Vessel of Hatred to najsłabszy dodatek w historii Blizzarda. Co dalej z D4? | #ludologia 18

Loanel
16 Oct 202426:47

Summary

TLDRThe speaker critiques Diablo 4 as a mediocre installment in the franchise, highlighting significant shortcomings in character customization, loot systems, and gameplay depth. While praising the visuals, they express frustration with the online-only model and lack of engaging mechanics. The speaker emphasizes that the current gameplay experience feels limited and simplistic compared to earlier titles, urging potential players to consider waiting for improvements before purchasing the game. Despite these criticisms, there is a glimmer of hope for future enhancements.

Takeaways

  • 😀 Build optimization feels limited in *Diablo 4*, with players knowing the optimal stats early on, reducing the excitement of experimentation.
  • 🌍 The always-online requirement detracts from the gaming experience, as players often face interruptions from others while trying to enjoy solo content.
  • 🔍 The loot system is seen as unsatisfactory, leading players to focus solely on ancestral gear and specific legendary affixes, making the grind tedious.
  • 🛠️ The speaker wishes for an offline mode (Solo Self-Found) to allow for more personalized gameplay without external disruptions.
  • 💔 There is disappointment with the design choices made in *Diablo 4*, particularly the reliance on mechanics from *Diablo 3* rather than beloved elements from *Diablo 2*.
  • 🔄 The loot hunt in *Diablo 4* is described as primitive compared to other games, lacking the depth and engagement found in earlier titles.
  • 🔮 The speaker believes that incorporating successful features like charms from *Diablo 2* could significantly enhance gameplay in *Diablo 4*.
  • ⏳ The game is currently viewed as average, with the speaker hesitant to recommend it to new players unless they have no better gaming options.
  • 📈 There is hope that future updates or expansions could improve the game's depth and overall player engagement.
  • 🤔 Overall, the speaker feels that while *Diablo 4* has potential, it needs significant changes to rival the enjoyment offered by previous entries in the series.

Q & A

  • What is the main concern expressed by the speaker regarding Diablo 4's gameplay mechanics?

    -The speaker feels that Diablo 4 lacks sufficient opportunities for optimizing character builds, unlike previous installments like Diablo 2.

  • How does the speaker describe the loot system in Diablo 4?

    -The loot system is described as unsatisfactory, where players mainly collect unique items that focus on legendary powers without engaging mechanics or excitement.

  • What does the speaker suggest about the inclusion of set items in Diablo 4?

    -The speaker anticipates that set items might be added in future expansions, similar to issues seen in Diablo 3, and hopes for a more complex itemization system.

  • What are the speaker's thoughts on the game's online requirements?

    -The speaker criticizes the 'always online' requirement and expresses a desire for a Solo Self-Found mode that allows offline play without forced interactions from other players.

  • What comparison does the speaker make between Diablo 4 and Diablo 2?

    -The speaker believes that Diablo 2 had a superior loot system and player engagement, highlighting that Diablo 4 should adopt proven mechanics from its predecessor instead of reinventing the wheel.

  • What is the speaker's opinion on the game's campaign?

    -The speaker finds the campaign to be incredibly tedious and feels that it detracts from the overall experience of Diablo 4.

  • How does the speaker feel about the balance of gameplay between online events and solo play?

    -The speaker prefers to engage with events at their own pace rather than feeling rushed or overwhelmed by other players, indicating a desire for a more personalized gaming experience.

  • What does the speaker say about the current state of Diablo 4 in comparison to other ARPGs?

    -The speaker describes Diablo 4 as a 'complete average' game and expresses disappointment with its design choices, suggesting it may not be as engaging as other action RPGs.

  • What plans does the speaker have for future content related to Diablo 4?

    -The speaker plans to discuss Project Diablo 2 in upcoming videos, highlighting the differences between it and Diablo 4, and encouraging viewers to explore both games.

  • What is the speaker's conclusion regarding whether to recommend Diablo 4 to potential players?

    -The speaker is hesitant to actively recommend Diablo 4, suggesting it might be better suited for those who have played similar games extensively and are looking for something specific.

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Etiquetas Relacionadas
Diablo 4Game ReviewBuild OptimizationLoot SystemOnline MechanicsGaming CommunityPlayer ExperienceFranchise CritiqueGame DevelopmentNostalgia Gaming
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