Mothership RPG in 1 rule

Alfred Valley
18 May 202403:41

Summary

TLDRThe script introduces 'Mothership,' a tabletop role-playing game with a focus on survival in space. It emphasizes the harsh reality of death, where players must make their last moments meaningful. The game mechanics involve a death save with a 50/50 chance of dying or becoming a burden to the team, highlighting the game's lethality and the tension it creates. The unseen roll adds to the suspense, making every decision critical and the outcome uncertain.

Takeaways

  • 🚀 The game described is a tabletop role-playing game with a space theme, involving elements of survival and danger.
  • 🎮 It is designed to play like a soundtrack with a growing sense of dread, enhancing the immersive experience.
  • 🛸 The game includes scenarios such as distress beacons, escape pods, and hull breaches, adding to the tension and urgency.
  • 👩‍🚀 The script mentions a 'Mother Ship' and smaller crafts, suggesting a hierarchical structure within the game's setting.
  • 💀 The game deals with death in a significant way, emphasizing the lethality and the need to make the most of one's last moments.
  • 🎲 The 'death save' mechanic is highlighted, where players have a 50% chance of dying and a 20% chance of becoming an unresponsive burden.
  • 📜 Section 29.2 of the game's rulebook is specifically mentioned, indicating the importance of this rule in gameplay.
  • 🤖 The script includes references to 'Murder Bots' and 'I'm sorry Dave', hinting at AI and possibly a nod to the film '2001: A Space Odyssey'.
  • 🔮 The game encourages players to make choices between surviving, solving problems, or saving others, with a focus on compromise.
  • 👥 The game's style treats the Game Master (GM) as another player, emphasizing equal footing and shared tension.
  • 🌌 The game's setting is cosmic, with 'dead-end jobs strewn across the cosmos', suggesting a vast and perilous universe to explore.

Q & A

  • What is the 'Mothership' game described in the transcript?

    -The 'Mothership' game is a tabletop role-playing game that features a retro console display and is designed to be played like a soundtrack with a rising note of dread. It emphasizes survival in a cosmic setting with a focus on the player's ability to stay alive or not.

  • What is the significance of the phrase 'burn the smaller craft will lift off' in the script?

    -This phrase suggests a scenario in the game where a smaller spacecraft is launched, possibly for a mission or to escape a larger ship, setting the stage for a dramatic event in the game.

  • What does the 'growing crack in the astronaut's helmet' represent in the game?

    -This represents a critical situation where an astronaut's helmet is compromised, indicating a high risk of life-threatening consequences, thus adding to the tension and urgency of the game.

  • What is the role of 'distress beacons' in the game?

    -Distress beacons are likely used to signal for help or to alert other players to danger, adding an element of communication and urgency to the gameplay.

  • How are 'Escape pods' used in the game?

    -Escape pods are a means for characters to escape from dangerous situations, such as a damaged ship or an imminent threat, providing a way to survive catastrophic events.

  • What does the term 'Hull breaches' signify in the game?

    -Hull breaches refer to damage to the outer shell of a spacecraft, which can lead to life-threatening situations such as decompression or exposure to hostile environments.

  • What is the significance of 'Murder Bots' in the game?

    -Murder Bots are likely antagonistic entities within the game that pose a threat to the players, adding an element of danger and conflict to the gameplay.

  • How does the game handle the concept of 'death'?

    -The game handles death through a 'death save' mechanic, where players have a chance to make their last moments count by saving someone's life, solving a mystery, or giving others time to escape. The outcome is determined by a dice roll and a lookup on a death table.

  • What is the meaning of the 'death save' in the game?

    -The 'death save' is a mechanic where, upon imminent death, a player rolls a d10 die, which is then placed face down. The fate of the character is revealed when another player checks their vitals, adding an element of suspense and uncertainty.

  • What does 'survive, solve, save' represent in the game's philosophy?

    -This mantra represents the core choices and objectives for players in the game. They must decide whether to prioritize their own survival, solve a critical problem, or save someone else, reflecting the game's focus on tough decisions and consequences.

  • How does the game differ from traditional role-playing games in terms of player and GM interaction?

    -In traditional role-playing games, the GM is often the omnipotent arbiter, controlling information flow. 'Mothership', however, treats the GM more like another player and values tension, creating a more equal and collaborative experience.

Outlines

plate

Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.

Mejorar ahora

Mindmap

plate

Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.

Mejorar ahora

Keywords

plate

Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.

Mejorar ahora

Highlights

plate

Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.

Mejorar ahora

Transcripts

plate

Esta sección está disponible solo para usuarios con suscripción. Por favor, mejora tu plan para acceder a esta parte.

Mejorar ahora
Rate This

5.0 / 5 (0 votes)

Etiquetas Relacionadas
Space RPGSurvival GameTabletop RoleplayDeath MechanicsAstronaut AdventureCosmic MysteryEqual Player-GMTension BuildingDread AtmosphereSci-Fi Strategy
¿Necesitas un resumen en inglés?