Vex High Stakes Game Manual Breakdown

9MotorGang
1 May 202429:09

Summary

TLDRThe video transcript outlines the rules and guidelines for the VEX Robotics competition titled 'Tipping Point.' It details penalties for violating rules regarding rings and mobile goals, emphasizing the importance of strategic gameplay and compliance. The possession rules for scoring objects and the implications of climbing interactions are also explained. Additionally, it covers robot specifications, tournament structure, and the significance of following the Game Design Committee's regulations. Throughout, the speaker maintains an engaging tone, mixing humor with essential information to prepare teams for a successful competition season.

Takeaways

  • 😀 Rings thrown out of the field lead to penalties for robots unless the offending robot is identified.
  • 😀 Red teams receive a thrown red ring back as a match load if it leaves the field.
  • 😀 Match loads must be placed touching the field perimeter and cannot contact goals or robots.
  • 😀 Removing a mobile goal from the field results in an immediate disqualification (DQ).
  • 😀 Teams can possess two rings but only one mobile goal; exceeding these limits leads to penalties.
  • 😀 Preloads must start touching a robot and can be placed in a scored position.
  • 😀 During climbing, higher robots have the right of way, and intentional removal of opponents from the ladder is prohibited.
  • 😀 Crossing the autonomous line during contested actions is allowed, but teams must not exploit this rule.
  • 😀 Robots must be built from VEX products, pass inspection, and have visible license plates.
  • 😀 Disqualification results in zero points in tournaments, including for strength points and autonomous wins.

Q & A

  • What happens if a ring leaves the field?

    -If a ring leaves the field and the referees know which robot is at fault, that robot receives a violation. If the referees cannot determine fault, all robots on the field may receive a penalty.

  • How are match loads for rings placed on the field?

    -Match loads for rings must be placed in a specific manner: they must be touching the field perimeter, in contact with the floor, and cannot be touching goals, robots, or corners.

  • What is the penalty for removing a mobile goal from the field?

    -Removing a mobile goal from the field results in an instant disqualification (DQ) for the team responsible.

  • How many rings and goals can a robot possess at one time?

    -A robot can possess up to two rings and one mobile goal at a time.

  • What should a team do if they possess more than the allowed amount of objects?

    -If a team possesses more than the legal amount of objects, they must remove the excess before taking any other actions. Failure to do so may result in being sent back to the starting position for the remainder of the match.

  • What is the rule regarding the autonomous line during matches?

    -Crossing the autonomous line results in the opposing team receiving an automatic point, but if both teams engage with a neutral mobile goal, crossing the line may not be penalized.

  • Are there specific rules regarding climbing on the ladder?

    -Yes, robots are not allowed to intentionally interfere with opponents climbing the ladder. Higher robots have the right of way, and if they fall, the lower robot is typically not penalized.

  • What are the main requirements for robots participating in the competition?

    -Robots must be constructed from VEX products, pass inspection, and adhere to size and safety regulations, including a maximum width of 18 inches.

  • What happens if a team is disqualified during elimination rounds?

    -If a team is disqualified during elimination rounds, their alliance is eliminated from the competition. In skills matches, disqualified teams receive no points.

  • Can teams adjust the rotation of mobile goals before matches?

    -Yes, teams can start mobile goals in a rotated position, but the rotation is limited to a maximum of 30 degrees.

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Etiquetas Relacionadas
Robotics CompetitionGame RulesTipping PointTeam StrategyPenaltiesRobot DesignMatch LogisticsClimbing MechanicsTournament StructureSTEM Education
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