EA WRC Official VR Mode - OpenXR Best VR Settings - Quest 3

Ham VR
2 May 202444:36

Summary

TLDRThe video script details a streamer's return to live streaming after a six-month hiatus, focusing on the recent VR update for a racing game. The streamer discusses the game's official VR support, which now includes OpenXR, allowing users to bypass Steam VR. They share their experience with the game's performance on various settings, emphasizing the need for optimization due to the use of Unreal Engine 4.2. The streamer also addresses issues with the OpenXR toolkit, providing solutions such as disabling specific in-game settings to prevent crashes. Throughout the video, they offer tips on how to enhance the game's visuals and performance, including customizing graphics settings and using the Oculus Quest Link. The streamer concludes with a demonstration of the game's performance and the effectiveness of their settings, encouraging viewers to share any additional tips in the comments.

Takeaways

  • 🎮 The game 'WRC' has received official VR support, which was previously only going to be available for Steam VR.
  • 🔄 Open XR support has been added after community feedback, allowing users to bypass Steam VR for a potentially smoother experience.
  • 🛠️ This is Codemasters' first self-developed VR implementation using Unreal Engine 4.2, which may not be fully optimized for VR out of the box.
  • 📊 The streamer suggests tweaking various settings for better performance and visual quality, such as render resolution and refresh rate.
  • 📀 Disabling certain in-game features like 3D location reveal can prevent crashes when using the Open XR toolkit.
  • 🔧 The streamer's setup includes an RTX 4900 and AMD 7800X3D, but advises viewers to adjust settings based on their own PC specs.
  • 🔄 Using the Open XR toolkit with 'CAS sharpening' and tweaking the fixed rendering profile can improve image quality without needing to run at full resolution.
  • 📽 The game's spectator screen is useful for content creation, and the streamer demonstrates how to adjust settings for recording replays.
  • 🔧 The fitech GTD Pro wheelbase required a firmware update, after which the shifter functionality was restored.
  • 🛠️ The streamer provides detailed steps for setting up the game with Oculus Link and how to adjust in-game VR settings for better performance.
  • ⚙️ Binding the 'reset VR view' to a wheel button is recommended for convenience, as it allows for quick adjustments to the VR position in-game.

Q & A

  • What is the main topic of the stream?

    -The main topic of the stream is discussing and demonstrating the official VR support for a racing game, specifically focusing on performance optimization and settings adjustments for the game.

  • Why did the streamer disable OpenXR toolkit initially?

    -The streamer disabled OpenXR toolkit initially because it was causing the game to crash. However, it was later found that disabling the '3D location reveal' setting in the game allowed the toolkit to function without crashing.

  • What is the significance of the game having open XR support?

    -Open XR support is significant because it allows the game to bypass Steam VR, which some users prefer due to various reasons such as performance or personal preference for VR platforms.

  • What was the issue with the fitech GTD Pro wheelbase?

    -The issue with the fitech GTD Pro wheelbase was that the shifter did not recognize the gears. However, after a firmware update, the shifter started working properly.

  • What is the recommended refresh rate for the game?

    -The streamer recommends a refresh rate of 90 HZ for the game, advising against 120 HZ due to potential issues with frame rate stability and video encoding bandwidth.

  • Why did the streamer suggest reducing the render resolution or refresh rate for lower-spec PCs?

    -The streamer suggested reducing the render resolution or refresh rate to optimize performance on lower-spec PCs, as higher settings may not be sustainable without causing lag or a poor gaming experience.

  • What is the purpose of the 'custom hidden area mask' setting?

    -The 'custom hidden area mask' setting is used to adjust the field of view in VR. By turning it on and adjusting the 'tangent fov multiplier', the streamer was able to increase the field of view to 95 without noticing a significant loss in image quality.

  • What graphics settings did the streamer recommend for optimal performance?

    -The streamer recommended several settings for optimal performance, including turning off 'Fixed Horizon', 'Crash vignette', and 'Blink linkers', setting anti-aliasing to low, adjusting render resolution, and tweaking advanced settings like shadows, particles, and car reflections.

  • What is the impact of using Oculus Link on game performance?

    -Using Oculus Link may introduce some performance cost due to the video encoding process, but the streamer did not find it to be significant in their experience. However, they noted that certain conditions like rain in the game could affect performance.

  • Why did the streamer suggest binding the 'reset VR view' to a button on the wheel?

    -The streamer suggested binding the 'reset VR view' to a button for convenience, as the default VR position might not be ideal for every car in the game, allowing for quick adjustments without having to use the keyboard or mouse.

  • What is the streamer's final recommendation regarding the use of OpenXR toolkit with the game?

    -The streamer found that while OpenXR toolkit can be used with the game, it may cause intermittent crashes. They recommended using it at one's own risk and suggested that it runs well even without the toolkit.

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Etiquetas Relacionadas
VR GamingRacing GameWRC SupportPerformance TipsQuest FreeOpenXR ToolkitStreamingContent CreationGaming SetupSim RacingTech Update
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