Is Batman Arkham Knight FINALLY FIXED On Switch!? Patch 1.0.3 Review
Summary
TLDRThe video script discusses the disappointing performance of Batman: Arkham Knight on the Nintendo Switch, despite a significant update. The game, particularly when using the Batmobile, suffers from abysmal frame rates and visual issues, making it unplayable for some sections. The update, while attempting to address these concerns, has not significantly improved the game's performance, leading to frustration among players who expected a smoother experience. The reviewer suggests waiting for further patches before considering a purchase.
Takeaways
- 😀 The release of Batman: Arkham Trilogy on Nintendo Switch was highly anticipated.
- 😔 Arkham Knight on Switch was criticized for poor performance, especially with the Batmobile.
- 🔍 After a long wait, a significant update was released, aiming to address some of the game's issues.
- 📉 The update took over an hour to download, indicating its size and potential impact on the game's performance.
- 🕹️ Frame rates were still problematic post-update, with interiors running at 25-27 FPS and significant drops during gameplay.
- 🚗 The Batmobile sections remained unplayable due to abysmal frame rates and stuttering.
- 📱 Handheld mode showed even worse performance, with frame rates dropping to as low as 15 FPS.
- 😕 The reviewer found the game's visual quality to be low, with muddy textures and aliasing issues.
- 🚫 The reviewer advises against purchasing Arkham Knight for the Nintendo Switch in its current state.
- 🔄 The reviewer suggests that the developers may need to swallow their pride and seek help from other studios more experienced with the Switch hardware.
Q & A
What was the initial expectation for the release of Batman: Arkham Trilogy on Nintendo Switch?
-The initial expectation was that fans would be very excited about the release, as it was anticipated to bring the popular Batman games to a new platform.
Why did the excitement for Arkham Knight on Nintendo Switch fade after its launch?
-The excitement faded because the game performed poorly, with bad frame rates and visual quality, making it almost unplayable, especially when using the Batmobile.
What was the community's concern regarding the lack of updates for Arkham Knight on Nintendo Switch?
-The community was concerned that the developers might have abandoned the game, as there was complete radio silence and updates were only released for the other two games in the trilogy.
How long did the significant update for Arkham Knight on Nintendo Switch take to download?
-The update took approximately an hour and 20 minutes to download.
What was the frame rate issue like in the interiors of Arkham Knight on Nintendo Switch before the update?
-Before the update, the frame rate in interiors was poor, often dropping and becoming unplayable, especially when there were many NPCs.
Did the update improve the frame pacing in Arkham Knight on Nintendo Switch?
-Yes, the update slightly improved the frame pacing, making the game feel less jittery than before.
What was the state of the visual quality, particularly textures and shadows, after the update in Arkham Knight on Nintendo Switch?
-The visual quality remained poor after the update, with low-resolution textures, aliasing, and outdated shadow effects.
How did the performance of Arkham Knight on Nintendo Switch change when using the Batmobile after the update?
-The performance when using the Batmobile remained abysmal, with frame rates dropping significantly and the game becoming unplayable during car-based sections.
What was the reviewer's overall assessment of the update's impact on Arkham Knight's performance on Nintendo Switch?
-The reviewer found the update to be largely ineffective, with the game still in an appalling state and many elements potentially made worse, especially in handheld mode.
What advice does the reviewer give to potential buyers of Arkham Knight on Nintendo Switch after the update?
-The reviewer advises against purchasing the game on Nintendo Switch at the moment, as it remains a mess and requires further patches.
What was the reviewer's suggestion to the developers regarding the future of Arkham Knight on Nintendo Switch?
-The reviewer suggested that the developers should swallow their pride and consult with other developers who have more experience optimizing games for the Switch platform.
Outlines
🕹️ Batman Arkham Knight's Performance on Nintendo Switch
The video discusses the release of Batman: Arkham Trilogy on the Nintendo Switch, with a focus on the performance issues of 'Arkham Knight'. The game was expected to have poor performance, which was confirmed upon launch. Despite a significant update, the game still suffers from low frame rates, especially when using the Batmobile. The update, which took over an hour to download, aimed to address these issues but failed to deliver a satisfactory experience. The video highlights the game's unplayable state at times, with frame rates dropping to as low as 12 frames per second. The reviewer expresses frustration with the lack of improvement and suggests that the game may not be suitable for the Switch's hardware, urging the developers to seek help from other studios that have successfully optimized games for the platform.
📱 Handheld Mode Performance and Developer Critique
The second paragraph delves into the handheld mode performance of 'Arkham Knight' on the Nintendo Switch, revealing that the game runs even worse in this mode, with significant frame rate drops. The reviewer expresses disappointment, noting that the update has not improved the game's state and may have even worsened some elements. There is a call for the developers to continue working on patches and to collaborate with other developers who have a better understanding of the Switch's capabilities. The video concludes with a recommendation against purchasing the game in its current state on the Switch, describing it as a 'hot mess'. The reviewer also acknowledges the efforts of the developers but emphasizes that the current state of the game is not acceptable.
Mindmap
Keywords
💡Arkham Trilogy
💡Nintendo Switch
💡Arkham Knight
💡Performance Issues
💡Frame Rate
💡Batmobile
💡Patch
💡Visual Quality
💡Handheld Mode
💡Saber Interactive
Highlights
The release of Batman Arkham Trilogy on the Nintendo Switch was highly anticipated, but Arkham Knight faced severe performance issues.
At launch, Arkham Knight was almost unplayable, particularly when driving the Batmobile, due to poor frame rates and visual quality.
The game suffered from muddy textures, excessive aliasing, and severe frame rate drops, especially during high-speed segments.
Despite hopes for improvement, the first major update still left Arkham Knight in a disappointing state.
The patch took over an hour to download but did not fully resolve the game's performance issues.
Frame pacing improved slightly, making the gameplay feel less jittery, but the overall frame rate remained subpar.
Character models and environmental assets still displayed low resolution and jagged edges after the update.
Shadows in the game have been downgraded significantly, reminiscent of outdated circular shadow techniques.
The Batmobile sections continued to experience severe frame rate drops, making the game nearly unplayable during these segments.
Frame rates during gameplay could drop as low as 12-16 FPS, especially during high-speed sequences.
Texture streaming issues persisted, with some textures failing to load in time or appearing suddenly.
The handheld mode of the game performed even worse, with significant frame rate drops down to 15 FPS.
Load times improved slightly, but overall performance remained disappointing across all modes.
The developers have not released detailed patch notes, leaving players uncertain about what has been fixed.
The reviewer advises against purchasing Arkham Knight on the Nintendo Switch until further patches improve its performance.
Transcripts
the release of Batman the Arkham Trilogy
on the Nintendo switch was something we
were all supposed to be really excited
about and certainly I was until I played
Arkham Knight which was the game that I
was expecting to run like absolute trash
and it lived up to that expectation it
really was a bismore at launch now since
that release we've been waiting eagerly
for an update and it's been complete
radio silence they've even updated the
other two games and the thinking was
that potentially they'd just abandoned
ship on this one and taken the but no we
finally have a huge and I mean
absolutely huge update this took about
an hour and 20 minutes to download and
it looks to rectify at least some of the
issues that we saw so is Batman Arkham
Knights all patched up on Nintendo
switch or is fixing this performance a
riddle they just can't solve well let's
find
out let's start off then by looking at
how the game launched as we can see
frame rates were pretty bad but it
became abysmal when you were riding
around in the Batmobile it really was
what I would class as
unplayable visual quality that
represented as close to the game version
of soup as you could possibly imagine
muddy textures masses of alias in on the
edges of objects and it wasn't much
better when you were playing in handheld
the whole thing was just a mess it's
going to take us a while we're going to
go through all the different elements
Interiors exteriors looking at textures
to see if there has been any change
we'll start off then on the interior
looking at the frame rate now as you can
see it's running at 25 to 27 frames per
second which isn't perfect let's be
honest this is an interior that has a
lot of MPCs so I would expect to slide
here so we'll have to have a look at a
few different examples what I will say
is frame pacing is slightly better it
feels less jittery than it did
before there clearly is much overhead
when it comes to things like character
models and resolution just take a look
at this
guy the alias in on the model is very
evident it's got jaggy edges it's low
resolution as are the assets around him
like the carpet under his feet and those
filing cabinets in the background
whether or not this is an improvement
over the original I'm not entirely sure
sure but it's clearly not quite where
we'd want it I'm wondering if resolution
is the main area that they've had to
reduce to get things running a little
more smoothly Shadows have also seen a
significant hit look at the character
shadow of Batman here on the ground it's
now like the old circular Shadows that
you used to see back in the day and so
we go to the Batmobile where all of
those issues were well most of them and
initially as we walk in down to it we're
looking at a locked out 30 FPS even
rotating the camera keeps that frame
rate I am positive ly excited as we set
off into the
[Music]
city it doesn't take long however before
that frame rate absolutely tanks it's
abysmal as you can see not only are
there Fram stutters there're a complete
drops momentarily the frame rate will
almost lock while it struggles to load
the assets from memory and I had heard a
lot of talk about how this game just
does not fit with the switch
architecture and I think this really
showcases that we're looking at a
massive patch of potential fixes but it
can't maintain 20 25 frames per second
while driving around the city and I'm
not one to say that a game is unplayable
If It suffers from a few drops here and
there but for me this is if you're
trying to actually do any of the carbase
sections this is still unplayable and
what you're getting is uh a fully priced
product in an unplayable state which is
annoying it goes down to 18 frames per
second very quickly and you can see that
18 is maintained and even dropped it
actually reduces down to 17 I think it
even went down to 16 frames per second
but when you're averaging 16 or 17
frames per second in what's supposed to
be a highspeed skill-based segment on a
product that you've potentially paid
full price for we can argue till the
cows come home about whether or not we
need new hardware but when a new release
is getting 12 frames per second which
this does actually get down to and the
game that that's actually been released
is several years old you have to ask the
question if it's time now that's a
completely different topic entirely and
as we know there are developers who can
work the switch into doing some things
that it probably shouldn't be able to do
but as it stands these guys are not one
of them not only is the frame rate so
low if you look carefully at the
background many of the effects don't
load in in time things like fog will
suddenly appear all the textures on
walls will gradually stream in and out
I'm sad to say that Arkham Knight is
still in an appalling State now I am
trying to find some redeeming qualities
of this update and it's not easy even
when we look back at the way the game
launched I think I've managed to hit
lower frame rates whilst in the
Batmobile after the update which makes
no sense to me at all movement around
the city is about as Bad Gliding around
I now see drops down to 15 frames per
second where again I hadn't hit those
lows before is yeah it really is
absolutely terrible and it's a shame
because there will be people that are
playing it on switch for the first time
ever and it just kind of annoys me a
little bit I have to be honest now fair
play they are trying to patch it please
let this not be the last of the patches
have a little chat to your mate saber
interactive or some of the other
developers who really know how to use
the switch you're going to have to
swallow your pride on this one because
if this is the best effort after what 2
months is terrible if anyone's
considering picking up this for night
now is not yet the time to do it I
apologize if I come across as a bit
harsh to the developers I know you're
working hard to get it where it should
be but this this is not it one slight
plus is potentially the lad times are
slightly better but everything right now
on the switch is a negative let's have a
little look at the handheld see how it
plays over there perhaps all of these
issues don't exist when playing in
handheld mode
[Music]
yeah it runs even worse in
handheld oh dear this really is not good
I'm seeing big drops at least down to 15
frames per second when leaving the
street level and going up to the tops of
buildings usually those were the areas
where it seemed to run okay I'm really
sad to say that I think they may have
actually made many of the elements worse
whatever they've done behind the scenes
they haven't released patch notes so
nobody has a clue and I think we're
going to have to wait for at least one
or two more patches before we get the
finished
[Music]
article but right now if you're
considering picking up the game on
Nintendo switch for Arkham Knights
absolutely avoid it it's a real mess so
that's it for the end of this episode
hopefully it's been of some use for you
sorry that it was potentially a little
bit negative but I like to think that
it's useful as well and let me know down
in the comments what you think of this
hot mess thanks to our patreons and
members and all of you that enjoy the
content for all things switch all the
time keep it switch up cheers guys see
[Music]
you
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