10 Easy Roleplaying Traits for your TTRPG Characters!

Dungeon Dudes
8 Feb 202444:36

Summary

TLDRIn this engaging video, Monty Martin and Kelly Mlin, known as the Dungeon Dudes, introduce viewers to 10 role-playing traits that can enliven any Dungeons & Dragons (D&D) character or RPG avatar. They clarify that deep backstory isn't necessary for effective role-play, emphasizing simple quirks and decisions influenced by character mentality. The traits range from the 'Brave Fool' to the 'Sleeve Ball Salesman,' each offering unique ways to interact within the game and develop rich narratives that enhance the overall D&D experience.

Takeaways

  • 🌟 Role-playing a character in tabletop RPGs like D&D doesn't require a fully fleshed-out character or Oscar-worthy acting skills; simple quirks and ideas can bring a character to life.
  • 📚 A well-written backstory provides motivation and goals, but role-playing also involves character personality, likes, interests, quirks, and flaws that influence decision-making at the table.
  • 💡 The video suggests 10 role-playing traits that can be layered on top of a character's motivations to add depth and influence gameplay.
  • 🤷‍♂️ Avoid relying solely on common motivations like being a mercenary, do-gooder, or seeking revenge; these are foundational but not unique role-playing traits.
  • 😜 The 'Brave Fool' trait involves reckless overconfidence, often leading to trouble but also being a driving force for engaging with the game's plot hooks.
  • 🤑 'Insatiable Greed or Appetites' can make a character easily distracted by specific items or desires, adding a layer of complexity to their decision-making.
  • 📖 'Quoth the Raven' involves a character who quotes from a book, scripture, or philosophy, requiring preparation but offering an easy trait to role-play at the table.
  • 📜 'By the Book' characters live by a personal code of guidelines and rules, which can create interesting conflicts when faced with situations that challenge their code.
  • 👻 'Irrational Fears or Superstitions' add a quirky dimension to a character, potentially leading to humorous or challenging situations in the game.
  • 🌱 'Hopelessly Naive' characters see the good in everyone and can get into trouble due to their trusting nature, offering opportunities for character growth and development.
  • 😅 'Affably Dimwitted' characters may not be the brightest but can have unique forms of intelligence and offer comic relief and heart to the game.
  • 🤓 'Socially Awkward Extrovert' characters can be extroverted but awkward in social interactions, providing a relatable and entertaining role-playing aspect.
  • 🎨 'Sleight of Hand Salesman' characters are skilled at deception and storytelling, often leading to complex webs of lies that can create dramatic moments in the game.
  • ❤️ 'Caregiver' characters are fiercely loyal and protective of their group, often acting as the emotional glue that holds the party together.

Q & A

  • What is the main purpose of the video by Monty Martin and Kelly Mlin?

    -The main purpose of the video is to help viewers understand and develop role-playing traits for their characters in tabletop role-playing games like Dungeons and Dragons (D&D), making the process easier and more enjoyable.

  • Why is role-playing a character not as daunting as some people might think?

    -Role-playing a character is not as daunting because it doesn't require a fully fleshed-out character with actor-level personification. Simple quirks and ideas can bring a character to life and influence decision-making at the table.

  • What is the importance of a character's backstory in role-playing?

    -A character's backstory is important as it provides motivation, goals, and reasons for going on adventures. It guides the character's actions and interactions with non-player characters, the environment, and other player characters.

  • Why should a character's personality, likes, and interests be considered in role-playing?

    -A character's personality, likes, and interests add depth and make the character more fun to play. These traits influence how the character behaves and acts, making the role-playing experience more engaging and immersive.

  • What is the 'Brave Fool' archetype and how does it influence a character's actions?

    -The 'Brave Fool' archetype represents a character with reckless overconfidence, who may not make the best decisions but is ready to face danger. This character often gets into trouble but is also good at bringing the group into plot hooks and is not easily demotivated.

  • Can you explain the 'Insatiable Greed or Appetites' trait and its potential impact on a character's decisions?

    -The 'Insatiable Greed or Appetites' trait describes a character driven by a strong desire for specific items or experiences. This greed can lead the character to go out of their way to acquire what they want, often leading to interesting situations and conflicts within the game.

  • What is the 'Quo The Raven' role-playing trait and how does it work?

    -The 'Quo The Raven' trait involves a character who quotes phrases from a book, holy text, philosophy, or songs. This requires preparation, such as collecting quotes or learning songs, and can be a fun and easy trait to play once the work is done.

  • How does the 'By The Book' archetype influence a character's moral compass and decision-making?

    -The 'By The Book' archetype represents a character who adheres to a strict set of personal guidelines and rules. This moral code influences their decisions and actions, and can lead to character development as they encounter situations that challenge their code.

  • What is the 'Irrational Fears or Superstitions' trait and how can it be used in role-playing?

    -The 'Irrational Fears or Superstitions' trait gives a character quirky fears or beliefs that can be used by the Dungeon Master to create interesting scenarios. These fears can lead to humorous or challenging situations for the character and the group.

  • How does the 'Hopelessly Naive' character approach trust and social interactions?

    -The 'Hopelessly Naive' character tends to see the good in everyone and is overly trusting. This can lead to them getting into trouble but also allows for character development as they learn to navigate a complex world while maintaining their optimism.

  • What is the 'Affably Dimwitted' archetype and how does it contribute to the group dynamic?

    -The 'Affably Dimwitted' archetype is a character who has a positive outlook on life but may not be the brightest. They can provide comic relief and show that intelligence comes in many forms, often proving smart in unexpected ways.

  • Can you describe the 'Socially Awkward Extrovert' trait and its potential for humorous interactions?

    -The 'Socially Awkward Extrovert' trait describes a character who tries to engage socially but often does so awkwardly. This can lead to humorous situations and interactions, making the character endearing and relatable.

  • What is the 'SLE Ball Salesman' archetype and how might it affect the group's experiences?

    -The 'SLE Ball Salesman' archetype is a character who is always self-aggrandizing and willing to lie to manage risks. This can lead to a web of lies and trouble, providing opportunities for interesting storylines and character growth.

  • How does the 'Caregiver' role influence a character's actions and relationships within the group?

    -The 'Caregiver' role represents a character who is fiercely loyal and protective of their group, often acting as a parental or mentoring figure. They may face challenges in managing the group's dynamics and dealing with betrayal or emotional strain.

Outlines

00:00

🌟 Introduction to Role-Playing Traits

Monty Martin and Kelly Mlin, known as the Dungeon Dudes, introduce a video aimed at helping viewers develop role-playing traits for their Dungeons & Dragons (D&D) or other RPG characters. They emphasize that role-playing doesn't require a fully fleshed-out character but can be as simple as adopting certain quirks and traits. The video promises to guide viewers in making choices influenced by their character's mentality rather than perfect personification through voice or mannerisms.

05:00

🚀 The Brave Fool with Reckless Overconfidence

The first role-playing trait discussed is the 'brave fool' archetype, characterized by reckless overconfidence. Examples like Star-Lord from Guardians of the Galaxy illustrate this trait, where characters often act boldly without thorough planning, leading to frequent failures but also an engaging gameplay experience. The Dungeon Dudes advise that while playing such characters can be fun, it's important to consider the impact on other party members and the potential for character growth through realizing the need for caution.

10:02

🤑 Insatiable Greed or Appetites

The second trait highlighted is insatiable greed or appetites, using Rocket Raccoon's love for gadgets as an example. This trait can manifest as a strong desire for specific items or experiences, which can drive a character's actions throughout a campaign. The Dungeon Dudes suggest that this greed should be specific and focused rather than generic, and advise caution to ensure it remains fun and doesn't cross uncomfortable boundaries.

15:04

📚 Quo The Raven: The Scholarly Quoter

The 'Quo the Raven' trait involves characters who quote from books, holy texts, philosophies, or songs. This requires preparation, such as creating a set of quotes or familiarizing oneself with existing texts. The Dungeon Dudes illustrate how this trait can add depth to a character and provide a rich resource for role-playing, especially for those who may struggle with improvisation.

20:05

📜 By the Book: The Rule-Abider

Characters who live 'by the book' adhere to a personal code of guidelines and rules they will not break. The Dungeon Dudes use Wilhelm as an example, a lawful good rogue with a strong moral compass. They discuss the importance of internalizing these rules as the character's own moral code and the potential for growth when faced with situations that challenge these rules.

25:06

🐍 Irrational Fears or Superstitions

This paragraph explores characters with irrational fears or superstitions, which can lead to quirky and entertaining role-playing moments. The Dungeon Dudes suggest that these fears can be used by the Dungeon Master to create engaging scenarios and that players can invent new superstitions fitting a fantasy world, leading to unique character behaviors and interactions.

30:08

🌱 Hopelessly Naive Characters

The 'hopelessly naive' trait is characterized by a trusting nature and an optimistic view of people, often leading to getting into trouble. The Dungeon Dudes compare this to characters like Samwise Gamgee from Lord of the Rings, who maintain their belief in the goodness of people despite challenges. They discuss the potential character development from naivety to a more worldly perspective while retaining optimism.

35:11

😵 Affably Dimwitted Characters

The 'affably dimwitted' trait is exemplified by characters like Drax from Guardians of the Galaxy, who have a positive outlook on life but may lack intellectual prowess. The Dungeon Dudes highlight the potential for growth in such characters, showing that intelligence can manifest in various forms beyond book smarts, and that these characters can offer wisdom in unexpected ways.

40:12

🤓 Socially Awkward Extroverts

Characters with low Charisma scores can be portrayed as socially awkward extroverts, who despite their attempts to engage with others, often come off as awkward. The Dungeon Dudes discuss the humor and relatability of such characters, suggesting that they can provide comic relief and a sense of authenticity to the role-playing experience.

🎨 The SLE Ball Salesman: Master of Deception

The 'SLE ball salesman' archetype is a character skilled in deception and manipulation, often weaving elaborate lies for personal gain. The Dungeon Dudes describe how this character can create entertaining and challenging scenarios, both for the party and NPCs, but cautions about the importance of maintaining fun and not causing friction at the table.

🛡️ The Caregiver: Protector and Nurturer

The 'caregiver' trait is characterized by a strong sense of loyalty and protectiveness towards the group, often taking on a nurturing role. The Dungeon Dudes use Rudy as an example, illustrating how this character can provide emotional support and a sense of unity within the party, while also potentially facing emotional challenges and betrayal.

🎭 Embracing Archetypes for Rich Character Development

In the concluding paragraph, the Dungeon Dudes emphasize the importance of mixing and matching archetypes to create multi-layered, interesting characters. They stress the value of contradictions and cognitive dissonance in making characters feel human and engaging. The paragraph ends with a reminder that the primary goal of role-playing is to have fun and encourages discussing character concepts with fellow players to ensure a positive gaming experience.

Mindmap

Keywords

💡Role-playing traits

Role-playing traits refer to the distinctive characteristics and behaviors that define a character in a tabletop role-playing game (RPG). In the video, these traits are emphasized as essential for bringing a character to life and influencing in-game decision-making, beyond just the character's backstory or motivations. Examples given include the 'brave fool' and 'insatiable greed,' which showcase how these traits can affect a character's actions and interactions within the game.

💡Backstory

A character's backstory provides the history, motivation, and reasons for their involvement in the game's narrative. While the script acknowledges the value of a well-developed backstory, it also points out that focusing solely on this aspect may not fully capture the nuances of role-playing. The script suggests that incorporating role-playing traits can add depth and dynamism to character development.

💡Mercenary

In the context of the video, a 'mercenary' character is motivated primarily by financial gain. This role-playing trait can influence a character's decisions, such as choosing to undertake quests for profit. The script mentions 'mercenary' as one of the broad motivations that can be layered with other traits for a more complex character.

💡Do-gooder

A 'do-gooder' is a character archetype that is driven by a strong moral compass to do the right thing, often acting as a hero. The video script uses this term to illustrate a basic motivation that can be combined with other role-playing traits to create a more nuanced character. It's one of the motivations that can serve as a foundation for additional character development.

💡Quirks

Quirks are unique habits, behaviors, or idiosyncrasies that make a character stand out. The script emphasizes the importance of these small details in role-playing, as they can significantly contribute to a character's personality and make them more engaging to play. Quirks can be anything from a character's specific likes or dislikes to their peculiar habits or reactions to certain situations.

💡Character development

Character development refers to the growth and evolution of a character's personality, motivations, and abilities over time. The video script discusses how certain role-playing traits can lead to character development, such as the 'brave fool' learning to assess risks or the 'do-gooder' confronting moral dilemmas. These developments can create interesting narrative arcs and deepen the role-playing experience.

💡TTRPGs (Tabletop Role-Playing Games)

TTRPGs are games where players assume the roles of characters in a fictional setting and interact within that world through a system of rules and storytelling. The script is aimed at players of TTRPGs, particularly those new to the genre, offering guidance on developing characters that are engaging and dynamic within these interactive narratives.

💡Dungeons and Dragons (D&D)

Dungeons and Dragons is a popular TTRPG that often serves as a reference point for discussions about role-playing mechanics and character creation. The video script mentions D&D as the context for applying the discussed role-playing traits, although the advice is applicable to other RPGs as well.

💡Archetypes

Archetypes are recurring character types that appear in literature and other forms of media. In the script, character archetypes like the 'insatiable greed' or 'irrational fears' are presented as a starting point for character creation. These archetypes can be mixed and matched to create a multifaceted character that is unique yet familiar.

💡Narrative

The narrative of a game refers to the story that unfolds as the game progresses, including the plot, setting, and events. The script discusses how role-playing traits can drive the narrative by influencing a character's actions and decisions within the game's story. A character's traits can create plot hooks and influence how they engage with the game world and other characters.

💡Player interaction

Player interaction in a TTRPG involves communication and collaboration between players to navigate the game's challenges and story. The script highlights the importance of discussing role-playing traits with fellow players to ensure a fun and engaging experience for everyone at the table. This interaction can lead to interesting dynamics and shared storytelling.

Highlights

Introduction to the concept of role-playing traits for enhancing character depth in tabletop RPGs like D&D.

Explanation that role-playing doesn't require a fully fleshed-out character or Oscar-worthy acting skills.

Importance of character backstory for motivation, goals, and adventure reasons.

Discussion on how personality traits, likes, and quirks bring characters to life beyond their motivations.

Introduction of the 'brave fool' archetype characterized by reckless overconfidence.

The 'insatiable greed or appetites' trait exemplified by Rocket Raccoon's love for gadgets.

The 'quote the raven' trait, which involves quoting from a book, scripture, or philosophy to fit situations.

The 'by the book' character who adheres to a personal code of conduct.

Exploring 'irrational fears or superstitions' as a character trait for unique role-playing opportunities.

The 'hopelessly naive' character who tends to trust everyone and expects the best.

Characterization of the 'affably dimwitted' archetype, like Drax from Guardians of the Galaxy.

The 'socially awkward extrovert' trait, which can lead to humorous social interactions.

The 'sleazy salesman' archetype, known for spinning tales and pushing questionable deals.

The 'caregiver' role, characterized by a strong protective instinct and nurturing behavior towards the group.

Encouragement to mix and match archetypes to create multi-layered and interesting characters.

Emphasis on the importance of fun and ensuring all players at the table enjoy the role-playing experience.

Advice on discussing character concepts with the group to ensure a cohesive and enjoyable game.

Transcripts

play00:00

greetings my name is Monty Martin and

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I'm Kelly mlin and we are the dungeon

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dudes and today we're going to help you

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get into character with 10 easy and fun

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role playing traits that you can use for

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your next D and D character or for

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characters for any other RPG a lot of

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people who are getting started in ttrpgs

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think that role playing their characters

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is a daunting task and it can be but

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hopefully this video will help you

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realize that role-playing a character

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actually doesn't require you to have a

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fully fleshed out actor certified

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character developed and you don't need

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to be an Oscar winner in order to

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roleplay them you can have some really

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simple quirks and ideas to bring your

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character to life at the table and to

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help influence the decisionmaking

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because role playing is less about the

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personification through voices or or

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mannerisms and it's more about the

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choices that you're going to make at the

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table being influenced by your

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characters mentality and that's what

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we're going to help you figure out today

play01:05

there's a lot to discuss so let's get

play01:11

rolling a lot of players when they're

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focusing on building their first

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character backstory becomes front and

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center for what we see a lot of people

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put into the work of developing their

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character and make no mistake there's a

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lot of value in writing a good backstory

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for your character it gives them a

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motivation it gives them goals it gives

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them reasons for going on the adventure

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and these are things that you absolutely

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want to have in mind when you're making

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your character and while those things

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are going to guide the big questions why

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is your character an adventurer when

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you're roleplaying your character and

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interacting with non-player characters

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with the environment with the other

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player characters it's not always going

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to be about your character's motivation

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and their goals not every person is so G

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focused and one tracked mind that that's

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the only thing that they're fixated on

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everyone 's got a personality they have

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their likes and their interests they

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have their quirks and their foibles and

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their flaws how they behave and how they

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act and even if you aren't getting into

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character in The acting sense and

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speaking in a voice or adopting some

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kind of gestures or ways of speaking

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still thinking about your character's

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role playing traits is going to help

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bring them to life and make them a lot

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more fun to play and interact with the

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traits that we're going to talk about

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work with any backstory and to start

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things off I want to talk about two of

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the most used role playing traits that I

play02:37

actually don't want to include on this

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list cuz they're kind of blankets and

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I'm going to talk about that the two I'm

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referencing are the mercenary or the

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doite this is the character that's

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either just in it for the money I think

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of Han Solo when he's first introduced

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in Star Wars or the doite the character

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who is doing this because the they are a

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hero and it's the right thing to do uh

play03:02

there's a lot of characters in

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narratives that are the do right and are

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there just because this is the right

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thing to do and so they're going on the

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quest you can use these as a basis for

play03:13

any of these other role playing traits

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you could be a mercenary who's just in

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it for the money who also has other

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motivations and quirks that are going to

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bring the character to life these sort

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of elements are kind of a backdrop and

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so if you stop there you're actually

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only doing half the work to role playing

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your character I would say the third one

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beyond the mercenary of the doite is the

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character who smolders with

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revenge and all those are motivations

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but those aren't role playing traits and

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so the traits that we're going to

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discuss are things that you can layer on

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top of your character's mercenary

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attitude their do right motivations or

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their need for

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Revenge the first one is the brave fool

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with Reckless

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overconfidence my prime example of this

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would be Star-Lord from Guardians of the

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Galaxy uh getting yourself into trouble

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while being bold and falling face first

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into the story this is a character who

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may not make the best decisions but they

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are ready to go for it they are ready to

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face danger and they think they might

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always have a plan but they're going to

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probably fail a lot I wonder who has

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based their character on being

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recklessly overconfident the brave fool

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isn't much of a planner because they're

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confident in their own abilities and

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they believe that they can kind of

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figure it out as they go along that

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everything's going to kind of work out

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for them because they're skilled they're

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awesome and they really might be someone

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who laughs in the face of danger or

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doesn't really have a good sense of risk

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management or assessing the actual

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danger involved in what they're trying

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to do this is a great archetype for

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anyone who wants to really just cut

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loose and dive into the experience if

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you want your character to just again

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fall face first into whatever plot hooks

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your character your DM is dangling in

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front of you this is a great way to do

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it because your character kind of has

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something to prove I also like that this

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character is an improviser and relies on

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their improvisational skills they're the

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kind of person that when the creepy

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dungeon presents itself some characters

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might be like are you sure we're ready

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to go in there the brave fool or The

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Reckless overconfident is going to say

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what's the worst that could happen and

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March straight in yeah so I think that

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if you're playing this type of character

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you're probably going to be your DM's

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best friend because generally this is

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the this archetype is really really good

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at bringing the rest of the group into

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whatever the plot Hook is falling for

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the Trap falling for the

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Ambush and not getting demotivated by

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that because they they know yeah even if

play06:00

we get ambushed we're going to beat them

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up yeah even if a trap happens we're

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going to find a way out of it because

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I'm just that good nobody should be

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surprised by this but I love playing The

play06:10

Reckless overconfident of the Brave fool

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it's my favorite Trope to play and

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you're going to notice if you do watch

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our live play that a lot of times while

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the other two are trying to say how are

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we going to X Y or Zed I'm often just

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being like I don't know we'll figure it

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out let's go and it's it's just my

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favorite thing I love seeing what's

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going to happen if Monty has presented

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traps and monsters I usually like to see

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how those traps get sprung and how those

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monsters are going to fight me I know

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that I'm going to deal with it and

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sometimes die along the way but we do

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our best the thing to be careful of when

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you are playing this type of character

play06:47

is that it can get annoying for the

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other people in the party if you are

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constantly the one springing the traps

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and pulling them into the dangerous

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situations and you see a lot of times in

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story Stories the brave fool eventually

play07:02

bites off more that they they can chew

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and someone they care about gets hurt

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and so one of the things to talk about

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with the rest of your group is that

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that's kind of the point the character

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development that the brave fool goes

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through is they realize that sometimes

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they actually do need to Spartan up and

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they never learn that lesson until

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somebody else who they care about gets

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hurt and gets mad at them for it that's

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the development that go on as the brave

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fool and so just just know that like

play07:33

when you are in this archetype that your

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party members one day are going to be

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like yo buddy you got to get it together

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here and that's going to be a cool scene

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when it happens another easy role

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playing trait to latch onto is the

play07:47

insatiable greed or appetites uh again

play07:51

I'm going to throw it to Guardians of

play07:52

the Galaxy with Rocket Raccoon being uh

play07:55

an insatiable greed now not only does

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Rocket Raccoon love love to get paid but

play08:00

you'll also notice that he has something

play08:03

that he finds irresistible and will go

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out of his way to get it's usually a

play08:07

weird Gadget like some guy's arm or that

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guy's eye yeah if if somebody has a

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mechanical part he's like I'm going to

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get it uh he loves gadgets he loves

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tinkering and he wants to get his hands

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on any big cool Gadget so that he can

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take it apart ref finagle it and put it

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back together it's Rocket's thing and

play08:27

that is a driving character

play08:30

through the entire campaign if your

play08:32

character loves gadgets perhaps you're

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playing an artificer every time that you

play08:36

see a mechanical thing you might get

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easily distracted doesn't have to be

play08:40

machines though you could be easily

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distracted by money or Gems or drinks or

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food or maybe people that that your

play08:50

character finds particularly attractive

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I will say be careful with that one

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there's a lot of tropes out there for

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playing the bad Bard uh

play08:59

I I find that there is a line of polite

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humor that you can Rush with that that

play09:04

is that is fun and appropriate at the

play09:06

table see what your table's comfortable

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with but but yes yeah without

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necessarily taking things into too much

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of a a uh lecherous uh Dimension this is

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also why I find with insatable greed

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like with Rocket Raccoon it's a very

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particular and focused type of greed or

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interest so just wanting gold

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generically isn't specific enough for

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this character archetype it needs to be

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something more along the lines of like I

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like diamonds I like statues of a

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particular design or maybe you can even

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take it into a more esoteric Dimension

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where it's like my character always

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wants necromantic magic and anything

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involving necromancy I'm always going to

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be going after and interested in or

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maybe it is uh something related to it

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could even be related to your

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character's Faith where it comes it

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comes into play with relics or a

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particular type of thing associated with

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with the their own history or backstory

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that they're always going out of their

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way to get or again it might be a very

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particular type of food maybe your

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character isn't a glutton but they're

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never going to turn

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down seared salmon or some something or

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maybe a particular type of drink that

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they really really really like it's

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specific and so it kind of lets your

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DM pull it out deliberately on you well

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uh Jill and game is the prime example of

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insatiable appetites yeah and she told

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you straight up at the outside of the

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campaign if you ever want to get my

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character to do something offer her food

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and that was something that the DM got

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to use and that's something that her

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character got to latch on to the next

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one that we're going to talk about is

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easy if you put in the work to prepare

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in advance and we' like to call this one

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quo The Raven this is the character who

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quotes phrases from a book holy text

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philosophy or might even be The Bard

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with an actual prepared repertoire of

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songs if you put the work into this role

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playing tra and it is work to go and

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collect things like it might take a

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couple Google searches you might need to

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practice some of your songs you might

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need to Source some of this material but

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once you've done the work this is an

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awesome and super easy trait to play at

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the table I think that Wilhelm my

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character is a prime example of quot the

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Raven his book of rules is something

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that I created at the outside of the

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campaign I put in the work to create

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about 25 out of the 100 rules and then I

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filled in the rest as the campaign went

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on it was a little bit of extra work I

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always have the rule book open on my

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iPad next to my character sheet looking

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through the rules to see what best fits

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the situation so I can pull out a quote

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that appropriately summarizes what's

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going on but it doesn't need to be a

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book of rules that's one way to go I

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think that this worked great for clerics

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who maybe you have uh passages of

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scripture that you read from your holy

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book or philosophy I think that that

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having some quotes and as you go on you

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can write more quotes down and then have

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those to attach to certain situations

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yeah and you might just decide to grab

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an existing text I could see a

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Battlemaster fighter who loves to quote

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sunzo and the Art of War and maybe you

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rename that text to be related to a

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character that actually exists in your

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Campaign World um maybe you actually

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pull out realworld quotes from a holy

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book or religious text and kind of file

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off the serial number so that you can

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use that in that way maybe you actually

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pull out passages from Shakespeare or a

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a great resource Shakespeare wrote a ton

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ofets that are very easily put to music

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so if you have a Bard and you are

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looking for a whole bunch of just unique

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rhyming couplets look at Shakespeare's

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sonnets it's a Gold Line you could also

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go the exact opposite direction and have

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a Bard that continually quotes

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Smashmouth Hey Now You're an Allstar Bic

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inspiration um however that works and it

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could even be jokes too you could go for

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humor um and and this could apply to any

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sort of character you know you could

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have the wise cracking Rogue that has a

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repertoire of jokes um you could have

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the wizard that has their historical

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Parables that they have memorized right

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maybe you might even have a druid that

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is proficient in nature and can

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basically Give an example like they have

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a quote relating every situation to how

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a certain type of animal behaves or

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hunts there's a lot of space for

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creativity with this archetype and if

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you're the type of person who you might

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not have that much like like you might

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struggle to improvise in the moment this

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is a great archetype for you because you

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can do the research and the work before

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the game and come to the game with a

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whole bunch of cool things prepared and

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then everyone in your group is going to

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be like what are they going to say this

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timee I also think that this example is

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awesome if you have a really

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unique specialty in your personal life

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let's say for example you're a chef who

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knows a lot about food science so you bu

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build a character who cooks during the

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short and long rests for your party and

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so maybe you take the chef feet and so

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when you are gathering ingredients or

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you kill a monster you actually describe

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the cuts of meat that you could use from

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that monster or the different ways that

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you could use the berries that you just

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found in the woods to create jams for

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you could go into great detail if you

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know something about a specific topic

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I've heard a lot of people online who

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are GE ologists will play a dwarf who

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talks about the rock formations of that

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nature so if you have a quirky thing

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that you know a lot about it's the

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perfect thing to bring into your game so

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that you already have a bunch of quotes

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that you can apply to a fantasy setting

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now the next one is actually kind of

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also related to Wilhelm yeah in that um

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Wilhelm has the rules that he quotes but

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he also lives by the book you have that

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personal code of guidelines and rules

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that your character doesn't stray from

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and I think you know Wilhelm is a

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wonderful example of a lawful good Rogue

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played really really well and so it you

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don't have to be playing a paladin or a

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cleric to be playing someone with a

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strong set of convictions uh and a moral

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compass that they will not stray from

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and playing this kind of archetype yes

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it is the most classically problematic

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with the Paladin who smites at anyone

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that doesn't obey their own rules and so

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the the fine line to walk with the by

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the book character is internalizing it

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as your character's own moral code what

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they and themselves will not do but not

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necessarily one that they enforce on the

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other player characters I think this is

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also a great example since we are

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bringing up Wilhelm again of saying that

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you can actually very easily combine

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multiple elements from these role

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playing traits Wilhelm has a set of

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quotes that he says all the time thus

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he's quote The Raven

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but they are also Rules by which he

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dictates his decisionmaking and life

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which is by the book so I think that

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combining certain elements from these

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role playing traits is actually a great

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way to build a well-rounded character

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yeah the by the book example just means

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that you will not stray from the rules

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that you live by but as we've said

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before sometimes the point of these

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character traits when you're latching

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onto them are that that's going to

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change I think the most important growth

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for the character who lives by the book

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is what situations occur that make them

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bend or break the rules of their own

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code I also think it's important to

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consider rules that might be challenging

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for you it's really tempting when you're

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playing a character with a a strong

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moral code to choose rules that are kind

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of easy to live by and well that's fine

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I think part of the point of it is

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actually living by those things and so

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you might have some like some examples

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of tough rules that can come up and get

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prompt some hard decisions of like I

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will always Grant Mercy to someone who

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asks for it I will

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never stab someone in the back like if

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someone runs away from me I'll always

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let them get away right I'll never kill

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somebody an

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innocent yeah yeah never kill an

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innocent is a pretty standard one I

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think in a lot of you think that but but

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yeah or um it might be also simple as

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like I will always pay my debts

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immediately or I will never take on a

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debt um it could be something really

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really stringent like I will not use an

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edged weapon and will only use blunt

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weapons um I think that you want to be

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careful about taking your character down

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the full route of full-blown pacifism a

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full-blown pacifist character can be

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really hard to play in D and D um

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especially depending on the composition

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of the rest of your group so if that's

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the direction you're thinking of going

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you should talk to your dungeon master

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and the rest of your group about how

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that's going to work because that one's

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hard I think if you are going to play

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the pacifist the best way to do it is to

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either play a battlefield controller or

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a Healer or both and so you need to be

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okay with the fact that the people

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around you are going to do a bunch of

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killing while you disable them in my

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opinion that's not a passive

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you might feel free to disagree with me

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but I think that someone who is

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associating with people who are still

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killing and murdering other people can't

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really call themselves I'm stretching it

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for the DND world in the D and world

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people are going to kill people it's

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what happens so your best bet if you

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want to be the I don't murder people is

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all I did is cast hypnotic pattern my

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allies to the rest it also could be that

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you don't have a morally good by set of

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by the book rules I will kill everyone

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it might not be as dramatic as that but

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it might be that you have a a set of

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rules that are more like a survival

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guide your your rules might include

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things like never trust somebody that

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you just met never leave any

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survivors um shoot first ask questions

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later these could be your rules and they

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might generate a different set of

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conflicts for the the you and the rest

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of the party members but be equally fun

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another one that I love because you can

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actually get really creative with it is

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irrational fears or superstitions if you

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have a character that has a lot of

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irrational fears that's a really fun and

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quirky way to bring that into the game

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they could be afraid of anything and

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actually I love when I tell the DM

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something that I'm afraid of and it is

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clearly something that can be used as a

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monster my character is terrified of

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spiders so obviously we have to go into

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a giant spider nest it's great uh

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superstitions you can choose normal

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superstitions like don't if don't break

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a mirror it's seven years bad luck don't

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walk under a ladder but I like I like

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inventing new superstitions for a

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fantasy world it's bad luck to walk

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under a flying Mage never look an owl

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bear in the

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ice um these type of things uh

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especially by going into the fantasy

play20:51

Dimension with your superstitions you

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can avoid some of the touchiness that

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might be associated with real world

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fears in particular you know the really

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understandable ones like being afraid of

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heights or fire or insects or water um

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and also the the ones that are more um

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the more esoteric ones like being afraid

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of going into a dungeon probably not the

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fear that you want to have for Dungeons

play21:17

and Dragons I'm afraid of small spaces

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in Dungeons and big lizards like dragons

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yeah maybe you want to think about those

play21:24

more carefully but having these more

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quirky superstition

play21:29

um that again result in certain kind of

play21:32

weird rules for for your character right

play21:35

can be really really fun and lead to

play21:37

interesting things and also like again

play21:40

overlap with that sort of buy the book

play21:41

or quote The Raven because it could be

play21:43

that you have all these superstitions

play21:45

that you quote of like yeah you know

play21:47

it's bad luck if you step on a displacer

play21:50

BEAST's tooth on a Tuesday and so if you

play21:53

step on the displacer Beast tooth on a

play21:55

Tuesday the only way to get rid of that

play21:58

bad luck is finding some dust of

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sneezing and sprinkling on yourself and

play22:02

sneezing yeah or or or maybe you've got

play22:04

to kiss a troll to to like something

play22:07

absurd like that and so the these can be

play22:09

fun things that you invent and the the

play22:11

more that you embrace the fantasy

play22:13

element of the superstitions first of

play22:15

all the funnier they're going to be and

play22:17

the more interesting they're going to be

play22:18

but also the the more you're going to

play22:19

have more to work with that isn't

play22:22

generic like just being afraid of

play22:23

heights I think you can also link

play22:25

superstitions to rituals and Traditions

play22:28

cuz often times superstitions are the

play22:31

thought that if you don't do a certain

play22:33

thing or if you do a certain thing that

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you'll get bad luck and a lot of rituals

play22:37

and traditions are built around the idea

play22:39

of you proceed in a certain manner

play22:42

regarding a certain act in order to

play22:45

bring blessings or luck upon yourself so

play22:47

if you're playing a cleric it doesn't

play22:49

have to be a cleric you even a ranger I

play22:52

think makes a good case for this

play22:53

whenever your party has killed a beast

play22:56

you might do a ritual of of saying a

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prayer for the animal that you just

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killed even if it's a monster or even if

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it's a person uh a cleric might want to

play23:06

say prayers for the dead a ranger might

play23:08

want to say prayers for the owl bear

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that they just had to kill a really cool

play23:12

Superstition and a really interesting

play23:14

set of traits that you can have is maybe

play23:17

you're playing a paladin that your

play23:20

Superstition is is that every time you

play23:23

draw your blade you must anoint it and

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you can't sheath that blade blade until

play23:28

it is tasted blood and then once the

play23:31

blade has been sheathed and once that

play23:33

act has been performed you actually have

play23:35

to do a ritual to First honor the dead

play23:39

even though they were your enemy and

play23:41

clean your blade because that is kind of

play23:44

the Purity that you you embody and

play23:47

building the sort of ritual now you're

play23:49

already at the point where you're

play23:50

building culture right you're building a

play23:52

religion you're building a set of

play23:53

beliefs that can actually be a really

play23:55

interesting thing to role play and yeah

play23:57

the notion of of having to have respect

play24:00

even for your defeated enemies and only

play24:03

draw your blade under the under

play24:05

circumstances where you are willing to

play24:07

use it those don't really impose a lot

play24:09

of restrictions on your character's

play24:11

behavior in in terms of what you're

play24:12

going to experience in D and D but the

play24:15

mere Act of bringing up those things of

play24:17

of like every combat encounter during

play24:18

the short rest your character takes that

play24:20

time that reinforces that character's

play24:22

personality in a really cool and

play24:24

interesting way next up we have

play24:26

hopelessly naive and I'm going to throw

play24:28

it again to Guardians of the Galaxy with

play24:30

mantis although mantis is extremely

play24:33

intelligent she generally wants to see

play24:36

the good in everybody and airs on the

play24:38

side of just hoping everything's going

play24:40

to work out okay this could also be that

play24:43

character who's kind of experiencing

play24:44

perhaps culture shock like maybe they

play24:47

they they come from a very different

play24:49

society and they have traveled a far

play24:52

distance and so they're in a fish out of

play24:54

water sort of situation where they don't

play24:56

really know the rules of social

play24:59

interaction for the society that they're

play25:01

in or yes in the case of mantis that

play25:04

that they expect everyone to be

play25:06

trustworthy and they don't realize you

play25:10

know that they have a mistaken

play25:11

impression of the way the world works

play25:14

this is actually another one of my

play25:15

favorite tropes uh to play and I think

play25:18

if you haven't gathered yet I love

play25:19

tropes that allow me to engage directly

play25:21

with the narrative cuz this one allows

play25:24

you to play a character who will just

play25:27

trust people which means that you're

play25:29

going to get into it you're going to get

play25:31

into trouble when the evil wizard opens

play25:34

up the door to their creepy castle and

play25:36

it's like come in I will take care of

play25:39

you and you're just like okay thanks and

play25:41

you walk in like that's great I love it

play25:44

so I think that there's a really fun

play25:46

Trope here and it also this one may be a

play25:49

little less severe you could get your

play25:51

party into trouble but your party could

play25:53

also be the ones who are like no no no

play25:54

no no don't don't go walking in there

play25:57

just yet this is like the other side of

play25:59

the coin to the overconfident uh like

play26:01

the brave fool because this this

play26:04

character is um is not overconfident

play26:08

they're overly trusting yeah right um

play26:11

and so in both cases the those are two

play26:14

archetypes where the character doesn't

play26:15

really know any better but for different

play26:18

reasons and that plays out differently

play26:20

but the result is that they get into

play26:22

trouble I think I played this Trope with

play26:24

my Twilight cleric dwarf in the Hogtown

play26:27

butcher

play26:35

and you lock the door behind me and I

play26:36

knew that was happening and I think

play26:38

that's actually fun is I was like this

play26:40

is a trap but my character is just going

play26:42

to go ahead and do it and the

play26:43

development for this character is that

play26:46

they become more worldly and they become

play26:49

less

play26:50

naive but they don't lose that element

play26:54

of still seeing the good and people at

play26:56

the same time like that's kind of the

play26:58

track it's like whenever you see this

play26:59

character go through development they

play27:00

kind of have that moment of Despair

play27:02

where they're thinking is everybody in

play27:04

the world just horrible and am I always

play27:07

going to get betrayed and find out that

play27:09

people are awful and so the One

play27:11

Direction they go is that they never

play27:12

trust anybody and they always assume the

play27:15

worst in everybody but kind of the the

play27:16

positive spin on this is that they learn

play27:19

no I'm going to learn how to stand up

play27:22

for myself how to recognize when when

play27:25

I'm in a situation but I'm still going

play27:27

to maintain that

play27:29

optimism and that that belief that

play27:31

people are still fundamentally good and

play27:34

that is is such an interesting character

play27:36

development because what's beautiful

play27:38

about the hopelessly knife person is

play27:40

that they do kind of tell you yeah the

play27:42

world is actually kind of it that maybe

play27:46

going through life being able to trust

play27:48

people and see the good in them is is is

play27:50

actually a good place to begin I think

play27:53

in a much more subtle way I think of Sam

play27:55

wise gangji yeah I mean much more subtle

play27:59

than S mantis but he's a pretty naive

play28:02

guy who just lived in the Shire his

play28:04

whole life and is excited to go on this

play28:06

adventure because he might get to see

play28:07

the elves but then he has these

play28:09

beautiful speeches about why they're

play28:11

doing this and how they're doing it

play28:13

because there is some good in the world

play28:15

and it's worth fighting for and and it's

play28:18

that sort of mentality that I think is

play28:20

beautiful about the hopelessly naive

play28:21

characters even after everything that

play28:23

Sam wise goes through and he does get

play28:26

challenged in in his world view and the

play28:29

way he sees the evils of the world but

play28:31

he still says no we have to remember the

play28:33

Shire and what we're fighting for and

play28:36

what's good and and that there are

play28:37

people out there that are worth it and

play28:40

and I think that's such a beautiful

play28:41

narrative related to being hopelessly

play28:43

naive I think another archetype that is

play28:46

so much fun to play but can be a little

play28:49

challenging is the affably dimwitted

play28:52

character th this is a character who

play28:55

often has a very positive outlook on

play28:57

life life but might not be the brightest

play29:00

person they might be a couple d6s short

play29:02

of a fireball um and so in that respect

play29:07

um the I think a character that really

play29:09

embodies us again from Guardians of the

play29:10

Galaxy is Drax I think yeah if mantis is

play29:13

hopelessly naive Drax is affably

play29:16

dimwitted uh again Drax is amazing and a

play29:19

great character but he's not the

play29:22

brightest star in the sky not the

play29:24

sharpest no no and and it's okay like

play29:28

there's there's look it intelligence is

play29:30

kind of everybody's dump stat in DND 5

play29:34

so there's a lot of room to play a

play29:36

character that is just a little dumb I

play29:38

mean Joe plays Pluto Jackson as the

play29:41

affably dimwitted hero and and he does

play29:44

such a great job at it now again some of

play29:47

the growth of this character is proving

play29:52

that intelligence has a lot of different

play29:55

Avenues to take correct and think that

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what a character who appears dimwitted

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at the start but then proves that they

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are extremely smart in certain things

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and I think Pluto for example has shown

play30:08

that actually his his wisdom on on sort

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of morality and and all of that is is

play30:16

actually a high point in his

play30:18

intelligence and he's been able to have

play30:20

speeches throughout the campaign that

play30:22

have really compelled people to do

play30:24

what's right even though you know at the

play30:27

start we were like this guy's an idiot

play30:29

but but it's it's great to see that

play30:31

growth yeah there's there's more to

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intelligence than just book smarts

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especially in real life there are

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elements like emotional and social

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intelligences that characters that might

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not necessarily be the most book smart

play30:44

person you know they're they're not you

play30:46

know they they don't understand the

play30:47

Wizard's jargon and that's a great thing

play30:49

to play up for Laughs one of my favorite

play30:51

tropes is like when the wizard explains

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the really complex plan and they point

play30:55

to the Barbarian go did you get that and

play30:56

they're like when do I put hit it with

play30:58

my Axe and and it it's a great bit um it

play31:03

really does reflect a lot of like those

play31:04

classic um comedy duo sort of things

play31:07

when you when you play those things up

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picky in the brain totally

play31:11

absolutely right um there there there's

play31:14

there's so many things about pinky is a

play31:15

great example of being affably dimwitted

play31:18

um and so oftentimes um you know and

play31:22

they live through they they kind of are

play31:24

a little carefree as well too that

play31:26

that's kind of the the beauty of of the

play31:28

the these characters if you're not dump

play31:30

in intelligence there's a good chance

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that your next up for dump stats is

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going to be Charisma and this is where

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you can play the socially awkward

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extrovert or uh as we also have named It

play31:42

Tina

play31:43

beler yeah th I I think that this is I

play31:48

think that a lot of players really

play31:50

struggle with low Charisma

play31:53

characters um and the first Port of call

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for them is either to make them very

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Gruff and reserved or just very rude and

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uncouth and you don't have to go that

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Direction with your low Charisma

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character your Charis your character can

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try to engage socially with others but

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just be too awkward to successfully do

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so I think I think it's so funny CU I I

play32:24

love the social aspect of DnD I love a

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character that talks so when I have had

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Charisma be my dump stat I find that I

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get into a lot of trouble with my

play32:33

character because I unintentionally play

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the social awkward extrovert and you

play32:36

know I will say that again to take

play32:38

another example of Joe when he plays

play32:40

Wrath wrath is a very high Charisma

play32:42

score but Joe plays him as extremely

play32:46

socially awkward yeah um and so what

play32:49

it's kind of irrespective of your

play32:50

character's actual Charisma score um and

play32:53

I think you know we can all relate to

play32:55

being socially awkward can't we you know

play32:58

we can all relate to WRA sometimes yeah

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and maybe this archetype hits a little

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too close to home for some people but it

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can be in that respect maybe it's a

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natural fit and it this might be the

play33:10

perfect one to pick if you feel like

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you're socially awkward because now you

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just make a character who bumbles over

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their words gets confused on what

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they're saying and loses track of their

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thoughts and is still trying and

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sometimes that can be a lot of fun of

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table and it can also be kind of

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relieving to realize especially in a

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role playing game that you know being

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socially awkward isn't the end of your

play33:31

social life no no Tina Belcher has a lot

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of friends yeah of course she does right

play33:37

and and is one of the most loved

play33:38

characters and she's super socially

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awkward yeah it gives you an excuse to

play33:42

be just a little weird a little out

play33:44

there I I think one of the the kind of

play33:46

the great aspects of of Tina beler and

play33:49

and that socially awkward person is

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they're the kind of it's like they have

play33:53

to say what's on their mind all the time

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like

play33:57

there there's no there's not necessarily

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any holding back or filter of what comes

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out of their mouth and so they'll just

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say whatever they're thinking no matter

play34:06

how embarrassing or weird that might be

play34:10

and that's kind of adorable next up we

play34:12

have the SLE ball salesman and Monty I

play34:15

know exactly where you used this one

play34:17

that is Blackjack Mel uh a character who

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has just the the well we all know what

play34:25

the SLE ball salesman sounds like

play34:27

they'll say anything to convince you

play34:30

that what they're telling you is great

play34:33

advice it's worth listening to it would

play34:36

they ever lie to you and the thing with

play34:39

this character is that they're making up

play34:41

stories they're always self aggrandizing

play34:44

themselves or the situation and in this

play34:46

respect they have a little bit uh in

play34:48

common with the brave fool except the

play34:51

sleev ball

play34:53

salesman

play34:55

actually has a little bit bit of a

play34:57

better sense of risk assessment and is

play34:59

usually lying about things to as a form

play35:03

of risk management this this character

play35:05

can be a really great instigator because

play35:08

again um they love to lie about things

play35:11

and eventually they kind of weave that

play35:13

Web of Lies and get themselves into more

play35:15

trouble they they tell the big fish

play35:17

stories all the time that turn out to

play35:20

not be true uh and eventually might have

play35:23

to go through that Arc of realizing that

play35:26

they've been lying to their friends the

play35:27

whole time and then have to deal with

play35:29

the Fallout from that this is the

play35:32

character that's going to dig the hole

play35:33

deeper and deeper until they get to the

play35:35

point where they've lied so much that

play35:37

they actually are not able to keep track

play35:38

of their own lies again you want to be

play35:40

careful with lying to your party but if

play35:43

you're playing this in a more obvious

play35:45

way and I think the party might know you

play35:49

enough to to know when you're when

play35:51

you're absolutely pulling their leg but

play35:54

they see you pull the same stunts

play35:56

against

play35:57

NPCs and so when when you're talking to

play36:00

your party and you're like hey would I

play36:01

ever lie to you this is the this is the

play36:03

this sword's obviously magical you

play36:05

should buy it off of me and they're like

play36:07

no Kelly I'm not going to buy your your

play36:08

fake sword but then you bring it to the

play36:11

NPC and they watch you Swindle them

play36:13

that's that's a lot of fun this is where

play36:16

you do have to separate the player

play36:18

knowledge and the CL and the character

play36:20

knowledge out because car you can have

play36:23

characters that player characters that

play36:25

are lying to one another and that can be

play36:27

something that exists in the fiction but

play36:30

the players are buying into that and I

play36:33

think this is something that applies to

play36:34

a lot of these character archetypes and

play36:36

it is kind of where um a little bit of

play36:39

that meta knowledge is acceptable of

play36:42

like if you know Kelly that I'm playing

play36:45

the SLE ball salesman and that's my

play36:47

archetype and you're playing the

play36:49

hopelessly naive character and we know

play36:51

that that's kind of the role playing

play36:53

Dynamic that we're going for it makes it

play36:56

more okay for me to pull a fast one on

play37:00

your character because we're embracing

play37:02

that element uh and the overlap between

play37:05

those characters rather

play37:07

than trying to actively deceive one

play37:11

another yeah when Monty and I are at the

play37:13

table playing those characters and Monty

play37:15

says I think you should go into the

play37:16

dungeon first because uh you're braver

play37:18

than me my character goes oh that makes

play37:20

sense I know exactly what's happening as

play37:23

a player but we're playing characters

play37:25

and that's a lot of fun yeah the last

play37:27

one is the caregiver and this is one

play37:30

that I think Jill brings to life with

play37:33

Rudy yes uh this is the character who is

play37:36

always taking care of their friends

play37:38

always sees the group as a family and is

play37:42

fiercely loyal to that family and will

play37:46

always go out of their way to protect

play37:48

them make sure they're okay and of

play37:50

course prob probably bring on some of

play37:52

those motherly uh lectures but they can

play37:55

also be like the grandpa or the uncle or

play37:58

the mentor for the group like there is

play38:01

kind of like I am the guardian or that

play38:04

that that sort

play38:07

of it fits like Jill's personality very

play38:10

well but it also fits like I picture the

play38:12

big Barbarian he's like this is my pack

play38:14

and I'm going to protect them in our um

play38:17

cyber Punk game when I played uh Biff

play38:20

whatever his name was he was he was a

play38:22

big muscle man with a curly mustache and

play38:24

a bald head I love that guy but his

play38:27

whole thing was he protected the group

play38:28

like his family and that was that was

play38:30

his whole shtick this is great if you're

play38:32

playing the tank or the cleric or the

play38:34

Healer or the support character because

play38:36

you do get to feel like you are um maybe

play38:40

the this is the person who believes in

play38:43

the group right they believe that

play38:45

everyone is better together and the arc

play38:48

that they often go on is that the

play38:50

caregiver might get betrayed emotionally

play38:54

by the

play38:57

Brave fool or the SLE ball and the

play39:01

caregiver might also be the one that

play39:03

kind of overlaps with the one that is

play39:05

hopelessly naive as well and so they

play39:07

kind of have to go on that Arc of H of

play39:11

managing the difficult personalities

play39:14

that are in their adopted family and

play39:17

understanding how to deal with all those

play39:20

personalities and what to give and what

play39:22

to take and how to balance all all that

play39:25

out because I think the caregiver type

play39:27

character is often very giving and

play39:29

sometimes they give too much and that

play39:31

then comes at their own expense and so

play39:33

there's really interesting story

play39:35

elements that can come from this and you

play39:36

can also do just fun things like be the

play39:38

one that you know maybe you actually do

play39:41

make cookies for the group and then you

play39:43

do give them out during game night and

play39:45

you you have the props or maybe you are

play39:48

playing The Bard and you are the one

play39:50

giving out Bic inspiration um and so you

play39:54

can really feel like you are maybe the

play39:56

cheerleader of the group or or again

play39:58

that that parental figure I I also for

play40:01

some reason the image of the Oracle from

play40:03

The Matrix just popped into my head yeah

play40:05

go ahead have a cookie by the time you

play40:07

finish it you'll feel right as rain or

play40:09

whatever it is that she said um I think

play40:12

that playing the mama bear you also get

play40:13

to kind of throw that energy both at the

play40:17

rest of your party but also at a bunch

play40:20

of the NPCs and even the enemies yes who

play40:23

are you going to take under your wing

play40:25

like you have now adopted the Goblin and

play40:28

also one of my one of my favorite quotes

play40:30

that Jill ever uttered on our show was

play40:33

when one of the she was lecturing one of

play40:35

the NPC one of our enemies and the enemy

play40:37

said you're not my mom and she said I'm

play40:40

everyone's

play40:41

mom still one of the best lives so so

play40:44

that that Trope is just such a fun one

play40:46

to bring to life and it's actually I I

play40:49

don't think I realize when we were

play40:50

writing this that all of our characters

play40:52

fit one of these TRS yeah yeah and and I

play40:55

think that

play40:56

as you think about how you might use

play40:58

these for your characters again these

play40:59

are archetypes and some of the fun of

play41:02

using them is mixing and matching and

play41:04

finding other combinations your

play41:07

character doesn't have to fall into a

play41:09

narrow definition of any one of these

play41:11

and you can pick and choose and I I I

play41:14

hope that what's what's clear from this

play41:16

is that you can create that multi-layer

play41:18

character that layers you know what

play41:21

happens when the caregiver is the one

play41:24

that's out for Revenge what happens when

play41:28

the hopelessly naive character is the

play41:31

mercenary who's only in it for

play41:33

money

play41:35

there's I think one of the things that

play41:37

is really important about making an

play41:40

interesting character is that real

play41:43

people are full of

play41:46

contradictions and are and almost

play41:49

everybody has to deal with a bit of

play41:50

cognitive

play41:51

dissidence there's certain elements you

play41:54

know some people are more hypocritical

play41:56

than others but I think that everybody

play41:58

has us has to deal with a little bit bit

play42:01

of that it's part of what makes us human

play42:03

that we have our foibles and flaws and

play42:05

our contradictions as part of us and

play42:08

those are wonderful things to embrace in

play42:10

making a character that is interesting

play42:13

because with all of these archetypes

play42:16

there there always is something that M

play42:18

gives you that connection or that gives

play42:19

you that flaw and the more you Embrace

play42:23

those things I think the the more

play42:25

interesting your characters become and

play42:27

the more opportunities you create for

play42:28

fun during your gam and I think that as

play42:31

a final note fun is the key here a lot

play42:34

of these do have the potential of being

play42:37

pulled too far and causing issues at the

play42:40

table always remember that the main goal

play42:42

of bringing your character to life is to

play42:45

have fun with not only yourself but with

play42:48

all of the other people at the table so

play42:50

when you are designing your character

play42:52

and you're picking your weird quirks

play42:54

discuss them with the rest of the

play42:55

players of the table all of the players

play42:57

are there to have fun as well and so

play42:59

finding out the weird idiosyncrasies

play43:02

that can actually connect your car

play43:04

characters for example if Monty plays

play43:06

the SE SLE ball salesman and I play the

play43:09

hopelessly naive character I am signing

play43:11

up for a campaign where Monty's going to

play43:14

continually get me into a lot of trouble

play43:16

but if we've had that discussion early

play43:19

on at no point is Monty going to upset

play43:22

me by saying I should go first into the

play43:24

dungeon I know that that's the role I'm

play43:26

playing and I know that's the role he's

play43:28

playing so have conversations talk about

play43:31

the characters You're Building be open

play43:33

about the ways that you can influence or

play43:35

challenge each other with the weird

play43:38

quirks and role-playing traits that

play43:40

you've picked to bring your characters

play43:42

to life if you have other great tropes

play43:45

that you've brought to life with your

play43:47

characters we would love to hear about

play43:48

them in the comments below the videos

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