Create Hyper Visuals & Physics - Motion Design in After Effects
Summary
TLDRThis tutorial dives into creating cinematic 3D scenes using After Effects, focusing on the integration of 3D objects, lighting, and orbital animations. The instructor guides through setting up a project with Cinema 4D renderer, extruding a 3D shape, and centering it perfectly. They demonstrate adding a camera for dynamic angles, lighting techniques with point lights, and using expressions for animated rotations. The tutorial also covers creating a sun-like effect, adding glow for cinematic reflections, and incorporating shadows for realism. With a touch of humor, the instructor encourages creativity and offers additional resources, like free template packs, to enhance motion design skills.
Takeaways
- 🎬 The tutorial covers using After Effects to create 3D scenes with reactive lighting for a cinematic look.
- 📐 It begins by creating a primary 3D object using the rectangle tool and setting the renderer to Advanced 3D or Cinema 4D.
- 🔧 The extrusion depth of the 3D object is increased for depth, and it's centered in the composition with the help of two views.
- 📏 The Anchor Point of the rectangle is adjusted to the center, and the Y rotation is set to 45° for proper orientation.
- 📹 A camera is created to give a 3D perspective, and keyframes are added for dynamic camera animation.
- 💡 Lighting is added using point lights, and a null object is used to rotate the light around the 3D shape for dynamic lighting effects.
- ✨ Additional light sources are introduced to reduce contrast and create a flickering effect using expressions for intensity.
- 🌞 An orbital scene is created with a sun by making a circle 3D, parenting it to the light source, and orienting it towards the camera.
- 🌌 Optional effects like noise, posterize, and glow are applied to enhance the scene's cinematic quality.
- 🌕 Shadows are integrated by duplicating objects, adjusting their orientation, and parenting them to the null object for realistic interaction with light.
- 🚀 The tutorial encourages creativity and experimentation with different shapes and objects to create unique 3D scenes.
Q & A
What is the main focus of the video tutorial?
-The main focus of the video tutorial is to teach how to create 3D scenes with reactive lighting in After Effects to achieve a cinematic look.
What are the key elements combined in the tutorial to create the 3D scenes?
-The key elements combined in the tutorial are 3D objects, 3D lighting, and 3D orbital animations.
Which renderer does the tutorial recommend setting for the project in After Effects?
-The tutorial recommends setting the renderer of your project to either Advanced 3D or Cinema 4D.
How does the tutorial suggest creating the primary 3D object?
-The tutorial suggests using the rectangle tool to create the shape, setting it to white, and increasing the Extrusion depth in the geometry options.
What is the purpose of setting the Y rotation to 45° for the 3D shape?
-Setting the Y rotation to 45° helps in positioning the 3D shape for an orbital type scene and ensures it is angled correctly for the camera view.
Why is creating a camera in After Effects important for the 3D scene?
-Creating a camera in After Effects is important to add depth and perspective to the 3D scene, allowing for dynamic camera animations and interactions with the 3D objects.
What is the role of the null object in the lighting setup of the scene?
-The null object is used to rotate the light around the 3D shape in 3D space by parenting the light to the null object and applying an expression for rotation.
How can you add a flickering light effect to the scene?
-You can add a flickering light effect by creating another light, moving it below the scene, and adding a wiggle expression to the intensity of the light.
What is the purpose of creating a circle with the ellipse tool and making it 3D?
-The purpose of creating a circle with the ellipse tool and making it 3D is to simulate a sun or a light source in the scene, which can then be animated to rotate around the main object.
How does the tutorial suggest enhancing the cinematic quality of the 3D scene?
-The tutorial suggests enhancing the cinematic quality by applying effects such as noise, posterize, glow, and brightness and contrast, as well as using expressions for subtle animations.
What is the final touch discussed in the tutorial for integrating objects and shadows?
-The final touch discussed is integrating objects and shadows by duplicating the object, setting it to lay flat on the surface, parenting it to the null object for rotation, and adjusting the layer properties to look like a shadow.
Outlines
🎨 Mastering 3D Motion Design with After Effects
This paragraph introduces a tutorial on creating 3D scenes in After Effects with reactive lighting for a cinematic look. The speaker outlines the process of combining 3D objects, lighting, and animations to create an interactive scene. The tutorial begins with creating a primary 3D object using the rectangle tool, setting up the renderer for 3D work, and adjusting extrusion depth. It emphasizes the importance of centering the object and setting up a camera for dynamic angles and keyframes. The lighting section demonstrates how to create and manipulate point lights, rotate them around the object using a null object and expressions, and adjust light intensity for desired effects. The tutorial also covers adding a flickering light effect, creating a sun-like object with a circle, and setting up auto-orientation for a realistic look. The speaker playfully mentions being new to motion design, highlighting the accessibility of the process.
🌟 Enhancing Cinematic Effects with Lighting and Shadows
The second paragraph delves into enhancing the cinematic quality of the 3D scene with various effects. It starts with optional effects like noise and posterize to add texture and control color noise. The glow effect is highlighted as a key feature for creating light reflections, with a suggestion to set a high radius and duplicate the effect for intensity. A bonus tip includes using the brightness and contrast effect with a wiggle expression for a subtle flicker. The paragraph also discusses creating a 3D particle effect using CC Ball Action and adjusting scatter and ball size for a camera-fly-through effect. The focus then shifts to shadows, explaining how to integrate and animate them in the scene by duplicating objects, adjusting anchor points, and parenting them to a null object. The tutorial concludes with a creative prompt to use different shapes and tools, like the pen tool, for custom 3D object paths, and an encouragement to subscribe for more content and maintain creativity.
Mindmap
Keywords
💡After Effects
💡3D Scenes
💡Reactive Lighting
💡Cinema 4D
💡Extrusion Depth
💡Orbital Animations
💡Camera Tools
💡Point Light
💡Null Object
💡Glow Effect
💡Shadows
Highlights
Introduction to using After Effects for creating 3D scenes with reactive lighting.
Combining 3D objects, lighting, and orbital animations to achieve a 27D effect.
Setting the project renderer to Advanced 3D or Cinema 4D for 3D layer creation.
Creating a primary 3D object using the rectangle tool and setting it to white.
Increasing the Extrusion depth for a 3D shape to achieve an orbital scene.
Centering the 3D object in the project using two views and adjusting the Anchor Point.
Enabling title safes for precise object placement.
Creating a camera for a 3D perspective and animating it for interest.
Lighting tutorial emphasizing simplicity and professional results.
Using a point light and observing its impact on the 3D shape.
Rotating the light around the shape using a null object and expressions.
Adding a flickering light effect with the wiggle expression.
Creating a sun-like object in the scene with a circle and material options.
Orienting objects towards the camera for a dynamic 3D effect.
Incorporating additional orbital objects and parenting them to a null object.
Mention of a free template pack and over 35,000 templates for After Effects.
Enhancing the scene with noise, posterize, and glow effects for cinematic quality.
Using the brightness and contrast effect with a wiggle expression for a subtle flicker.
Creating a 3D particle effect with CC Ball Action for a camera fly-through.
Integrating objects and shadows in the scene for interaction with the light source.
Customizing 3D objects with the pen tool for unique designs.
Encouragement to subscribe for creativity and becoming the best in motion design.
Transcripts
are you ready to conquer light and
Shadow and create masterful motion
design we'll be using after effects to
create 3D scenes with the reactive
lighting that will make your vision
truly cinematic and it's all very easy
to do so if you're ready let's get
started all right we have a lot of great
Concepts in this one we'll be combining
3D objects with 3D lighting along with
3D orbital animations and if you do the
math that's 27d as you can see with the
reactive lighting our math objective
here is to have all these Concepts
interact with one another all right the
first thing we need to do is create our
primary 3D object I'm going to use the
rectangle tool to create the shape and
make sure that shape is white now when
you're working with actual 3D and after
effects you need to set the renderer of
your project to either Advanced 3D or in
my case we'll use Cinema 4D so when you
make your shape a 3D layer this allows
you to go into the geometry options and
increase the Extrusion depth which I'll
set to 300 since we're going for an
orbital type scene I want to make sure
that this object is absolutely in the
center of the project so to help with
this we can set our display to two views
and then we'll set that second view to
top and now we can see that this is not
perfectly centered though we can adjust
the Anchor Point of our rectangle layer
to the center of our composition and pro
tip be sure to enable title safes when
doing this and lastly set the Y rotation
to 45° and if needed you can lower the Y
position now that we have a 3D shape
here one thing we should do real quick
is actually make this look 3D and create
a camera and then we can use the camera
tools to angle downwards towards the top
of the shape and this would also be a
great opportunity to add key frames for
point of interest and position then you
can Dolly into your scene using the
camera tools very nice but feel free to
adjust the camera animation later okay
now let's jump into my favorite part of
this tutorial lighting don't worry this
is so simple and the lighting makes
everything more professional even my
mediocre voice sounds more professional
hey who wrote that go ahead and create a
new light set it to a point light and
our 3D shape should update as a result
of this light and if we adjust a lights
y position uh you can now see how the
lighting changes now what I would really
like to do is rotate this light around
our shape in 3D space the easiest way to
pull this off is by creating a null
object make it 3D and by default the
null should be centered in your scene so
if we alt click the stopwatch for y
rotation and use the time asri 200
expression then parent the light to the
null now our light should rotate around
the scene which is really nice if this
scene has too much contrast or in other
words uh kind of dark this would be a
great opportunity to create another
light and move it below the scene and
away from the shape uh then we could add
say the wiggle expression to the
intensity uh we'll use 8 comma 20 for
example and when this is done this will
create a flickering light animation that
affects the entire scene at this point
we essentially just have an invisible
light source you actually can't see the
light bulb if you will so this is a
great opportunity to create perhaps an
orbital scene with a sun and since our
work is mostly done doing this is easy
just create a circle with the ellipse
tool and of course make the layer 3D
then go to the position and ALT click
the stopwatch uh parent the position to
the position of the light source then
parent the main Circle uh to that nle
object we created for the rotation and
to make the circle a pure white go into
the material options and turn off except
lights and set it diffuse to 100% now
before you play back anything select a
circle go to layer transform Auto Orient
and select Orient towards camera perfect
this is starting to look really legit
and this is my first day of doing motion
design just kidding I don't even know
what motion design is anyways you can
use this step to add in other orbital
objects into your scene however you just
need to parent it to the null object and
not the lights position as well using
that top 3D view makes it very easy to
position these additional graphics which
could be planets Next Step faking the
moon landing but before we move on I
just wanted to mention that we have a
100 free template pack that you should
absolutely get your hands on for After
Effects and if you ever need to save
time we have over 35,000 templates to
help you produce amazing work with the
link below all right back in it and
sorry I lied we're not going to be
faking the moon landing but we're going
to make this scene look so much better
with just a few effects so create
yourself an adjustment layer apply the
noise effect set it to around 12% and
uncheck color noise then apply posterize
and set it to about 12 and keep in mind
these effects are just optional however
the big bad boy here is the glow effect
all you need to do is set the glow
radius to an insane number like 500 and
duplicate the effect and that glow does
wonders for light Reflections very
cinematic and to any of you
cinematographers out there this is like
using lens diffusion in a way and as a
bonus tip you can also add the
brightness and contrast effect and apply
a wiggle expression to the brightness to
give your scene a subtle Flicker and if
you're looking for a 3D particle effect
take a look at applying CC Ball action
to a white solid layer and then adjust a
scatter and the ball size and because
this is a 3D particle effect your camera
will fly through these simple field of
particles okay let's get back on track
one last thing we need to to talk about
is Shadows let's say you want to
integrate another object in your scene I
have here uh this Vector in which I'll
move into 3D space on top of our
rectangle what I like to do is duplicate
this object and set the Anchor Point to
the bottom center of the layer so when I
set the x rotation to 90° this will lay
flat on the surface then all we need to
do is parent the shadow to that orbital
null object and if you need to set your
layer to actually look like a shadow you
can use the fill effect to make it black
however Shadows can now interact with
your light source now you should be able
to take these Concepts and hopefully
create unique pieces of work for example
instead of a rectangle we can use the
pen tool to design a custom path for our
3D object so subscribe if you want to be
the best and always be creative
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