Double your MMR with these simple tips | Mechabellum beginner guide
Summary
TLDRThe video offers a strategy guide for improving MMR (Matchmaking Rating) in the game Mechabellum. The speaker identifies common mistakes in low MMR matches and outlines 11 key rules to follow for success. These rules focus on building a strong early game board, countering enemy units effectively, and avoiding premature upgrades or spending. The speaker emphasizes sticking to these principles, while acknowledging there are exceptions, and highlights the importance of experience. Bonus tips include maintaining spacing between units to avoid splash damage. A website is provided for further unit counter strategies.
Takeaways
- 💡 Low MMR games often suffer from poor strategies, and many games are lost within the first three rounds.
- 🔧 Rule-based gameplay can significantly improve performance and help raise MMR.
- ⚠️ Rule 1: Don’t pick starting specialists without chaff units (cheap, expendable units).
- 🛡️ Rule 2: Always buy two chaff units on the first round for better board support.
- 🎯 Rule 3: Use all available free deployments each round to maximize efficiency.
- 🆚 Rule 4: Counter one enemy unit type with one specific unit type, rather than spreading resources across many counters.
- ⏳ Rule 5: Avoid teching or committing to a unit type before round four to stay flexible.
- 🚫 Rule 6: Don’t upgrade chaff units early on as they aren't part of the long-term strategy.
- 💰 Rule 7-11: Focus on long-term strategy by delaying economy investments (e.g., don’t buy temporary devices, upgrades, or spells before round four).
- 📏 Bonus Rule: Leave three spaces between deployed units to reduce vulnerability to splash damage.
Q & A
What is the primary issue the speaker identifies in low MMR games?
-The speaker identifies that most low MMR games are lost within the first three rounds due to poor decision-making and bad unit compositions.
What is the purpose of the early rounds according to the speaker?
-The purpose of the early rounds is to build a supportive board for future carry units, allowing flexibility to counter what the enemy builds.
Why does the speaker recommend always buying two chaff in the first round?
-Buying two chaff in the first round provides early protection and flexibility for future unit decisions, helping stabilize the board.
What is the reasoning behind countering one unit type with one unit type?
-The speaker advises countering one unit type with one unit type to avoid overcommitting resources. If a specific counter doesn't work, it’s easier to adapt and try another strategy.
Why should players avoid teching any unit before round four?
-Teching a unit early locks the player into committing to that unit for the rest of the game, limiting flexibility. Waiting until after round four ensures the choice aligns with a more developed game plan.
What is the speaker's stance on upgrading chaff units?
-The speaker advises against upgrading chaff units because they are meant to be temporary, low-cost units and shouldn’t be part of the final endgame composition.
Why does the speaker emphasize not spending money on temporary devices or upgrades before round four?
-Spending money on temporary devices like Sentry Missiles or Shields early on weakens the player's board in the final decisive rounds, reducing overall game-winning potential.
What is the purpose of always leaving three spaces between deployed units?
-Leaving three spaces between units helps avoid vulnerability to splash damage, which is a common mistake in low MMR games where units are clumped together.
What should players consider before picking cards they won't use immediately?
-Players should avoid picking cards they aren't going to use in the current turn, as doing so wastes valuable resources and options for future rounds.
Why is experience more valuable than watching videos when learning counters in this game?
-According to the speaker, learning optimal counters requires direct experience, testing, and trying different strategies, as these can't be fully grasped through video tutorials alone.
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