Computer Networks Lecture 24: The TCP and UDP Headers
Summary
TLDRIn this lecture, Professor Jeff Messier delves into the intricacies of TCP and UDP headers, emphasizing the importance of understanding network protocols. He explains the structure of the TCP header, including fields like port numbers, sequence numbers, and acknowledgement numbers, and discusses the role of flags in session management. Messier also contrasts TCP's reliability with UDP's simplicity and speed, highlighting UDP's preference in real-time applications like gaming. This module serves as an introduction to a detailed TCP session analysis in the subsequent lecture.
Takeaways
- 🖥️ The lecture is part of a series on computer networks, focusing on TCP and UDP headers.
- 📜 Standards documents are detailed and essential for network professionals, though this series focuses on broader concepts.
- ⚙️ The lecture dives into TCP headers, explaining the function of each field and its significance.
- 🔢 The source and destination port numbers in the TCP header identify the communication ports on the sender and receiver machines.
- 🔄 Sequence numbers track the byte index of the first byte in the TCP packet's payload, with the acknowledgment number indicating the next expected byte.
- 📏 TCP headers can vary in size due to optional control information, making the header length field essential.
- 🚩 The TCP header contains nine flag bits, each with specific roles like urgent (URG), acknowledgment (ACK), push (PSH), reset (RST), and others related to connection management.
- 📊 The TCP window size field specifies how much data can be sent before requiring acknowledgment, influencing flow control.
- 💡 UDP is a simplified version of TCP, offering minimal overhead and is ideal for applications needing fast, real-time communication like gaming.
- 🎮 UDP lacks many reliability features of TCP, such as acknowledgments and sequence numbers, making it suitable for scenarios where speed is more critical than data integrity.
Q & A
What is the primary focus of the lecture series mentioned in the transcript?
-The lecture series focuses on the fundamental problems and challenges that network design must address, regardless of the specific protocol standard. The goal is to provide an enduring understanding of how networks behave and operate.
Why does the professor avoid going into extreme detail about any one protocol?
-The professor avoids deep dives into specific protocols to emphasize the broader understanding of network challenges and behaviors. However, there are times when diving into the details, such as in this module on TCP and UDP headers, is necessary.
What is the purpose of the TCP header's sequence number field?
-The sequence number in the TCP header represents the byte index of the first byte carried in the payload of the TCP packet. It is initialized to the initial sequence number (ISN) and is used to keep track of data bytes in the transmission.
What role does the acknowledgement number play in a TCP header?
-The acknowledgement number indicates the index of the next byte that the receiver expects to receive. It confirms that all bytes up to and including the one before this number have been received successfully.
Why does the TCP header include a header length field?
-The header length field is included because the TCP header supports optional control information, which can result in a variable-sized header. This field specifies the length of the header.
What is the purpose of the reserved bits in the TCP header, and why can they be a security concern?
-The reserved bits in the TCP header are currently unused but reserved for future use. They can be a security concern because malware can exploit these unused fields to store and exchange covert information.
How does UDP differ from TCP in terms of functionality?
-UDP is a simplified, stripped-down version of TCP that lacks features like acknowledgements and sequence numbers, making it less reliable but faster. UDP is often used in applications where real-time performance is crucial, such as gaming or time-sensitive communication.
Why might applications choose UDP over TCP for network communication?
-Applications may choose UDP over TCP because UDP provides faster communication with less overhead, which is beneficial for real-time applications where delays, such as in gaming or live streaming, are unacceptable.
What is the function of the 'push' (PSH) flag in a TCP header?
-The 'push' (PSH) flag in a TCP header indicates that the data packet should be immediately pushed to the application layer, rather than being buffered. This ensures timely delivery of the data.
What are some of the optional fields that can be included in a TCP header?
-Optional fields in a TCP header can include the maximum segment size, window scale, selective acknowledgement (SACK) options, and timestamp values, among others. These options are used to enhance TCP's functionality and performance.
Outlines
🎓 Introduction to TCP and UDP Headers
In this introductory segment, Professor Jeff Messier from the Schulich School of Engineering outlines the focus of Module 24 in his computer networks lecture series. He explains that while the course typically avoids diving deeply into specific protocol details, this module will cover the intricacies of TCP and UDP headers. The aim is to provide a fundamental understanding of how network design operates across different protocols, which is essential for professionals in network operation or design. The professor also notes that the details discussed will be crucial for understanding the control packets exchanged during a TCP session, which will be covered in the next module.
🔍 Detailed Examination of TCP Header Fields
This paragraph delves into the specifics of the TCP header fields, starting with the source and destination port numbers, which are crucial for establishing a connection between devices. Professor Messier explains the significance of the 32-bit sequence number, which tracks the byte index in the TCP packet payload. The paragraph also touches on the importance of understanding the initial sequence number (ISN) and how TCP manages sequence numbers through wrapping. The discussion highlights that while this module focuses on these technical details, they are essential for grasping the flow of a TCP session.
📊 Acknowledgement Process and TCP Header Fields
This section covers how TCP handles acknowledgments within its standard packet headers, allowing for efficient communication between nodes. Professor Messier explains the purpose of the acknowledgment number and its role in ensuring reliable data transfer. He also introduces the header length field, which accommodates optional control information, and reserved bits, which are typically unused but can pose security risks. The paragraph further details the various flag bits, such as the urgent (URG), acknowledgment (ACK), push (PSH), reset (RST), synchronization (SYN), and finish (FIN) flags, which control different aspects of TCP connections. The window size, checksum, and urgent pointer fields are also discussed for their roles in managing TCP sessions.
🔐 Security Concerns and Optional TCP Header Fields
Professor Messier highlights security concerns related to unused TCP header fields, which can be exploited by malware. He discusses optional TCP header fields that can extend up to 352 bits, serving various purposes such as defining the maximum segment size and enabling selective acknowledgment (ARQ). The paragraph also covers the window scale option, which allows for larger TCP window sizes, essential for high-throughput applications. Additionally, timestamp values are mentioned, which are occasionally used in TCP communications.
⚡ Introduction to UDP: A Lightweight Alternative to TCP
This final paragraph introduces the User Datagram Protocol (UDP), a simplified version of TCP that sacrifices reliability for speed. Professor Messier explains that while TCP provides various mechanisms for reliable communication, these can introduce delays, which are undesirable in certain applications like real-time gaming or time-sensitive data transmission. UDP, with its minimalistic header containing only port numbers, packet length, and a checksum, is preferred in scenarios where speed is more critical than reliability. The paragraph concludes by emphasizing UDP's relevance in specific applications, despite its lack of complex session management features.
Mindmap
Keywords
💡TCP Header
💡UDP
💡Port Numbers
💡Sequence Number
💡Acknowledgment Number
💡Checksum
💡Sliding Window
💡Connection Setup and Termination
💡Flags
💡Standards Documents
Highlights
Introduction to TCP and UDP headers by Professor Jeff Messier.
Discussion on the importance of understanding network protocols for network operation or design.
Emphasis on the fundamental problems and challenges in network design rather than deep-diving into specific protocols.
Explanation of the value of occasionally diving into the details of protocols, such as TCP session control packets.
Introduction of the TCP header fields, starting with the source and destination port numbers.
Description of the 32-bit sequence number and its role in TCP packet payload.
Clarification of the acknowledgement number in TCP and its significance in data packet order.
Explanation of the header length field due to the variable size of the TCP header.
Mention of reserved bits in TCP header and their potential security implications.
Description of the flag bits in TCP for controlling the flow and state of a connection.
Function of the window size field in TCP for managing data flow.
Role of the checksum field in TCP for error detection.
Brief introduction to the User Datagram Protocol (UDP) and its differences from TCP.
UDP's simplicity and use cases, such as real-time applications and gaming.
UDP header's structure, including source and destination port numbers, total length, and checksum.
Comparison of TCP's reliability and overhead with UDP's speed and simplicity.
Highlight of the practical applications of TCP and UDP in network communication.
Transcripts
hello my name is jeff messier i'm a
professor in electrical and computer
engineering in the schulich school of
engineering
and this is module 24 in my computer
networks lecture series
where i talk about tcp and udp
headers now you'll have noticed and i
have discussed
um in the past during this lecture
series that
you know i don't tend to go into any one
protocol in a huge amount of detail so
if you do find yourself making a living
in
network operation or network design at
some point you will
have to become very sort of intimately
familiar with a particular communication
standard maybe
you're provisioning ip networks and you
need to sink yourself into what ip is
all about
maybe you have a job with a cellular
provider and you need to learn a
particular cellular standard
regardless of what it is at some point
you're going to have to you're going to
find yourselves
being
having the opportunity to read a
standards document and standards
documents tend to be very long
very detailed and very full of
things like header specifications
packet formats all that kind of stuff
and
i try not to get into that level of
detail too much
in this lecture series because instead i
want to focus on kind of the
fundamental problems and challenges
that network design has to contend with
regardless of whether we're looking at
our specific wireless standard or
particular wired
standard and so my hope is that what
you're going to get out of this lecture
series
is sort of kind of the enduring
understanding of how
networks behave and operate regardless
of
the particular protocol standard that
you're working with
that being said every once in a while
there is value to diving down into the
details and that's what i'm going to do
here
so this lecture module is kind of a
little bit of a
intro or companion module to module 25
which is where we look at a
tcp session in detail so we're going to
look
at all of the control packets that get
sent back and forth when
setting up and tearing down a tcp
session between two nodes
and in order to understand all of the
detail that we're going to be looking at
we do
need to examine specifically
the different fields that you find in a
tcp
header and what they all mean a lot of
it is going to be
kind of just showing you
where certain things are implemented
that you already understand so things
like port numbers for example
we've talked about what port numbers are
you'll just see where they fit into the
the tcp header
and tacked on to the end of this
discussion i'm also going to introduce
very briefly the udp standard
talk about how it differs from tcp and
what its header looks like as well
okay so let's dive right in so to start
off
the first four
fields in the tcp header the fir the
first are given in the slide the first
two
are the port numbers so we have a source
port number
and a destination port number
port numbers are 16 bits as we've
already discussed
and the difference between these two
values is
the source port is the port number on
the machine where the packet is being
generated
the destination port is the port number
we want to connect to on our destination
machine so for example if our computer
was connecting to a web server the
destination port
would be port 80 and the source port
would be whatever randomly generated
port number
our operating system decided to assign
to this particular tcp connection
the next field we have is the 32-bit
sequence number
and as we've talked about the sequence
number is basically the
byte index of the first byte carried in
the payload of
our tcp packet and
we initialize the sequence number to the
initial sequence number or isn't
the isn can be basically anything
but quite often we
[Music]
will see zero used as the isn
and the sequence number wraps around so
it wraps to zero after it reaches
um two to the 32 minus one
and that's no problem because we use
windows
and so we're never going to have more
packets outstanding than 2 to the 32 and
so the wrap around doesn't cause us any
problems
the next field is the acknowledgement
number and the way tcp works
is we
don't have like a special dedicated
header
or packet type for acknowledgements
instead the acknowledgement information
is just embedded in the standard tcp
packet header and that's so to allow
us to kind of piggyback acknowledgement
information on a data frame that's going
in the opposite direction so typically
data frames are being sent back and
forth between the two nodes
this just allows us to piggyback
acknowledgments
sometimes however frames will be sent
with
no data payload and with just
acknowledgement information
in the frame as we're gonna see and of
course
as we've seen in our our previous
modules the
um the value of the act number is
basically the index
of the byte that the receiver is
expecting to
receive next and so that means
everything
up to and including one minus the
acknowledgement value has been
received successfully in order by the
receiver
the next field we have is header length
the reason why we have a header length
field is because the tcp header does
support
optional sort of control information
that might be present in the header or
it might not and as a result we can have
a variable sized header
so
following the header length we have
six reserved bits that are used for
nothing
and you know it's it's fine to have
reserved bits i i guess
on on some levels but as we're going to
see this is this can be kind of a
dangerous thing from a security point of
view because when we
when we talk about security we'll see
that you know sometimes
malware traffic that that's trying to um
you know covertly or secretly exchange
information
will sometimes intentionally set things
like these reserved bits to particular
values
so that other malware programs can
recognize
malware traffic following the reserve
bits we have
nine flag bits the first
three non-cdwr and ecn echo we're not
really going to talk about very much
they're used for congestion control
the next
flag is the urg or urgent
flag when this is set the urgent pointer
is
valid and we'll talk about the urgent
pointer in a second this is
basically meant to
[Music]
sort of expedite or prioritize
this packet being delivered to
the the higher layers of of the protocol
stack but it
it's not really used anymore either
the ack flag is definitely used so when
the act flag is set that means
that the header contains valid ack
information
if the act flag is zero then the header
still contains an
ack number but that act number is not
not considered valid there's psh
or the push flag the push flag if this
is set
then it means that the data packet
should be immediately
pushed up to the application layer
sometimes different tcp implementations
will buffer several packets together
before sending them up to the
application layer but the
the push flag forces that applicator or
forces the
the um the frame to get pushed up to the
application
the reset flag
is if this is set um we abort the
connection due to some sort of abnormal
conditions that may have occurred
and the sin and the fin flags as we're
going to see
are used for connection setup and
connection termination and we're going
to see those featured very prominently
in the next module where we go through
our tcp session example
finally we have our window size
and we've talked about that already as
well this is the number of bytes
the center of the package is willing to
accept before
a an acknowledgment needs to be sent so
this is the sliding window act field
the checksum field
holds the internet checksum that we've
studied when back when we were looking
at error detection
and then following the checksum we have
the urgent pointer
and if the urgent or urg flag is set
then this urgent pointer value was meant
to be used to send the
the data in this tcp packet quickly up
to the application
using kind of a side channel provided by
the operating system
rather than just going through the
regular sort of protocol stack
socket interface and
this isn't really used anymore because
it's not really super compatible across
multiple operating systems
and as a result this is another bit of a
security concern in tcp
so whenever you have a field that isn't
used again as i was saying malware can
use this use these unused fields to
store
to store values
there are going to be a few of the
optional
tcp header fields that we're gonna see
options can be contained
or the the options field can stretch
from zero all the way up to 352 bits
and there's a whole bunch of different
purposes but the more common ones
will be is related first of all
to the maximum segment size
or packet size that the sender will
accept
there is um a field
that indicates whether or not selective
arq
is allowed this window scale
is a very common field so if we go back
we can see that the window
size is only a 16 bit number
and that's often too small sometimes
especially for like really sort of
high data rate high throughput
applications
an application will want a larger tcp
window than what can be contained in 16
bits
and so this windows scale field scales
up the window by a factor of two
raised to the exponent of whatever is in
the windows scale
we then also have some timestamp
values that are used
as well that sometimes show up
the user datagram protocol or udp
you can think of as a super super
stripped down version of tcp
so tcp provides all this functionality
the
the acknowledgements the
sequence numbers
all kinds of things to make sure that
the connection
is very reliable
and looking from the user perspective
however
all of this overhead and this
calculation does tend to slow the
connection down a little bit and
sometimes
applications just want very simple
very raw communication and
when that's the case they tend to opt
for udp
udp tends to be used for
things that send very simple
communication packets and
things that tend to not want
very out of date information so
one thing about you know the selective
repeat
arq is that you know packets can get
buffered
and they are delivered reliably but at
the cost of increased delay so for an
application like a
an internet time server for example you
just want to get that packet out there
and if it gets sort of um
caught up in a on a congested link you
don't really want
re-transmission of old-time information
you would just prefer that
packet gets lost and then you know have
a more up-to-date packet filter through
again
at some point many games many network
games will also use
udp because you want that real-time game
game information
you know if you um
you know if a packet is delivered
reliably but late
then you start to get some lag in your
gameplay and that's
generally seen as unacceptable for a lot
of game players and so udp
is basically just a super super simple
thing that gets bolted on top
of an ip packet that essentially
provides port numbers and not much
else so if we look at the udp
header it's super simple we've got our
source port number
our destination port number
the total length of the udp
packet and the internet checksum is
included as well
and that's it so again no
acknowledgments nothing like that
so it's important to be aware of udp
because many of you if you develop
application software will be
using udp again particularly for sort of
gaming and kind of real time
type applications however from a
protocol perspective
and a session management perspective
there's really not much to it
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