Esports in Education

Logitech
6 Dec 202303:21

Summary

TLDREsports, with a global audience of over 540 million, is revolutionizing education and inspiring millions of students. It offers inclusion, with 80% of high school players participating in no other extracurriculars, and boosts academic performance. Esports integrates innovation into curricula, fostering creativity, problem-solving, and STEM skills. It also prepares students for college and careers, with 52.6% of athletes interested in science majors. Beyond players, it creates opportunities in live streaming, production, and social media, introducing students to diverse career paths. Logitech, a leading gaming gear brand, supports this community, partnering with teams and leagues to design gear that enhances performance and life skills.

Takeaways

  • 🌐 Esports has a global viewership of over 540 million and a fanbase of 234 million gaming enthusiasts.
  • 🎮 A significant majority of adolescents, including 96% of boys and 76% of girls, regularly play video games.
  • 📈 The Esports industry is rapidly growing, offering competitive opportunities and career paths for students.
  • 🏅 Over 5,000 varsity Esports athletes are part of 170 member schools, indicating a structured approach to Esports in education.
  • 💰 U.S. colleges awarded more than $16 million in Esports scholarships last year, supporting high school team growth.
  • 🏫 Esports contributes to education by promoting inclusion, with 80% of high school players not involved in other extracurriculars.
  • 🤝 Participation in Esports can lead to better academic performance and social skills development.
  • 💡 Esports is being integrated into school curriculums to foster creativity, problem-solving, and STEM skills.
  • 🎓 Esports engagement can boost student interest in higher education and pave the way for college scholarships and careers.
  • 🧠 52.6% of Esports athletes show interest in a college major within the 'Sciences' category.
  • 👥 Beyond players, Esports in schools can create opportunities in live streaming, production, and other media roles.

Q & A

  • What is the global viewership of Esports?

    -Esports has over 540 million viewers worldwide.

  • How many gaming enthusiasts does Esports attract?

    -Esports has over 234 million gaming enthusiasts.

  • What percentage of boys and girls play video games regularly according to the script?

    -96% of boys and 76% of girls play video games regularly.

  • How many varsity Esports athletes are there across member schools in the U.S.?

    -There are more than 5,000 varsity Esports athletes spread across 170 member schools in the U.S.

  • What was the total amount of Esports scholarships awarded by U.S. colleges last year?

    -U.S. colleges awarded more than 16 million dollars in Esports scholarships last year.

  • How does Esports contribute to the education landscape?

    -Esports contributes to the education landscape by promoting inclusion, innovation, and preparation for college and career.

  • What percentage of high school Esports players are not involved in other extracurricular activities?

    -80% of high school Esports players aren't involved in other extracurriculars.

  • What does the script suggest about the academic performance of students who participate in extracurricular activities?

    -Students who participate in extracurricular activities are three times more likely to have a grade point average of 3.0 or better.

  • What percentage of Esports athletes are interested in pursuing a college major in the 'Sciences' category?

    -52.6% of Esports athletes are interested in pursuing a college major in the 'Sciences' category.

  • How does including Esports in schools benefit other students beyond the players?

    -Including Esports in schools opens up roles for other students in live streaming, production, editing and design, shoutcasting, and social media, introducing them to a wide range of careers.

  • What kind of support does Logitech offer for Esports programs?

    -Logitech offers support for all kinds of Esports programs, from wired to wireless, from beginner to pro, with durable, intuitive, and well-designed solutions.

  • What is Logitech's role in the Esports community?

    -Logitech is deeply involved in the Esports community, partnering with over 45 teams, multiple leagues, and top games across the world, and working alongside pro Esports players to design innovative gear.

Outlines

00:00

🎮 Esports: A Growing Educational Phenomenon

Esports has become a global sensation with over 540 million viewers and 234 million enthusiasts, significantly impacting the educational landscape. It provides a platform for students to develop competitive skills and future opportunities. The industry has seen a surge with over 5,000 varsity Esports athletes across 170 schools and U.S. colleges awarding over 16 million dollars in scholarships. Esports not only offers inclusion for students not involved in other extracurriculars but also enhances their social skills, strategic thinking, and resilience. It integrates innovation into school curriculums, fostering creativity, problem-solving, STEM skills, and communication. Esports also prepares students for college and career opportunities, with over half of athletes interested in 'Sciences' majors. Moreover, it opens up roles in live streaming, production, editing, and social media, introducing students to various career paths. Logitech, a leading gaming gear brand, supports the Esports community by partnering with teams, leagues, and designing gear that enhances performance and life skills, offering solutions for all levels of Esports programs.

Mindmap

Keywords

💡Esports

Esports refers to competitive video gaming, where players participate in organized, multiplayer video game competitions. In the context of the video, Esports is a rapidly growing industry that is capturing the attention of millions globally and is particularly inspiring to the younger generation. The video highlights how Esports is not just a form of entertainment but also a platform for developing skills, gaining scholarships, and preparing for future careers.

💡Gaming Enthusiasts

Gaming enthusiasts are individuals who have a strong interest in and passion for video games. The script mentions that Esports has over 234 million gaming enthusiasts, indicating a large and dedicated audience that is driving the popularity and growth of the Esports industry.

💡Inclusion

Inclusion in the video refers to the ability of Esports to engage a diverse group of students, including those who may not participate in other extracurricular activities. It is highlighted that 80% of high school Esports players aren't involved in other extracurriculars, suggesting that Esports provides an inclusive environment where a wide range of students can participate and benefit.

💡Extracurricular Activities

Extracurricular activities are pursuits undertaken by students outside of their regular academic curriculum. The script points out that students involved in extracurricular activities, such as Esports, are three times more likely to have a GPA of 3.0 or better, emphasizing the positive impact of such activities on academic performance.

💡Varsity Esports Athletes

Varsity Esports athletes are students who participate in Esports at a competitive level, often representing their schools. The video mentions that there are over 5,000 varsity Esports athletes across 170 member schools, indicating the formal recognition and organization of Esports within educational institutions.

💡Esports Scholarships

Esports scholarships are financial aids awarded to students based on their performance in Esports. The video notes that U.S. colleges awarded more than 16 million dollars in Esports scholarships, demonstrating the financial investment in supporting talented Esports players to further their education.

💡STEM Skills

STEM skills refer to the abilities in the fields of Science, Technology, Engineering, and Mathematics. The video suggests that Esports is being integrated into school curriculums to encourage the development of STEM skills, indicating the educational value of Esports in fostering technical and analytical abilities.

💡Career Opportunities

Career opportunities in the video pertain to the various professional paths that can be pursued as a result of involvement in Esports. It mentions that 52.6% of Esports athletes are interested in a college major in the 'Sciences' category, suggesting that Esports can lead to careers in science and technology fields.

💡Logitech

Logitech is identified as the world's best-selling gaming gear brand in the video. It is deeply involved in the Esports community, partnering with teams, leagues, and games worldwide. Logitech's role is to design and offer innovative gear that enhances performance and supports the growth of the Esports industry.

💡Live Streaming

Live streaming is the act of broadcasting content in real-time over the internet. The video mentions roles for students in live streaming as part of Esports programs, highlighting how Esports can lead to careers in media and production.

💡Strategic Thinking

Strategic thinking is the ability to devise and implement plans to achieve specific goals. The video implies that participating in Esports helps students develop strategic thinking skills, as they learn to manage success and failure while playing.

Highlights

Esports has a global viewership of over 540 million and attracts 234 million gaming enthusiasts.

96% of boys and 76% of girls play video games regularly.

Esports is a dynamic and growing industry.

Students are using Esports to gain skills and build their futures.

There are over 5,000 varsity Esports athletes across 170 member schools.

U.S. colleges awarded more than 16 million dollars in Esports scholarships last year.

Esports is changing the education landscape by offering inclusion.

80% of high school Esports players aren’t involved in other extracurriculars.

Students in extracurricular activities are three times more likely to have a GPA of 3.0 or better.

Esports helps students practice social skills, collaboration, strategic thinking, and manage success and failure.

Esports are being integrated into school curriculums to encourage creativity, problem-solving, STEM skills, and communication.

Esports boosts student interest in continuing education and can open pathways to college scholarships.

52.6% of esports athletes are interested in pursuing a college major in the 'Sciences' category.

Esports programs also create roles for students in live streaming, production, editing, and design, shoutcasting, and social media.

These experiences can introduce students to careers in journalism, marketing & PR, event management, and sales.

Logitech, a leading gaming gear brand, partners with over 45 teams and multiple leagues worldwide.

Logitech designs innovative gear that enhances performance, player health, and life skills.

Logitech offers support for all kinds of Esports programs, from beginner to pro.

Logitech provides durable, intuitive, and well-designed solutions for school Esports programs.

Esports teaches students more than just playing games; it teaches them to thrive.

Transcripts

play00:04

With over 540 million viewers globally and over 234 million gaming enthusiasts, 

play00:11

Esports has captured the attention of the  world and is inspiring all generations. 

play00:17

96% of boys and 76% of girls  play video games regularly. 

play00:23

Esports is a dynamic and growing industry. Players - including students - are finding  

play00:28

their competitive edge, gaining skills,  and building their futures with Esports. 

play00:34

In fact, The National Association of Colleges  and Employers reports there are more than  

play00:38

5,000 varsity Esports athletes Spread across 170 member schools. 

play00:45

Last year, U.S. colleges awarded more than 16  million dollars in Esports scholarships, helping  

play00:51

to fuel the rapid growth of high school teams. But how is the Esports phenomenon really  

play00:56

changing the education landscape?  What does it offer to students? 

play01:03

Inclusion. 80% of high school Esports players  aren’t involved in other extracurriculars. 

play01:09

Students who participate in extracurricular  activities are three times more likely to have  

play01:14

a grade point average of 3.0 or better. That means Esports plays a vital role  

play01:19

in their lives, giving them a way to  practice social skills and collaboration,  

play01:24

think strategically, and manage success  and failure, all while having fun. 

play01:30

Innovation. Esports are being folded into school  curriculums all over to encourage creativity,  

play01:36

problem-solving, STEM skills, and communication. Preparation for college and career. Esports boosts  

play01:44

student interest in continuing education and  can open pathways to college scholarships. 

play01:49

In turn, that opens up new career  opportunities and gives students  

play01:53

tools to succeed in the workforce. 52.6% of esports athletes are  

play02:00

interested in pursuing a college  major in the “Sciences” category 

play02:04

And the players aren’t the  only students who benefit. 

play02:07

Making Esports part of your school opens up roles  for other students in live streaming, production,  

play02:13

editing and design, shoutcasting, and social media.

play02:17

These experiences can introduce students to a  wide range of careers, including, journalism,  

play02:22

marketing & PR, event management, and sales. As the world’s best-selling gaming gear brand,  

play02:30

Logitech is deeply involved  in the Esports community. 

play02:34

We partner with more than 45 teams, multiple  leagues, and top games across the world. 

play02:40

Alongside hundreds of pro Esports players, we  design innovative gear that augments performance,  

play02:45

player health, and life skills. Logitech offers support for all  

play02:50

kinds of Esports programs — from wired  to wireless, from beginner to pro. 

play02:56

No matter how your school’s  Esports program takes shape,  

play02:59

Logitech has durable, intuitive, and  well-designed solutions to match. 

play03:04

Equip your students to compete. Inspire engagement. 

play03:08

Spark innovation. And lead the future. 

play03:13

They’re learning more than a  game. They’re learning to thrive.

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Etiquetas Relacionadas
Esports EducationGaming EnthusiastsScholarshipsStudent EngagementInnovationSTEM SkillsCareer OpportunitiesLogitech PartnershipEsports CommunitySkill Development
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