How To Deal GODLIKE DMG With Yinlin! (Best S0 Yinlin Guide & Build) | Wuthering Waves

Gacha Gamer
6 Jun 202415:53

Summary

TLDREl nuevo personaje de 5 estrellas de Electro DPS, Yinlin, sorprende con su potencial en el juego. En este video, se explora su habilidad de realizar daños off-field y su versatilidad en equipos rápidos y de hypercarry. Se discuten estrategias de construcción y se comparan opciones de armas, destacando la superioridad de su arma Signature, Stringmaster. Además, se abordan las limitaciones y mejoras en su jugabilidad, destacando su apariencia clunky y la falta de opciones de armas gratuitas para jugadores sin coste.

Takeaways

  • 🌟 El nuevo personaje de 5 estrellas de Electro, Yinlin, tiene habilidades que pueden sorprender a los jugadores.
  • 🛡️ Para maximizar el daño de Yinlin, se recomienda usar el conjunto de armaduras 'Void Thunder', aunque 'Moonlit' también es una opción viable.
  • 🎯 Las habilidades básicas de Yinlin tienen una animación larga en los golpes tercero y cuarto, lo que permite cancelar el intercambio en combate.
  • 🔥 El ataque pesado de Yinlin no es ideal hasta que su medidor de Forte esté lleno, lo que se logra con ataques básicos y habilidades.
  • 🌐 La habilidad especial de Yinlin, 'Electromagnetic Blast', ayuda a acumular el medidor de Forte más rápido y tiene un segundo uso más dañino con una animación larga.
  • 💥 La habilidad de Yinlin puede obtener dos habilidades inherentes que aumentan el daño y la tasa crítica, y mejoran el ataque adicionalmente.
  • 📊 El 'Forte Circuit' de Yinlin es esencial para marcar enemigos con 'Sinner’s Mark', lo que activa ataques coordinados y daño adicional.
  • 🦉 La 'Chameleon Cipher' es un ataque poderoso que transforma a los enemigos con 'Sinner’s Mark' en 'Punishment Mark', lo que activa más daño a través de ataques coordinados.
  • 🔮 La 'Resonance Liberation' (habilidad máxima) de Yinlin es conocida por su efecto de 'jiggle physics' y tiene un costo de energía considerable.
  • 🎶 Las habilidades de introducción y despedida de Yinlin ofrecen beneficios significativos a los aliados, como amplificar el daño de habilidades y energía para habilidades máximas.
  • 🛠️ Aunque el conjunto de armaduras y las gemas de eco para Yinlin son relativamente sencillos de construir, las opciones de armas pueden ser limitantes para los jugadores que no pagan por adelantado (F2P).
  • 🤔 A pesar de su flexibilidad en diferentes equipos y su capacidad de daño fuera de campo, la jugabilidad de Yinlin puede ser un poco torpe, con animaciones lentas que pueden afectar la ejecución en combate.

Q & A

  • ¿Qué hace que Yinlin sea una DPS Electro 5 estrellas nueva y destacada?

    -Yinlin se destaca por su conjunto de habilidades únicas que incluyen ataques básicos, un ataque pesado, habilidades especiales y una habilidad de Forte Circuit que puede ser utilizada para infligir daño masivo a los enemigos marcados.

  • ¿Cómo funciona el ataque básico de Yinlin y por qué podría ser útil en ciertos momentos?

    -El ataque básico de Yinlin es una combinación de 4 cuerdas, cuyas animaciones largas en los golpes tercero y cuarto permiten realizar un 'swap cancel' cuando es necesario.

  • ¿Por qué no se recomienda usar el ataque pesado de Yinlin hasta que su medidor de Forte esté lleno?

    -El ataque pesado de Yinlin no es muy efectivo hasta que su medidor de Forte esté lleno, ya que de otro modo no se aprovecha su potencial de daño al máximo.

  • ¿Qué hace única la habilidad especial de Yinlin y cómo se puede mejorar con las habilidades inherentes?

    -La habilidad especial de Yinlin es única porque permite realizar un segundo lanzamiento del mismo para infligir mucho más daño, y se puede mejorar con habilidades inherentes que otorgan un bono de tasa crítica y daño adicional bajo ciertas condiciones.

  • ¿Cómo funciona el Forte Circuit de Yinlin y qué importancia tiene el Sinner’s Mark?

    -El Forte Circuit de Yinlin se activa cuando ella ataca con sus ataques normales, Resonance Liberation e_intro skill, lo que le permite ganar el Sinner’s Mark, que es crucial para desencadenar ataques coordinados y obtener bonificaciones de habilidades inherentes.

  • ¿Qué sucede cuando el medidor de Forte de Yinlin está lleno y se realiza el ataque 'Chameleon Cipher'?

    -Cuando el medidor de Forte de Yinlin está lleno, se puede realizar el ataque 'Chameleon Cipher', que inflige un gran daño y transforma el Sinner’s Mark en Punishment Mark, lo que activa ataques coordinados llamados Judgement Strike en los enemigos marcados.

  • ¿Cómo afecta la habilidad de resonancia de Yinlin a la estrategia de juego y qué beneficios ofrece?

    -La habilidad de resonancia de Yinlin, también conocida como habilidad máxima, inflige 7 golpes en un área amplia y tiene un costo de energía alto. Ofrece un daño significativo y es una estrategia clave para el uso de su habilidad de Outro que amplifica el daño de resonancia de otros personajes.

  • ¿Qué cambios se han realizado en la habilidad de Outro de Yinlin y cómo afectan la estrategia de juego?

    -La habilidad de Outro de Yinlin ha sido modificada para que la bonificación de amplificación se pierda si el personaje es intercambiado después de utilizarla, lo que limita las tácticas de intercambio rápido y requiere una estrategia de juego más plana.

  • ¿Cuáles son las opciones de construcción para Yinlin y cuál es la opción más viable?

    -Las opciones de construcción para Yinlin incluyen el conjunto Moonlit Clouds con el Echo activo Impermanence Heron o el conjunto Void Thunder con Tempest Mephis o Thundering Mephis. La elección depende de si se quiere una mayor flexibilidad o un mayor daño de soporte.

  • ¿Qué importancia tienen las secuencias de Yinlin y cómo afectan su rendimiento en el juego?

    -Las secuencias de Yinlin mejoran significativamente su daño y utilidad en el juego, con beneficios que incluyen aumentos en daño de habilidades, recuperación de energía y un aumento en el daño de ataques coordinados y habilidades máximas.

  • ¿Cómo se siente el jugador al usar a Yinlin en el juego y qué desafíos presenta su estilo de juego?

    -El jugador puede encontrar que Yinlin es un personaje flexible y divertido de usar, con animaciones de alta calidad y un estilo de juego que permite daño off-field. Sin embargo, su estilo de juego puede ser considerado torpe debido a las animaciones lentas, lo que puede ser un desafío especialmente contra jefes agresivos.

Outlines

00:00

🎮 Análisis de Yinlin: Habilidades y Maquinaria

El análisis comienza con una introducción a Yinlin, la nueva Electro DPS de 5 estrellas. Se menciona su sorprendente potencial y se profundiza en su habilidad de ataque básico, que incluye un combo de 4 cuerdas con animaciones largas en los golpes tercer y cuarto, permitiendo cancelaciones en el intercambio. La habilidad pesada no es recomendada hasta que el medidor de Forte Gauge esté lleno. La habilidad principal de Yinlin es destacada por su daño significativo y su capacidad de desencadenar ataques coordinados 'Electromagnetic Blast'. Se discuten las dos habilidades inherentes que obtiene, relacionadas con la tasa crítica y el daño y bonificación de ataque. El circuito Forte es una característica única que permite a Yinlin transformar a los enemigos con 'Sinner’s Mark' en 'Punishment Mark', lo que activa ataques coordinados adicionales 'Judgement Strike'. Finalmente, se mencionan las habilidades de resonancia y la introducción y salida de Yinlin, destacando su impacto en otros personajes como Calcharo y Yuanwu.

05:01

🛠 Construcción de Yinlin: Armaduras y Opciones de Arma

Se explora la construcción de Yinlin, destacando dos opciones viables de armaduras: 'Void Thunder' y 'Moonlit'. Se discuten las limitaciones en la elección de armas, con la 'Stringmaster' como la opción superior, seguida por 'Cosmic Ripples' y 'Augment'. Se mencionan las desventajas de las opciones de armas para los jugadores que no pagan, y se sugieren alternativas como 'Voyager' y 'Recrifier of Night'. Se ofrecen consejos para la construcción de ecos activos y pasivos, y se establecen prioridades para los subestadísticas, destacando la importancia de la tasa crítica, el daño, el porcentaje de ataque y la regeneración de energía.

10:02

🤔 Evaluación de Yinlin: Jugabilidad y Equipos

Se analiza la jugabilidad de Yinlin, debatiendo si es una sub-dps, main-dps o burst-dps, y concluyendo que es una unidad de DPS flexible para equipos de intercambio rápido y equipos de hiperportador. Se discuten las rotaciones de juego y cómo adaptarlas según el equipo y las habilidades disponibles. Se mencionan equipos ideales con Calcharo, Verina, Baizhi y Jianxin, y se sugiere cómo integrar a Yinlin en equipos rápidos de intercambio. Se destaca la flexibilidad de Yinlin en diferentes equipos y cómo su elección de equipo puede verse afectada por las actualizaciones del juego.

15:05

💭 Consideraciones Finales y Consejos sobre Gacha

Se presentan pensamientos finales sobre Yinlin, reconociendo su jugabilidad y gráficos de alta calidad, pero también señalando su jugabilidad ralentizada y la limitación de opciones de armas gratuitas. Se ofrece un consejo cauteloso sobre el gasto en juegos de gacha, instando a los jugadores a esperar reediciones si no tienen suficientes recursos. Se cierra el análisis agradeciendo la audiencia y promoviendo la suscripción al canal.

Mindmap

Keywords

💡Yinlin

Yinlin es el personaje principal del video, una nueva unidade de 5 estrellas de tipo Electro DPS en el juego. Su introducción en el juego es significativa, ya que se discuten estrategias para aprovechar al máximo su potencial de combate. El video cubre su mecánica de habilidades y cómo se puede integrar en diferentes equipos del juego.

💡Void Thunder set

El 'Void Thunder set' es una combinación de piezas de equipo en el juego que Yinlin puede usar para maximizar su daño. Aunque el video también menciona la 'Moonlit set' como una opción viable, el 'Void Thunder set' es presentado como la elección principal para demostrar el poder de Yinlin.

💡Forte Gauge

El 'Forte Gauge' es un medidor en el juego que se llena con ataques básicos y habilidades de Yinlin, lo que permite a los jugadores activar una habilidad especial llamada 'Chameleon Cipher'. Es un elemento clave de su kit de habilidades y su uso estratégico es fundamental para maximizar el daño.

💡Sinner’s Mark

La 'Sinner’s Mark' es un estado que se aplica a los enemigos y es esencial para que Yinlin desencadene ataques coordinados con su habilidad. La importancia de esta marca se destaca en el video al discutir cómo es fundamental para el uso eficaz de su habilidad y para obtener bonificaciones de daño.

💡Punishment Mark

La 'Punishment Mark' es una versión avanzada de la 'Sinner’s Mark' que se activa después de usar la habilidad 'Chameleon Cipher'. Esta marca transforma a los enemigos y permite que cualquier daño causado por el equipo desencadene ataques adicionales llamados 'Judgement Strike', lo que aumenta el potencial de daño de Yinlin fuera del campo de batalla.

💡Resonance Skill DMG

El daño de habilidad de resonancia ('Resonance Skill DMG') se refiere a la cantidad de daño que puede infligir un personaje utilizando su habilidad especial. En el caso de Yinlin, este daño es tratado como tal y es fundamental para entender su papel como unidad de DPS.

💡Quick Swap teams

Los 'Quick Swap teams' son una estrategia de juego donde los jugadores intercambian rápidamente entre personajes para aprovechar sus habilidades de manera eficiente. El video discute cómo Yinlin se puede integrar y utilizar en este tipo de equipos, destacando su utilidad para cancelar animaciones largas y maximizar el daño.

💡Outro skill

La habilidad de 'Outro' de Yinlin es una mecánica que afecta al personaje que se intercambia después de que ella es retirada del campo de batalla. Aunque ha sido reducida en su eficacia debido a cambios en el juego, sigue siendo una característica importante para potenciar a otros personajes en el equipo.

💡Stringmaster

El 'Stringmaster' es la arma de elección para Yinlin, mencionada en el video por su alta tasa de暴击率 (Critical Rate) y su efecto pasivo que aumenta significativamente su daño. La discusión sobre esta arma destaca la importancia de tener la arma adecuada para maximizar el potencial de un personaje en el juego.

💡Energy Regen

La 'Energy Regen' se refiere a la capacidad de un personaje para recuperar energía para sus habilidades especiales. En el contexto de Yinlin, un porcentaje más alto de 'Energy Regen' permite usar su habilidad especial más consistentemente, lo cual es crucial para su papel como unidad de DPS.

💡Gacha

El término 'Gacha' se refiere a un sistema de juego de azar donde los jugadores obtienen personajes, armas u otros elementos al interactuar con un mecanismo de sorteo. En el video, se discute cómo algunas de las mejores opciones de armas para Yinlin solo están disponibles a través de este sistema, lo que puede ser un desafío para los jugadores que no invierten dinero en el juego.

Highlights

Yinlin, the new 5-star Electro DPS, offers unique gameplay mechanics and strategies for tackling difficult content.

Yinlin's abilities can be showcased with the Void Thunder set, but the Moonlit set is also a viable option.

Yinlin's Basic Attacks feature a 4-string combo with the ability to swap cancel during long animations.

Her Heavy Attack is situational and recommended for use only when the Forte Gauge is full.

Yinlin's skill allows for a coordinated attack called 'Electromagnetic Blast' that builds up her Forte Gauge faster.

The skill's second cast delivers significant damage but has a long animation, making quick swap teams advantageous.

Yinlin's skill can obtain two Inherent Abilities that boost her Critical Rate and skill damage under certain conditions.

The Forte Circuit is a key feature, allowing Yinlin to mark enemies and transform them for increased damage.

Yinlin's 'Chameleon Cipher' attack deals massive damage and transforms marked enemies for team-wide coordinated attacks.

Yinlin's Ultimate, 'Resonance Liberation', is known for its visual appeal and wide area damage.

Yinlin's Intro and Outro skills provide damage and energy restoration, enhancing her and her team's performance.

The Outro skill's buff is lost upon swapping out, affecting the strategy for quick swap teams.

Yinlin's playstyle can vary, offering different rotations for maximizing her abilities before swapping.

Yinlin's build is relatively simple, but her weapon options are somewhat limited, especially for F2P players.

The Stringmaster is Yinlin's signature weapon, offering high Critical Rate and significant damage boost.

Yinlin's Sequences provide various buffs to her skills, including damage multipliers and energy gains.

Yinlin's flexibility allows her to be utilized in many teams, not just those with Electro damage dealers.

Despite her clunky animations, Yinlin offers a fun playstyle and can act as a great off-field damage dealer.

Transcripts

play00:08

So, Yinlin, the new 5-star Electro DPS is finally  out and after playing with her for a while,  

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there’s a lot of things that surprised me about  her and today I am gonna be going over how to  

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build Yinlin and play her, so that you can  beat some of the hardest content in the game. 

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So, let’s start with the most important part  of the video, what kind of potential Yinlin  

play00:27

has and how do her abilities work. Now I’ll be  using her with the Void Thunder set to showcase  

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her abilities and damage but keep in mind Moonlit  set is also a very viable option as well and I’ll  

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talk about this more in her build section of the  video. Also, just look at these stats she has – I  

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got extremely lucky with the substat rolls. Now starting with the Basic Attacks – it’s  

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a 4-string combo and the damage won’t be  big here, at least compared to the rest  

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of her kit but we can also see that her 3rd  and 4th hit have a pretty long animation,  

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so you can do swap cancel on them when needed. And as for her Heavy Attack – it’s not great,  

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I don’t recommend using it at least  not UNTIL she has her Forte Gauge full,  

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which I’ll talk about in a moment. Now Yinlin’s skill is very interesting – when  

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you cast it, she deals pretty great  damage with it and then up to 4 times,  

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when using her Basic Attacks, she can trigger  this coordinated attack called “Electromagnetic  

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Blast”… it’s pretty small damage, nothing amazing  but it does help build up her Forte Gauge faster. 

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But here’s the unique part – you  can actually cast the skill again,  

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to deliver a ton more damage compared to the 1st  skill tap, however, the animation is very long,  

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so it’s also recommended to swap out in quick swap  teams. However, one thing to keep in mind is that  

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if you swap out after first time you use the skill  and then swap back, the skill will go on cooldown,  

play01:44

so those of you who are coming from CBT2,  basically she got nerfed here. But I would  

play01:49

say in most quick swap teams, you will just  quickly use her skill 2 times , maybe use a  

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couple of basic attacks and then swap out  to mitigate the 2nd skill tap’s animation. 

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Now her skill can also obtain 2 Inherent  Abilities – the first one gives 15% Critical  

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Rate for 5 seconds after using the skill Magnetic  Roar, which is the first tap of the skill and  

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this is a great buff for her for those who  will want to play her in Quick Swap teams. 

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Then the next Inherent Ability increases the  skill’s 2nd tap damage by 10% but only when  

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hitting enemies who have Sinner’s Mark, although  this will usually happen naturally and then her  

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ATK also increases by 10% for 4 seconds.  So, in a nutshell – you press the skill,  

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she gains 15% Critical Rate, press it again and  now she also deals 10% more DMG and gains 10% ATK. 

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Ok, now let’s talk about the best part of her kit  – the Forte Circuit. Essentially, whenever Yinlin  

play02:39

attacks enemies with her Normal Attacks, Resonance  Liberation and Intro skill, they will gain this  

play02:44

Sinner’s Mark as you can see here. And as you  already know, this Sinner’s Mark is important  

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for Yinlin to trigger coordinated attacks of her  skill and to gain that inherent ability bonus. 

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However, she can also build up her Forte Gauge you  can see above her HP and the points she gains here  

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are called Judgement points. She can gain these  points with Basic Attacks and by utilizing the  

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both taps of the skill as well as the coordinated  damage coming from it. Once the Forte Gauge is  

play03:08

full, you can hold the attack button to perform  “Chameleon Cipher” attack – a really cool looking  

play03:13

ability, which will deal a ton of damage and more  importantly – any enemies who had Sinner’s Mark  

play03:18

on them will now be transformed into Punishment  Mark, which is going to look like this, a cool  

play03:23

triangle or whatever. Now while the enemies have  this Punishment Mark, for 18 seconds, whenever  

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ANYONE in the team deals damage to the marked  enemies a coordinated attack called Judgement  

play03:33

Strike will deal A LOT of damage to them… and  this can happen every 1 second. Seriously,  

play03:38

this is the best thing about Yinlin because while  she’s off-field, she can still deliver a huge  

play03:43

amount of off-field damage with these Judgement  Strikes. And as far as I am aware, this Judgement  

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Strike is treated as Resonance Skill DMG. Also, what’s interesting is that if for example  

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multiple enemies have this mark, you only need to  hit 1 of them and then all get struck by Judgement  

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Strike, so Yinlin’s AoE potential is quite insane. But yeah, then we have her Resonance Libneration  

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also known as Ultimate which is the famous  jiggle physics that made everyone go mad for  

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her. And it’s a pretty simple Ultimate  to be honest, it deals 7 big hits in a  

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wide area and costs 125 Energy. Finally, there’s also her Intro  

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and Outro skills. Her Intro is like what  most characters have – when swapped to her,  

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she delivers 10 total hits for decent amount of  damage and of course, like the other abilities  

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in her kit, also restores Concerto Energy,  which is needed to trigger her Outro skill. 

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Speaking of which… the Outro is pretty insane  for Electro team mates. When she performs it,  

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the next character you swap to, will have their  Electro and Resonance Liberation will be amplified  

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by 20 and 25% respectively. So Calcharo mains  and even Yuanwu enjoyers will love this. In fact,  

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since she boosts Liberation Damage,  any character can utilize this who  

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has a good Ultimate, like Havoc Rover. But, there’s a big BUT here… Outro skills  

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have been nerfed, so this amplification  bonus will be lost if you swap out with  

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the character. For example, you do Yinlin’s Outro,  swap to Calcharo and then you do his first Death  

play05:06

Messenger and and by this point after swapping  out , he has lost Yinlin’s Outro buff. So,  

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you cannot do all those quick swapping  shenanigans, like swap cancelling Calcharo’s  

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Death Messenger and still retain the Outro buff  for whole duration. It’s kinda sad but I will  

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also talk about this more in the teams section. But yeah, that’s basically the entire Yinlin’s  

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kit. In a nutshell, she can do off-field damage by  first marking the enemies and then using her Heavy  

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Attack when the Forte Gauge is full, to apply  Judgement Marks so then anyone can trigger the  

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coordinated attacks but at the same time, she can  also dish out a lot of damage in a short duration,  

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like using her skills, intro and ultimate. In fact, there are a few  

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rotations how you can play her. If you want to utilize everything before  

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swapping from her, then you can do a rotation of  her Intro, followed by Ultimate, then Skill and  

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then you use her basic attack 4 times, tap the  skill for the 2nd time, then hold down attack to  

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trigger her Forte Gauge, which by now should be  full and then finally use her Echo and swap out. 

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There are some variations, for example, if  you swap in and her Ultimate is still not up,  

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then skip Ultimate and do the rest of the  rotation before the Ultimate is ready… 

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Or if you’re playing her in Quick Swap teams,  which again I’ll showcase in teams section,  

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then you want to swap cancel  any long animations she has. 

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Ok, so I have some good news and bad news. The  good news – she has a fairly simple build. The  

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bad news? Her weapons choices are ehhh kinda  limiting, with no great options for F2P players,  

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except for a few special cases. What do I mean by this? Well,  

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if we take a look at her signature Stringmaster,  it provides insane amount of Critical Rate from  

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the substat and the passive is also absolutely  disgusting, this weapon compared to her 2nd best  

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option Cosmic Ripples, can deal between  12 to 30% better damage, which is nuts. 

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And yeah, then there’s Cosmic Ripples, which is  more or less a stat stick, providing a ton of ATK  

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and Energy Regen from the passive, while the Basic  Attack buffing here is uhhh… not super relevant. 

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Then the next option would be the Battle Pass  weapon Augment, which at full refinement can  

play07:08

be almost as good as Cosmic Ripples if  not better in some cases and even with no  

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refinements it’s a very solid option to go for  if you cannot pull on Yinlin’s weapon banner. 

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And then, the 4th option is Jinzhou  Keeper… It’s alright, definitely lags  

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behind the other 3 options and its still a  gacha weapon if you want to max refine it. 

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But… what to use if you don’t have  any of these rectifiers? Honestly,  

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while the options are not great, you could  use either the Voyager for faster Ultimates  

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which can be great in Quick Swap teams or go for  Recrifier of Night, which is more or less just an  

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ATK stat stick but you know, it’s a 3-star weapon. I mean, you could also go for the 4-star craftable  

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Rectifier #25… I still can’t believe the names  these weapons have but yeah, essentially her  

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best options are either obtained from the  gacha system or bought from the battle pass. 

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However, if you didn’t open the Ranger’s Series  Weapon Supply Chest, you could get the Jinzhou  

play08:01

Keeper from it or… wait until you’re Union  Level 45 and obtain Cosmic Ripples from it. 

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Now the good part – her build. Basically, you  can go for either Moonlit Clouds set along with  

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Impermanence Heron as the active Echo, so this  set can be used as a way to buff the next damage  

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dealer you swap to or go for Void Thunder  set with either Tempest Mephis or Thundering  

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Mephis. Tempest has faster animations but  Thundering Mephis provides better buffs,  

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however the animation is much longer. And I would say go for Moonlit set if  

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you want her to be more flexible because then you  can play her in a lot of different teams and it’s  

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also possible someone like Calcharo on your team  might already have Void Thunder set, so farming  

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for a 2nd set is less efficient if using them  together and it’s better to have Moonlit set,  

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which you can reuse in Tower of Adversity. Now for the stats – if using Stringmaster or  

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Augment weapons, definitely worth considering to  go for Critical Damage main stat on the boss echo,  

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otherwise Critical Rate is the best choice and  then for 3-cost Echoes – both should have Electro  

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DMG but sometimes it’s kinda worth going for  Energy Regen… but it’s better to obtain it from  

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substats or weapons. And then for 1-cost echoes,  obviously get ATK% main stat on both of them. So  

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yeah, just use the usual 43311 cost echoes. Now for substat priority – you definitely  

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want to get Critical Rate and Damage if possible,  then ATK%, then Energy Regen and then Resonance  

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Skill DMG Bonus because about 50% of her total  damage comes from Resonance Skill. But Resonance  

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Liberation DMG Bonus won’t hurt either. Except  for the fact it will make your echoes look ugly. 

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And then regarding how much Energy Regen she needs  – well, more or less, she wants 130% as a sweet  

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spot, because her Ultimate does deliver a lot of  damage and it’s worth using it whenever possible,  

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so with 130% Energy Regen, in most teams, she will  be able to use the Ultimate quite consistently. 

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Oh and of course, you can mitigate some of these  choices if you don’t have them, like using ATK%  

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3-cost echo and going double 2 set with either  Void Thunder, Lingering Tunes or Moonlit set. 

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So, if you ask your average Yinlin enjoyer,  they might tell you she’s a sub dps. No wait,  

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she’s a main dps. Wait, maybe she’s a burst dps?  Honestly? She’s a DPS unit that can be utilized  

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both in quick swap and hypercarry teams. Now, obviously the most hyped-up team is  

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with Calcharo. Sadly, since the way how the  Outro works has been nerfed in the game,  

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doing that whole quickswapping shenanigans between  Yinlin and Calcharo is no longer feasible. I mean,  

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it still works but now, the field time  for Calcharo has increased if you want to  

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maintain that insane Outro buff Yinlin provides  to him but in some scenarios it can still work,  

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for example, you can do a swap cancel on Calcharo  after the 1st or 2nd death messenger and also,  

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most of the time, when you swap to him, he will  unleash his Ultimate as well with that juicy  

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Yinlin’s Outro buff. So, keep this in mind  when deciding if you want to pull for her. 

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And as for the best team variation – Verina  works best both for Yinlin and Calcharo but  

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you could also use Baizhi for less efficient  buffing or go with Jianxin who is equipped  

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with Rejuvenating set and the Originite  gauntlet which can trigger the set’s bonus. 

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However, the beauty of Yinlin is that she can be  used in a lot of cool quick swap teams. Now this  

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means, you won’t spend the whole time on the field  unloading the whole combo I showed you earlier and  

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instead, you want to utilize her damage and swap  out whenever there’s a long animation that she  

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needs to do. For example, her 3rd and 4th Basic  Attacks, the 2nd time you need to press the skill,  

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the moment you hold down the attack to perform  the Forte Gauge ability are all the times you  

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can swap cancel. I will say that for example,  Thundering Mephis as her active echo has a very  

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long animation but the damage is really good and  on the last hit, it also buffs Yinlin with Electro  

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and ultimate DMG boost, so it is worth waiting for  the animation to finish but in endgame content,  

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you might need to swap cancel this animation  to avoid getting hit for lethal damage. 

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Anyway, so some teams that are really amazing  with quickswap Yinlin would be Encore and  

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Jianxin or Verina. Jianxin of course wants  to use the Rejuvenating Set with Bell Echo  

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and Originite Glove to provide all the boosting  for the team and I would say, in endgame content  

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its not worth building up her shield because  its just takes too long, so just utilize the  

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Outro buff she provides and the Rejuvenating  set bonus she can apply on the team as well as  

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the Ultimate which can gather up the enemies. Now as for Encore – swap cancel her skills and  

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when you use her Ultimate, usually you just  want to quickly build up the Forte Gauge and  

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do the Heavy Attack and swap out, since  it takes a really long time to charge up. 

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And yeah, then there’s also Havoc Rover variation  team you can see here, again support can be Verina  

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or Jianxin or Baizhi. But with Rover, you just  want to always make sure to use her Ultimate  

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and then Dreamless echo, so it can then do a lot  more damage but when Dreamless is on cooldown,  

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its fine to just spam the skill and few attacks. Basically, Yinlin is very flexible and can be  

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utilized in many teams, not just comps with  Electro damage dealers. I will say, though,  

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if you play her as a hypercarry, the options  quite limited, so maybe a future unit can help  

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with that. But if anything changes,  I’ll let you know in the comments. 

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Now before I give my thoughts about Yinlin,  here’s a quick recap on whether you should go  

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for her Sequences or Signature weapon. Basically,  her sequences are good, like the first sequence  

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boosts her skill’s damage by 70%, which are those  2 taps you do but not the coordinated attacks,  

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which is nice and then the 2nd sequence helps her  gain 5 Energy points and 5 Judgement points for  

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the Forte Gauge, so a good upgrade for quick  swap teams. Now 3rd sequence is really juicy,  

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the damage multiplier of Judgement strike is  improved by 55%, so basically at current max  

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level we can reach, its double the damage and  then the 4th sequence makes it so that those  

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Judgement Strikes now provide a big 20% ATK  boost for the whole team for 12 seconds. Then,  

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5th sequence improves Ultimate damage by 100%  when striking marked enemies by Sinner’s or  

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Judgement mark and then finally, the 6th sequence  allows her to become an insane hypercarry because  

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after casting the Ultimate, her basic attacks  will deliver ridiculous coordinated damage,  

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which can be done up to 4 times and  it counts as resonance skill damage. 

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But if you were to ask me whether to go for her  Sequences like S1, S2 or the signature weapon,  

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I would definitely recommend Stringmaster,  at least right now. You can easily re-use  

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this weapon on other units, like Encore,  when doing Tower of Adversity and the  

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value it packs is insane, especially tons of  Critical Rate it provides from the substat. 

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But yeah, what do I think about Yinlin? Well, I  would say my opinion is biased right now because  

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I got extremely lucky with the echo substat rolls  and right now she absolutely slaps in Tower of  

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Adversity. But even then, there is one big issue  I have with her. And that is… she’s kinda clunky,  

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to be honest. A lot of her animations are  really slow, like try going up against  

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one of the aggressive bosses and see if you can  perfectly execute those combos I showed earlier,  

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it’s nuts to be honest and that’s why I prefer  playing her in quickswap teams right now. I am  

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also kinda bummed about the fact there’s no  good F2P weapon for her, I mean yeah if you  

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haven’t opened that purple weapon chest, you  can get Jinazhou Keeper but it’s still not as  

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great as the other 3 options. And sure… at  Union level 45, you can get Cosmic Ripples  

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but I know a lot of people also want to obtain  Static Mist pistols which is really cracked. 

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Still, despite all of this, if you want to obtain  a flexible damage dealer and can get behind  

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the somewhat clunky playstyle, Yinlin is a fun  character to use. Her animations are top notch,  

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her playstyle is fun, at least in my opinion  and she can also act as a great off-field  

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damage dealer while you’re using somebody else. But yeah as always, don’t spend on gacha games if  

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this will cause you financial problems, its not  worth it and if you really want her but don’t  

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have any summons – just wait for the rerun.  Seriously, be careful with your spendings. 

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Anyway, hope you found this video useful and if  you did, I would really appreciate it if you could  

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press the like button and subscribe to my channel.  Thanks for watching and see you next time…

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