What skills do you want to master? ( 7 tips to get ahead in learning 3D)

Elementza
4 Jul 202425:08

Summary

TLDRThis video offers insights on mastering skills and overcoming the feeling of stagnation in learning. It emphasizes the importance of understanding one's current skill level, comparing it to a game where a level one character cannot defeat a level 150 boss without proper learning. The video suggests starting with simple tasks, mastering hotkeys, practicing proportions and topology, creating case studies, and using references to improve. It stresses the value of time, patience, and practice, and encourages viewers to refine their workflow by isolating weaknesses and converting them into learning opportunities.

Takeaways

  • 🧠 Overcoming Skill Plateaus: The video emphasizes the common feeling of being stuck when learning new skills and suggests that understanding and addressing the root cause is essential for improvement.
  • 🎯 Skill Level Mismatch: Often, the frustration in learning stems from attempting tasks beyond one's current skill level, similar to a low-level character in a game facing a high-level boss.
  • 🕹️ Learning by Doing: The analogy of playing a game like Dark Souls is used to illustrate the importance of learning the rules and practicing to improve, rather than just observing others.
  • 🔑 Time, Patience, and Practice: These three elements are highlighted as the core components for mastering any skill, especially in areas like 3D modeling, sculpting, or drawing.
  • 🛠️ Mastering the Basics: The video stresses the importance of mastering basic operations and principles before moving on to more complex tasks, like learning moves in a game before facing a boss.
  • 🔄 Building Good Habits: The habits formed during the learning process, such as abandoning projects or neglecting precision, can define one's approach to future tasks.
  • 🔑 Hotkeys Efficiency: Using hotkeys is presented as a way to increase work speed and efficiency, reducing distractions and focusing on the creative process.
  • 🎨 Start Small, Stay Simple: Beginners are advised to start with simple projects to build confidence and avoid getting overwhelmed by complex tasks.
  • 📏 Precision and Purpose: Every action in the learning process should be purposeful, with an end goal in mind, to ensure progress and avoid aimless practice.
  • 🧩 Blockouts and Proportions: Practicing with blockouts and focusing on proportions helps in establishing a solid foundation for more detailed work later on.
  • 🔍 Case Studies: Identifying and working on specific weak areas through case studies allows for targeted improvement and a deeper understanding of the skill.
  • 📚 Importance of References: References are crucial for understanding both the form and function of objects, aiding in the creation of accurate and purposeful designs.
  • 🔁 Power of Repetition: Repeating the creation of the same object multiple times helps in refining skills and exposing weaknesses for improvement.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is discussing the approach to mastering skills and sharing tips on how to overcome the feeling of being stuck and make progress in learning.

  • Why does learning a new skill often feel hard and discouraging?

    -Learning a new skill often feels hard and discouraging because the initial excitement may fade as the learning curve becomes steeper, and progress seems slow, leading to frustration and self-doubt.

  • What is the analogy used in the script to describe the feeling of inadequacy when learning a new skill?

    -The analogy used is comparing the learning process to playing a game like Dark Souls, where a level one character is in an arena with a level 150 boss, highlighting the mismatch between the learner's current skill level and the task's requirements.

  • Why do we often struggle with learning new skills despite seeing others do it easily?

    -We struggle because we may not have the same understanding or mastery of the underlying rules and principles that others have acquired through practice and experience.

  • What is the importance of understanding the rules of the game in the context of learning a new skill?

    -Understanding the rules of the game is crucial because it allows for purposeful action rather than random attempts, leading to more effective learning and progress.

  • What are the three key elements suggested for learning 3D sculpting or drawing in the script?

    -The three key elements suggested are time, patience, and practice, emphasizing the need for consistent dedication and effort.

  • Why is starting with simple projects recommended for beginners?

    -Starting with simple projects is recommended because it allows beginners to practice basic skills, complete projects successfully, and build confidence without becoming overwhelmed by complexity.

  • What is the significance of mastering hotkeys in the script's context?

    -Mastering hotkeys is significant as it increases the speed and efficiency of work, allowing for a cleaner viewport and less distraction from the creative process.

  • How does the script suggest practicing blockouts and proportions for 3D modeling?

    -The script suggests practicing blockouts and proportions by starting with simple forms and objects, focusing on the basic structure and general silhouette, and refining observational skills.

  • What is a case study in the context of learning a new skill, and how does it help in the learning process?

    -A case study is a focused exploration of a specific aspect of a skill, such as a particular object or workflow, which helps to identify and overcome weaknesses, leading to a stronger foundation in that area.

  • Why are references important when learning to model or sculpt, and what role do they play in the learning process?

    -References are important because they provide a basis for understanding the form, function, and details of the object being modeled or sculpted, helping to improve accuracy and build a mental library of forms for future projects.

  • What is the role of repetition in mastering a new skill according to the script?

    -Repetition plays a crucial role in mastering a new skill as it helps to expose the weaknesses of each attempt, allowing for continuous refinement and improvement until the desired level of proficiency is achieved.

  • How can one identify and address weaknesses in their learning process as suggested in the script?

    -One can identify and address weaknesses by lasering down their workflow to find areas of difficulty, converting these into case studies, and progressively leveling up from simple to complex studies over time.

Outlines

00:00

🚀 Overcoming Skill Plateaus and Learning Strategies

The speaker addresses the common feeling of stagnation when learning new skills, such as 3D modeling or drawing, and the discouragement that comes with it. They discuss the importance of recognizing one's current skill level and matching it with achievable tasks, using the analogy of a level 1 character in a game facing a level 150 boss. The key to improvement is identifying and isolating problems, and understanding that the struggle often comes from attempting tasks beyond one's current skill set. The speaker emphasizes the need for time, patience, and practice, and suggests that building good habits through consistent, small-scale projects can lead to mastery over time.

05:00

🔑 Keys to Effective Learning: Simplicity and Precision

This paragraph focuses on the importance of mastering software basics, such as hotkeys, to increase work efficiency. The speaker advises starting with simple projects to build confidence and avoid the cycle of seeking complex solutions without understanding the fundamentals. They stress the value of precision and purposeful action in every task, comparing it to the strategic moves in a game. The speaker also highlights the benefits of completing small projects quickly to reinforce the habit of finishing work and the importance of setting clear goals to maintain motivation throughout the learning process.

10:02

🎨 Developing Skills Through Blockouts and Proportions

The speaker discusses the concept of blockouts in 3D modeling and sculpting, which are the foundational shapes that define the direction of the final model. They emphasize the need to practice creating these basic forms with accuracy and purpose, as this not only builds observational skills but also patience. The paragraph also touches on the importance of understanding proportions and topology, suggesting that isolating and practicing difficult parts separately can help overcome challenges. The speaker encourages the viewer to use simple objects to practice these skills and to approach complex subjects by breaking them down into manageable parts.

15:02

📚 The Power of Case Studies and Reference Libraries

In this paragraph, the speaker introduces the concept of case studies as a method to identify and improve upon weaknesses in one's skills. They explain that by creating multiple versions of the same object, one can gain a deeper understanding of the workflow and refine their techniques. The speaker also highlights the importance of maintaining a library of references to improve perception of form and function, and to build a mental catalog of elements for future projects. They suggest using references to test one's ability to recreate everyday objects and to understand the underlying functions of the objects being modeled.

20:02

🔄 The Importance of Repetition in Skill Development

The speaker concludes by emphasizing the value of repetition in mastering skills. They argue that creating the same object multiple times helps to identify and correct weaknesses in one's work. The paragraph discusses the importance of committing to a high standard and the necessity of time and patience in the learning process. The speaker encourages the viewer to focus on refining their workflow, starting with simple case studies and gradually increasing complexity, and to use repetition as a tool for improvement and mastery.

Mindmap

Keywords

💡Skills

Skills refer to the abilities and competencies an individual possesses. In the video, the speaker discusses the process of mastering various skills such as 3D modeling, drawing, and sculpting. The concept of skills is central to the video's theme, which is about overcoming challenges and improving one's abilities through practice and patience.

💡Learning Curve

A learning curve represents the progression of a learner's ability over time as they acquire new skills. The script mentions that each skill may have a different learning curve, which can initially seem easy but becomes challenging as one advances. It's used to illustrate the common experience of feeling stuck or struggling with a skill.

💡Practice

Practice is the act of performing an activity repeatedly to improve or master it. The video emphasizes the importance of practice in developing skills, suggesting that time, patience, and consistent practice are essential for progress. It is a recurring theme that aligns with the video's message of continuous improvement.

💡Habits

Habits are regular patterns of behavior that tend to occur subconsciously. The script discusses how the actions taken today can become habits tomorrow, affecting one's approach to learning and skill development. For instance, abandoning projects can become a habit that hinders progress, while a habit of precision can enhance the quality of one's work.

💡Blockouts

Blockouts are simplified, preliminary versions of a 3D model that establish the basic form and structure. The video script uses blockouts as an example of a foundational skill in 3D modeling, emphasizing the importance of mastering these simple forms before moving on to more complex models.

💡Proportions

Proportions refer to the relative size or length of parts in relation to each other. In the context of the video, practicing proportions is crucial for accurately representing forms in 3D modeling and drawing. The script suggests that mastering proportions is part of developing observational skills and creating realistic models.

💡Topology

In 3D modeling, topology refers to the arrangement of polygons in a 3D mesh. The script mentions practicing topology as a way to understand how to structure a model efficiently. It is a critical skill for creating models that are easy to work with and deform correctly.

💡Case Studies

Case studies are in-depth analyses or examinations of specific subjects. In the script, the speaker uses the term to describe a method of learning by focusing on individual aspects of a skill, such as different parts of a robot in 3D modeling, to understand and improve upon them.

💡References

References are sources of information or inspiration used to guide the creation process. The video emphasizes the importance of using references to understand the form and function of objects, build a mental library of forms, and improve observational and modeling skills.

💡Repetition

Repetition in the context of the video refers to the act of repeatedly creating the same object or performing the same task to refine one's skills. The script suggests that repetition is a powerful tool for exposing weaknesses in one's work and achieving a high standard of quality.

💡Workflow

Workflow refers to the sequence of steps taken to complete a project or task. The video script advises viewers to identify and focus on improving weak points in their workflow, turning these into case studies to progressively enhance their skills from simple to complex tasks.

Highlights

The video discusses overcoming the feeling of being stuck when advancing skills and the discouragement that comes with it.

It addresses the common doubt about whether one will ever be good enough or understand the skills they are trying to master.

The video explains why skills may seem hard when we try them but easy when others do, highlighting the importance of understanding the learning curve.

It suggests that frustration in learning often stems from a mismatch between current skill level and task requirements.

The analogy of a level one character in a game against a level 150 boss is used to illustrate the skill level mismatch problem.

The video emphasizes the importance of learning the rules of the game, or in other words, the foundational skills, before attempting advanced tasks.

It advises starting with the basics and gradually building up to more complex skills, similar to leveling up in a game.

The three key elements for learning any skill are identified as time, patience, and practice.

The video stresses the importance of building good habits early on, as they will shape one's learning process.

It provides a step-by-step approach to learning, starting with mastering software and hotkeys, and progressing to more complex tasks.

The video explains the significance of starting small projects to build confidence and avoid getting overwhelmed.

Precision in work is highlighted as crucial, with the suggestion to keep every move purposeful and focused on the end goal.

Blockouts, proportions, and topology are identified as essential skills to practice, especially for 3D modeling and sculpting.

Case studies are introduced as a method to expose and work on weaknesses in one's skill set.

The importance of references in understanding both the form and function of objects when learning to create them is discussed.

The video challenges viewers to test their skills by attempting to model common objects without references, to gauge their accuracy and precision.

Repetition is presented as a powerful tool for improvement, encouraging the creation of the same object multiple times to refine skills.

The video concludes with advice to focus on identifying and addressing weaknesses through case studies and to level up skills over time.

Transcripts

play00:00

hello everyone and welcome back so in

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this video I would like to talk about uh

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the approach to skills we would like to

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master and also share some tips and how

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you can get ahead uh in your learning

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progress so usually when we talk about

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advancing our skills there's always that

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feeling of being stuck in the same place

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uh for a long time and understandably it

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can be very disencouraging so I see that

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in my uh Discord often it's and it's

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discussed occasionally so it opens up a

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questions of Doubt like uh will I ever

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be good enough for the skills that I'm

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trying to learn or uh do we even have

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the understanding of the skills we are

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trying to master so in that very

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beginning any skill we decide to learn

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can embody a feeling of being

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unreachable so if we talk about 3D

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modeling drawing texturing or even

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sculpting doesn't really matter so each

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of these skills may have a different

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learning curve that may appear easy at

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the beginning but the moment when we try

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it somehow every

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suddenly feels very hard so now the

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question is so why does it seem hard

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when we try it but when other do it it

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seems like they're doing with these so

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it seems easy when somebody else does it

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we try it feels hard and we fail often

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so another question is again why do we

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struggle so much so why our skills are

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not improving so what could we actually

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fix the thing is in order that we can

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fix anything first we need to find and

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isolate the problem and what what

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exactly is there to fix so the most

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common reason that I noticed for

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Learning and growth frustration is this

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our current skill level does not match

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the skill requirement of the task so if

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we compare it let's say to a game let's

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say somebody something like uh Dark

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Souls we can use it as an just an

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analogy uh to illustrate a problem a bit

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better so let's say we are a character

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level one in an arena with a boss that

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it's level 150 let's say so again our

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current skill level does not match the

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skill requirement of our task so the

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only thing we know at this point is how

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to mash random buttons but we are not

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sure why we fail attempt and attempt and

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attempt so we still do not have this

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awareness of levels so we see other

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people mash the same buttons and yet

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they do much better than we do so the

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difference here is that the others

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actually spend their time learning the

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rules of the game and importantly they

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play the game so what appears to us as a

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random button input in reality is

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actually a purposeful action so in this

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case we need to do exactly the same if

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we still talk about the game uh since we

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are new let's say to make the game

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easier we will usually just grind those

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first levels so we can learn uh the

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basic moves uh and with each new skill

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let's say we learn we simply adapt it to

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the previous one that we learned so that

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way by the time again we reach that

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final level or the final boss will of

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course be well prepared and that kind of

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same analogy now applies to any type of

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learning even 3D doesn't really matter

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so to somebody let's say that to someone

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that never plays the game and asks for

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any kind of tips the only thing or the

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only tip we can give is well just don't

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get hit

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and anything more than that actually

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would not make much sense so but let's

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say that somebody who plays the game and

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plays the game often now all the

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advanced tips open up and the build

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let's say the tips on the build and game

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strategy now those have more value so

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again how does that reflect on our

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learning in 3D let's say sculpting or

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drawing can be again summed up in three

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words time patience and practice that's

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it really so just time patience and

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practice so we have to dedicate the time

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to practice and arm ourselves with

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patience and that's basically all that

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there is but what should we actually now

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grind at the beginning so that our

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skills match the tasks we want to

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accomplish so how do we actually build

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our skills matters as much as what

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skills we are building our action today

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so in short our action of today will

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become a habit of tomorrow and day after

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that and day after that so let's take an

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example if we work on a principle that

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we Abandon All project we start that

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then be becomes our habit of tomorrow so

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now we are a person that abandons all

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projects so another example would be if

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you work on a principle that Precision

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in our work does not matter so let's say

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I don't know this is fine as it is let's

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continue

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that becomes our habit tomorrow too so

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we are now again the person that does

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not do precise work or does not take

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Precision seriously so habit of Tomorrow

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we against building today and where to

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start is going to be right here so these

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are kind of those core points first

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learn the software Master hotkeys second

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start small and keep it simple third

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practice proportions fourth practice

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topology in case we're talking about 3D

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fifth is going to be create case studies

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sixth keep a library of references and

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finally create and create again so do

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not be afraid of repetitions so if we

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kind like now break down each of these

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let's talk about hotkeys so hot keys can

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sound very very trivial uh but it's

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actually an important factor in

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increasing the speed and efficiency of

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your work so you're going to see for

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example in all my work all my video

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videos I use hot keys for basically

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everything my viewport is clean I have

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no sides nowhere to click on because

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personally I don't like being distracted

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so for me personally again uh hot Keys

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help in that decreasing the time in

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searching where the operations on screen

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are and instead I'm just purely focused

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on what is actually happening on the

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screen and that creative

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process is now a little bit more open so

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it's you're not being distracted Ed from

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that creative process so at least so

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bind at least the basic operations you

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use most frequently to hotkey let's say

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top five or six uh as you get more and

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more confident then you can expand to

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additional hotkeys that are maybe not in

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your uh let's say top five or top top

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six or even top 10 uh list so the next

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thing is going to be uh start simple and

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keep it simple so uh as an example one

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more time let me know if this sounds

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familiar so we start a project and we

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realize that some parts of that projects

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are challenging so we ask around and

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then we get 10 different answers from 10

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different people uh we may say thanks

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like we not our heads like we understand

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what's going on but in the end we still

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have no idea how to set in action the

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advice we just given to so we received

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the feedback but we have no idea how to

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now actually Implement that feedback

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because obviously there's an element

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they're missing so and also how do we

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know that the answer or the feedback we

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are given or received is actually the

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answer that we need So eventually we

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start another project and that has a

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similar problem and then we start sort

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of like the same cycle again problem

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here is that the person providing us the

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feedback does not know our skill level

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so the feedback is given only on the

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Assumption so they assume

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that we know some Basics but if that is

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not the case even the productive

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feedback even the feedback that holds

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value is actually outside of our range

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of understanding so again just a small

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example let's say we're talking about

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the game and we just started some random

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game whatever and we ask about some

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stuff online and somebody answers us

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well you know for that boss you need uh

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I don't know Elemental weapon with an FP

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mod uh to heal you so your health does

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not dip oh and make sure to bring Rod of

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desan found in a lake of Despair and we

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and we're like huh like what's going on

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and we have no idea what the person is

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saying cuz we may not be that far in the

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game or we have not found the right

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items yet so what do we usually Overlook

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is that power of Simplicity grinding the

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basics so we want to so we just want to

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focus on a simple task not rush in those

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boss Arenas so in our case creating

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simple forms and objects so compl

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completing simple forms will give us

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enough practice material and most

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importantly we'll complete the project

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which will increase our confidence in

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the end which is also something that is

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going to be very very beneficial so

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another benefit of working on a simple

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project is that they are done extremely

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fast at least I hope that they are done

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fast enough so to put it in perspective

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uh instead of struggling let's say with

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a complex object for hours or even a day

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or two days uh we can complete multip

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simple projects in the same time frame

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so so by the end of the day uh we'll

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still have something to show and we'll

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create a habit of bringing projects to

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completion so having two or three

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smaller projects done is always going to

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be better than abandoning that big

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complex one so again just rather focus

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on completing let's say one or two small

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projects a day than starting something

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complex that you need to ask around

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abandon start new one and so on so just

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so again practice on small objects keep

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them simple and do them precise so

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Precision really matters so make every

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move with purpose and every action with

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the end goal in mind that is really

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important keep the end goal in mind

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because without a goal to reach so let's

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say like defeating a boss or finishing a

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game we are just mashing buttons on a

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game that we may give up tomorrow so

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that is the importance of having a goal

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and make every move with purpose and

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every action with that end goal in mind

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let's not talk about blockouts and

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proportions so uh now that we know that

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if we're beginner to let's say 3D

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modeling or sculpting uh it's going to

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be better to avoid complex forms for now

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so instead uh we'll focus on creating

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simple stuff so but how do we do that so

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how do we actually practice efficiently

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so we'll need to practice a few things

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blockouts proportions and let's say if

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we talk about 3D modeling it's going to

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be topology so practice blockouts and

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with that practice proportions so now

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what are blockouts uh blockouts are

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going to be those essential parts of

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model that very very base that form that

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silhouette and it will Define the

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direction in which the rest of the model

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will go so in the end polished blockouts

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and Polished primary forms will add a

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sense of completion even without any

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details so so details on blockout and

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primary forms that are rushed expose

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only that we not have enough patience

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again that patience from the beginning

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or enough skill to approach the simplest

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challenge so I'm just going to repeat

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that again because it's really really

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important I see this happening really

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really often that the details on

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blockout and primary forms that are

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rushed expose only that we did not have

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either enough patience or enough skill

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to approach that simple challenge so

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again comparing this to a game uh let's

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say we have a 200 level character and we

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give that characters to somebody to uh

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who never played the game so far and now

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suddenly all those flashy moves uh

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flashy armor large h HP bar that means

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really little if we have no

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understanding on how the base Works in

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this case the base game is going to be

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uh the block out and those flashy moves

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and armor that is going to be detail so

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now how do we practice blockout so take

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any object and try to see how would you

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recreate it by keeping this shape simple

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so no need to worry about topology in

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this case only the form only the

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structure and only the general

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proportion or that General silhouette

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that is the only thing that it matters

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because here what we are doing is not

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practing practicing only blockouts we

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are practicing our observational skills

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so how accurate can we translate

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something that we see into our viewport

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so keep your results close to what

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you're trying to create even in the

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complexity of a human anatomy let's say

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shapes can be reduced to their simple

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forms so if you go to Art station and

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check some Anatomy you're going to see

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that there's always going to be those

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simple Anatomy presentations to

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understand connection to the muscles

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better this is type of simple forms that

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I'm talking about here so so now if we

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fail to create those those simple forms

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or simple shapes of human anatomy study

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chances are our observational skills

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need refinement so only once we refine

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our observational skills in that basic

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sense we may proceed and think about all

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of its complexity so again coming back

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to that game we can

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get understanding of those flashy moves

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flashy armor flashy XP only once we

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understand how the base game works next

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up is topology so how do we practice

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topologies so this is going to be more

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specific to 3D modeling but it's

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definitely going to be relatable to

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sculpting too uh but it's also going to

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be probably the most challenging part to

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overcome so uh again regardless of the

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shapes we're creating uh even if we get

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all the proportions correct this is

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probably the part where we might get

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stuck and the tip here is going to be

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again the same just keep it simple uh if

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we have let's say any parts of our

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lockout that are let's say that we're

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not sure how to model uh the best thing

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is going to be to isolate the part we do

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not know and work on that part

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separately so break it down to its most

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flat surface explore how the topology

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would look there and how we would let's

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say hold the corners on those simple

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forms and this way we'll build up the

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object so like piece by piece and ease

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up the load later on our workflow so on

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my channel I covered topology a lot so

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even the video before this one covers

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topology in depth it's almost a 2-hour

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video so if you want to feel free to

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check that one out next up case studies

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so what are case studies and how do we

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benefit from them so case studies are

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there to expose weakness in our skill so

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if we expose the weakness we can work on

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improving the foundation of that

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weakness so if we struggle with the 3D

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modeling process let's say uh we'll

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create multiple versions of the same

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object until we have a clear idea of the

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workflow so in this case the case study

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is the workflow so if we use the game

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analogy again some builds are going to

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be better for bosses some builds are

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going to be better let's say for attacks

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and some are going to be better for

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let's say defense so uh here in our case

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study uh exploration we are doing

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exactly the same thing just exploring

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the workflows or exploring the builds to

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see which which one fits better for

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which situations so we're exploring the

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situations until we know the strength

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and weaknesses of each so a practical

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example of this would be let's say if we

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decide to build a robot let's say a

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humanoid robot but we actually never

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built anything human before so how do we

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approach building that robot then uh the

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first question is going to be can we

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first create a humanoid body if the

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answer to that is no then that becomes

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our case study let's say body form will

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be a case study one U muscle positions

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or muscle connections will be case study

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2 then let's say case study three may be

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a skeleton and so on and so on until we

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have a clear understanding on how uh the

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muscles or the human anatomy is formed

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and then we are more comfortable with

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creating a human shapes human forms so

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the next thing is let's say we

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understand Anatomy but we have little

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understanding of mechanical functions

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and then that is our next case study so

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mechanical limbs mechanical joints

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mechanical muscles anything actually

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mechanical that we do not have any

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interaction with we need to take

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apart understand it recreate it

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precisely implemented into that human

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design that we established before so so

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by making case studies on those various

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parts will'll also build a mental

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library of sorts of all those body parts

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we are making and connecting it into one

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single projects in the end so in the end

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also that proves to be less challenging

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because now we have a better

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understanding where things connect how

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they con connect and we know what our

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weakness was at the very beginning we

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overcome that weakness and now we s like

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benefiting from all of that kind of case

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studies that we did uh previously so the

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same approach will be applied to any

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other object so for example example if

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you're modeling a tank spaceship or car

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doesn't really matter but all of these

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pieces will be built sort like bottom up

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so full form to its smallest detail so

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again putting that in perspective in

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order to create the ey which is going to

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be let's say a detail first we need a

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head which is going to be that basic

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form in order let's say to create a car

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we first need a car form to create the

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lights so in the case of our robot first

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we need to have a Rob itic form humanoid

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form if that is the case and then later

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we add all the complexity of its joints

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so here's now a small test how you can

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kind of test yourself to see if you're

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up to the task so pick any project you

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want to make let's say for our sake here

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for Simplicity sake let's say humanoid

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robot this is something we are trying to

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recreate so now the question is can you

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create a robotic head effortlessly so

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without any issues and then can you make

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multiple variations of that same head

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effortlessly so if the answer to that

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question is no find what elements of

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that head you find most challenging so

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the answer to that question now will

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become your case study and again you

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move forward and move forward and move

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forward isolating each piece you do not

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understand creating a case study out of

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that until it's familiar let's now talk

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about references so reference is going

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to be the key to anything we're planning

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to make so reference Also may reveal uh

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the function of the object not only the

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form of the object so if we know and

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understand the function uh then the

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design process will also make more sense

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for us so here's again a small test on

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importance of the references just so you

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can see that what we're talking about

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here because references sometimes can be

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often overlooked as not necessary so try

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to model something that you see every

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day so either a car or let's say a hand

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without even video or images or looking

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to any kind of connections to whatever

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you're trying to create just what you

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feel that something looks just try to

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recreate like that so these are objects

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that we see daily and yet uh it may be

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prove difficult and we notice that we

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may struggle to establish even a basic

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form let alone that we can create

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anything accurate from it so in the

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beginning our focus should be really on

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precision as well so precise translation

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of what we see from those reference

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images into our viewport so the reason

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again why references should matter to us

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is going to be again that we'll gain a

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better perception of how objects are

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being built uh we'll have a sharper eye

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for proportions and details but also

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will build a mental library of those

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components and elements that will be

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able to implement in our future projects

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so there's definitely going to be a

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benefit of references outside of just

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having something next to us that we can

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sort like copy paste into our viewports

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uh so finally again I'm just going to

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give you a small challenge here uh for

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example try to model let's say a toaster

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or better yet a simple iPad uh without

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any reference and then see how close you

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get with let's say overall proportions

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like length withth thickness and let's

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say Corner sharpness or smoothness of

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the iPad so in the end the results that

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we get from this experiment will

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actually be a benchmark for anything to

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come later so if we fail on something

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simple as an iPad without any references

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the chances that we create a precise and

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accurate results without any references

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in the end are going to be very very

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slim so references are just there to

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increase those odds and that we also not

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just understand the form but we

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understand the function and that we

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imitate things build our mental library

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of form that we later incorporate in our

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own projects so finally let's talk about

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repetition which is going to be creating

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an object again and again and again so

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repetition is a factor uh also that I

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notice that it's kind of often

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overlooked so as we start to uh learn 3D

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modeling or even sculpting we may stick

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again to those simple objects and we may

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look for tutorials that look simple and

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we probably let's say find something

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like a chair or an iPad so now again the

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question is if we focus on an iPad again

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how often do we actually create that

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iPad do we draw it once if we're

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practicing drawing do we model it only

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once if we practicing uh 3D modeling or

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do we have another approach and we

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create it once twice three times or even

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four times because in the beginning here

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is the approach that we should actually

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take so we should create that iPad or

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that chair as many times as it is

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necessary until we get the right bevel

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on the corners that we get right

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sharpness of the edges and that we get

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those right dimensions because the goal

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of the repetition here is to expose the

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weakness of the each attempt so this is

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going to be especially important if

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you're just starting out because the

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greatest benefit of repetition is seen

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in its final result so now what do I

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mean when I say the benefit of

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repetition is seen in that final result

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so if you ever see a polished drawing on

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line so polished sculpts or polished 3D

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models they only serve as the evidence

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to a commitment to a high standard and

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when we talk about high standards uh we

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cannot reach any standards if we do not

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want to practice so that repetition is

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our practice and again we cannot reach

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any standards let alone high standards

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if we do not have time to commit so

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without the time to practice or finding

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time to practice there's no standards to

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reach and again finally we cannot reach

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high standards if we even do not have

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patience for the creation or the

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patience for the whole process so so to

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truly level up our SK skills we really

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need to dedicate our time we need to

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focus on our practice and be patient in

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that process so my final tip here is

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going to be laser down your workflow

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weakness isolate those weaknesses and

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convert them into case studies level up

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your case studies from simple to complex

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ones over time so I know the learning

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curve in the beginning may be steep but

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remember there is a peak on that curve

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so more or less yeah I would say this is

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it for this video in in case you want to

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add anything into the topic feel free to

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use the comment section down below uh

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finally I just want to mention that the

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video before this one is focusing on

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topology uh we go a little bit more in

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depth on topology workflow on flat and

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curved surfaces and then the video

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before that uh discusses the importance

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of Simplicity how you can use actually

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simple forms to practice and elevate

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your skills a little bit further with

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those simple practices and where the

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benefits of those are so yeah like

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always thank you very much for watching

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and I'm going to see you next time

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[Music]

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