department

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engineering department the way every

play09:43

startup is run

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we took all the projects in the company

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first of all I asked every leader show

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me your roadmap they couldn't even

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figure out their road maps because

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everyone had a sub road map on sub teams

play09:53

and those teams had road maps and those

play09:55

teams had road maps and so I said

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there's a simpler rule if it's not in

play09:57

the road map it can't ship and it must

play10:00

be on one road map so with this giant

play10:01

exercise we put every single thing on

play10:03

one road map then I said we can only do

play10:06

10 of the things on the road map that

play10:08

was a wet Reckoning so I said we're only

play10:11

going to do a few really big things we

play10:13

took the very best people we put them

play10:15

all in a few projects and then I said

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we're not going to do a B test unless a

play10:19

B test a b testing is abdicating your

play10:22

responsibility to the users and so we're

play10:25

going to do a little bit of

play10:26

experimentation but if we do a b testing

play10:29

you're going to only do it if you have a

play10:31

hypothesis

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if B is better than a you have to know

play10:34

why B was better than a otherwise we're

play10:36

stuck with that for like the next 10

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years and so we are going to focus

play10:40

number one on shipping things that

play10:42

you're proud of if you don't put your

play10:43

name on it you don't ship it the

play10:45

designers are equal to the product

play10:47

managers actually we got rid of the

play10:49

classic product management function

play10:51

Apple didn't have it either

play10:53

well let's be careful

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hold on we have we we have product

play11:00

marketers we combined product management

play11:02

with product marketing and we said that

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you can't develop products unless you

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know how to talk about the products we

play11:09

made the team much smaller we elevated

play11:11

design by the way I started thinking

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myself who's the product manager when

play11:14

you designed a building

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the architect

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so

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we thought of designers very much as

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Architects and we started doing these

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release Cycles where we'll ship 80

play11:27

percent of the products twice a year

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during these releases and then to be

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clear we do do optimizations we do ship

play11:33

code every single hour of every single

play11:35

day but that's a budget that's about 20

play11:37

percent

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and this is how we start around the

play11:39

company

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and I started reviewing all the work I

play11:42

reviewed the work every week every two

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weeks every four weeks before people

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thought that was meddling and I said you

play11:48

know what screw it like we're going to

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review everything I'm going to be the

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chief editor and I didn't push decision

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making down I decided to pull decision

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making into Orchestra conductor and what

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we created was a shared consciousness of

play11:59

like the top 30 40 people in the company

play12:01

and it was like one neural network one

play12:03

brain

play12:04

so all this is what we're doing while

play12:07

people say we're going to go out of

play12:09

business something remarkable happens

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not only do we not go out of business

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but in the last three years we went from

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a company that was Break Even to last

play12:17

year we did nearly four billion dollars

play12:20

in free cash flow I think that deserves

play12:22

a round of applause yeah and

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it was like it was totally crazy because

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like that is actually more free cash

play12:30

flow for every dollar earned than Apple

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or Google

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and the crazy thing is we did that by

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not trying to make money

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but there's something amazing a designer

play12:40

can do more than move pixels on a screen

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a designer can design a company to have

play12:45

fewer parts so we were able to State my

play12:48

competitors are some of them are former

play12:50

CFOs and yet as a designer we were able

play12:53

to imagine a way to save more money

play12:56

because you could design a company with

play12:57

fewer Parts fewer projects we and so I

play13:01

think that

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you know design is much more than a

play13:06

department it's a way of thinking about

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the world and I think there's a whole

play13:09

new generation of designers that aren't

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just going to work for engineers they're

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going to sit alongside Engineers they're

play13:15

not just going to be told what to do by

play13:16

product managers they are going to be

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helping Drive the product and some of

play13:19

them are going to choose to drive

play13:21

companies because ultimately what

play13:23

everyone wants is to have a product

play13:24

people love you take a company of The

play13:27

Head and the Heart and a lot of

play13:29

companies cut themselves off at the head

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and they really focus on one side of the

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head but most people are like they don't

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think like that they want a product that

play13:37

is deeply loving and so that's kind of

play13:39

our story of what we did

play13:41

I love it thank you

play13:47

it was it was interesting to hear the

play13:49

audience reactions you talked because

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you're like no way be tested people like

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should I applaud limited I don't know we

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do a control treatment but like it's not

play13:58

like we don't well I thought you don't

play14:00

like responsibility I have a hypothesis

play14:02

think by first principles and metrics

play14:05

are not a strategy a strategy is not

play14:07

growing that's not a strategy yep that's

play14:09

not a strategy we all want to grow but a

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strategy we talk about putting your arms

play14:15

around the entire company we try to have

play14:17

one small design team that sees the

play14:20

entire product and this is critical

play14:22

because if you have an idea it's like

play14:24

pulling on a string of a shirt if you

play14:26

are contained to one surface then you've

play14:28

got to get the entire company on board

play14:31

and so that's why I think this

play14:33

integrated approach is so important so

play14:35

if you're somebody in the audience yeah

play14:37

you're an IC designer a design manager

play14:40

maybe a design leader somewhere and

play14:42

you're not the founder of the company

play14:44

uh you're not in a company maybe that

play14:46

even has a Founder anymore that's no

play14:49

one's maybe it's a CFO running the

play14:51

company yeah you know and there's a lot

play14:52

of great CFOs out there running

play14:53

companies yeah

play14:54

how do you push for a design driven

play14:56

strategy

play14:58

well

play15:03

it's a really good question I I think

play15:05

that um

play15:07

I've been thinking a lot about this

play15:10

this something interesting I noticed

play15:13

lawyers never have to justify their job

play15:16

like well I'm a CFO doesn't have to

play15:19

justify like why you need a CFO

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and there's very few functions where

play15:23

people feel like they have to constantly

play15:25

justify their job and designers seem to

play15:27

constantly do it designers seem to

play15:29

constantly justify their job

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I think that designers are probably a

play15:33

little too self-conscious I think the

play15:35

designers should have a nerve and they

play15:37

should ask themselves like what are we

play15:39

trying to solve and be a little less

play15:41

compromising I don't mean to be

play15:43

completely difficult inside the company

play15:45

but I think that design as a function

play15:47

has probably seated too much ground you

play15:50

know again in many companies like

play15:51

Architects don't seem to have this

play15:53

problem because there's like a thousand

play15:55

years of History around that field

play15:57

but we designers a lot of us came late

play15:59

to the party web designers came after

play16:01

software designers and a lot of the

play16:03

great designers stayed in print in other

play16:05

areas and so these entire functions like

play16:07

product management got built before a

play16:09

lot of the design Department came in

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make no mistake product managers are

play16:12

critical but they shouldn't be doing the

play16:14

job of designer and so I think that it's

play16:16

really important to really like focus on

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a number of principles number one I

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would try to make sure if you are going

play16:26

to do an A B test or experiment it

play16:27

should be hypothesis driven that if it

play16:30

works you should be able to say why not

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just what I think that Designer should

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not be just focused on Services they

play16:36

should be focused on user flows I think

play16:38

they should only ship something that

play16:40

you're proud of don't test something

play16:41

until after you're happy because

play16:43

ultimately the artist and you should

play16:45

first and foremost make something for

play16:47

yourself and when you love it and you're

play16:49

proud of it now you're ready to put it

play16:50

out to somebody else I think that

play16:52

designers should be trying to simplify

play16:55

every single thing they do and I used to

play16:57

think simplifying was removing things in

play17:00

which Johnny herokid Apple taught me is

play17:02

that's not what simplifying is about

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simplifying is distilling something to

play17:06

its Essence and to distill something to

play17:08

its essence you have to deeply

play17:10

understand it it's physics it's first

play17:12

principles and then I think there has to

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be a sense of craft obsessing over every

play17:17

single detail and then I think if you're

play17:19

in an organization you have to use their

play17:21

language and explain why it benefits

play17:24

them if people love our products they're

play17:26

going to want to buy more of them what

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is the goal we're trying to do well the

play17:29

goal goals we need to grow this thing

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well why do we need to grow this thing

play17:31

growth is not a goal growth is just a

play17:34

direction like like that can't be just

play17:36

the goal and so these are some of the

play17:38

things I would do and I would try to

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like do it in maybe in as collaborative

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a way as possible but like I often tell

play17:44

our engineers

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the best thing for you is to pair you

play17:49

with design because otherwise it's like

play17:51

running and one of your legs is shorter

play17:52

than the other you're not going to go

play17:54

very fast and so the best thing for

play17:56

engineers and the best thing for PMS is

play17:59

to pair them with great design from the

play18:01

beginning because a lot of companies

play18:02

design has become a service organization

play18:05

design should not be a service

play18:07

organization unless that is explicitly

play18:09

the intention of the CEO and that means

play18:11

it's not your job to catch things to

play18:13

stop them before it goes out it means

play18:15

it's your job to work from the very

play18:17

beginning that design challenges

play18:19

technology and Technology inspires art

play18:21

it's not more important than technology

play18:23

it's a perfect harmony from the very

play18:25

beginning and I think just figuring in a

play18:27

way to tell the story and helping people

play18:28

understand that you benefit from me

play18:32

one of the things that

play18:34

[Applause]

play18:41

something that I find truly impressive

play18:43

about Airbnb is how far ahead you think

play18:47

and I know that right now you're while

play18:50

we're probably sitting here

play18:52

some part of your brain is on okay what

play18:54

is Airbnb doing in six months 12 months

play18:55

18 months two years yeah

play18:58

and I think it's really interesting how

play19:01

the marketing messages that you have

play19:05

informed the roadmap and inform the

play19:07

design

play19:09

can you break down more for us

play19:11

the way that you see marketing design

play19:16

products and Engineering all working

play19:18

together in harmony exactly so the first

play19:21

thing is we try to have a road map and I

play19:23

Am The Keeper of the roadmap is CEO and

play19:24

I think generally usually the CEO should

play19:26

be The Keeper of the roadmap our roadmap

play19:28

is typically about three years out but

play19:31

it's very fuzzy it's like those video

play19:32

games where it gets fuzzier the further

play19:34

over the horizon but I have a pretty

play19:36

good idea of what we're shipping between

play19:38

now and next November so we'll have a

play19:40

release in November we'll release next

play19:42

April next November and I have a pretty

play19:44

clear picture and then about two years

play19:46

out it gets pretty fuzzy now to be clear

play19:48

it changes and I update the roadmap

play19:51

every single week now the long-term

play19:52

roadmap the near term is hopefully not

play19:54

changing that's churn but the long term

play19:56

is constantly changing

play19:58

and okay let's start with this that you

play20:01

can measure the Health Organization by

play20:03

the relation between marketers and

play20:04

engineers

play20:05

and in most companies marketers are like

play20:07

waiters and Engineers like chefs if the

play20:10

waiter goes in the kitchen the chef

play20:11

yells at them and that is not a great

play20:13

relationship so the first thing is that

play20:16

we actually like to start a lot of

play20:18

product development not just with design

play20:19

but with marketing because our marketers

play20:21

we want to actually have a vision and

play20:23

figure out how they can tell a story

play20:24

then product marketing again product

play20:27

marketing is product management plus

play20:28

outbound marketing it's a smaller

play20:31

function it's a extremely influential

play20:33

function they will work with the

play20:36

designers and us to establish like what

play20:38

is this project what are the goals what

play20:40

are we trying to solve then um you know

play20:43

we often will like try to present

play20:45

something against the most native form

play20:46

so if it's going to be a keynote we'll

play20:48

start with a keynote then we um you know

play20:51

we go through like a long like depends

play20:54

on the the roadmap a really long concept

play20:56

development so like let's say we

play20:57

launched this product Airbnb rooms

play20:59

we noticed the original Airbnb was

play21:02

really slowing in growth and we wanted

play21:04

to figure out how to revive it and so it

play21:06

often starts at insight and the Insight

play21:09

was people are nervous staying in the

play21:11

homes of other people they don't want to

play21:13

stay in the same home

play21:14

as we started realizing wait a second

play21:16

our listing the person is like

play21:19

non-existent because we've been

play21:20

optimizing entire home so we're having

play21:22

this conversation and we're

play21:24

brainstorming and that's when we had an

play21:25

Insight we said what if we elevated the

play21:28

profile on Airbnb and so then what we

play21:30

tried to do is we have historical

play21:32

references we always try to combine data

play21:35

and research they're equally important

play21:37

in research not just means the user but

play21:40

historical references and what is a

play21:42

historical reference of a profile with

play21:45

travel it's a passport so we said what

play21:47

if we make the equivalent of a host

play21:48

passport for every single host

play21:50

so then we started doing research on the

play21:53

kind of attributes you would want to

play21:55

know to stay with somebody then we

play21:57

started looking at design language for

play22:00

how you can create an animation I love

play22:02

design language systems but the problem

play22:04

with design language systems is you

play22:06

should design whatever you want and you

play22:09

put it in the design language system if

play22:10

you can only pull from the system you're

play22:12

never going to be able to take a giant

play22:14

leap if it is breaks the system and so

play22:17

there was there were this new animations

play22:18

we had that opened and closed the

play22:20

passport but then we started noticing

play22:22

that people had bad photos so then we

play22:24

built an operation to take headshots of

play22:27

40 000 people

play22:29

if you were a designer in a corner of an

play22:32

app it'd be hard to convince the

play22:34

marketing department to spend money to

play22:36

take photos but when you're integrated

play22:37

you can start to do this and so these

play22:40

were the things we were able to start

play22:41

doing and then we started thinking about

play22:43

how can you tell the story so we start

play22:45

thinking about what a marketing campaign

play22:46

could be to elevate this product because

play22:49

a lot of products fail because they're

play22:50

not well marketed if you ship a feature

play22:52

and no one knows did it really matter

play22:54

and so a lot of times people give up in

play22:57

features too soon they ship something

play22:58

the data says it doesn't work they kill

play23:01

the feature well did you tell people

play23:02

about it do they know about it and so

play23:04

this is kind of a little bit of the life

play23:06

cycle of how we do it and then once we

play23:08

ship we unders we try to study how

play23:10

people are using it we do look at data

play23:12

we do sometimes do treatments and

play23:14

controls but again they're always

play23:15

hypothesis driven

play23:17

and

play23:18

I think we can all agree that designers

play23:20

should be talking with users and

play23:21

customers yeah

play23:23

of course then the line starts to blur

play23:25

when you're really trying to find design

play23:27

versus product management yes versus

play23:29

research and how do you much should

play23:32

design go into product or research in

play23:36

the situations

play23:38

let me let me I think that I think that

play23:41

um we so way we organize it we try to go

play23:44

really deep with experts so not only do

play23:47

we have a design function but we have a

play23:48

workshop group of a few dozen people

play23:50

that are trying to cover the entire app

play23:51

we have a studio that is going through a

play23:54

lot of the like specific implementations

play23:56

we have like people who focus on haptics

play23:59

people focus on animation I want to have

play24:01

people focus on typography and color you

play24:03

know we put user ux writing under

play24:06

marketing because marketers historically

play24:07

are more writers they have more of a

play24:09

writing background so we really try to

play24:11

align everything to the functional

play24:13

expertise and let me tell you a quick

play24:15

story about how we improve the product

play24:16

so we recently created this thing we

play24:18

call the airme blueprint and I was

play24:20

inspired by something Walt Disney did in

play24:22

the 1930s he was making this movie

play24:24

called Snow White it was the first

play24:25

feature-length animated film and it was

play24:28

so long he couldn't keep track of the

play24:29

film so he created this thing called the

play24:30

storyboard and that's when we realized

play24:32

what if we do the same thing Airbnb what

play24:34

if we created a storyboard so we

play24:35

storyboarded the end-to-end journey for

play24:37

guess and hose

play24:39

then why ask the team every single

play24:41

screen a user sees put it on one wall it

play24:44

turns out there's 150 screens then I

play24:46

said every user policy every time you

play24:48

call customer service what policy

play24:50

referencing it turns out there were

play24:52

nearly 70 user policies some of these

play24:54

are all 700 pages each we map those out

play24:56

then I asked them to map out every

play24:58

single operational touch point we map

play25:00

those out this was really arduous we

play25:02

call this wrapping your arms around the

play25:03

company and then we went through like 20

play25:06

million customer service calls we went

play25:08

through hundreds of thousand social

play25:09

media posts tons of workshops and even

play25:12

our first hand experience again we

play25:14

believe people make radic products make

play25:15

products for themselves and based on

play25:17

that we created a prioritized map and

play25:19

systematically tried to fix our product

play25:21

and I was like really focused on I used

play25:24

to tell a team we can't do new things

play25:27

unless we have permission and we don't

play25:29

have permission working on new things

play25:30

until people love our course service and

play25:32

if they're complaining on social media

play25:34

and they're calling customer service

play25:35

they don't love our core service so we

play25:36

have to get our house in order first and

play25:38

so so that's kind of what we did but I

play25:40

really try to focus on some pretty deep

play25:43

functional expertise and I I guess like

play25:45

I would also just be useful like

play25:47

wherever there's a hole you can fill it

play25:49

so it's almost like uh talking with

play25:52

customers isn't enough you really have

play25:53

to get that bird's eye view of your

play25:55

entire experience I think so otherwise

play25:57

how can you do research and I think you

play25:58

should be systematic about how to talk

play25:59

to customers like you should talk to

play26:00

customers you look at the data you

play26:02

should understand them you should be

play26:03

using the product yourself becoming the

play26:05

user in all this is like your intuition

play26:08

I think being a designer is like holding

play26:10

5 000 ideas in your head some of them

play26:14

contradictory and we tend to call this

play26:16

intuition and we get really nervous

play26:18

because it seems somehow not systematic

play26:20

but I actually think a lot of great

play26:21

design comes from deep understanding of

play26:23

a problem and so you're trying to absorb

play26:25

as much information as possible

play26:27

before we end

play26:29

I'm sure that there's a bunch of people

play26:31

in this audience who are inspired by

play26:33

your story

play26:34

and are thinking maybe I should go start

play26:36

something

play26:37

what advice do you have for them

play26:41

well I'll just go back to wristy

play26:45

why does design need to be in boardroom

play26:47

when it can occasionally run the

play26:49

boardroom why aren't there at least a

play26:51

few more designers running Fortune 500

play26:53

companies

play26:55

I don't have an answer for that

play26:57

but I do know a couple things

play26:59

I think of myself maybe as a designer

play27:02

but I'm not a designer the way most of

play27:03

you are but a designed our business

play27:05

model I designed our expense base I

play27:07

helped designer organizational chart our

play27:09

business how we work our story I think

play27:12

that design is not just how something

play27:14

learns it's how it's fundamentally works

play27:16

and I think it is one of the most

play27:17

important skills that we're going to

play27:19

need in the 21st century you ever see

play27:21

like there's two bad options and you're

play27:23

not trying to pick between two-bit

play27:24

options sometimes the right path is the

play27:26

third path and that third path requires

play27:28

creativity I think that a lot of

play27:30

business needs more heart and more

play27:32

imagination and that is what everyone

play27:33

this room can provide and so I would

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just encourage designers to have a Nerf

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I would encourage them to know that you

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can design the world that you want to

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live in and I just want to encourage as

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many people as possible whether it is

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just

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not asking permission for how you want

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to run your company for how you want to

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do your job speaking up about what you

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believe in if you're running a design

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Department try to make sure that the

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entire company is bracing your phosphate

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or at least have a conversation and also

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just know that designers can run

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companies they can build things they can

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ship things and ultimately you know when

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I join y combinator Paul Graham said

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make something people want well who

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knows what people want as well as

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designers not many other people I think

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that is a core value that we have to the

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world and I I just think more designers

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should rise up and start companies

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foreign

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I can't wait to see all the change that

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this room will bring and Brian I can't

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thank you enough thank you please join

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me in giving him a great Round of

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Applause

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[Applause]

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[Music]