Мёртвые зоны. Бомбит от обзоров. Почему НЕ СТОИТ ЭКОНОМИТЬ на ГЕЙМПАДАХ, на примере Canyon CND-GPW3
Summary
TLDRThe script humorously reviews various gaming controllers, comparing their features and performance. It highlights the importance of stick smoothness and trigger responsiveness, especially for simulation games. The reviewer humorously critiques cheap controllers, suggesting they can ruin gaming experiences, and praises the feel and functionality of higher-end models, recommending them for an optimal gaming experience.
Takeaways
- 🎮 The script discusses the evolution of the presenter's opinion on gaming controllers, from skepticism to embracing them as essential for gaming.
- 💸 It highlights the cost-effectiveness of cheaper controllers compared to expensive ones, emphasizing that basic functionality like buttons and sticks are present even in budget options.
- 🔥 The presenter humorously mentions a 'hot flash drive' as a solution to enhance the gaming experience of a basic controller.
- 🎉 The script emphasizes the importance of controller ergonomics and how it contributes to the overall gaming experience.
- 🕹️ It points out that the quality and smoothness of the thumbsticks ('bobsiks') are crucial for the gaming experience, especially in simulation games.
- 📉 The presenter demonstrates the concept of 'dead zones' in controllers, which are areas of the thumbstick that do not register input and can affect gameplay.
- 🤖 The script humorously compares the gaming experience to various levels of physical pleasure, using colorful language to describe the differences between controllers.
- 🔍 It provides a practical test to differentiate between original and counterfeit controllers by checking for the presence of a detachable cable.
- 🚗 The presenter uses a driving game to illustrate how the smoothness of thumbstick movement can affect gameplay, especially in simulation games.
- 📱 The script mentions the wireless capabilities of some controllers and how they compare to wired ones in terms of performance.
- 💬 The presenter humorously reflects on the gaming community's perception of controller quality and how it can affect one's gaming experience.
Q & A
What is the main topic of the transcript?
-The main topic of the transcript is a review and comparison of different gaming controllers, focusing on their build quality, performance, and value for money.
What is the author's initial stance on expensive gaming devices?
-The author initially questions the value of spending money on expensive gaming devices, suggesting that cheaper alternatives can provide similar experiences.
What term does the author use to describe the gaming controllers that are not traditional?
-The author refers to the non-traditional gaming controllers as 'геймпады' (gamepads) with an LGBTQ+ orientation.
What is the significance of the 'железка' mentioned in the transcript?
-The 'железка' is a cheap, wooden gaming controller that the author humorously mentions as an example of a low-cost alternative to expensive gamepads.
What is the purpose of the 'подушечка' mentioned in the transcript?
-The 'подушечка' is a cushioning element in the gamepad designed to absorb the impact from the buttons, providing a smoother gaming experience.
What does the author suggest is often overlooked in gamepad reviews?
-The author suggests that the quality and smoothness of the joysticks ('бы отсоски') are often overlooked in gamepad reviews, which significantly impact the gaming experience.
What is the 'мертвые зоны' the author refers to in the context of gamepads?
-The 'мертвые зоны' (dead zones) refer to areas on the joystick where movement does not register in the game, which is a critical factor when choosing a gamepad.
How does the author demonstrate the difference between a cheap gamepad and a higher-quality one?
-The author demonstrates the difference by comparing the responsiveness and smoothness of the joysticks in various gamepads while playing games, highlighting the dead zones in cheaper models.
What is the author's opinion on wireless gamepads?
-The author suggests that wireless gamepads can be excellent for their price but may disappoint in games where smooth stick movement is crucial, such as simulators.
What is the author's advice for those buying a wireless gamepad?
-The author advises that when buying a wireless gamepad, one should consider the smoothness of the joystick movement, as it can significantly affect the gaming experience.
What is the author's final verdict on the Canyon gamepad mentioned in the transcript?
-The author finds the Canyon gamepad to be excellent for its price but notes that it may not be suitable for all types of games, particularly those requiring precise control.
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