Information Architecture & Sketching for UI/UX Projects | Behind the Design Part 4

Maddy Beard
27 Aug 202006:44

Summary

TLDRIn this fourth installment of a design series, the creator shares the process of developing an app and case study for a smart diffuser concept. After conducting research and drawing conclusions from interviews, the focus shifts to identifying key touchpoints for interaction and mapping out the app's information architecture. The creator emphasizes the iterative nature of sketching and UX writing, refining the app's interface through continuous testing and reiteration. Viewers are encouraged to engage with the project on Behance and look forward to the next video on wireframing.

Takeaways

  • 📹 The video is part of a series on the behind-the-scenes process of creating an app design and case study for a smart diffuser concept.
  • 🔍 The creator suggests watching the previous videos and checking out the project on Behance for more context before proceeding with this one.
  • 📝 The series has covered research and drawn conclusions from interviews, leading to a preliminary feature list for the app.
  • 📍 The importance of identifying touch points for interaction design is emphasized, including various digital and physical interfaces.
  • 📲 The script mentions different types of touch points such as mobile apps, web apps, Apple Watch apps, websites, voice assistants, notifications, and augmented reality.
  • 🛠️ The process of information architecture is introduced as a method to map out the flows of interaction and organize features within the app interface.
  • 🔄 The final information architecture may differ from initial sketches and requires testing and iteration to refine.
  • 📑 UX writing is part of the process, where decisions on naming and labeling features, such as 'rituals' and 'benefits', are made.
  • ✏️ Sketching is presented as a crucial and fun step for exploring the app's look and functionality, with the emphasis on iteration rather than perfection.
  • 💡 The creator shares personal experiences and challenges faced during the sketching process, such as hitting roadblocks and needing to adapt quickly.
  • 👍 The video concludes with an invitation for viewers to engage by liking, sharing, and subscribing for upcoming content on wireframing.

Q & A

  • What is the main focus of the video series?

    -The main focus of the video series is to show the behind-the-scenes process of creating an app design and case study for a smart diffuser concept.

  • What is the significance of the 'rituals' tab in the app's information architecture?

    -The 'rituals' tab is one of the final four tabs chosen for the app's information architecture, which likely represents a key feature or interaction point within the app related to the smart diffuser's functionality.

  • Why is it important to identify touch points in the design process?

    -Identifying touch points is important because they represent different points of interaction that are crucial for designing a successful user experience, such as mobile apps, web apps, voice assistants, and physical products.

  • What does the term 'information architecture' refer to in the context of app design?

    -In app design, 'information architecture' refers to the process of mapping out the flows of interaction, organizing features and information in a structured way to guide the user interface design.

  • How did the creator of the app design approach the initial sketching phase?

    -The creator approached the initial sketching phase by starting with rough sketches, exploring different ideas, and iterating on key moments of the app's user experience without focusing on pixel-perfect designs at this stage.

  • What was the iterative process like for the app's information architecture?

    -The iterative process involved initial guesses on the most successful features, followed by sketching and designing, which led to changes and refinements in the information architecture based on testing and reiteration.

  • Why is it recommended to give the first three videos a watch before this one?

    -It is recommended to watch the first three videos to provide context and continuity to the series, ensuring viewers have a comprehensive understanding of the app design process from the beginning.

  • What is the role of UX writing in the information architecture phase?

    -UX writing plays a role in the information architecture phase by helping to make decisions on the naming and labeling of features and interactions, such as the choice of the 'benefits' tab name over alternatives like 'health' or 'progress'.

  • How long should one spend on sketching during the design process according to the video?

    -According to the video, one should spend more than just one day on sketching, allowing time for iteration, taking breaks, and revisiting sketches with fresh ideas to refine the design.

  • What is the next step in the app design process after sketching, as mentioned in the video?

    -The next step in the app design process after sketching, as mentioned in the video, is wireframing, which will be the focus of the following video in the series.

Outlines

00:00

📱 App Design Process Overview

This paragraph introduces the fourth installment of a video series focused on the app design and case study for a smart diffuser concept. The creator encourages viewers to watch previous videos for context and to check out the project on Behance. The video dives into the next steps after completing research and drawing conclusions, which include identifying touch points for interaction and mapping out features using information architecture. The speaker emphasizes the importance of considering various touch points such as mobile apps, web apps, smartwatches, voice assistants, notifications, and physical products. The paragraph concludes with the initiation of the information architecture process for the mobile app, highlighting the iterative nature of design and the importance of sketching and UX writing.

05:01

🔍 Deep Dive into Sketching and Iteration

The second paragraph delves deeper into the sketching phase of the app design process. The speaker discusses the iterative nature of sketching, emphasizing the importance of time and practice in refining design ideas. They mention the process of sketching, hitting roadblocks, and quickly iterating to find solutions. The speaker also suggests giving oneself ample time for sketching, taking breaks, and revisiting sketches with fresh ideas. They acknowledge the difficulty in conveying the personal and rapid cognitive process of sketching and invite viewers to ask specific questions about it in the comments. The paragraph ends with a call to action for likes, shares, and subscriptions, and a teaser for the next video about wireframing.

Mindmap

Keywords

💡App Design

App design refers to the process of creating the visual and interactive elements of a mobile application. It is a crucial part of user experience (UX) design, focusing on the aesthetics, usability, and functionality of an app. In the video, the creator discusses the development of a smart diffuser app, emphasizing the importance of a well-thought-out design to enhance user interaction and satisfaction.

💡Case Study

A case study is a detailed analysis of a specific instance or situation, often used in research or teaching to illustrate a concept or principle. In this context, the smart diffuser app serves as a case study for the video series, allowing the creator to demonstrate the app design process from research to implementation.

💡Information Architecture (IA)

Information architecture is the organization of information on websites, mobile apps, and other digital platforms to make it easy to find and use. In the video, the creator uses IA to map out the features and interactions of the app, ensuring a logical flow of information that enhances the user experience.

💡Touch Points

Touch points are the various points of contact between a user and a product or service. In the script, the creator identifies different touch points such as mobile apps, web apps, and physical products, which are essential for a comprehensive design strategy that covers all aspects of user interaction.

💡Smart Diffuser

A smart diffuser is a device that typically disperses essential oils or fragrances into the air and can be controlled or monitored remotely using a smartphone app. The video's case study revolves around designing an app for a smart diffuser, highlighting the integration of technology with everyday objects to improve user convenience.

💡User Research

User research is the process of gathering insights about users' needs, preferences, and behaviors. In the video, the creator mentions conducting interviews as part of the research phase, which informs the design decisions and feature list for the smart diffuser app.

💡Sketching

Sketching in the context of app design is the initial phase of visually representing ideas and concepts on paper or a digital medium. The creator emphasizes the importance of sketching as an iterative process to explore different design possibilities for the app's interface and user interactions.

💡UX Writing

UX writing is the practice of creating and refining the text within a user interface to support user experience. The video mentions the creator's decision-making process for naming tabs within the app, such as 'Rituals' and 'Benefits,' as examples of UX writing that guide the user's understanding and interaction with the app.

💡Wireframing

Wireframing is a design technique used to create a visual guide for the layout of an app or website. It is a more detailed step than sketching and precedes the visual design phase. The video ends with a teaser for the next part of the series, which will focus on wireframing as the next step in the app design process.

💡Iterative Process

An iterative process is a series of repeated cycles of improvement or refinement. In the video, the creator describes the design process as iterative, emphasizing the importance of testing, retesting, and making adjustments to the app's information architecture and design elements based on feedback and insights.

💡Notifications

In the context of app design, notifications are alerts or messages that inform users of updates or actions within the app. The creator identifies notifications as a key touch point for the smart diffuser app, indicating the importance of timely and relevant communication to enhance the user experience.

Highlights

Introduction to part four of a series on creating an app design and case study for a smart diffuser concept.

Recommendation to watch previous videos and check the project on Behance for context.

The importance of identifying touch points for a successful user experience.

Examples of different touch points including mobile apps, web apps, voice assistants, and physical products.

The process of selecting key touch points for the project, such as the diffuser, mobile app, and notifications.

Introduction to information architecture as a method for mapping out app features and interactions.

Explanation of the common structure of mobile app tabs and their role in information architecture.

The evolution of the app's information architecture through testing and iteration.

The significance of sketching as a preliminary step in app design, allowing for exploration and iteration.

Advice against striving for pixel perfection in the initial sketching phase.

The iterative nature of sketching and the importance of giving oneself time to explore different ideas.

The personal and rapid cognitive process involved in sketching and its challenge to convey.

Invitation for viewers to ask specific questions about the sketching process in the comments.

A teaser for the next video in the series, which will focus on wireframing.

Encouragement for viewers to like, share, and subscribe for more design insights.

A sign-off and anticipation for the next video in the series.

Transcripts

play00:00

[Music]

play00:06

hey everyone and welcome back to another

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video

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today is part four in the series where

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i'm showing you the behind the scenes of

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how i created this app design and case

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study for

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a smart diffuser concept if you missed

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the first three videos i'd recommend

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giving them a watch before

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you move on to this one and i'd also

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recommend you check out the project on

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behance

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for more context if you haven't seen it

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yet okay without further ado

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let's get into it

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so in the last couple videos we planned

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for and completed our research and drew

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some conclusions from

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our interviews and so now that we have a

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little bit of a feature list

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and things that we want to include in

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the app now we're going to go through

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and start mapping them out using

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information architecture

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but first what we need to do is think

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about

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all of the touch points that are really

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important to make this experience

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successful

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and what i mean by touch point is what

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different points of

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interaction are important to design

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for in this experience and so this could

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be

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a lot of different things some including

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an app like a mobile app a web app an

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app on an

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ipad an apple watch app those are all

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different touch points

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also a potential touch point is a

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website

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maybe voice like alexa or

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the google home notifications and maybe

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even augmented reality

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and lastly of course if there's a

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physical product involved

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then that is also a really important

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touch point so figure out for your

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project

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what are the important touch points that

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you need to design for

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for me it was the physical product the

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diffuser

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the mobile app as well as the

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notifications

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okay so once you've identified the

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important touch points and

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figured out which ones you're going to

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focus on for the project

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then it's time to start the information

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architecture

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so this is basically how you map out the

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flows

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of an interaction in a very basic way so

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what features and what information are

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in what

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you know parts of the interface so with

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the mobile app it's common

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to have the first level be the tabs

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um which you know you would normally

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find on the bottom of an app

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and so i with a lot of moving things

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around

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i settled on these final four tabs which

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are rituals diffuser benefits

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and settings and to be fully transparent

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this information architecture is not

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what i had originally put together

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in this phase whenever i was coming up

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with my features

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and um sketching out the ia in the very

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beginning it looked very

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different from this and only after

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testing and reiterating

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did i come up with this final

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information architecture

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so you just want to take your best guess

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of what's going to be the most

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successful

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and then once you start sketching and

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designing then

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this is definitely going to change but

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it still helps you to

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map out what all of the important

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features and interactions are

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so that you can move on to the next step

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of sketching

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it's also a great opportunity to start

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doing a little bit of ux writing

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on a very basic level so for example

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i decided to call these rituals

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i decided to call the benefits tab

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benefits instead of

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health or progress or anything like that

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so decisions like that

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can start to be made during this step in

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the process and next once you have a

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first draft of your information

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architecture web

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then you can start some sketching so

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this in my opinion is where it gets

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really fun you can start to think about

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how you want this app to look and

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function

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and it can be really really rough you do

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not have to get into

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making this pixel perfect or anything

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like that in fact you shouldn't it's

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really just a waste of time at this

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point

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so get out some sketching paper this is

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the page that i use i will link it below

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if you would like

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to print these out and use them for me

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it just saves me a ton of time so once i

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printed those out i printed out a ton of

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them so i could just kind of go to town

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and keep sketching and iterating on

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some different key moments the first one

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that i started

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sketching with was creating a new ritual

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and as you can see from these sketches i

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have a ton of things crossed out

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there are millions more pages that i

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didn't use and i'm not showing

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this really is an iterative process and

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so don't be hard on yourself when you're

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sketching it's all about exploration and

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seeing what works

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so what happens to me a lot of the time

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is i'll be sketching and then i'll hit a

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roadblock where i'm like wait no

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this is not going to work it has to be

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like this because you have to be able to

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get to this screen or you have to be

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able to do this

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this is all stuff that's happening

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really quickly throughout my brain

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as i'm sketching and it really just

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comes with

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practice and not just practice in

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general as a designer

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but practice specifically with this

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design problem

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so give yourself a good amount of time

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for

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sketches i would say more than just one

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day

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i would sketch for a while set them down

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take a break and then the next day come

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back to them

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see what works and what's not working go

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back with some more ideas

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sketch again and just keep doing that

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with all of the different

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moments or flows that um you're going to

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be tackling

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so like i said since this is such an

play05:39

iterative process and a lot of it is

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happening

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like really quickly from my brain to my

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hands as i'm sketching and back and

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forth

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it is a little bit hard to convey the

play05:48

process that i go through

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um in a really detailed way so if you

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have any specific questions about

play05:55

sketching

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i encourage you to write them down below

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in the comments and i would love to

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answer them or maybe

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show you something that might be helpful

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but again it is hard to really convey

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the exact

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mindset that i'm in whenever i'm

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sketching it's just something that's

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really personal and i think if you're a

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designer you totally get that

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but i would love to help out if you have

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specific questions so

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leave them down below all right guys

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that's it for part four if you found

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this video helpful i would love it if

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you would give it a thumbs up

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and share it with a fellow designer and

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make sure you're subscribed because

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next week is going to be a video all

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about wireframing thanks so much for

play06:31

watching and i'll see you in the next

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one

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bye

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Etiquetas Relacionadas
App DesignUser ExperienceInformation ArchitectureSketchingPrototypingMobile AppSmart DiffuserUX WritingDesign ProcessIterative Design
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