Learn Any Programming Language In 3 Hours!

Code With Huw
14 Jun 202422:37

Summary

TLDRThe speaker shares his efficient method for learning new programming languages without slogging through extensive manuals or doing countless exercises. He advocates for picking a project, in this case, an adventure game, to quickly grasp the essentials of a language. Demonstrating his approach, he learns the D language by building a simple game, using online documentation for guidance and emphasizing the importance of experimentation and reference material for a practical and engaging learning experience.

Takeaways

  • 📚 The speaker has learned many programming languages but avoids reading through entire thick manuals to learn them.
  • 🛠️ The speaker prefers to learn a new language by picking a project rather than going through extensive exercises or manuals.
  • 🎮 For learning purposes, the speaker suggests starting with a simple project like an adventure game, which involves various programming concepts.
  • 💡 The speaker emphasizes the importance of finding a project of personal interest to facilitate effective learning of a new language.
  • 🔧 The process of learning involves installing the necessary compiler or interpreter and setting up the development environment.
  • 📘 Reference material is essential, and the speaker recommends using online documentation and possibly a book for additional help.
  • 🔑 Guesswork is a part of the learning process, and the speaker often relies on prior knowledge of similar languages to make educated guesses.
  • 🔍 When faced with issues, the speaker turns to documentation to resolve problems and understand unfamiliar concepts.
  • 🏗️ Experimentation and 'messing around' with the code is encouraged as a way to explore and understand the language better.
  • 🛑 The speaker uses breakpoints and debugging tools to understand how the code behaves and to identify issues.
  • 🔄 The learning process involves a lot of trial and error, with documentation serving as a guide to correct misunderstandings.

Q & A

  • What is the speaker's primary method for learning new programming languages?

    -The speaker prefers to learn new programming languages by picking a project that interests them, rather than reading through extensive manuals or doing numerous exercises.

  • Why does the speaker choose to create an Adventure game when learning a new language?

    -Adventure games are chosen because they incorporate various programming concepts such as string handling, class libraries, and file handling, which helps in learning different aspects of the language.

  • What is the first step the speaker takes when learning a new programming language?

    -The first step is to install the compiler or interpreter for the new language, which is necessary to run the language code.

  • Why did the speaker choose the D programming language for demonstration in the script?

    -The speaker chose the D language because it is well-established but not commonly familiar to most people, and the speaker had no prior experience with it.

  • What tool did the speaker use to write D language code and why?

    -The speaker used Visual Studio with a plugin called Visual D because it includes the D compiler and is comfortable for them to use on Windows.

  • What is the speaker's approach to handling string concatenation in the D language?

    -The speaker initially guessed the syntax but had to resort to the documentation to find out that the tilde (~) operator is used for string concatenation in D.

  • How does the speaker deal with private class members in the D language?

    -The speaker discovered that even if a member is declared private, it can still be accessed if it's in a shared module. To enforce privacy, they learned to create a separate module for the class definitions.

  • What is the main advantage of the speaker's learning approach according to the script?

    -The main advantage is the ability to learn a new language quickly and effectively by focusing on a project, which allows for practical application and discovery of language features.

  • What is the speaker's recommendation for someone who is not interested in adventure games?

    -The speaker suggests finding another project that interests the learner, such as a utility or something else that aligns with their interests.

  • How does the speaker handle errors or unfamiliar concepts while learning a new language?

    -The speaker uses a combination of guesswork based on their experience with other languages and looks up documentation when they encounter unfamiliar concepts or errors.

  • What is the speaker's opinion on the necessity of reading through large programming language books?

    -The speaker does not believe it is necessary to read through large programming language books from cover to cover, as they have found more effective ways to learn.

  • How long did it take the speaker to create a simple Adventure game in D language?

    -It took the speaker approximately 3 hours to go from having no knowledge of D to writing a simple, object-oriented Adventure game.

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Etiquetas Relacionadas
Project-Based LearningProgramming LanguagesRubyCJavaObject PascalModular 2Adventure GameCoding TutorialD LanguageIDE SetupCode DebuggingDocumentation ReferenceString HandlingClass InheritanceOOP ConceptsQuick LearningProgramming Tips
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