3 Problems with the upcoming Tarkov wipe
Summary
TLDRThe video highlights several major issues plaguing the game, especially as a new wipe approaches. Key concerns include persistent quality of life bugs like item stacking, the selling-to-traders bug, and slow Hideout load times. The armor system and hitboxes are criticized for making combat unpredictable, with the neck and arm hitboxes leading to frustrating outcomes. Ammo is described as inconsistent, undermining the previously clear distinction between meta and non-meta rounds. Finally, wipe progression is seen as too fast due to the ease of ruble farming and the influence of Arena, leaving players with little to do post-max traders. The video urges the community to continue raising awareness in hopes of meaningful change.
Takeaways
- 😀 The upcoming wipe in *Escape from Tarkov* has caused frustration among players due to ongoing bugs and gameplay issues.
- 😀 The most annoying and persistent bug is the item stacking issue, where items like ammo and cash require multiple drags to move into containers.
- 😀 The Trader sell bug creates frustration by preventing players from easily selling items, requiring a tedious workaround.
- 😀 Hideout load times are excessively long, contributing to the overall frustration of the game.
- 😀 The neck hitbox is a major issue in the armor system, making high-tier gear vulnerable to one-tap kills, especially from lower-geared players.
- 😀 Hitboxes, particularly the arms, act as additional armor, making it harder to land effective shots, even with top-tier ammo.
- 😀 Players often experience excessive hit counts in fights, but still lose due to unbalanced hitbox mechanics.
- 😀 Ammo effectiveness feels inconsistent, with some high-penetration rounds failing to work as expected in combat.
- 😀 The current ammo system feels overly complicated, making it difficult for players to choose the right ammo and understand its effectiveness.
- 😀 Wipe progression has become too fast, with rubles being easily obtainable and Arena boosting XP gains, leading to rapid gear acquisition and early wipe stagnation.
- 😀 Arena’s integration with the main game allows players to quickly unlock the Flea Market and gain substantial XP, making early wipe progression too easy and reducing gameplay longevity.
Q & A
What is the main issue with quality of life in the game as mentioned in the transcript?
-The main issue is recurring bugs that disrupt basic gameplay functions, such as the need to double or triple drag stackable items like ammo and cash into containers, which has been a persistent problem for over a year.
How does the 'selling to Traders' bug impact players?
-The bug prevents players from easily selling items to Traders. When attempting to sell multiple items, players can't finalize the deal until they switch between Traders or control-click again, making the process unnecessarily tedious and frustrating.
What is causing the long load times when opening the Hideout?
-While the transcript does not specify a technical reason, it highlights that the loading times for the Hideout have become increasingly frustrating and time-consuming, contributing to a poor quality of life for players.
What is the problem with the armor system in the game?
-The issue lies in the neck hitbox, which disproportionately punishes high-tier players. Even the best armor or helmets can be one-tapped in the neck by lower-tier players, which undermines the value of bringing in expensive gear.
Why are the hitboxes problematic in the game?
-The hitboxes, especially for the arms, act as additional armor, absorbing bullets that should be hitting critical areas like the thorax. This leads to situations where players can shoot multiple times with high-caliber ammo without effectively damaging their target.
What examples of hit-counts does the player give to demonstrate issues with the hitboxes?
-The player provides examples where they shot a target multiple times with meta ammo, such as 16 hits with M855A1, 21 hits with 4.6 FMJ, and 19 hits with SS10, only to be killed by the opponent despite the large number of shots landed.
How has the ammo system evolved, and why does it cause frustration?
-The ammo system has become overly complicated, and meta ammo doesn't feel as effective anymore. Players struggle to determine which ammo works best, and even with high-tier ammo like M61, players report situations where they shoot several times and fail to kill, which adds confusion and inconsistency.
What role does Arena play in the wipe progression system?
-Arena has made wipe progression significantly faster by allowing players to earn experience and currency that can be transferred to the main game. This results in players unlocking key features like the Flea Market much earlier in the wipe, which accelerates progression.
What is the impact of the Flea Market changes on wipe progression?
-The Flea Market changes, particularly the ability to flip items from Traders, have made it much easier to make rubles and progress faster. The removal of the non-founder Flea Market for some players has resulted in faster gear acquisition, making wipes feel shorter.
Why does the player feel that early wipe progression has become stale?
-Progression is too fast, with players reaching max Traders quickly due to Arena and Flea Market exploitation. This rapid progress leads to a lack of meaningful gameplay as players have little left to do after hitting max Traders, causing many to stop playing early in the wipe.
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