Top 5 BEGINNER Countries in Victoria 3 (That Aren't Great Powers)

Generalist Gaming
5 Mar 202420:11

Summary

TLDRDans cette vidéo tutorielle de Victoria 3, découvrez les cinq meilleurs pays à jouer pour les débutants, en excluant les grandes puissances pour une expérience plus équilibrée. Explorez les particularités de chaque nation, comme la Japon qui offre un défi économique isolé, la Belgique pour ses ressources et sa capacité à 'monter en hauteur', la Perse avec ses richesses en ressources, la Sardaigne-Piémont pour sa quête d'unification, et enfin l'Espagne, un choix idéal pour apprendre le jeu avec ses ressources et sa facilité d'accès à l'industrialisation. Cette vidéo vous guide à travers les avantages et les défis de chaque pays, pour une expérience de jeu enrichissante et instructive.

Takeaways

  • 🎮 Le tutoriel de Victoria 3 recommande cinq pays à jouer pour les débutants, en excluant les grandes puissances pour des raisons de complexité et d'apprentissage.
  • 🚫 Les pays avec beaucoup de discrimination sont évités, car cette mécanique peut être difficile à comprendre pour les nouveaux joueurs.
  • 📈 Les pays proposés ont des ressources abondantes, ce qui permet aux joueurs de ne pas avoir à s'expansionner pour trouver des ressources.
  • 🏰 Le Japon est suggéré pour son intérêt particulier en raison de sa grande population et de son isolement, offrant une expérience de gestion économique interne.
  • 🏙️ La Belgique est un choix intéressant pour 'monter en hauteur', avec des ressources variées et une excellente technologie de départ.
  • 🏴󠁧󠁢󠁷󠁬󠁳󠁿 L'Espagne est la première recommandation pour son approche 'sandbox', avec des ressources solides et un objectif clair de former l'Ibérie.
  • 👑 La Perse offre une expérience de rattrapage technologique et législatif, avec des ressources exceptionnelles par densité de population.
  • 🇮🇹 La Sardaigne-Piémont est bien positionnée pour la formation de l'Italie, avec des ressources intéressantes et la possibilité de jouer avec les unions douanières.
  • 🤝 Les objectifs nationaux sont importants pour donner un sens à la partie, comme la restauration honorable au Japon ou la formation de l'Italie.
  • 🛠️ Les compagnies comme John Cochrell et Comp Dongo sont mentionnées comme étant parmi les meilleures du jeu, renforçant l'aspect de construction de Victoria 3.
  • 🔄 L'importance de la réforme des lois et de la technologie est soulignée pour chaque pays, offrant aux joueurs un défi de développement.

Q & A

  • Pourquoi les grandes puissances ne sont-elles pas incluses dans la liste des meilleurs pays à jouer pour les débutants dans Victoria 3 ?

    -Les grandes puissances sont exclues car elles ont souvent de nombreux éléments à gérer et peuvent être difficiles à maîtriser pour un débutant. Elles ne permettent pas de ressentir la progression de la puissance, étant donné qu'elles sont déjà très puissantes au départ.

  • Quels sont les critères retenus pour choisir les pays à jouer dans le tutoriel de Victoria 3 ?

    -Les critères incluent l'absence de discrimination importante, l'accès à de nombreuses ressources, l'absence de menaces immédiates, et la présence d'un objectif ou d'une particularité locale qui motive la jouabilité.

  • Pourquoi le Japon est-il un choix intéressant pour les débutants dans Victoria 3 ?

    -Le Japon offre une expérience unique avec une grande population, l'accès à toutes les ressources nécessaires et une situation d'isolement qui oblige à gérer l'économie de manière autonome. Cela permet d'apprendre à réformer les lois et à industrialiser sans dépendre du commerce extérieur.

  • Quels sont les défis spécifiques au Japon dans Victoria 3 ?

    -Le Japon doit gérer son économie en isolement, réformer ses lois et technologies qui sont initialement arrières, et faire face à la pression extérieure pour ouvrir ses marchés, principalement de la part des puissances européennes.

  • Quelle est la particularité de la Belgique en termes de ressources dans Victoria 3 ?

    -La Belgique a une excellente base de ressources avec l'état de Wnia qui offre toutes les ressources nécessaires pour une économie verticalement intégrée, ce qui facilite la croissance et la construction.

  • Pourquoi la Belgique pourrait-elle être risquée pour les débutants dans Victoria 3 ?

    -La Belgique court le risque d'être attaquée par la France, qui a souvent une entrée de journal pour reprendre ses terres. Il faut donc être prêt à faire face à cette éventualité.

  • Quels sont les avantages de la Perse en tant que pays à jouer dans Victoria 3 ?

    -La Perse dispose de ressources exceptionnelles, notamment en minéraux, ce qui lui permet de se développer sans avoir besoin d'expansion extérieure, ainsi que d'un potentiel d'expansion dans des régions à faibles défis.

  • Quel est l'objectif principal de la Sardaigne-Piémont dans Victoria 3 ?

    -La Sardaigne-Piémont a pour objectif principal la formation de l'Italie, en réalisant une unification majeure qui peut être entreprise de manière diplomatique ou militaire.

  • Quels sont les défis auxquels la Sardaigne-Piémont est confrontée dans Victoria 3 ?

    -La Sardaigne-Piémont doit gérer les relations avec les autres États italiens et l'Italie autrichienne, qui peuvent être défensives, et peut être confrontée à la France et à l'Autriche lors de la formation de l'Italie.

  • Pourquoi l'Espagne est-elle le meilleur choix recommandé pour les débutants dans Victoria 3 ?

    -L'Espagne offre une expérience de jeu sandbox avec des ressources solides, une population importante et l'objectif de former l'Ibérie, ce qui la rend attrayante pour les joueurs souhaitant apprendre à jouer sans les défis spécifiques aux grandes puissances.

  • Quels sont les objectifs à long terme possibles pour l'Espagne dans Victoria 3 ?

    -Outre le développement industriel et la réforme des lois, l'Espagne peut viser à former l'Ibérie en intégrant le Portugal, offrant ainsi un objectif à long terme et une puissance significative.

Outlines

00:00

🎮 Débuter avec Victoria 3 : Sélection des 5 meilleurs pays

Ce paragraphe introduit la vidéo-tutoriel de Victoria 3 en se concentrant sur les 5 pays les plus recommandés pour les débutants. L'objectif est de présenter des pays qui offrent des défis intéressants sans être des grandes puissances, facilitant ainsi l'apprentissage du jeu. Les critères de sélection incluent l'absence de discrimination complexe, l'accès à des ressources abondantes, et l'évitement de conflits immédiats. Le dernier pays mentionné sera le meilleur choix.

05:00

🇯🇵 Le Japon : Gérer une économie en isolation

Le Japon est présenté comme un pays fascinant pour les débutants, offrant une expérience d'isolationnisme et un défi de développement économique interne. Avec une grande population et un accès complet aux ressources, le Japon permet aux joueurs de s'engager dans la réforme de lois et de technologies. Cependant, l'agressivité des puissances européennes et les défis de la réforme politique sont des aspects à prendre en compte.

10:02

🏙️ La Belgique : Excellence dans la 'tall' stratégie

La Belgique est décrite comme l'idéal pour les joueurs cherchant à implémenter la stratégie 'tall', bénéficiant d'un état, la Wnia, avec des ressources variées. La petite population mais la technologie de pointe et des lois avancées la rendent attrayante. Les défis incluent la menace de la France et la nécessité de préparer à une éventuelle confrontation.

15:05

👑 La Perse : Ressources abondantes et défis géopolitiques

La Perse est un choix pour les joueurs cherchant une expérience de rattrapage technologique et de réforme législative, avec des ressources exceptionnelles et une base solide pour l'industrialisation. Les relations avec la Russie représentent un défi, mais offrent également des opportunités stratégiques pour l'expansion et la consolidation du pouvoir.

20:05

🇮🇹 La Sardaigne-Piémont : L'unification de l'Italie

La Sardaigne-Piémont est un choix stratégique pour les joueurs intéressés par l'unification d'Italie, offrant des défis diplomatiques et militaires. Les ressources locales et la possibilité de former des alliances sont des avantages, tandis que la nécessité de gérer des relations avec la France et l'Autriche ajoute des complexités.

🇪🇸 L'Espagne : Un sandbox riche en ressources

L'Espagne est recommandée comme le meilleur choix pour apprendre et jouer, offrant une expérience sandbox avec des ressources abondantes et un objectif clair de formation de l'Ibérie. Les avantages incluent des lois et une technologie solides, ainsi que la possibilité de créer un empire colonial puissant en incorporant le Portugal.

📢 Conclusion et appel à l'action pour les abonnés

Le script se termine par une invitation aux téléspectateurs à aimer, commenter et s'abonner pour soutenir la chaîne et influencer l'algorithme de YouTube, offrant ainsi un encouragement à l'engagement de la communauté.

Mindmap

Keywords

💡Victoria 3

Victoria 3 est un jeu de stratégie grand public qui simule l'histoire et la gestion des affaires d'un pays à travers le XIXe siècle. Dans le script, il s'agit du contexte dans lequel le tutoriel se déroule, offrant aux joueurs débutants des conseils sur les pays à jouer.

💡débutant

Un débutant est une personne qui commence à apprendre et à s'engager dans un jeu ou une activité. Dans le script, le concept de débutant est central, car le tutoriel vise à aider les nouveaux joueurs à choisir le bon pays pour commencer leur aventure dans Victoria 3.

💡pays

Dans le script, le terme 'pays' fait référence aux différentes nations que les joueurs peuvent choisir de jouer dans Victoria 3. Chaque pays a ses propres caractéristiques, défis et opportunités qui influencent l'expérience de jeu.

💡ressources

Les ressources dans Victoria 3 sont essentielles pour l'industrialisation et le développement économique d'un pays. Le script mentionne que certains pays ont un accès privilégié à diverses ressources, ce qui est un atout pour les joueurs débutants.

💡discrimination

La discrimination est un mécanisme complexe du jeu qui peut rendre la gestion d'un pays plus difficile. Le script indique que les pays avec peu de discrimination sont préférables pour les débutants qui cherchent à éviter des défis supplémentaires.

💡isolationniste

L'isolationnisme est une politique de non-ingérence extérieur et de restrictions du commerce étranger. Le script utilise le Japon comme exemple d'un pays qui débute avec cette politique, ce qui impose des défis spécifiques à surmonter pour les joueurs débutants.

💡industrialisation

L'industrialisation est le processus par lequel une économie passe d'une base agricole à une base industrielle. Le script souligne l'importance de cette étape pour les pays comme le Japon, qui doit gérer son économie sans commerce extérieur initialement.

💡réforme

La réforme fait référence au changement des lois et des politiques pour améliorer la situation d'un pays. Dans le script, la réforme des lois est un aspect clé de la stratégie pour les pays comme le Japon et la Perse, qui débutent avec des lois et des technologies arriérées.

💡unification

La unification est le processus par lequel plusieurs États ou nations sont rassemblés pour former un seul entité. Le script parle de la formation de l'Italie par la Sardaigne-Piémont et de l'Ibérie par l'Espagne comme des objectifs à long terme pour les joueurs.

💡soutien diplomatique

Le soutien diplomatique est l'aide reçue d'autres nations pour résoudre des conflits ou renforcer sa position. Dans le script, il est mentionné que rejoindre l'Union Douanière du Royaume-Uni peut aider la Belgique à obtenir ce soutien, ce qui est crucial face à des menaces extérieures.

💡défense

La défense est la capacité d'un pays à protéger ses intérêts et son territoire contre les menaces. Le script indique que la Belgique, malgré une population limitée, peut bénéficier d'un soutien en cas de conflit avec la France, en raison de son alliance potentielle avec le Royaume-Uni.

💡population

La population est un élément clé pour le développement économique et la puissance d'un pays. Le script mentionne que le Japon dispose d'une grande population, ce qui est avantageux pour l'industrialisation, tandis que la Perse et l'Espagne ont également des populations importantes pour soutenir leur croissance.

💡compagnies

Les compagnies dans Victoria 3 représentent les entreprises qui jouent un rôle important dans l'économie d'un pays. Le script souligne que la Belgique dispose de deux des meilleures compagnies du jeu, ce qui est un atout pour son développement économique.

💡cheese

Dans le contexte du script, 'cheese' fait référence à des astuces ou des stratagèmes pour contourner les mécanismes du jeu de manière non conventionnelle. Par exemple, l'Espagne peut utiliser une astuce pour éviter que le Royaume-Uni ne l'aide Portugal, ce qui faciliterait la formation de l'Ibérie.

Highlights

Introduction to the top five countries to play as for beginners in Victoria 3.

Exclusion of great powers from the list for beginners to experience growth.

Avoidance of countries with complex discrimination mechanics for easier learning.

Focus on countries with abundant resources for self-sufficiency.

Recommendation to avoid countries facing immediate significant threats.

Highlighting Japan's large population and resource access despite isolationist laws.

Japan's unique play pattern due to managing an entire economy under isolationism.

Belgium's suitability for 'playing tall' with its excellent state in Wnia.

Belgium's strong starting tech and reasonable laws for less reforming.

Risk of France claiming Belgium's land as a challenge for beginners.

Persia's rich resources and the need to catch up technologically and legally.

Sardinia-Piedmont's goal to form Italy through diplomatic or military means.

Sardinia-Piedmont's good starting resources for smooth industrialization.

Spain as the top recommendation for beginners with a sandboxy feel and strong resources.

Spain's potential for forming Iberia and challenging for the top great power spot.

Summary of recommended countries and their unique aspects for beginner players.

Transcripts

play00:06

hello and welcome back today we will be

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continuing our Victoria 3 tutorial

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series and we are going to be talking

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about the top five countries to play as

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a beginner now for this we are going to

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first kind of do a little bit of

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background ideas and then we're going to

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go into the five the first four are in

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no particular order where we're kind of

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giving a specific reason for wanting to

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play this country um that might be

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attractive and as well as some pitfalls

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and this sort of stuff the last one is

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going to be the very top suggestion now

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for this list we have uh you know

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several things in mind the first is

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we're not including any great powers on

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this list not because they're terrible

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for learning on but I feel like usually

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when people ask hey I'm a beginner I'm

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just learning the game what should I

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play they're usually looking to not play

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one of the very strongest countries in

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the game for a couple of reasons first

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there could be a lot of moving parts or

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a lot to keep track of the bigger the

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country gets the more there is to

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micromanage uh but second of all they

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want to kind of uh you know come on up

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and feel the sense of grow Growing Power

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which is hard if you start off with as

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the very number one power and so um

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because of this we are going to be

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excluding these not because they are uh

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bad to learn on they're pretty

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universally good to learn on some have

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their own unique challenges but for the

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most part you could see your way through

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it second of all we're going to be not

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we're going to be looking at countries

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that do not have a lot of discrimination

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discrimination is a mechanic that's a

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little bit hard to get your head around

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and so a country like the British East

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India Company which would be well these

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guys are huge as well so maybe not a

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good choice but they have an enormous

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amount of discrimination which makes

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them hard to play so does you know the

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Dutch East Indies or a country like

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transval and if you don't know what's

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going on with discrimination it can be a

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very frustrating mechanic we're also

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looking for countries that in particular

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have really good resources um and have

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access to as much resources as possible

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that way you don't necessarily have to

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expand in order to find these resources

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um we also are looking for countries

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that are not facing super significant

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threats or have to fight immediately and

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so a country like Egypt or Mexico who is

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the AI is pretty well scripted to want

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to fight you um very very early on into

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the game we are not going to be

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suggesting countries like these Egypt

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also has poor resources but Mexico would

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otherwise be a reasonable choice if not

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for the fact that the USAA is going to

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try to manifest their Destiny through

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you know Mexico's guts and finally we

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are looking to find uh five countries

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that have at least a little bit of local

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flavor or some sort of higher goal in

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mind that you can have for your first

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run um so that you can feel like you are

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playing towards something you know

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specific and so without further Ado

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let's get into the

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list first up we have Japan which is a

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very interesting country it boasts a

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very large population it has access to

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every resource uh that you are going to

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need in the early game including both

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silk and dyes so you will not have to

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trade in order to get these which is

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very good because Japan starts off with

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the isolation M law and they start off

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with a very backward set of laws and

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isolationism makes it so you cannot

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trade which means you have to internally

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organize your entire economy without

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being able to trade with others now in

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later patches or more recent patches the

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AI is a lot more aggressive towards

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Japan and this is uh something that will

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be a little bit of a struggle for Japan

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um because they will be trying to open

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your Market but Japan boasts an

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interesting play pattern in that you

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will be learning how to you know manage

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an entire economy what all the inputs

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are for everything uh because you will

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have to Source all of it yourself while

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you are on isolationism and so this play

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pattern is quite interesting and also

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because they are backward both

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technologically speaking and in terms of

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their laws you will have a lot of

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opportunity to reform the laws and so

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this is kind of going to be where you're

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getting your satisfaction from uh in

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terms of of figuring out a way to try

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and get off of monarchy and autocracy

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you have some unique interest groups uh

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in flavor that make this harder and so

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it is more of a challenge um you know

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because you will be having Samurai which

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have unique ideologies such as bakufu

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which is going to make them more

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oriented towards some of these

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repressive laws and so this will provide

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a bit of an interesting play pattern on

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top of you know you're just going to Eco

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up by yourself kind of and chill uh in

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terms of the economy I don't recommend

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this for expansion the European powers

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will s against you very aggressively if

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you are attacking other people as long

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as you have this isolated Market which

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is something you want to overcome

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there's some cheese you to do to

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overcome it quicker but if you're a

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newer player this might be an

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interesting experience the Europeans

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might come for you this is just a little

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bit of a warning and you also have quite

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a bit of local flavor for Japan in terms

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of you are going to have stuff like the

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Tera Coya system you're also going to be

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trying to in terms of what you are

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trying to do uh as uh you know a goal

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for the run or at least your initial

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thing is the national or sorry The

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Honorable restoration event chain or

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journal entry which is going to help you

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to bring your nation from being backward

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and oriented you know towards this

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monarchy serfdom autocracy and move it

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more in the direction of industrializing

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and so this makes Japan an interesting

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and fun play uh for a newer player

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especially if you kind of just want to

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you know build and chill and start to

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like learn how all the various systems

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in terms of production methods and

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managing different stuff

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works next up we have Belgium now a lot

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of times when people are looking for a

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country they want to play one of the

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questions they might ask is hey I want

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to play tall who's good for playing tall

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and the notion of playing tall doesn't

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quite fit into Victoria 3 for a variety

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of reasons but if there were to be a

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country that would be best for playing

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tall it would be Belgium because they

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have this absolute excellent state in

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wnia which is going to have kind of

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Rainbow Resources in the sense that they

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have every color of resource which is

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going to be very good because you care

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about having vertically integrated

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economies because of a mechanic known as

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local pricing which we're not going to

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get into but having everything in one

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place is really good and so half your

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states have basically every resource in

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Bonia and so building tall in wona will

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be quite strong your capital is here in

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Flanders and you have just two states a

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relatively low population but for that

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you are you start out with the very best

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tech in the game which is very very very

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nice and you also start off with Prett

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pretty reasonable laws and so a ton of

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reforming will not necessarily be

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necessary and so this is your kind of

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your strength one of the weaknesses of

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Belgium is going to be the fact that

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France will often get a journal entry

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for taking your land and so you will

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have to you know sort of prepare

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yourself for this eventuality this might

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break the run this is one of the more

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riskier starts but you will still learn

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while playing as Belgium and trying to

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figure this out one of the easier ways

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to get defense or help uh you know in an

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eventual war with France um and this is

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something you can also be thinking of

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when you are trying to build up your

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economy is joining the United Kingdoms

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Market which is going to have uh several

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nice effects well first of all they are

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very likely to help you diplomatically

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but second of all if you are inside

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their Customs Union you can siphon off

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migrants from them as long as they are

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accepted um and so this will be a way

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for you to increase your population and

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still be able to keep building uh you

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know kind of in your two little States

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you can expand fairly well as Belgium

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you do have a little bit of a starting

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Navy and uh Army um the fact that you

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have the best mil AR Tech is going to be

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nice for that but that's not really what

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they're for a long-term plan for Belgium

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or a long-term goal for Belgium can also

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be the formation of the United

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Netherlands if we jump into the cultures

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Tab and Nation formation you will see

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that they can form the United

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Netherlands they can also form Central

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Europe uh but that is probably a bit

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much for a newer player but if you

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subjugate uh eventually you know uh the

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Netherlands uh you know either take one

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state from them in one war this will

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cost a lot of infamy and then do

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something like try and protectorate them

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and then following that reduce their

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autonomy once you will be able to click

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up form the United Netherlands and have

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this nice Colonial Empire um in the form

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of the Dutch East Indies as well uh

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where there will be you know plenty of

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stuff like dyes and silk and so you will

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have this nice uh base for kind of

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building up as well as you know some

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goals in terms of Belgium and at the

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very start you will just be for the most

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part building stuff in wallonia and so

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it's fairly straightforward and being in

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ins of a customs Union is also uh

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something that can make the game a lot

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easier because when you're inside of a

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customs Union you don't necessarily have

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to Source everything yourself like you

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would with Japan and so playing Belgium

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inside the Customs Union it's still a

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way to learn but it's kind of a lot

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different than the how you would be

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learning the game playing on Japan I

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also wanted to point out that Belgium

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has two of the very best companies in

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the game in uh the society on however

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this is pronounced John cochrell and

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comp Dongo go this probably being the

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very best wood company in the game and

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this probably being the very best tool

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company in the game which helps you for

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you know that building tall type of

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feel next up we have the only other

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unrecognized country on this list in

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addition to Japan uh which is Persia now

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Persia you are going to get the same

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sort of feel for you know starting

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relatively backward in technology and

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having to you know catch up in addition

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to also being uh kind of backward in the

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laws you will not have the enormous

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population base that Japan has but what

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you will have is some of the very best

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resources in the game in fact on a you

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know per density basis uh or per

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population per density basis you

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probably have the best resources in the

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game having access to a ton of mineral

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resources which means you really won't

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have to expand anywhere else for

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anything except for rubber you have a

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ton of oil that will appear in the

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western portion of your country and you

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can build dyes cotton silk and even

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opium you will have access to all of

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this uh as Persia and so this will give

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you a very very strong base you won't

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necessarily have to go out in order to

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get anything um and you will be able to

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build everything locally you will also

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have pretty soft spots you can expand

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into and unlike Japan you have normal

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looking interest groups and so this will

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give you a more sandboxy feel where you

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will have you know good options for

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expansion good options for just chilling

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chilling and building um the one

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struggle you will have is countries will

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sometimes come for you in particular

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Russia will often be aggressive towards

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you they start with poor relations and

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so this is going to be an obstacle to

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overcome and so you will definitely want

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to try and improve relations with Russia

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and try and you know play nice with them

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but you will have a very very nice seat

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of power here in Persia the only

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resource you're kind of lacking in other

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than the rubber is the fact that you

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don't have a ton of logging uh but this

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will give you a nice sort of generic

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sandboxy uh type of play there aren't

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like special journal entries for Persia

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you just have really really nice

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resources and a lot to get done in terms

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of catch- up on technology as well as

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law passing to reform your country and

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so this is an interesting play or an

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interesting country to play from that

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perspective next up we have Sardinia

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Piedmont which of course will be looking

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to form Italy as its primary objective

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this is going to be the more interesting

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aspect of them where you can go for what

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is a major unification which means you

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can do it diplomatically and so in order

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to do this you will have to be playing

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around with the notion of pulling all of

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these other Italian States into your

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Customs Union uh and improving relations

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with them in order to do it

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diplomatically you can of course do it

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militarily as well uh the minor

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unifications always going to be military

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the major unifications you can do them

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diplomatically and so this will be a fun

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little experience where you try and

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improve relations increase volume of

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trade with these other countries in

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Italy Maybe looking to gobble up the

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Italian ones or sorry not the Italian

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ones the smaller ones yourself one

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important thing to note is that if they

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are in Austria's Customs Union which a

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few start in Austria's Customs Union

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Austria will almost always defend them

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so you don't want to necessarily attack

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them militarily uh but this will be a

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fun play you also start off with really

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really nice resources in both Piedmont

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and Sardinia uh which is going to make

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uh you know industrializing nice and

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smooth you can Source most stuff

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yourself you don't have access to the e

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Eastern um sorts of Agriculture very

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much but you can always import it uh and

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you will be wanting to do a lot of trade

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and make money moves one of the

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challenges you will face with Sardinia

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Piedmont is not going to be in the way

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of you know either your starting laws

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which are fairly reasonable or your

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starting Tech which is pretty middling

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but instead uh France is going to

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generally want back seavoy um or they

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will want to reincorporate this you can

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just give it to them it's not too big a

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deal uh but if you're looking to keep on

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to this um this might present a little

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bit of of a challenge but if you manage

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to form Italy and make some friends uh

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this will be a little bit easier for you

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you'll also maybe have to fight Austria

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over the fact that there will be

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secessions of San Marco in uh Northern

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Italy uh that will fight Austria you

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will have the option to help them and so

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this will present a challenge uh in

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addition to forming Italy in terms of

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trying to get all of the Italian states

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uh you know in terms of the Italian

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strategic region uh as a bit of an

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objective and so this will give you a

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nice play through and the good resources

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you start with uh will make stuff

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relatively smooth uh in in comparison to

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you know the other Italian states uh

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that you could start with only Sardinia

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Piedmont has uh in particular really

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good resource States um uh to look

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towards um you know well I think there's

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one that's kind of okay here in two

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sicilies but for the most part yeah it's

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in calibria this one's kind of okay but

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it will be much much easier and

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straightforward U for a beginner player

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to be playing Sardinia Piedmont if you

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are looking to form Italy and this major

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unification play will be fun and

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interesting and it is a lot less complex

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than doing it as Prussia for forming

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Germany and mega Germany uh which will

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present more challenges and is a little

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bit more complicated sardini Piedmont is

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going to be a better learner Nation for

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these major unifications which are very

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satisfying you know to click the button

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and uh form Big

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Italy finally we are going to have Spain

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which is my number one recommendation

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for people who want to learn the game

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and play on a country and don't want to

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play a great power Spain in particular

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is going to have a very sandboxy feel

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much like Persia you have pretty strong

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resources not quite as good as Persia uh

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but the important thing is you have a

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lot of states with both coal and iron

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which is going to be the main important

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uh pair to have for the process of

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industrialization one of these states

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even has an iron mine bonus which is

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very rare and towards that end of

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industrializing you actually have two

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two very strong companies in Duro e

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compa and Altos Hornos deis Kaya um

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these will allow you to have a very very

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nice come up uh and in addition to you

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know a very pretty pretty good siiz

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population to exploit um this will allow

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you to grow pretty reasonably and look

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to challenge the GPS in a relatively

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good order and I think this kind of

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ability to come on up uh gives uh Spain

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a nice feel uh in addition to having you

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access to uh sufficient resources kind

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of everywhere I'm pretty sure they have

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a state with sulfur uh yeah here is the

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sulfur State and so you will have access

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to everything and be reasonably strong

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one of the other objectives you can go

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for with Spain um uh and just want a

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quick note this think here you have

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really strong laws or relatively strong

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laws at the start of the game and you

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have a reasonable kind of European is

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Tech not being The Cutting Edge but back

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to the point one of the things you can

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go for with Spain that is going to be

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pretty nice is going to be the forming

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Iberia which is going to give you uh a

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lot of power this is a minor unification

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which means you will have to militarily

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subjugate uh Portugal in order to get

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this off uh but what you can do to that

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end is you can uh do a little bit of

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cheese and we're going to show how this

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cheese works just very briefly is um the

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UK will almost always s with Portugal

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cuz they have a defensive pack I don't

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think you should go with Portugal uh go

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after Portugal at the very beginning of

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the game but one of the things you can

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do is you can Portugal uh you can

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protectorate them but before you do it

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uh you just join a play on the side of

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the UK which will make it so they are

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not allowed to join against you which

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will effectively invalidate Portugal's

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uh defensive pacta uh that they have

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with the UK UK will not be able to join

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them and so what we can do is we can

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just protectorate them after we

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protectorate them we only need to reduce

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autonomy on them once and then also I

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believe we need to have pan nationalism

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in in order to form Iberia here

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and so this will give you a nice

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long-term goal now as you could see

play17:03

France doesn't like this a lot of other

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countries will s against you if you try

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and do this but you can at least uh make

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it so that the UK cannot side against

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you so this would not be a winnable War

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at the start but this could be a

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long-term goal for you to do as Spain um

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you know in terms of an objective is

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forming Iberia and trying to chase the

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number one GP spot I think that Spain uh

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is reasonable to become the number one

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GP uh over the course of you know kind

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of a medium to long siiz run for a

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beginner player especially if you're

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able to form Iberia if we just swap to

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Portugal and then back down we can show

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you just how powerful you know Spain

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will be uh with both of these combined

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actually no we can't form the nation

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until we have pan nationalism so this

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won't quite work but it does give a good

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idea of an objective for you to go for

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for Spain that's going to give you a lot

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of power um you know kind of in the

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longer term Portugal has a decent

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population and when you incorporate

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Portugal

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uh which has you know around 62 million

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pops here uh you will also gain access

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to all of its Holdings in Africa

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allowing you to create a nice Colonial

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Empire um you know starting a Spain and

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have kind of a clear plan and just try

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and come up uh as strong as you can in

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terms of challenging these GPS uh and I

play18:17

think this will be a relatively Fun Run

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and a good one to learn on uh because

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Spain does not have any unique

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challenges that are like unique to that

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country and specific in strange uh like

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some of the GPS even have um you know

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everything feels relatively vanilla and

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so I think it's a good experience for

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learning game and so just to quickly go

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back through uh kind of the countries we

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recommended um and kind of give a brief

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reason for each of these I think Japan

play18:44

is interesting uh specifically because

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it's isolationist allowing you to come

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on up they also have a lot of population

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and so the process of industrialization

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in addition to having the uh doing

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wanting to do The Honorable restoration

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and having some journal entries I I

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think Japan is a pretty fun one I think

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Persia is a very nice for sandboxy feel

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they have tremendously strong resources

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and if you particularly wanted to go

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after reforming a whole bunch of laws

play19:08

they start with really backward laws and

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so this experience can be fun and

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interesting uh to you know explore I

play19:14

think Belgium's really good for playing

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tall uh they in particular have some of

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the best companies in the game they have

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this really nice state in wnia they have

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really good Tech um and you can form the

play19:23

United Netherlands your struggle will be

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France can come after you and that is a

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little bit spooky and then uh finally in

play19:29

addition to Spain we have sardini

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Piedmont which is going to be very well

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posed for forming Italy uh in particular

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they have nice States in both Piedmont

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and uh Sardinia uh which are going to be

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pretty nice and you can do a uh major

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Nation formation with them allowing you

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to kind of uh play around with the games

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Customs unions and such you can do this

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with any country but in particular you

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will get the eventual very nice payoff

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of forming Italy if you can get all of

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these other Ian into your Customs Union

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uh and that will feel pretty good and be

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uh something that is fun to play anyways

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I hope you enjoyed this video if you did

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please feel free to give it a like

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comment subscribe you know do the

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YouTube algorithm thing and have a good

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