*UPDATE* 17 BALANCE CHANGES! Penny OP + Kenji NERF
Summary
TLDRThe video covers recent balance changes in a game, detailing nerfs and buffs for various characters like Mo, Meg, Gail, Chester, and others. The changes mainly focus on adjusting damage, supercharge rates, and health, aiming to make gameplay more balanced and fair. The creator tests out these updates and provides insights on how they may impact the meta, highlighting that while some characters will remain strong, others might see a significant shift in performance. Overall, the video explores how these changes will shape the competitive environment.
Takeaways
- 🛠️ Mo received two nerfs: his main attack damage was reduced by 10%, and his supercharge rate was decreased by 20%, making it harder to charge his super.
- ⚡ Meg's Mecca HP was reduced from 8,000 to 7,000, a significant 133% nerf. This impacts her survivability, especially when cycling supers quickly.
- 🔨 Gale's super damage was reduced by 27%, reverting it to its previous value, and his hyper charge now takes longer to activate, impacting his ability to cycle supers.
- 📉 Chester got two nerfs: his base HP dropped from 7,400 to 7,000, and his Bell Mania star power's damage boost was reduced from 200% to 150%, lowering his overall damage output.
- 💔 Kenji's healing gadget was nerfed, reducing healing from 75% of damage dealt over 3 seconds to 50%, making him less effective in quick recoveries.
- 🚀 Mortis' hyper charge rate was slowed, now taking 13 hits instead of 10 to charge, limiting his ability to spam supers.
- 🎯 Penny's attack range was buffed by 8%, from 24 tiles to 26, making her more competitive. Her turret HP was also increased, adding to her utility.
- 💥 Squeak's main attack damage was increased, now dealing up to 2,700 damage with his damage star power, making him more relevant in competitive play, especially as a late pick.
- 🔫 Maisy's main attack damage increased by 9%, but her overall effectiveness in the meta remains uncertain due to difficulties in landing her attacks.
- 🎮 Overall, the creator believes these balance changes, while impactful, will create a more stable meta leading up to the World Finals.
Q & A
What are the main balance changes discussed in the video?
-The video discusses several balance changes, including nerfs to characters like Mo, Meg, Gail, Chester, Kenji, and others. It also covers buffs for characters like Penny and Squeak.
What specific nerfs did Mo receive?
-Mo's main attack damage has been reduced by 10%, going from 1,200 to 1,080. Additionally, his supercharge rate has been reduced by 20%, making it take longer for him to build up his super.
How has Meg been nerfed?
-Meg’s HP when using her Mecha has been nerfed, going from 8,000 HP to 7,000 HP, which is a 13.3% reduction.
What were the changes made to Gail?
-Gail received two nerfs: his super damage was reduced from 1,640 to 1,200 (a 27% nerf), and his hypercharge now requires four supers instead of 3.3 to fully charge.
What nerfs did Chester receive?
-Chester had two nerfs: his base HP was reduced from 7,400 to 7,000, and his Bell Mania star power’s damage boost was reduced from 200% to 150%.
How was Kenji nerfed?
-Kenji’s healing gadget was nerfed, with healing from 75% of damage dealt over 3 seconds reduced to 50%.
Which character received a buff to their attack range, and what was the increase?
-Penny received a buff to her attack range, increasing it by 8%. Her range went from 24 tiles to 26 tiles.
How did Squeak's main attack damage change?
-Squeak’s main attack damage was increased from 2,160 to 2,320, and with the damage star power, it can go up to nearly 2,700 damage.
What changes were made to Maisy’s main attack?
-Maisy’s main attack damage was increased from 2,560 to 2,800, a 9% buff. However, her main attack is still difficult to hit, which might limit her effectiveness in the meta.
What is the overall takeaway from the balance changes discussed in the video?
-The overall takeaway is that the balance changes are expected to impact the meta significantly, with nerfs likely to tone down overpowered characters and buffs helping underperforming ones. The speaker believes these changes will bring more balance to the game ahead of the World Finals.
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