Midjourney: Consistent Characters & Kaiber 3.0
Summary
TLDRThe video discusses the new character consistency features in mid-Journey, including the release of character references, which eliminates the need for complex prompt formulas or third-party plugins. The host demonstrates how to use these features, including tips on refining character generation and the use of character weight (D-CW) for style adaptation. Additionally, the video explores the latest updates in Kyber's 3.0 model, highlighting its impressive video generation capabilities and the unique, surreal aesthetics it offers.
Takeaways
- 🎨 MidJourney has introduced character references, eliminating the need for complex prompt formulas or third-party tools for consistent character depiction across scenes.
- 👤 The user begins with a character example, the 'man in the blue business suit,' to demonstrate the process of using character references in MidJourney.
- 📸 To utilize character references, one must copy the image URL from the MidJourney website and paste it into the Discord prompt, along with the 'D-CF' command and the aspect ratio.
- 🏙️ The script highlights the process of refining character references through rerolls and adjustments to prompts, aiming for consistency in character portrayal.
- 🖼️ Users can create a model turnaround sheet to reinforce character consistency, which MidJourney can blend together for a cohesive look.
- 🎨 The 'cinematic still' feature allows users to generate images in various styles, such as a James Cameron action film, further enhancing character consistency.
- 🔄 Character weight (D-CW) is a tool that allows users to adjust the emphasis on the original character traits from 1 to 100, enabling style changes while maintaining character identity.
- 🌞 The script demonstrates how character weight can be adjusted to fit different settings, such as changing a cyberpunk character into a photographic style for a summer scene.
- 🎥 Kyber has updated to a 3.0 model, which includes impressive video transformation features and extended video durations of up to 16 seconds.
- 🚀 Kyber's motion slider allows for control over the amount of movement in generated videos, offering a range from no motion to a significant amount.
- 🎬 The script showcases the potential of combining character references with style references, creating powerful combinations for unique and consistent character portrayals.
Q & A
What is the main topic of the video?
-The main topic of the video is the introduction and exploration of character consistency in mid-journey, along with tips and tricks for its effective use, and a review of the latest update from Kyber.
What problem does mid-journey solve with its new feature?
-Mid-journey solves the problem of maintaining character consistency across different scenes by introducing character references, eliminating the need for complex prompt formulas, third-party plugins, or face swappers.
How does one use character references in mid-journey?
-To use character references in mid-journey, one must first have a character image. This image is then copied and pasted as a URL into the 'Imagine' prompt bar on Discord, along with a specific prompt and the 'D-CF' (character reference) command followed by the image URL.
What is the significance of the aspect ratio in mid-journey prompts?
-The aspect ratio in mid-journey prompts is significant as it helps control the composition of the generated image. For instance, changing the aspect ratio to 9:16 ensures a full body shot of the character.
How can one improve the consistency of a character in mid-journey?
-One can improve the consistency of a character in mid-journey by using multiple images of the same character as character references, which helps reinforce the overall look of the character.
What is a model turnaround sheet and how is it used in character generation?
-A model turnaround sheet is a collection of images showing a character from multiple angles (usually 360 degrees). It is used in character generation to reinforce the character's look by providing multiple references, which helps the AI blend the characteristics of the character more accurately.
What is the role of 'character weight' or 'D-CW' in mid-journey?
-Character weight or 'D-CW' in mid-journey controls the influence of the character reference on the generated image. It has a scale of 1 to 100, with 100 being an exact match to the original character. Lowering the character weight allows for variations in the character while maintaining some level of consistency.
How does Kyber's 3.0 model improve video generation?
-Kyber's 3.0 model improves video generation by allowing for longer video durations of up to 16 seconds, enhancing the facial coherency, and introducing a motion slider that controls the amount of movement in the video.
What is the 'evolve' feature in Kyber and how does it affect the generated content?
-The 'evolve' feature in Kyber is a slider that controls the level of warpy, hallucinogenic look in the generated content. Setting it to zero removes this effect, while increasing the slider value introduces more dynamic and surreal movements and transformations.
What is the significance of style references in conjunction with character references?
-Style references, when used in conjunction with character references, can enhance the overall aesthetic and atmosphere of the generated images. They allow the AI to pick up on background style details and apply them to the character, creating a more immersive and stylistically consistent output.
What is the limitation of using photographs of real people as character references in mid-journey?
-Using photographs of real people as character references in mid-journey is not possible. The AI does not recognize these images as character references, and instead, may generate an image that somewhat resembles the person in the photograph, but it will not maintain the exact likeness.
Outlines
🎨 Introducing Character Consistency in Mid Journey
The video begins with the introduction of a new feature that allows for the creation of consistent characters in Mid Journey. The host shares tips and tricks to maximize the use of this feature for various creations. They discuss the latest update from Kyber and how it offers a unique and cool experience. The focus then shifts to the newly released character references in Mid Journey, which eliminate the need for complex prompt formulas or third-party plugins. The host demonstrates how to use these references by taking an example character, a man in a blue business suit, and shows the process of rerolling to find the desired character. They also discuss an additional trick for character generation and the use of a model turnaround sheet for reinforcing character look.
🌟 Character Weight and Style References in Mid Journey
This paragraph delves into the use of character weight (D-CW) in Mid Journey, which allows for the scaling of character consistency from 1 to 100. The host explains how this can be used to change the character's appearance, such as removing heavy armor for a different setting. The discussion then moves to the combination of character references with style references, showcasing how they can be used together to create powerful and varied images. The host provides examples of how different style references, such as those from movies like Mad Max and Tenet, can influence the final output. They also mention the limitations of character references, noting that they cannot be used with photographs of real people.
🎥 Exciting Updates in Kyber 3.0 and Video Generation
The host shifts focus to the recent updates in Kyber's 3.0 model, highlighting the improvements in the transform feature and the introduction of 3.0 motion. They demonstrate the video generation capabilities, including the ability to create videos up to 16 seconds long with a cinematic preset. The host explores the motion slider, which allows for the addition of movement to the generated videos. They showcase examples of video generation using the new features, commenting on the facial coherency and the unique, surreal quality of Kyber's output. The host emphasizes the importance of maintaining the distinctiveness of video generators and encourages Kyber to keep its unique style.
Mindmap
Keywords
💡Character References
💡Mid-Journey
💡Discord
💡Aspect Ratio
💡Character Weight (D-CW)
💡Style References
💡Kyber
💡Cinematic Still
💡Model Turnaround Sheet
💡Character Consistency
Highlights
Mid Journey has released character references, eliminating the need for complex prompt formulas or third-party plugins for consistent character creation.
The character reference feature allows for maintaining consistency across different scenes without the need for bizarre prompt formulas or face swappers.
A simple process of rerolling can help find the desired character, as demonstrated with the man in the blue business suit.
Using Discord and copying image URLs can facilitate the process of character reference on Mid Journey's website.
The aspect ratio adjustment (D-CF) is crucial for achieving full body shots or other specific character views.
Multiple images can be used as character references to reinforce the character's overall look.
An interesting trick is generating a model turnaround sheet to create a variety of poses for character reference without needing multiple images of the character.
Character weight (D-CW) can be adjusted to change the character's appearance in different styles or settings without altering the character's essence.
Style references, when used in conjunction with character references, can enhance the aesthetic and color grade of the generated images.
Mid Journey's character referencing system can blend multiple characters into one, making it a powerful tool for character consistency.
Kyber has updated to a 3.0 model, offering impressive features such as longer video durations and improved motion capabilities.
Kyber's evolve feature, which gives a hallucinogenic look, can now be adjusted to provide more control over the final output.
The motion slider in Kyber 3.0 allows for significant control over the amount of movement in generated videos.
Kyber's video generation maintains facial coherency and character consistency, even with longer video durations.
The character referencing system in Mid Journey is limited to humanoid characters and cannot be used for non-human subjects.
UMES discovered that character referencing can also be applied to non-human subjects, opening up new possibilities for generating logos, icons, or props.
Kyber's 3.0 model introduces beat matching from music, adding another layer of uniqueness to its video generation capabilities.
The video generation in Kyber 3.0 is noted for its unique and surreal quality, setting it apart from other generators.
Kyber's text-to-video options offer additional creative possibilities, though not covered in this transcript.
Transcripts
well gang it's finally here the ability
to create consistent characters in mid
Journey today we're going to take a deep
dive into it plus I've uncovered some
tips and tricks that I think will really
help you maximize your use of it for
your Creations plus I've got a look at
the latest update from kyber I think
you're going to be really impressed with
this it is definitely very cool and
doing something really unique okay let's
dive in kicking off mid Journey have
finally released character references so
we no longer need like really bizarre
prompt formulas or third party plugins
or face swappers to achieve a consistent
character across different scenes to
start off we're obviously going to need
a character so uh I figured we'll take
our old pal the man in the blue business
suit and begin with him so you can
expect obviously a couple of rerolls to
find the character that you're looking
for I do have an additional trick on
this coming up in a second this guy is
definitely I don't know what business
he's in but that does not work
appropriate sir I ended up running
across this guy who I felt was you know
appropriately man in a blue business bus
suie uh I did take him through a subtle
upscale I don't know if that matters or
not but I figured you know can't
necessarily hurt uh from here we're
going to take this over to First Discord
before I show you how to do this on the
website so very briefly just to get the
image off of the website what we'll do
is come over here and hit copy and then
uh come over and copy the image URL on
Discord we issued the prompt photograph
a man in a blue business suit at a City
Cafe drinking coffee in a window seat as
the world rushes past him with an aspect
ratio of 169 and then importantly D- CF
character reference followed by a paste
of the image URL and from here we have
four images of our guy pondering out of
a window probably thinking if that guy
in the Parisian coffee shop and the Sora
video isn't real am I real now to note
these four Images aren't exactly the
character that we had initially
generated and that's okay I kind of
think of this phase as mid Journey
getting to know the character on the
website side what you're going to want
to do is just you know grab your image
and drag him into the Imagine prompt bar
now this is the important part I'm
actually zooming this in because it's a
little bit on the finicky side uh what
you're going to want to do for character
reference is actually you see a little
person icon right there so you're going
to want to make sure that that is
enabled if you leave it on the default
then all that is is an image reference
you're not going to get the same
character you're just going to get the
vibe of the overall image itself so for
this I'm going to swap out the prompt
for a man in a blue business suit
walking through an office lobby and
importantly going to change the aspect
ratio to 9916 that way we should get a
full body shot out of him so we ended up
landing on this guy who looks pretty
close his pants do need to get iron
though uh and now what we can do because
we have essentially our base image we
have our standing image now and then we
have one of our images from the cafe uh
we can actually use this and take all
three of them in and drop them in as
character references as well I like this
one because it was a pretty decent
profile shot as well so we're going to
drop this one in and then finally our
base image uh one thing you can do by
the way is since it's actually sitting
here you can just take this and drag it
right over it's very nice quality of
life uh featured there mid Journey
taking all three of those reference
images and then changing out the promptu
Cinematic still a man in a blue business
suit buying a burrito from a street
vendor uh busy City street yields this
as a result uh yeah that's our guy
buying a burrito off of a street vendor
to note he has had coffee and a street
burrito at this point he is in for a
very long night that said on occasion
mid journey is just going to Mid Journey
for example in our previous burrito
example where uh it rolled up this young
Chad uh kind of like I guess our man in
the blue business suits son taking a
selfie at a taco stand uh clearly this
is all wrong however you can actually
inpaint him out by just selecting the
face of our young whipper snapper here
uh we can then add in-- C ref followed
by the URL of our original character
running that yields us this which is
pretty decent he is starting to drift a
little bit away from the characteristics
of our original character there is a
trick for that we're going to talk about
that in just one second first here's an
interesting trick on generating a
character without needing to generate
multiple images of that character and
that's simply by creating a model
turnaround sheet of that character so
the prompt here is character reference
sheet photographic studio lighting
realistic character reference sheet sort
of reinforcing that prompt T pose uh
futuristic resistance fighter now to
note she is not in a t pose and
additionally she does not look
photorealistic she kind of looks a
little bit more on the Unreal Engine
side but that's okay this will work mid
Journey themselves do state that this
technique does work because the way that
character referencing works is that when
it sees multiple characters it's going
to blend them together so it stands to
reason that if we have three separate
images of the same character that that
would help reinforce the overall look of
that character what's really cool about
CF is the fact that you can change
styles for example in that character
reference sheet she obviously had a very
sort of gamish look to it but running
her through the prompt cinematic still
female resistance fighter battling
robots in a James Cameron action film
Style by Terminator yields us this where
you know she now has the characteristics
of a real person and as you continue to
generate up more images you do build up
a library of that character in various
poses that you can use for for further
character references now as always I
encourage you to continuously reroll
explore swap out your prompts and don't
necessarily expect a home run every
single time um I don't want a cherry
pick here but you know so this was a you
know a four up of one of the uh
character reference prompts uh you can
see here we sort of ended up with a
concept art style uh another sort of
concept art style this one was it was
okay uh and then this one was okay as
well um so if I wanted to continue along
with a cinematic look uh I could grab
both of these two and add them to my
character Library you know it just kind
of occurred to me that she kind of looks
like Jenna Ortega and now I really want
to see like Wednesday Adams versus the
Terminator one command that you will
definitely want to be aware of and use
is character weight or D- CW this has a
scale of 1 to 100 100 being essentially
the exact same character as appears in
your original reference image and then
you can scale that down why would you
want to scale that down well for example
if we wanted to take this image of our
cyberpunk woman with long white hair
standing in a snowy alley and change her
over to a photographic look but then
also set the scene in summer uh you
wouldn't necessarily want her to be in
that level of you know heavy armor so by
taking that image as a character
reference once again we swap over to the
character reference button uh and then
changing the prompt out to photographic
still woman with long white hair and a
black T-shirt intense Gaye City hot
summer day and then D- CW of 50 so half
the amount of the character weight and
run that we end up with the same
character our cyberpunk woman with long
white hair albeit now rendered in a
photographic style standing on some you
know Small Town Street somewhere
definitely heavy summer Vibes but the
bigger note is by taking the character
weight down 250 she's no longer wearing
you know heavy cyberpunk armor which
would look a little bit on the out of
play side and instead is simply wearing
a black T-shirt still has the intense
gaze of a warrior that pretty much says
that you've already lost the battle
suggesting that you know she pay for her
half of the meal so returning back to
our Jenna Ortega sci-fi dystopian epic
you can also use style references in
conjunction with character reference as
well for example taking the overused
Sci-Fi Trope of the mission briefing uh
this is a shot from Prometheus and using
that as a style reference we end up with
this where it definitely has picked up
on all of the background style details
uh you know those sort of blue hued
computer monitors now I will say that
you do run into some problems with this
technique especially if you start
calling out for background characters uh
namely because all of the background
characters then become your main
character I mean granted you could very
easily go through and in paint these
characters out but hey maybe it works to
your advantage like if you're doing a
SQL to uh multiplicity so to use style
references you'll want to end up hitting
this middle button here uh that then
turns it into a style reference once
again character reference style
reference and image reference I always
feel that style references never really
took off I took a whole Deep dive look
at it in a previous video that's linked
down below but now in conjunction with
character references I think that it
becomes a really powerful combination uh
for example taking just like this still
image of uh a shot from Mad Max Fury
Road and utilizing that with our
character reference we end up with with
images like this which definitely have
that sort of aesthetic and color grade
look of that Mad Max shot whereas
utilizing this shot from tenant ends up
giving us this so yeah there's
definitely a lot to explore in here if
you were sleeping on style references
again you could check out that previous
video it is linked down below just as a
note you still can't run photographs of
actual people as character references so
this does not work as like a face
swapper uh for example taking you know
this image of me running it as a
character reference in mid Journey uh
with the prompt man in the blue business
suit uh we ended up with this guy who I
guess you he kind of looks like he kind
of looks like uh my older brother who
doesn't exist uh who I probably owe
money to and who is still disappointed
with my career choices all I can say to
him is who bailed who out of jail in our
20s as an additional note mid Journey
states that CF can only be used for
characters uh namely humanoid characters
that said UMES actually discovered that
you can actually use it uh for different
applications as well uh here taking a CF
of kind of this sprocket uh and running
it through a number of different
iterations so this might be an
interesting back door into generating up
things like logos or icons or maybe even
props character consistency and mid
Journey has long been a hurdle to
overcome and now that it's here along
with the Bevy of other features
available to us uh yeah I'm really
excited to see what you guys end up
creating moving on kyber have recently
updated to a 3.0 model and it's pretty
impressive if you haven't checked in
with kyber in a while I do recommend
swinging by uh the video transform
feature is gotten really good and 3.0
motion well as we'll see in just a
second is very impressive so kicking off
with this mid-journey image of a kind of
robot girl uh and bringing that in
issuing The Prompt robot girl blinking
Smiles uh and then using the Cinematic
preset uh we can hit video settings uh
from here we can select a video duration
up to 16 seconds which is pretty
impressive it's like four times longer
than most of the other standard video
generators uh evolve which is the slider
that I think that kyber is most
associated with it's the thing that kind
of gives everything a weird sort of
warpy hallucinogenic look well what's
interesting is that you can actually
take this down now to zero and then
finally we have a motion slider which we
can take up to 10 for a considerable
amount of motion or you know down to
obviously zero for no motion uh just
make sure the version 3 Model is
selected down here and when we run it we
end up with this which is pretty
impressive the facial coherency stays
pretty solid um it starts to lose it a
little bit around this 7 to 8 second
Mark but I mean you get a pretty good
amount of space before that ends up
happening yeah there is a lot of crazy
movement happening in the background
which you could probably tone down via
the motion slider but I mean for the
most part I think this is probably one
of the longest video Generations that's
managed to stay this C Cent yes yes
outside of Sora but again we do not have
Sora and I'm pretty sure you all caught
the news that we are not getting Sora
anytime soon once again one of our
famous recurring characters Dutch
football player Daniela van Deno dressed
as a pirate uh yeah overall I think it
looks pretty solid she's maintaining
consistency she's not like morphing out
a beard and turning into Jack Sparrow
there is one issue kind of happening
with her hand there there's also no
camera movement controls which is
actually probably helpful in this case
as it helps maintain the overall
permanence and consistency of these
characters taking our man in the blue
business suit and issuing The Prompt
Smiles uh we ended up with this which I
mean that's it's really pretty good
there are some issues obviously with the
flickering but I mean I think that if
you were to take this through a d
Flicker and sharpen it up a bit this
would look really really really solid
but I'll always say when it comes to
surreal and weird like kyber just can't
be beat I mean this is pretty awesome
does it feel a bit like a fever drink
yes it does and that is what makes it
unique in my opinion the last thing that
I want is all of these video generators
to end up having an overall homogenized
look so if you ask me keep it weird
kyber we'll take a bit of a deeper dive
into kyber 3.0 later because there are a
lot of other really interesting aspects
to it including beat matching from music
and uh we didn't even go over the text
to video options here so keep a lookout
for that one in the meantime I thank you
for watching my name is
Tim
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