Gua Coba Speedrun Game Level Devil
Summary
TLDRIn this video, Arkan embarks on a challenging speedrun of the devilishly difficult platformer game, Level Devil. He shares his frustrations and triumphs as he navigates through 16 grueling stages, each with unique and increasingly complex obstacles. From unpredictable traps to mind-bending mechanics, Arkan's raw reactions and humorous commentary offer a glimpse into the intensity of speedrunning. Despite the stress and mental toll the game takes on him, Arkan's perseverance shines through as he pushes to complete the game, ultimately landing in the top 30 of the leaderboard. A thrilling journey for any gaming enthusiast.
Takeaways
- 😀 The game being speedrun is called 'Level Devil', a platformer similar to Mario Bros but with a much higher difficulty and unexpected mechanics.
- 😀 The game has two versions: PC and mobile, with the focus of this speedrun being on the mobile version.
- 😀 The game is challenging due to its unpredictable obstacles, making it almost impossible to complete without dying during a speedrun.
- 😀 The game has 16 stages, with each stage containing multiple levels, totaling 80 levels, which can be frustrating and mentally exhausting.
- 😀 The platforming mechanics are frequently altered, such as unpredictable spikes, platforms, and moving obstacles, adding to the difficulty.
- 😀 Each stage introduces new challenges, such as portals, trampolines, and buttons that change the character’s size, which require fast thinking and adaptability.
- 😀 The speedrun requires players to be extremely patient and focused, as one mistake often leads to a restart of the level or stage.
- 😀 Despite the game’s tough mechanics, the player learns to adapt to the challenges, especially after extensive practice and muscle memory development.
- 😀 The game’s difficulty peaks in later stages, with tricky platforming, moving obstacles, and increasingly complex puzzles that test both reflexes and strategy.
- 😀 Despite the frustration and stress caused by the game's difficulty, the player finds satisfaction in progressing, completing challenges, and improving at the speedrun.
- 😀 The speedrun process is a mentally taxing experience, with the player acknowledging the emotional strain and even questioning whether to continue to the second part of the game.
Q & A
What is the main objective of the player's speedrun in the game?
-The player's goal is to complete the game's levels as quickly as possible while navigating various obstacles and challenges in a platformer-style game.
Why does the player describe the game as 'devil-level'?
-The player describes the game as 'devil-level' because the game’s challenges are extremely difficult, with unexpected traps and mechanics that make it frustrating and stressful to play.
What are the key mechanics in the game that make it challenging?
-Key mechanics include unpredictable platforms, traps, changes in movement physics (like gravity or speed), and complex puzzles, all of which require precise timing and careful strategy to navigate.
How does the player react to the difficulties they face in the game?
-The player frequently expresses frustration and stress, mentioning feeling tired, depressed, and emotionally challenged, but also shows determination to overcome the game's obstacles.
What is the significance of the 'level 16' mentioned in the script?
-Level 16 is the final stage in the game, and the player highlights it as particularly challenging, involving intricate puzzles and complex mechanics that test their memory and skill.
What role does the player’s prior experience and training play in their speedrun?
-The player’s previous practice and familiarity with the game mechanics are crucial, allowing them to anticipate certain challenges and perform better, despite the game's increasing difficulty.
Why does the player refer to the game as 'creatively designed'?
-The player acknowledges the game’s creativity, especially in terms of its mechanics and unexpected challenges, which make the game uniquely difficult and engaging, though they also criticize the developers for pushing players to extreme limits.
What does the player mean by the term 'platform tantrums'?
-The term 'platform tantrums' refers to the game’s platforms and obstacles that behave erratically, forcing the player to adapt quickly to their unpredictable movements or actions.
What was the player’s experience with the game’s 'portal mechanics'?
-The player struggled with the portals, which were deceptive and tricky, often leading to unexpected outcomes, forcing them to carefully observe and react to the shifting portals to avoid falling into traps.
How does the player feel about their ranking in the leaderboard?
-The player expresses indifference toward their leaderboard ranking, mentioning that they are more focused on completing the game than on competing for a high score.
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