Every single D&D race explained

Alphagnome
25 Jan 202424:18

Summary

TLDRThis script from a Dungeons & Dragons (D&D) video offers a comprehensive guide for new players creating their first character. It emphasizes the importance of choosing a race, which affects a character's physical traits and abilities. The video discusses various races, including dwarves, elves, half-elves, humans, halflings, gnomes, half-orcs, tieflings, and dragonborn, detailing their unique characteristics, abilities, and potential for role-playing. It also covers subraces, providing insights into their special abilities and how they can influence gameplay and character development, encouraging players to consider both mechanical benefits and personal connections to their characters.

Takeaways

  • 🎲 The video is aimed at new Dungeons & Dragons (D&D) players, particularly those creating their first character.
  • 🏆 The two most important aspects to consider when creating a character are class and race, with race being the focus of this video.
  • 🔍 Race in D&D defines physical attributes and innate abilities, such as pointy ears and height, but also includes more than just physical traits.
  • 📊 The three 'S's' - Size, Speed, and Specialty - are the key characteristics for each race, with size affecting combat positioning and speed influencing movement during turns.
  • 🧍‍♂️ Dwarves are short, stocky, and medium-sized with special abilities like dark vision, constitution boost, and dwarven resilience against poison.
  • 🧝‍♂️ Elves are similar in size to humans, have a long lifespan, and possess abilities like keen senses, resistance to charm, and immunity to magical sleep.
  • 🧝‍♀️ Half-elves are hybrids with traits from both humans and elves, including average size, dark vision, charisma boost, and the ability to choose proficiency in two skills.
  • 👤 Humans are medium-sized with average movement speed and no dark vision, but they have a balanced attribute boost with plus one to all ability scores.
  • 🌳 Halflings are small and cheerful, with a unique 'lucky' trait that allows them to reroll a roll of one, and they are adept at stealth and have a natural dexterity boost.
  • 🤓 Gnomes are small, intelligent beings with dark vision, intelligence boost, and gnome cunning to resist certain types of magic, with subraces offering different abilities like communicating with small beasts or tinkering.
  • 🐉 Dragonborn are humanoids with draconic ancestry, having above-average size, no dark vision, strength and charisma boosts, and unique breath weapons based on their dragon ancestry.
  • 🔥 Tieflings are infernal-human hybrids with unique appearances, charisma and intelligence boosts, resistance to fire damage, and the ability to cast infernal cantrips.

Q & A

  • What are the two most important things to consider when creating a character in D&D according to the script?

    -The two most important things to consider when creating a character in D&D are the character's class, which defines what the character does, and the character's race, which provides certain physical and special attributes.

  • What are the three 'S's referred to in the script when discussing the characteristics of each race in D&D?

    -The three 'S's referred to in the script are Size, Speed, and Specialty. Size determines how big the character is and their movement on a battle map. Speed determines how many feet the character can move per turn in combat. Specialty refers to the unique attributes each race has that differentiate them from others.

  • Why might a player choose to play a Dwarf character in D&D?

    -A player might choose to play a Dwarf character in D&D because of their unique attributes such as dark vision, increased constitution, and dwarven resilience against poison, as well as the opportunity to play a character with a rugged and resilient nature or to break stereotypes by playing a Dwarf with a different role or personality.

  • What is the significance of the 'dark vision' ability in D&D and which races typically have it?

    -Dark vision is significant in D&D as it allows characters to see in darkness as if it were dim light, which is very useful for dungeon delving. Races like Dwarves, Elves, Gnomes, and Half-Orcs typically have this ability.

  • What are the benefits of choosing an Elf character in D&D and what are their unique features?

    -Elf characters in D&D benefit from a long lifespan, which allows for rich backstories, increased dexterity, keen senses, and resistance to magical charm and sleep. Unique features include the ability to learn cantrips and the potential for increased movement speed and stealth capabilities depending on the sub-race.

  • How does the 'lucky' racial feature for Halflings work in D&D and what does it mean for gameplay?

    -The 'lucky' racial feature for Halflings in D&D allows them to reroll a roll of 1 on an attack roll, ability check, or saving throw, taking the higher result. This means that Halflings have a safety net against the worst possible outcomes in gameplay, making them more resilient.

  • What are the racial features of Gnomes in D&D and how do they reflect their intelligence and small size?

    -Gnomes in D&D have racial features that reflect their intelligence and small size, such as dark vision, increased intelligence, and gnome cunning which provides resistance to certain types of magic. Subraces like Forest Gnomes and Rock Gnomes have additional features like increased dexterity and the ability to make or repair items.

  • What is the 'Relentless Endurance' racial feature of Half-Orcs and how can it impact gameplay?

    -The 'Relentless Endurance' racial feature of Half-Orcs allows them to drop to 1 hit point instead of falling unconscious when their hit points reach zero, once per day. This can significantly impact gameplay by providing Half-Orcs with an extra round of action before needing to be healed or before they are defeated.

  • What are the unique aspects of Tieflings in D&D and how do they reflect their infernal bloodline?

    -Tieflings in D&D have unique aspects such as hellish resistance to fire damage, infernal legacy which allows them to cast certain cantrips for atmospheric effects, and the ability to choose from a variety of infernal appearances. Their infernal bloodline is reflected in their appearance, resistance to fire, and their ability to perform infernal-themed cantrips.

  • How does the 'Draconic Ancestry' of Dragonborn in D&D affect their gameplay and what are the choices available to players?

    -The 'Draconic Ancestry' of Dragonborn in D&D affects their gameplay by determining their breath weapon and resistance to specific types of damage based on the type of dragon they are descended from. Players can choose from 10 different types of dragons, each providing a unique breath weapon and damage resistance.

  • What is the significance of the 'Menacing' racial feature of Half-Orcs and how does it influence their interactions in D&D?

    -The 'Menacing' racial feature of Half-Orcs makes them good at intimidating others, which can be used to influence interactions in D&D. It reflects their generally larger and more imposing size, giving them an advantage in social situations where intimidation is useful.

Outlines

00:00

🎲 Introduction to D&D Character Creation

This paragraph introduces the topic of creating a character in Dungeons and Dragons (D&D), emphasizing the importance of choosing a class and race. It humorously addresses the lifelong commitment to the game and the addiction it can cause. The speaker highlights the significance of race in defining a character's physical attributes and inherent abilities, such as pointy ears and height. The paragraph also introduces the concept of 'size, speed, and specialty' as key characteristics for each race, with size affecting combat positioning, speed determining movement per turn, and specialty encompassing unique abilities and attributes that set races apart. The speaker encourages new players to choose a race based on personal preference rather than optimization, to enhance the role-playing experience.

05:00

🏰 Dwarves: Resilience and Subraces

This section delves into the specifics of the Dwarf race in D&D, discussing their small stature, medium size classification, and the implications for movement speed in combat. Dwarves are characterized by their dark vision, ability score improvement to constitution, and their unique racial traits like Dwarven Resilience, which offers resistance to poison. The paragraph also covers the two subraces of Dwarves: Hill Dwarves, who are less rugged with a wisdom score boost and additional hit points, and Mountain Dwarves, who are more typical with increased strength and constitution scores. The speaker appreciates the diversity in Dwarf personalities and encourages breaking stereotypes.

10:01

🧝‍♂️ Elves: Longevity and Subraces

The paragraph discusses the Elven race, noting their medium size, 30 ft movement speed, and dark vision. Elves are distinguished by their long lifespans, which can inspire creative backstories. They receive a dexterity boost, keen senses, and Fay ancestry, which grants resistance to charm and sleep spells. The speaker mentions the three Elven subraces: High Elves, known for their intelligence and innate magical abilities; Wood Elves, who excel in stealth and movement through forests; and Drow, who have superior dark vision but suffer from a sunlight disadvantage. The unique traits of each subrace are highlighted, emphasizing the role of player choice in character development.

15:01

🧝‍♀️ Half-Elves: Versatility and Adaptability

This section focuses on Half-Elves, who are human-elf hybrids. They are described as having an identity crisis due to their mixed heritage, which can be an interesting aspect of their backstory. Half-Elves have a medium size, 30 ft movement speed, dark vision, and a charisma boost. They also receive a bonus to any two ability scores of the player's choice and the Fay ancestry trait. The speaker notes that Half-Elves are fan favorites due to their relatability and the 'fantasy edge' they provide, making them a good choice for new players.

20:04

👨‍🦰 Humans: Versatility and Lack of Dark Vision

Humans in D&D are characterized by their medium size, 30 ft movement speed, and lack of dark vision, which is humorously acknowledged as a realistic touch. Humans are described as 'jack of all trades, master of none,' receiving a +1 bonus to all ability scores, totaling five points. The speaker suggests that playing a human can be a unique choice due to their rarity among players and the opportunity to explore a 'truly fantastical race.'

👶 Halflings: Luck and Subraces

Halflings are portrayed as the 'silly little guys' of D&D, with a small size, 25 ft movement speed, and the ability to move through smaller spaces. They lack dark vision but have a significant racial trait called 'lucky,' which allows them to reroll a natural 1 on any roll. The paragraph introduces the two Halfling subraces: Lightfoot Halflings, who have a wanderlust nature and a charisma boost, and Stout Halflings, who share poison resistance with dwarves and a constitution boost. The speaker appreciates the potential for humor and creativity in playing a Halfling.

🧙‍♂️ Gnomes: Intelligence and Subraces

Gnomes are highlighted for their small size, intelligence, and enthusiasm for life. They have a small size, 25 ft movement speed, and dark vision. Gnomes receive a significant boost to their intelligence score and the 'gnome cunning' trait, which provides resistance to certain types of magic. The two gnome subraces are discussed: Forest Gnomes, who have a dexterity boost and can communicate with small beasts, and Rock Gnomes, who have a constitution boost and the 'tinker' trait, allowing them to create various clockwork items. The speaker finds the gnome subraces to have distinct personalities, offering rich character options.

🐾 Half-Orcs: Menacing and Resilience

Half-Orcs are described as having a diverse appearance and behavior due to their mixed heritage. They are medium-sized with 30 ft movement speed and dark vision. Half-Orcs receive a strength and constitution boost, the 'menacing' trait, which aids in intimidation, and 'savage attacks,' which increase critical hit damage. A standout feature is 'relentless endurance,' allowing them to survive a would-be fatal blow with a single hit point. The speaker admires Half-Orcs for their bad-assery and the flexibility in character creation they offer.

🔥 Tieflings: Infernal Heritage and Racial Abilities

Tieflings are depicted as having infernal bloodlines, with unique physical features like horns and resistance to fire damage. They lack a homeland and are often marginalized in society, leading to a reliance on their charisma and intelligence. Tieflings receive a charisma and intelligence boost, medium size, 30 ft movement speed, and dark vision. Their 'infernal legacy' allows them to cast 'thurify,' a cantrip with various magical effects. The speaker is a fan of Tieflings for their cool appearance and the creative potential in their backstory.

🐉 Dragonborn: Draconic Ancestry and Unique Abilities

Dragonborn are humanoid dragon hybrids, characterized by their imposing size, strength, and charisma. They have a medium size, 30 ft movement speed, but no dark vision. A key feature of Dragonborn is the choice of draconic ancestry, which determines their breath weapon and resistance to specific types of damage. There are ten dragon types to choose from, each with unique attributes. The speaker finds Dragonborn to be the most unique and customizable race in D&D, suitable for players seeking a distinctive character.

Mindmap

Keywords

💡Dungeons & Dragons (D&D)

Dungeons & Dragons (D&D) is a tabletop role-playing game where players create characters and embark on adventures in a fantasy world. The game is central to the video's theme, as it discusses character creation, specifically choosing a race for a new player. The script references various aspects of D&D gameplay and lore, such as classes, races, and abilities, to guide viewers through the process of character creation.

💡Race

In the context of D&D, 'race' refers to the character's species, which can influence their abilities, appearance, and role within the game. The script emphasizes the importance of choosing a race for a first-time player, detailing various racial characteristics and how they can affect gameplay. Examples include the pointy ears of elves, the resilience of dwarves, and the dark vision common to many races.

💡Size

Size is a category in D&D that determines how much space a character occupies and how they interact with the environment, particularly in combat. The script explains that size can be small or medium for the races discussed, affecting movement and positioning on a battle map. For instance, dwarves are medium-sized but have a lower movement speed despite their short stature.

💡Speed

Speed in D&D dictates how far a character can move in a turn during combat. The script mentions that speed is an important combat attribute, with most races having a base speed of 30 feet, except for dwarves, who have 25 feet due to their stocky build.

💡Specialty

Each race in D&D has unique 'specialties,' which are special attributes or abilities that set them apart. The script breaks down these specialties for various races, such as the dark vision of elves and dwarves, the constitution boost of dwarves, and the keen senses of elves, illustrating how these specialties can impact a character's role in the game.

💡Ability Score Improvement

Ability score improvement refers to the increase in a character's ability scores, which represent attributes like strength, dexterity, and intelligence. The script explains that each race has an ability score improvement, such as dwarves getting a bonus to constitution, affecting their hit points and resilience.

💡Subrace

Subraces are variations within a race, offering additional customization options for characters. The script discusses how choosing a subrace can further define a character's abilities and backstory, such as the hill dwarf and mountain dwarf subraces, which offer different attribute bonuses and playstyles.

💡Half-Elf

Half-elves are a hybrid race in D&D, combining traits of both humans and elves. The script describes half-elves as having an identity crisis due to their mixed heritage, which can be a rich source of character backstory. They have the unique ability to gain proficiency in any two skills, reflecting their adaptable nature.

💡Halfling

Halflings are a small and generally cheerful race in D&D, known for their luck and resilience. The script highlights the halfling's 'lucky' trait, which allows them to reroll a roll of one on attack rolls, ability checks, or saving throws, exemplifying their fortunate nature in the game.

💡Gnome

Gnomes are a small, intelligent race in D&D, with a playful and inventive nature. The script mentions two subraces of gnomes: forest gnomes, who have a connection to nature and small beasts, and rock gnomes, who are hardy and skilled at creating clockwork items, showcasing the diversity within the gnome race.

💡Half-Orc

Half-orcs are a hybrid race, combining human and orcish traits. The script describes half-orcs as having a wide range of appearances and behaviors, influenced by their upbringing. They possess the 'relentless endurance' trait, allowing them to survive a blow that would normally render them unconscious, reflecting their toughness.

💡Tiefling

Tieflings are a race with infernal bloodline in D&D, often appearing with horns and unusual skin colors. The script notes their 'hellish resistance' to fire damage and 'infernal legacy,' which grants them unique abilities like casting the 'thurify' cantrip, emphasizing their connection to the underworld and their potential for roleplaying.

💡Dragonborn

Dragonborn are a race of dragon-humanoid hybrids in D&D, characterized by their strength, charisma, and draconic ancestry. The script explains that dragonborn players choose a type of dragon they are descended from, which determines their breath weapon and resistance to certain types of damage, offering a high level of customization and a distinctive appearance.

Highlights

Introduction to character creation in Dungeons and Dragons (D&D), emphasizing the lifelong impact of choosing your first character.

Explanation of the importance of choosing your character's class and race, with a focus on the latter for this video.

Description of 'race' in D&D, including physical attributes like pointy ears and height, and going beyond mere appearances.

Introduction of the 'three S's: Size, Speed, and Specialty, as key characteristics for each race in D&D.

Discussion on the combat implications of 'Size' and its effect on movement during gameplay.

Clarification on 'Speed' and its significance in determining movement per turn in combat.

Emphasis on 'Specialty' as the most impactful characteristic on a character's abilities and attributes.

Recommendation to choose a race based on aesthetics or narrative appeal rather than optimization for new players.

Overview of the Dwarf race, including their small stature, mountainous lifestyle, and typical professions.

Dwarves' racial abilities such as Darkvision, ability score improvement to Constitution, and Dwarven Resilience against poison.

Introduction of Dwarf subraces: Hill Dwarf and Mountain Dwarf, with distinct abilities and characteristics.

Elves described as long-lived, beautiful, and medium-sized with Darkvision and several unique abilities.

Elven abilities including Keen senses, Fey ancestry for magical resistance, and the benefits of high elf, wood elf, and drow subraces.

Half-elves as a blend of human and elf, with the potential for an identity crisis and unique racial abilities.

Human race described as versatile with a balanced set of ability score improvements and no specific niche.

Halflings characterized by their small size, luck ability, and subraces that offer stealth and resistance to poison.

Gnomes detailed as intelligent and small with dark vision, gnome cunning, and subraces that offer unique abilities like communicating with beasts or tinkering.

Half-orcs as a hybrid race with menacing presence, savage attacks, and relentless endurance as key abilities.

Tieflings presented as infernal-blooded humanoids with unique racial traits like hellish resistance and infernal legacy.

Dragonborn as dragon-human hybrids with unique racial abilities, breath weapons, and resistance based on draconic ancestry.

Closing remarks encouraging character creation and exploration of the different races in D&D.

Transcripts

play00:00

I am a human don't believe me watch this

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I can't see anything cuz it's dark and I

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don't have dark vision if you're new to

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D and D and just getting into creating

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your first character then first of all

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welcome if you're anything like me this

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is the start of a lifelong crippling

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addiction that will Define your

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personality for decades the two most

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important things to choose when making

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your first character are of course your

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class which defines what your character

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does I have a whole video about classes

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right somewhere on it's somewhere on the

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screen but we don't care about class

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right now cuz we're worried about race

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race defines if you have pointy ears and

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are tall or if you have pointy ears and

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are short or if you don't have pointy

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ears at

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all unfortunately there's more to each

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race than just the pointiness of their

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ears so in this video we're going to

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break down every part of each of the

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races in the players handbook and

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hopefully by the time this video is over

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you'll be ready to commit to one of

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these races for your character and then

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have them be your lifelong partner or

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you know just some character you play

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with in a one shot and then make a

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million other characters whichever you

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want to go with the most important

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characteristics for each race are the

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three s's or as I like to call

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them those are size speed and Specialty

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size is a category that just means how

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big your character is it's most

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important in combat when you're taking

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up tiles on a battle map characters who

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are considered small take up one tile

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but can squeeze past bigger characters

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characters who are medium take up one

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tile and can't squeeze past and then you

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have things like large and huge which

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take up multiple tiles but none of the

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races we're talking about today go to

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large or huge so we're just worried

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about small and medium speed is also

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something that is mostly important in

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combat it determines how many feet you

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can move per turn but the most important

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part of each race is what I call their

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specialty each race comes with a few

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special attributes that differentiate

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them from the other races every race has

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what's called an ability score

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Improvement which adds a few points to

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one of the ability scores those being

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strength dexterity Charisma Constitution

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intelligence and wisdom and then

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typically each race gets a few more

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special attributes that help them out in

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certain situations or make them more

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resilient in certain situations but

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we'll get to each of those the specialty

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is definitely what is going to have the

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biggest impact on your character but I

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would highly recommend just picking

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whatever race sounds the coolest or

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looks the coolest to you I wouldn't go

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for optimizing on your first character

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unless that's how you want to play

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you'll have a lot better of a time at

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the table if you feel like you can

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connect with the character you've

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created and race goes a long way to

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doing that that sounds a little nerdy

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but we are talking about DND so it's it

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gets pretty nerdy dwarves are short

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little buggers who have been around for

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quite a while cuz they can live up to

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400 years sometimes even more in typical

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fantasy like Lord of the Rings which is

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a huge inspiration for D and D races as

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you'll see as we go through all of them

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dwarves are mountain people usually like

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miners or Warriors or any other rugged

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profession that they can possibly be

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they're also known for talking like this

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oh God I can't do a Scottish accent this

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is probably a good time to say that

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there's a lot of things in the player's

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handbook and in other source material

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that tells you how a certain race acts

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but you should feel completely free to

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ignore that it's a useful jumping off

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point for making your character to know

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the typical behaviors of a race but a

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race is made up of people and people are

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different from one another so if you

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want to make a dwarf who's not rugged

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and is more like a magic user Druid

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who's really in tune with nature go for

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it dude freaking do it it's a fantasy

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game what's stopping you but what is an

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objective truth about dwarves is that

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they're small but they're not classified

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as small despite being short dwarves are

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very stocky they're very rounded out and

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for that reason D and D classifies them

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as a medium which means they're not

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going to be squeezing around other

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creatures on a battle map despite this

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dwarves only get 20 5 ft of movement

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speed per turn or five tiles the average

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is 30 ft but smaller characters usually

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get 25 because of their small legs so

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dwarves unfortunately are not considered

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small and still get lower movement speed

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so sorry guys that's that's a tough draw

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for them but now we get to the good

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stuff the Specialties first of all

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dwarves get dark vision which means they

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can see up to 60 ft in dim light and

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they can see in darkness as if it was

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dim light so it's a really useful

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ability to have when dungeon delving and

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it's one that luckily almost every

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single race has unfortunately we as

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humans do not have that even in DND D

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but we'll get to it as for their ability

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scores dwarves get plus two to their

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constitution because you know they're so

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rugged and resilient and this means they

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have things like more hit points and are

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able to stay concentrated on spells or

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are just less likely to be affected by

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poison actually that brings me to the

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next special ability they have dwar dwar

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resilience Dwarven resilience literally

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means they are less likely to be

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affected by poisons and if they do take

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damage from poison that damage is cut in

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half so dwarves are really built around

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this idea that they are strong and

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resilient but this is not where it ends

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with dwarves because dwarves are one of

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a few races that have a subrace that you

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need to pick when you make your

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character the first subrace is the hill

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dwarf which is the less rugged version

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of a dwarf they get a plus one to their

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wisdom score and they get one hit point

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per level they level up which can be

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pretty useful the other subrace is the

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mountain dwarf which is the much more

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stereotypical dwarf the rugged resilient

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Lord of the Rings gimly dwarf that you

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know from typical fantasy these guys get

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a plus two to their strength score in

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addition to the plus two in their

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constitution they already got so these

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people are ready to rumble in melee

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combat if that's the direction you want

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to take them overall dwarves are cool I

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think they're pretty neat and I

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especially like to see stereotype

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breaking dwarves because dwarves get a

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lot of personality and I think that

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that's cool this must be the 2023

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Oscar's best actor category where

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they're announcing Austin Butler's movie

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in which he played the titular role

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because we're talking about

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elves Elvis D and D elves much like

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dwarves are pretty close to the tolken

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style elf they're about the same size as

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humans but they are described as being

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hauntingly beautiful so feel free to

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make an ugly elf the player handbook

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also says that they like jewelry so one

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of the defining characteristics of elves

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in D and D is that they live for a super

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long time by far the most of any race

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they can live as much as 700 years and

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sometimes more they're not Immortal but

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they're pretty close to it relative to

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other races what I like about that

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lifespan is it leaves a lot of room for

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creativity in your character's backstory

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there's a lot of time for them to have

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had defining moments or time to have

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learned combat Styles or magic it's just

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it it gives you a lot of creative

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freedom unsurprisingly elves are

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classified as medium and can move 30 ft

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and they also get dark vision as you'll

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soon come to see this is basically the

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standard package as far as those

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categories go 30 ft movement medium size

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dark vision the like so many races are

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that elves get quite a few Specialties

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but let's start with the ability score

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elves get a plus two to their dexterity

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score because they're so damn graceful

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dexterity helps you fight with finesse

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weapons like rapers and also helps you

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shoot things like bows and other ranged

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weapons so basically if you're trying to

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make a legalist character D and D has

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you covered with elves they're ready to

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shoot bows elves get something called

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Keen senses which just means they're

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really good at perception checks and

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they also get Fay ancestry which means

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they're less likely to be magically

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Charmed and they cannot be put to sleep

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by Magic which is a very Danger ous

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condition to be put in and also means

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you're going to have way fewer turns in

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combat where you're not doing anything

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so good for you elves and just like

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dwarves we've got subraces the first is

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the high elf which is basically the hoyy

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toyy mightier than thou elf that you see

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in a lot of other fantasy they're really

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really intelligent and almost every

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single member of the highelf society has

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been trained in some form of magic so

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even if you're a barbarian highelf which

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you totally can be you're going to learn

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what's called a canant trip cantrips are

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spells that you can cast whenever you

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want without using any other resource

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than your action it's a really useful

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thing to have in your back pocket no

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matter what you're playing so it's cool

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that these guys get it High Elves also

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get plus one to their intelligence score

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because you know they're so damn smart

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wood elves have mastered the forests

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that they've grown up in and are able to

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move around them and hide within them

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with complete ease wood elves get a plus

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one to their wisdom score and also get

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plus five 5T of movement speed so

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instead of moving 30 ft per turn they

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can move 35 ft per turn which is

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surprisingly useful they're also able to

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stealth a little bit easier than other

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races but stealth is a little bit of a

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confusing thing and I could make an

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entire video just on that so for now

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just know that they're able to stealth

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easier and they get more movement speed

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which is the cool part anyway and

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finally we have the Dr the Dr are elves

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that are from a place called the underd

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dark the underd dark is known for being

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and also being dark and also being very

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spooky it's a really cool place and if a

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campaign ever takes you there be

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prepared but it's also going to be a lot

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of fun since the Dr are from the underd

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dark they have darker skin typically and

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they also get Superior dark vision which

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means they can see twice as far in

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darkness as any other race with dark

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vision the Dr will also learn a can trip

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at level one much like the highelf but

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will continue to learn canant trips as

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they level up which is super cool but

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there's a reason for this and that's

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because the Dr are the only race with a

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debuff they actually have a negative

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effect when they're in the sunlight if

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you're a Dr in the sun trying to make an

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attack or do any sort of ability check

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that requires your sight you're going to

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have disadvantage which means you're

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much less likely to succeed at whatever

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you're doing this seems bad and I mean

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like it is but it's also so cool to have

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this kind of flavor with a race and

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again no other race has something like

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this and I'm I'm a huge fan of it and

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that's all there is to say about elves h

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i only there was some sort of Elf that

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was not quite fully

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elf half elf half elves are human elf

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hybrids and I know what you're thinking

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oh are there human hybrids of every

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other

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race nope the player's handbook

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describes half elves as being viewed as

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elves by humans and as humans by elves

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which means they have a lot of times an

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identity crisis and I think that's a

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really cool part of your backstory that

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you can incorporate

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or you could ignore it altogether again

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it's your story do what you want half

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elves are also great for people who kind

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of want to be a human but want a little

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bit of a fantasy Edge to it boom half

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elves they're basically the same size

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and traits as humans but they have

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pointy ears and a bit of Elven ancestry

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half elves of course are classified as

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medium with 30 ft of movement speed and

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you guessed it dark vision but they also

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get plus two to their Charisma score and

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+ one to any two scores you want which

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is really cool they also share the Fay

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ancestry trait that I mentioned with

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elves just a little bit earlier on and

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they can gain Proficiency in any two

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skills of their choice if you want to

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know what those skills are look up a

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list of the skills there's quite a few

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of

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them maybe I'll make a video about them

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someday in my experience half elves are

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a fan favorite race I think because

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they're the easiest race to relate to

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while still having a bit of a fantasy

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twist to them and for that reason it's

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not a bad starter pick if that's what

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you want to go with humans are um well

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they're they're humans there's a good

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chance that if you're watching this

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you're a human unless you're showing

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this video to your cat in which case

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meow humans are of course medium and

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have of course 30 ft of movement speed

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but humans do not have dark vision I

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can't see in the dark so that's actually

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just realistic good job good job D and D

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you did it you made it realistic I'll be

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honest not having dark vision isn't the

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end of the world you can just take a c

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trip that casts light or grab a torch

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the worst part of not having dark vision

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is actually just everyone else in your

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party who probably does have dark vision

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bullying you because you're blind humans

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are kind of the good at everything

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Master at nothing of DnD as far as races

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go because instead of getting plus two

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to any ability score they get plus one

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to every single ability score this is

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pretty cool because that's five total

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points added to your ability scores

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whereas other races just get two or or

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three so it's pretty decent but I'm

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pretty sure that's to compensate for the

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fact that the humans don't really do

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anything else they're just they're just

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kind of humans I do want to add that if

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you're feeling iffy about playing a

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human because you're like oh I'm playing

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a fantasy game why would I be a human in

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my experience humans are one of the

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rarest races that my characters play

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like no one wants to be a human so if

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you want to be a truly Fantastical race

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feel free to be a human I've talked a

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lot about how much inspiration DN D took

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from Lord of the Rings and that is no

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more evident than in the halfling

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because these guys used to be called

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Hobbits and then tolken the token estate

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was like

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no don't do that when you read the

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players's handbook about halflings they

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really are the silly little guys of DnD

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but they don't have to just be that

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however if you're thinking about playing

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a silly little guy a halfling might be a

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good pick for you the player handbook

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also describes them as appearing

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relatively harmless for that reason Reon

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a halfling barbarian is really really

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fun because of their short legs

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halflings can only move 25t much like

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the dwarf but unlike the dwarf they

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actually are considered small so you can

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squeeze around your taller allies in

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combat and it's great for that reason I

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love that unfortunately halflings don't

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get dark vision but to compensate they

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get plus two to the dexterity and one of

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the single best racial features in DND D

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which is called lucky lucky means that

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whenever you do an attack roll or an

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ability check or a saving throw if you

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roll a one you can roll the die and take

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the higher result that basically means

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that whenever you're rolling a D20 as a

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halfling if you roll a one it didn't

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happen roll it again if you roll another

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one that's unfortunate but I mean this

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is just so good it really makes these

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silly little guys so much more but wait

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there's more there are sub braces for

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halflings two to be exact the first is

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the Lightfoot halfling which is really

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the Bilbo baggin of halfing Lings they

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are described as having a huge sense of

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wonder lust and use their Charisma and

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stealthing abilities to Traverse the

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world for that reason they get a plus

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one to the Charisma score and are able

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to stealth behind any NPC or character

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that is larger than them the second sub

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race is the Stout halfling which has a

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lot more in common with dwarves in that

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they have that same poison resistance

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and they get a plus one to their

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constitution scores whichever you pick

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you get

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lucky wait no that sounds wrong while

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we're talking about silly little guy

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let's move on to gnomes who are

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definitely little but definitely very

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smart and don't have to be silly but the

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player's handbook does describe them as

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having an enthusiasm for living that is

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completely evident in everything they do

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so that's neat but I will say that if

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you have play balers Gate 3 then you

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know that not all gnomes are these happy

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go-lucky little people some of them are

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terrorists gnomes have the same small

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size and 25 ft movement speed as

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halflings but they do get dark vision

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and also to emphasize just how smart

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they are they get a plus two to their

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intelligence score gnomes also get gnome

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cunning which is something that just

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means they're less likely to be affected

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by wisdom intelligence or Charisma based

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magic and as you may have guessed there

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are two subraces with gnomes the first

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of these is the forest gnome which are

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gnomes that you know were raised in the

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forest forest gnomes get a plus one to

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the dexterity I assume because they've

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been bobbing and weaving through the

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trees all their life and they're also

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able to communic with small beasts

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through the use of hand gestures and

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noises which I'm pretty sure means that

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you can talk to a bird by just making

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bird calls and doing doing this I'm

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pretty sure Forest gnomes are also able

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to use the minor illusion can trip which

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can help distract enemies and it

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basically just makes a mirage up here

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Rock gnomes are the much more Hardy and

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inventive type of gnome they get a plus

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one to their constitution score and are

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also really good at tracing the history

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of magic items and other mysterious

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objects Rock gnomes also get What's

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called the Tinker trait which lets them

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use a set of tools called Tinker tools

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to make Clockwork items these Clockwork

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items can be a Clockwork toy that moves

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around and makes a little bit of noise

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can be really useful to serve it the

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distraction you can make a fire starter

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so you're able to light fires easier or

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you can make a music box that plays a

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song if you want I guess these two sub

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races are cool cuz they're very

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different from one another and have a

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lot of personality to them so I think

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it's a cool thing to pick out when you

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decide to make your character if you go

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with gnome but enough with the small

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people let's get back to big people

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specifically the half Ork the half or

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along with the half elf are the only

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hybrid braces in D and D fifth edition

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but I will say there are more coming in

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a future Edition half work's appearances

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and behaviors vary wildly from half

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workk to half workk and that's because

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they have that human ancestry and the

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orcish ancestry if they grew up with

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Orcs then they're much more likely to be

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tribal and to be mired in scars which

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are signs of Honor in orcus tribes but

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if they grew up in human society they

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might be like any other human they could

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be very intelligent Librarians or they

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could still be you know a little bit

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brutish from the underbelly of society

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it all depends where they grew up so

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there's a lot of stuff you can do with

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half works it's basically a clean pallet

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for you to work with you just have you

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look really cool you look like an orc

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but you can talk like any other person

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it's great I love half Works half Works

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get the standard set of being medium can

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move 30 ft and of course have dark

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vision but because of their generally

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larger size they do get a plus two to

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their strength and a plus one to their

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constitution scores in addition to that

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half orks get what's called menacing

play18:42

which makes them really good at

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intimidating people which feels a little

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bit you know a little bit mean they

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don't have to be so so menacing and they

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also get Savage attacks which just means

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you do even more damage on a critical

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hit than you already do but by far my

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favorite part of half works is their

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relentless endurance Relentless

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endurance just means that once per day

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when your hit points drops to zero when

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you normally fall unconscious you can

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actually fall to one hit point instead

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it's really useful for getting an extra

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action in combat before you go

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unconscious or healing so you can avoid

play19:14

it entirely and it can be really a make

play19:16

or break in a lot of situations so with

play19:19

menacing Savage attacks and Relentless

play19:20

endurance it really drives home just how

play19:23

badass half ORS are I'm a huge fan but

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if we're going to talk about races that

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I'm truly a huge fan of we're going to

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talk about my favorite race the tling

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you might be wondering why they're my

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favorite race is it because they have a

play19:36

lot of special features or some crazy

play19:39

high movement speed or anything no

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they're pretty average it's because they

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look so damn cool they've got horns

play19:47

teelings are humanoids with an infernal

play19:50

bloodline which basically you can see as

play19:53

being human demon hybrids this means

play19:56

they can have skin colors r in from Deep

play19:59

Purple to a bright red to blue even they

play20:04

get the cool horns and you can make the

play20:05

horns look however you want you can have

play20:07

them curl or you can have them be like

play20:09

small or you can have them be broken off

play20:11

like what happened why is your horn

play20:13

broken T Lings are also one of the only

play20:15

races that doesn't have a Homeland they

play20:18

tend to live among humans and can be in

play20:21

whatever part of society with humans but

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in D and D lore they're typically

play20:26

relegated to the fringes of society

play20:28

because of how they look that might not

play20:29

be true in your world or in your DM's

play20:32

world but in D and D lore that is how

play20:33

they're treated because of this though

play20:35

they have learned how to subsist

play20:37

basically on their personalities and

play20:38

their smarts for this reason they get

play20:40

plus two to their Charisma score and

play20:42

plus one to their intelligence score

play20:44

teelings get the standard set medium

play20:47

size 30 ft movement speed and dark

play20:49

vision but the racial features they get

play20:50

is what really makes them feel like

play20:53

they're from an infernal hell the first

play20:57

thing they get is called hellish

play20:58

resistance which means they take half

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damage from fire damage which just makes

play21:03

sense if you're supposed to be from the

play21:05

underworld T flings also get something

play21:07

called infernal Legacy which lets them

play21:09

cast thury as a cantrip thury is awesome

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it lets you have a bunch of magical

play21:14

effects happen you can make your eyes

play21:17

glow when you're talking to someone or

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make your voice boom three times louder

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or make flames rise or change color it

play21:25

can really help add to the atmosphere of

play21:28

an interaction you're having with an NPC

play21:30

if you're really trying to like

play21:31

intimidate them or convince them that

play21:33

there's like a poltergeist going on it

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leaves a lot of room for RP I love it

play21:37

infernal Legacy will give you more

play21:39

cantrips as you level up but at level

play21:40

one you get thury and that's what we're

play21:42

going to focus on for now I think T

play21:44

Lings just have so much room for

play21:46

creativity because of their backstory at

play21:48

least in the classic D and D lore but

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also they just look so cool so if you

play21:54

play a tling you have my support and

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last but certainly not least we have the

play21:59

most exotic of the DN races the dragon

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born if you've played Skyrim then this

play22:05

is not that dragon born this is a

play22:07

different dragon born entirely these

play22:08

dragon born are Dragon humanoid hybrids

play22:11

they basically look like dragons who are

play22:14

walking on their hind legs they're also

play22:16

generally taller and heavier than humans

play22:18

so they can be pretty damn imposing

play22:21

because of this imposing size dragon

play22:22

born get a plus two to their strength

play22:24

score but they also get a plus one to

play22:26

their Charisma score I assume because

play22:28

they can be pretty intimidating which is

play22:30

a charisma skill they do get the

play22:32

standard set of 30 ft movement and

play22:34

medium size but they don't get dark

play22:35

vision which I think is weird but I

play22:37

guess they didn't want to make humans

play22:39

the only race with no dark vision the

play22:41

coolest part about dragon born is unlike

play22:43

other races where you don't choose a

play22:44

subrace or there's only a couple of sub

play22:46

rces to choose from with dragon born you

play22:50

choose what kind of dragon you're

play22:52

descended from there are 10 different

play22:54

dragons to choose from and they have

play22:56

different attributes based on what you

play22:57

choose your draconic ancestry will

play22:59

change two things the first being your

play23:02

breath weapon every dragon born gets a

play23:04

breath weapon if you choose to be

play23:06

descended from a Red Dragon for example

play23:08

you'll spew out fire damage like a very

play23:10

stereotypical Dragon but if you choose

play23:12

to be descended from a white dragon

play23:14

you'll spit out this icy breath that

play23:15

does cold damage and on the other side

play23:17

of that coin your draconic ancestry

play23:19

grants you resistance to that damage so

play23:21

red dragons are resistant to fire damage

play23:24

white resistance to cold there's a whole

play23:26

table in the player's handbook that

play23:27

defines all this and also tells you

play23:29

exactly the size of your breath weapon

play23:32

dragon born in my opinion are easily the

play23:34

most unique of all the races in the

play23:36

player's handbook I mean they're the

play23:38

only one that doesn't look strictly

play23:40

humanoid in some way for that reason

play23:42

they're also the one I've seen played

play23:44

the least I think because you kind of

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want to be able to relate to your

play23:48

character a little bit and it could be

play23:49

maybe a little hard to relate to like a

play23:52

lizard person but if you're trying to

play23:54

play something that's out there and

play23:56

really cool and extremely customized

play23:57

ible I think dragon born are a good pick

play24:01

my light just turned off well that's

play24:02

probably a sign that I've talked for too

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long but that is all the races in DD

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which one is your favorite which one are

play24:08

you going to play if you're like me

play24:10

you'll just start making characters and

play24:11

eventually have made a character for

play24:13

each of them but I'm gonna go

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um I'm gonna go to sleep now

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Etiquetas Relacionadas
Dungeons & DragonsCharacter CreationRacial TraitsRole-PlayingD&D RacesGaming GuideFantasy RPGAbility ScoresSubracesPlayer's Handbook
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