This Will Kill PvP Participation In The War Within If Not Fixed
Summary
TLDRIn the video, the speaker expresses concern over the MMR (Matchmaking Rating) system in Solo Shuffle mode of a game, noting that despite high player activity, the highest rated player is only 2200. They contrast this with Blitz mode, where over 200 players are rated 2400 Plus, and the highest is 2900. The speaker suggests that the MMR system may be stifling progress in Solo Shuffle, making it difficult for players to gain rewards and reach higher ratings, even for top players. They also mention that while Solo Shuffle is still popular, there seems to be a cap on MMR gains, which could be discouraging players and potentially pushing them towards Blitz mode for easier rewards.
Takeaways
- 😕 The speaker expresses concern over the MMR system in Solo Shuffle mode, feeling it's not rewarding players adequately.
- 📉 The highest-rated player in Solo Shuffle globally is at 2200 MMR, which is significantly lower compared to Blitz mode where the highest is 2900.
- 🔍 A comparison is made between the number of players in high MMR brackets in Blitz versus Solo Shuffle, with Blitz having almost 200 players over 2400 MMR.
- 🎮 Despite having fewer players per game, Solo Shuffle is still popular with 37,000 rounds played in the last 24 hours compared to 1,600 Blitz games.
- 🤔 The speaker questions whether the activity level is affecting MMR gains, but data suggests Solo Shuffle is still being played frequently.
- 🏆 The rewards system is criticized for not providing enough incentive to play Solo Shuffle, as the highest player isn't even Elite.
- 📊 Data is presented to show a potential MMR cap in Solo Shuffle, with a large number of players stuck in the mid-range MMR brackets.
- 😟 The speaker feels frustrated that the path of least resistance for gaining rewards is to play Blitz, which they don't have a problem with but believe shouldn't be the only viable mode.
- 👥 There's a mention of top players like Mir and Avid Dan playing together in Blitz and achieving high MMRs, indicating the mode's competitiveness.
- 🤝 The community, including the speaker, is calling for changes to the MMR system to make Solo Shuffle more rewarding and balanced.
Q & A
What is the speaker's main concern regarding Solo Shuffle MMR?
-The speaker is concerned that the Solo Shuffle MMR is being stifled, with the highest rated player in the world only at 2200, indicating a potential issue with the rating system not allowing players to gain higher ratings.
How does the speaker compare Solo Shuffle to Battleground Blitz in terms of player ratings?
-The speaker compares Solo Shuffle unfavorably to Battleground Blitz, noting that while there are almost 200 players rated 2400 Plus in Blitz, the highest rated player in Solo Shuffle is only 2200.
What evidence does the speaker provide to show that Solo Shuffle is still popular?
-The speaker provides evidence of Solo Shuffle's popularity by showing that in the last 24 hours, there were 37,000 Shuffle rounds played and about 6,200 lobbies, which is significantly more than the 1,600 Blitz games played in the same period.
Why does the speaker believe that the MMR system for Solo Shuffle might be flawed?
-The speaker believes the MMR system for Solo Shuffle might be flawed because even the best player in the game is not Elite, and there seems to be a cap on MMR gains, as evidenced by the similar number of players in the mid-range ratings but a sharp drop in players as ratings get higher.
What is the speaker's opinion on the rewards system in relation to MMR?
-The speaker suggests that the rewards system is tied to MMR, and if players can't gain rating, they can't get rewards, which might be a disincentive for playing Solo Shuffle.
What does the speaker think about the activity levels in Solo Shuffle compared to Battleground Blitz?
-The speaker thinks that Solo Shuffle is still extremely popular despite having fewer players per game, and the activity levels in the last 24 hours show that there are more Solo Shuffle lobbies than Blitz games.
What is the highest MMR recorded in Battleground Blitz according to the speaker?
-The highest MMR recorded in Battleground Blitz is 2900, as seen with the player Mir.
What does the speaker suggest might be the reason for the disparity in MMR between Solo Shuffle and Battleground Blitz?
-The speaker suggests that there might be an MMR cap in Solo Shuffle that is not present in Battleground Blitz, making it harder to gain ratings in Solo Shuffle.
What is the speaker's suggestion for improving the Solo Shuffle MMR situation?
-The speaker suggests that the rating system should allow players to gain similar ratings in both game modes and that there should be an incentive for players to play Solo Shuffle, such as the ability to push for higher ratings and rewards.
What does the speaker think about the current state of the gearing and rating systems in the game?
-The speaker thinks that the gearing system is good, but the rating system is still bad, and it creates a problem where players might prefer to play Blitz because it's easier to gain rewards.
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