"Guys! I Have A New Dusttale/Dustbelief/Dustswap/Dusttrust Take Idea!"

Azzy
8 Jul 202408:35

Summary

TLDRThe transcript outlines a unique gaming experience titled 'Dust Tail,' where players encounter relentless battles with a character named Sans. The game features an intro style encounter, chase themes, and a persistent 'found you' mechanic that permeates through menus, settings, and even HP bars. Players must dodge attacks and make choices under pressure, with encounters evolving into intense battles with new mechanics. The script suggests a deep narrative involving themes of identity and the omnipresence of 'Dust Tail,' hinting at a complex and immersive game world.

Takeaways

  • 🎮 The game 'Dust Tail' features a unique encounter system where the player is frequently confronted by the character Sans.
  • 🔍 Opening the game triggers an immediate encounter with Sans, setting the tone for the game's challenges.
  • 🏃‍♂️ The player's character is a soul that must dodge Sans's attacks throughout the game.
  • 🎭 The intro sequence is also an encounter, stylized to immerse the player in the game's world.
  • ⚔️ The game menu itself is an encounter, with Sans appearing whenever the player interacts with the menu.
  • 🆕 The name-choosing area introduces a chase theme, where the player must run away from Sans's attacks.
  • 💔 The game's mechanics include a 'found you' encounter that permeates every aspect of gameplay, including stats and inventory.
  • 🔥 Sans uses a new damage mechanic that is more powerful than the one in 'KR' (presumably referring to another game mechanic).
  • 👻 The game setting includes encounters within the ruins, where Sans is omnipresent and relentless.
  • 🎲 The game introduces new encounter mechanics within fights, allowing for multiple encounters in a single battle.
  • 💊 The player's inventory and use of items are also part of the encounter system, with Sans's presence felt even in these interactions.

Q & A

  • What is the initial encounter in the Dust Tail game?

    -The initial encounter in the Dust Tail game is when the player opens the game and a soul pops out of the window, followed by Sans appearing and a fight ensues.

  • What happens after the intro plays in Dust Tail?

    -After the intro plays, there is a Dust Tail open window encounter, which is styled like the intro, and then the Dust H menu encounter follows where the player can press continue or reset.

  • How does the player navigate the menu in Dust Tail?

    -Navigating the menu in Dust Tail involves dodging opponents as the player's soul is targeted by Sans who is saying 'found you'. Each button press leads to a new Dust Tail encounter.

  • What is unique about the name choosing area in Dust Tail?

    -The name choosing area in Dust Tail is unique because it features a Chase theme where the player must run away from attacks while selecting their character's name.

  • What encounter happens when the player falls underground in Dust Tail?

    -When the player falls underground, there is a Dust Tail following encounter where they are chased by Sans who repeatedly says 'found you'.

  • How does Sans use his power in Dust Tail encounters?

    -Sans uses his full power in Dust Tail encounters, employing a new damage mechanic that does double the damage compared to the KR mechanic.

  • What happens when the player tries to use items or stats in Dust Tail?

    -When the player tries to use items or check stats, they are interrupted by Sans who is omnipresent, saying 'found you' and preventing the actions.

  • What is the significance of the term 'dust' in Dust Tail?

    -In Dust Tail, 'dust' signifies that everyone, including the player and Sans, are essentially made of the same substance, emphasizing a connection between all beings.

  • What is the concept of the 'barrier' in Dust Tail?

    -The 'barrier' in Dust Tail is a save point encounter where pressing save or return leads to new encounters, suggesting a continuous cycle of challenges.

  • What is the theme of the battle in the first dummy room encounter?

    -The theme of the battle in the first dummy room encounter is dust, with Sans emerging from the dummy and a new mechanic of counters within the same fight.

  • What is the overarching message or theme of Dust Tail?

    -The overarching theme of Dust Tail is the interconnectedness of all beings as 'dust', suggesting a universal identity and the persistence of challenges represented by Sans.

Outlines

00:00

🎮 Intense Dust Tail Game Introduction

The script describes an immersive video game experience where the player encounters 'Dust Tail', a character that appears throughout the game, creating a continuous challenge. The game begins with a soul popping out of a window and the character Sans emerging, initiating a fight. The intro sequence is integrated into the gameplay, and the Dust Tail encounter is a recurring theme, affecting menu navigation and item usage. The player's soul is the main character, and they must dodge attacks while interacting with the game's mechanics. The script also hints at a chase theme in the name-choosing area and a falling underground encounter, where Dust Tail follows the player. The game is characterized by relentless encounters with Sans, who is omnipresent, affecting even the player's HP and inventory.

05:00

🔍 Exploration of Dust Tail's Ominous Presence

This paragraph delves deeper into the game's mechanics, focusing on the relentless presence of Dust Tail and the psychological impact on the player. The script discusses the game's items, which are consumed by Dust Tail, and the constant feeling of being watched and pursued. The player's health bar is another point of interaction, with encounters that occur every time the player takes damage. The omnipresence of Dust Tail is emphasized, suggesting that he is within the player's skin and memories, creating a sense of unease and paranoia. The script also touches on the game's atmosphere, further enhancing the sense of dread.

Mindmap

Keywords

💡Dust Tail

Dust Tail seems to be the central theme or title of the game being discussed in the video script. It is repeatedly mentioned throughout the transcript, suggesting it is a key element or character within the game's narrative. For example, the script mentions 'Dust Tail open game sand encounter' and 'dust tail name encounter,' indicating that Dust Tail is likely a significant part of the game's title or gameplay mechanics.

💡Sans

Sans is a character that appears to be a prominent figure in the game. The script references interactions with Sans in various encounters, such as 'Sans comes out of the window found you.' Sans is likely an adversary or a key character that the player must interact with in the game, given the frequency of his name and the context in which it is mentioned.

💡Encounter

The term 'encounter' is used frequently in the script to describe different scenarios or events within the game. It suggests a gameplay mechanic where the player faces challenges or meets characters, such as 'Dust tail open window encounter' and 'you have to dodge opponents cuz when you select it's your soul.' Encounters are a common element in video games, often indicating a battle or a significant interaction.

💡Menu

The 'menu' is mentioned as a part of the game's user interface where players can access various options. The script references the menu in the context of game mechanics, such as 'the dust H menu encounter' and 'you can finally open the menu you use your items.' It is an essential component in games, allowing players to manage their inventory, check stats, and make decisions.

💡Reset

The concept of 'reset' is mentioned in the script, indicating a possible game mechanic or storyline element. For instance, the script says 'if you press reset found you,' suggesting that resetting the game might trigger a specific event or encounter with Sans. This could be a feature in the game that allows players to restart or reload their progress.

💡Chase Theme

The 'Chase Theme' is mentioned in the context of the naming area in the game, suggesting it is a specific type of encounter or gameplay style. The script states, 'it's like a Chase theme so whichever button you're at you you to run away run away.' This implies that the player must evade or escape from Sans, adding a layer of urgency and action to the game.

💡Full Power

The term 'full power' is used to describe a moment in the game where a character, presumably Sans, unleashes their maximum capabilities. The script mentions, 'he starts using all of it on you,' indicating a high-stakes or climactic moment in the game where the character's full strength is on display.

💡Ruins

The 'ruins' are mentioned as a location within the game, possibly where certain encounters take place. The script says, 'every encounter in the ruins they are just replaced with Sans,' which suggests that the ruins are a significant setting for the game's events, filled with challenges involving Sans.

💡Barrier

The 'barrier' is mentioned towards the end of the script, indicating it might be a specific area or obstacle within the game. The script states, 'let's get to the barrier,' suggesting that reaching or overcoming the barrier is a goal or challenge for the player.

💡Dust H

Dust H appears to be a variation or form of the character Sans, as indicated by the script's repeated references to 'Dust H' and 'Sans.' The script mentions, 'I'm dust H I'm dust H,' which could imply a transformation or a special state of the character that the player must contend with during gameplay.

Highlights

Introduction of Dust Tail game concept with an immersive opening sequence.

Innovative game mechanic where the player's soul is the main character, needing to dodge attacks.

Unique encounter style that integrates with the game's intro, creating a seamless narrative experience.

The Dust Tail menu encounter, which adds a new layer of interaction with the game's UI.

Persistent 'found you' encounters that add tension and challenge throughout the game.

The chase theme in the name-choosing area, adding urgency and excitement to character creation.

Dust Tail following encounter, introducing a sense of pursuit and danger.

Use of 'full power' mechanic in encounters, increasing the stakes and difficulty.

In-game limitations such as inability to use items or stats due to the 'found you' mechanic.

Flowy's transformation and the introduction of a new damage mechanic, enhancing combat dynamics.

The replacement of traditional encounters with Sans, adding a recurring challenge.

Innovative encounter counters within fights, allowing for extended combat sequences.

The introduction of a new 'act' button, adding depth to the combat system.

The 'no mercy' button, adding a strategic element to player interactions.

HP bar encounter, where the player's health is monitored and challenged.

The psychological impact of Dust Tail's omnipresence throughout the game.

The barrier encounter, introducing a new save point mechanic with its own challenges.

The philosophical implications of Dust Tail being inside every character, adding depth to the game's lore.

The potential for a part two of the video, indicating ongoing development and expansion of the game.

Transcripts

play00:01

okay guys I'm going start planning for

play00:03

my dust tail game yipp okay okay so so

play00:07

so you know when you open the game we

play00:09

need dust tail open game sand encounter

play00:13

where where where where where if you if

play00:17

you open the game you a soul in the

play00:19

window it

play00:21

goes and then and then and then the Soul

play00:24

pops out and Sans comes out of the

play00:27

window found you you then Dust tail open

play00:31

window encounter and there's a fight

play00:33

there and then when the intro finally

play00:35

plays it's like go two races will over

play00:39

humans and Earth found you and he jumps

play00:42

out of the panels to a dust tail intro

play00:45

encounter where the entire encounter is

play00:47

in the intro style and with the intro is

play00:49

finally over the dust H menu encounter

play00:53

where you press continue reset you know

play00:55

that menu where the settings continue

play00:57

men reset it's just dust tail it's just

play00:59

dust tail it's it's like you have to

play01:00

dodge opponents cuz when you select it's

play01:03

your it's your soul it's your soul so

play01:05

you got to dodge dodge dodge while s's

play01:07

like I'm gonna kill

play01:09

you and it's like and he's like he's

play01:11

like

play01:14

ding give up give up and

play01:17

then and when you finally when you

play01:19

finally click

play01:21

continue hello there found you and then

play01:24

and then if you press reset found you

play01:26

and if you press settings found you and

play01:28

then every time you click one of those

play01:30

buttons every time you click them it's a

play01:33

new dust Ste encounter it's a new dust

play01:35

Ste encounter so that makes like five

play01:38

and then and then you know that name

play01:40

choosing area that is a dust ta

play01:42

encounter let Mak it different though

play01:43

it's like a Chase theme so whichever

play01:45

button you're at you you to run away run

play01:48

away run away you have to run away cuz

play01:49

it's

play01:50

like and B are getting stabed attacks

play01:53

are getting stabbed when you finally

play01:54

create your name you have time when you

play01:56

have to wait for

play01:57

your your camera do the name it say dust

play02:00

tail encounter dust tail name encounter

play02:03

and then and then once you finally fall

play02:05

underground right dust tail following

play02:08

encounter so you know part one first

play02:10

Falls underground they they all falling

play02:13

they're falling they're falling and it's

play02:14

like found

play02:19

you and when you finally fall down right

play02:22

you finally fall on the ground you get

play02:24

up just till getting up encounter found

play02:26

you you flinched found you and then and

play02:30

then after you finally finish that you

play02:32

get up take one step found

play02:35

you and finally and finally s uses his

play02:38

full power where he starts using all of

play02:40

it on you and finally when you're done

play02:43

that right you can open the menu but

play02:45

when you open it found

play02:47

you and and and then it's a new

play02:50

encounter it's a new encounter encounter

play02:52

after encounter this hell never stops

play02:55

the voices the voices and then and then

play02:57

and then after that

play03:00

you you open the menu right you can

play03:01

finally open the menu you use your items

play03:03

you can't because found you if you use

play03:06

stats you can't because found you and we

play03:09

use sell if you have it found you it's

play03:13

everywhere it's everywhere he's

play03:15

everywhere he's even the HP you look at

play03:18

the HP number found

play03:22

you oh he's everywhere he's everywhere

play03:25

he's in the walls he's in the items in

play03:27

fact speaking of items and get back to

play03:28

it later but but the next thing about

play03:31

this St is that is that you know what

play03:34

flowy is he's going to be like how do

play03:36

you how do you and then he's going to

play03:37

morph than the Sands found

play03:40

you and then and then oh my God finally

play03:43

finally he's going to finally I can

play03:46

start using like full power ding dinging

play03:48

Ding and then he starts using his full

play03:49

power with KR with with a new mechanic

play03:53

with damage mechanic which like KR but

play03:55

it does two times more damage and then

play03:58

and then oh my God you know every

play04:00

encounter in the ruins they are just

play04:02

replaced with Sans Sans found you found

play04:05

you found

play04:09

you and then okay in the first dummy

play04:12

room encounter you know the dummy

play04:14

instead of that it's just dust and then

play04:15

K goes what happened to the dust where

play04:18

is our LV and and Sans comes out of the

play04:22

dummy's Dead dust found

play04:25

you and then in the battle there's a new

play04:27

mechanic where they can be Encounters in

play04:29

inside of it counters so you can fight S

play04:32

three 500 times over inside of the same

play04:36

fight where guess what guess

play04:38

what this is the way the fun begins then

play04:40

you press fight I found you

play04:44

again and then there's encounter inside

play04:47

the fight button inside the fight button

play04:49

Isn't that cool guys is that cool it's

play04:50

so cool it's so cool act button act

play04:53

button act button act button there's a

play04:57

new you you act found

play05:00

you new encounter new encounter use

play05:03

items I love eating your items found you

play05:07

though new encounter new encounter and

play05:11

then no mercy though but the mercy

play05:13

button there's two sentes cuz it's found

play05:16

you found

play05:20

you okay new canic chear me out guys HP

play05:24

bar encounter so you know your HP goes

play05:27

down every time it goes down I saw you

play05:30

take damage do little new encounter new

play05:33

encounter cuz s senses everything he

play05:36

senses everything he knows everything he

play05:38

knows everything about you he knows

play05:40

everything about me he's walls he's

play05:42

everywhere I'm wearing him he's under my

play05:44

skin the SC in my bone I can feel them

play05:47

they're dust

play05:48

tail what did you do in my memories I I

play05:52

am just dust tail but I don't remember

play05:55

them because it's the reset 127

play05:58

genocides have been play over over

play06:00

Papyrus is got mad no [ __ ] that's dust

play06:02

trust that's me no I let dust H dust

play06:05

dust H okay anyways where it was the

play06:08

first encounter the fight animation you

play06:09

know where you have to like press Z in

play06:11

the menu

play06:13

Middle s encounter found

play06:17

you just candy room en

play06:19

counter just CU you pick up a candy

play06:23

found you cuz sand is the candy and it

play06:26

goes inside of you and you pop because

play06:30

guess what guess what you're dust your

play06:31

dust all of us are every human is toori

play06:34

dust S as D Papyrus his dust SS not dust

play06:39

pleas stop saying his dust pleas it's

play06:42

dust it's every okay but let's get to

play06:45

the barrier okay let's get to the

play06:46

barrier everything else I'll do a part

play06:49

two in this video if you guys want I'll

play06:50

make a part two I'll make more for my

play06:52

loyal D bans that [ __ ] this dust dust

play06:56

tail dust tail dust tail guess what

play06:59

guess what guess what

play07:00

okay okay okay okay so so I I I will so

play07:04

in the barer in the barer the same point

play07:07

save point encounter where you press

play07:10

either save or return

play07:13

right is W in the menu found you to the

play07:18

new encounter idea how about new

play07:20

encounter idea okay guys the human in

play07:23

the surface just counter as okay it's

play07:26

the paist well but but a your battle he

play07:29

he rips off his skin I am

play07:32

sad H new ideas new ideas I'm dust H I'm

play07:39

dust H I'm dust H guys guys guess what

play07:44

dust H is inside you he is you you are d

play07:47

h up wake up wake up wake up take the

play07:50

red

play07:51

pill the d h

play07:54

way four or or four or or be a BL loser

play08:02

be a BL [ __ ] I don't wake up to dust

play08:07

tail

play08:12

L it's to everywhere every person in

play08:16

this world is cuz we all have SKS inside

play08:18

of us we all have inside of us we are

play08:21

dust tail together guys guys this is we

play08:25

are dust tail we are dust tail we are

play08:27

dust tail

play08:29

h

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Etiquetas Relacionadas
Gaming AdventureSurreal EncountersBattle MechanicsDust TailGame NarrativeSoul BattlesMenu EncountersChase ThemeName CreationReset 127
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