Let's talk about Path of Exile 2..

Asmongold TV
9 Dec 202426:26

Summary

TLDRThe transcript explores various player experiences and frustrations with *Path of Exile 2*, focusing on the game's difficulty, loot progression, and combat mechanics. Key issues discussed include the challenging early game, excessive boss difficulty, unengaging loot systems, and frustrating exploration. Players express dissatisfaction with the lack of rewarding progression and the high cost of respeccing, while also noting that some of the design choices, like melee combat and body blocking, detract from the overall experience. The conversation highlights a desire for more balanced difficulty, smoother navigation, and a more enjoyable combat flow.

Takeaways

  • 😀 The early-game difficulty in *PoE2* is too punishing, especially for new players. Act 1 bosses should not kill players in just a few hits.
  • 😀 There is a general consensus that *PoE2* should be more accessible to casual players while still offering depth for experienced ones.
  • 😀 The speaker advocates for giving players more tools to deal with difficult bosses rather than reducing their health or damage output.
  • 😀 Melee combat feels unsatisfying to the speaker, and they believe it could be improved or made more enjoyable.
  • 😀 The loot system is a major issue; players should be given more currency and opportunities to craft their own gear rather than relying on random drops.
  • 😀 Respec should be free or at least more accessible to new players, as it feels overly punishing and limits experimentation.
  • 😀 Body-blocking mechanics are unfun and should be removed or reworked to avoid frustrating players, even if it adds difficulty.
  • 😀 The camera angle in *PoE2* is too zoomed in, making it hard to react to bosses and other enemies, particularly during ranged combat.
  • 😀 The game’s progression systems should not punish players for experimenting with builds, and unnecessary obstacles like high respec costs should be removed.
  • 😀 Teleporting between checkpoints within the same map would solve the issue of excessive backtracking and make the game less monotonous.
  • 😀 The speaker criticizes the current *PoE* meta as requiring little skill and being uninteresting, suggesting that the game should focus on fun and rewarding gameplay instead of punishing players.

Q & A

  • Why does the speaker feel that *Path of Exile 2* should not be designed for hardcore players only?

    -The speaker believes that *Poe2* should cater to a broader audience, not just hardcore players. They argue that if the game is too difficult from the start, it will alienate newer or less experienced players. The speaker stresses that challenge should increase gradually, not be overwhelming at the beginning of the game.

  • What aspect of *Poe2* does the speaker find frustrating regarding early gameplay?

    -The speaker finds the early-game bosses too punishing, especially for new players. They argue that the game should offer a more accessible difficulty curve at the start to avoid discouraging newcomers.

  • How does the speaker feel about melee combat in *Poe2* compared to other playstyles?

    -The speaker does not enjoy melee combat as much as ranged playstyles. While they acknowledge that melee characters deal high damage, they find the gameplay less engaging, feeling that ranged classes offer a better experience.

  • What does the speaker suggest as an improvement to *Poe2*'s loot system?

    -The speaker prefers having more currency and crafting tools rather than relying on random loot drops. They believe giving players more control over their gear through systems like crafting would provide a more rewarding and customizable experience.

  • What is the speaker's view on respec mechanics in *Poe2*?

    -The speaker feels that respecing in *Poe2* is too costly and punitive, especially in the early stages of the game. They suggest making respecs easier and more accessible, particularly early on, to allow players to experiment with different builds without penalty.

  • Why does the speaker advocate for teleportation and improved map design in *Poe2*?

    -The speaker finds the map design in *Poe2* frustrating, particularly the backtracking and maze-like structure. They suggest adding teleportation between checkpoints to improve the flow of gameplay and reduce time spent on unnecessary traversal.

  • What are the speaker's thoughts on body blocking and movement in *Poe2*?

    -The speaker dislikes the body blocking mechanic in *Poe2*, as it leads to frustrating situations where the player’s character is unable to move or is stun-locked by enemies. They believe this mechanic detracts from skill expression and should be removed or mitigated.

  • How does the speaker feel about the camera perspective during combat in *Poe2*?

    -The speaker finds the camera perspective too zoomed in during combat, especially for ranged characters. They believe that a wider zoom-out would improve gameplay by enhancing visibility and helping players react to enemy attacks and boss mechanics.

  • What is the speaker's main concern regarding the core design philosophy of *Poe2*?

    -The speaker's main concern is that *Poe2* prioritizes difficulty over fun, which can lead to frustration. They argue that games should be designed to be enjoyable for a wide range of players, not just those who enjoy extremely challenging content.

  • What specific change does the speaker suggest for improving the difficulty curve in *Poe2*?

    -The speaker suggests that the difficulty curve should not be overly harsh at the start of the game. They believe that early-game bosses should be less punishing to avoid alienating new players and that difficulty should ramp up gradually as players progress.

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Etiquetas Relacionadas
PoE2 FeedbackGame DifficultyLoot SystemsCharacter RespecBoss MechanicsGame BalancePlayer ExperienceARPGPoE2 ImprovementsGaming CritiqueGame Design
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