ADHD & Digital Medicine (Apps & Games)

Russell Barkley, PhD - Dedicated to ADHD Science+
1 Nov 202318:29

Summary

TLDRIn this video, Dr. Russ Barkley discusses the role of digital medicine, particularly the Endeavor video game, in managing ADHD. He highlights the limited evidence base for such apps and games, cautioning against their use as a primary treatment. Barkley critiques the FDA's lower standards for approving digital devices compared to drugs and emphasizes the need for independent research to validate claims of effectiveness. He concludes that while digital medicine shows promise, it is not yet ready for prime time as an evidence-based treatment for ADHD.

Takeaways

  • 😀 Digital medicine, including apps and video games like Endeavor, is being used for ADHD management, but the evidence for their effectiveness is limited.
  • 📱 Companies have created games and apps for smartphones that claim to improve attention, impulse control, and working memory through practice.
  • 💡 Some websites offer a variety of cognitive games for a monthly fee, but they cannot claim to treat diagnosed mental or medical disorders, only to improve cognitive abilities that might be impaired.
  • 🚫 The FDA approval for a device like a digital medicine app is not as stringent as for a drug, focusing more on safety than efficacy.
  • 🔍 A review found that there are hundreds of apps for ADHD or related cognitive deficits, but most lack research to support their claims.
  • 🎮 Endeavor is a video game designed to improve ADHD symptoms, with a version called Endeavor RX that has FDA approval and another called Endeavor OTC.
  • 📊 A 2020 study on Endeavor RX showed improvement in lab tests measuring attention but did not demonstrate real-world behavioral changes.
  • 🤔 The concept of 'near transfer' refers to improvement in lab measures similar to the game practice, which is not as important as 'far transfer' that extends into real life.
  • 🧐 A subsequent trial of Endeavor showed improvement in impairment ratings but lacked a placebo control and did not convincingly demonstrate far transfer.
  • 💡 The speaker does not recommend apps or games for ADHD as first-line treatments due to the weak evidence base and suggests buyer beware.
  • 👎 The speaker expresses concern about relabeling games as digital therapeutics, as it may be misleading and implies medical treatment without sufficient evidence.

Q & A

  • What is the main topic of the video by Russ Barkley?

    -The main topic is the role of digital medicine, particularly focusing on the Endeavor video game's effectiveness for the management of ADHD.

  • What has been the trend since the invention of smartphones in relation to mental health apps?

    -Since the invention of smartphones, companies have been creating apps, usually games, that individuals can practice on, with the belief that this practice leads to improved attention, impulse control, and working memory.

  • What is the difference between the claims websites like lumosity.com can make and those they are not allowed to make?

    -Websites like lumosity.com are not allowed to claim that they treat mental health disorders or medical disorders. However, they can claim to improve cognitive abilities that might be impaired in various diagnosed mental or medical disorders.

  • What is the FDA's stance on approving apps for mental health treatment?

    -The FDA has a less strict set of standards for approving devices like apps compared to drugs. The main concern is safety, and there must be some evidence of efficacy.

  • What is the current evidence base for apps and games designed for ADHD?

    -The evidence base is extremely limited, with almost no research on most of these apps. The few that have research are often funded by the companies that manufacture and market the apps.

  • What is the Endeavor RX and how does it differ from Endeavor OTC?

    -Endeavor RX is a version of the video game that requires a prescription and is FDA approved. Endeavor OTC, on the other hand, is over-the-counter and does not require a prescription.

  • What is the primary concern Russ Barkley has about the Endeavor RX study published in 2020?

    -The primary concern is that the study relies on a lab test (TOVA) for measuring attention and inhibition, which may not correlate significantly with real-world behavior changes in ADHD symptoms.

  • What is meant by 'near transfer' and 'far transfer' in the context of digital medicine?

    -Near transfer refers to improvements on lab measures similar to what is practiced in the game. Far transfer refers to whether the results of the treatment extend into real-life settings, such as home, school, work, and social functioning.

  • What does Russ Barkley suggest about the evidence for the Endeavor program's effectiveness in real life?

    -Russ Barkley suggests that the evidence for the Endeavor program's effectiveness in real life is thin and not convincing, as the studies lack rigorous examination of far transfer using randomized trials with placebo controls.

  • What is the general recommendation from Russ Barkley regarding the use of digital medicine apps for ADHD?

    -Russ Barkley does not recommend digital medicine apps or games as frontline treatments for ADHD due to the weak evidence base and suggests caution, advising consumers to 'buyer beware' until more independent research is available.

  • What is the issue with relabeling a game as a digital therapeutic according to Russ Barkley?

    -Relabeling a game as a digital therapeutic can be misleading and deceptive to patients, as it implies a medical or digital treatment of the disorder without sufficient evidence to support such claims.

Outlines

00:00

😀 Digital Medicine and ADHD Apps

Dr. Russ Barkley discusses the role of digital medicine, particularly focusing on the Endeavor video game designed for ADHD management. He explains that while apps and games claim to improve attention, impulse control, and working memory, their efficacy is often overstated due to lax FDA approval standards for devices compared to drugs. Barkley emphasizes that the evidence base for these apps is weak, with most lacking research support, and he personally does not recommend them due to the limited evidence.

05:01

🔍 Scrutinizing the Evidence for Endeavor RX

This section critiques the evidence supporting the Endeavor RX program, a digital medicine application for ADHD. Barkley examines a 2020 study, noting its methodological strengths such as random assignment and double-blind measures but criticizes its reliance on lab tests that poorly correlate with real-world behavior changes. He argues that improvements on the TOVA test, the study's primary outcome, do not necessarily translate to real-life benefits. Barkley also introduces the concepts of near and far transfer, expressing skepticism about the generalizability of the game's effects to everyday life.

10:02

🤔 The Limitations of Current ADHD Digital Treatments

Barkley continues his discussion by highlighting the lack of convincing evidence for digital treatments like the Endeavor program. He describes a subsequent trial that showed improvements on an impairment rating scale but lacks a placebo control, casting doubt on the game's effectiveness. Barkley points out common issues in studies funded by manufacturers, such as the absence of independent replications and the failure to demonstrate far transfer to real-life settings, concluding that these games are not ready for prime time as evidence-based treatments.

15:03

🛑 A Word of Caution on Digital Medicine for ADHD

In the final paragraph, Barkley advises against considering digital medicine apps like Endeavor as frontline treatments for ADHD due to the thin evidence base. He references a review by Andrew Schuman, which also expresses caution regarding health apps, suggesting they may be recommended as ancillary treatments at best. Barkley personally does not recommend these apps and games for ADHD, advocating for a wait-and-see approach until more rigorous research is conducted. He also addresses his discomfort with the relabeling of games as digital therapeutics, advocating for truth in advertising.

Mindmap

Keywords

💡Digital Medicine

Digital medicine refers to the use of digital technologies, such as apps and video games, to improve health outcomes. In the video, it is discussed in the context of managing ADHD symptoms, where the Endeavor video game is presented as an example of this approach. The script mentions that while digital medicine is a growing field, the evidence for its effectiveness, especially in treating ADHD, is limited and requires more rigorous research.

💡ADHD

Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder characterized by symptoms such as inattention, impulsivity, and hyperactivity. The video discusses the use of digital medicine, specifically the Endeavor video game, as a potential management tool for ADHD. The script raises concerns about the efficacy of such tools in improving real-world behavior associated with ADHD.

💡Cognitive Abilities

Cognitive abilities encompass various mental processes such as attention, memory, and problem-solving. The video script mentions that digital medicine, including apps and games, claims to improve cognitive abilities that might be impaired in diagnosed mental or medical disorders, such as ADHD. However, the script also highlights the lack of evidence supporting these claims.

💡FDA Approval

The U.S. Food and Drug Administration (FDA) approval is a regulatory process that ensures the safety and efficacy of medical products. In the script, it is mentioned that some companies have sought FDA approval for their digital medicine products, but the standards for approving a device are less stringent than for drugs. This is important because consumers may mistakenly believe that FDA approval signifies a high level of evidence for effectiveness.

💡Endeavor RX

Endeavor RX is a specific video game designed to improve symptoms of ADHD in children. It has received FDA approval and is mentioned in the script as an example of a digital medicine product. The video discusses the limited evidence supporting its effectiveness and the need for more research to establish it as a reliable treatment for ADHD.

💡Evidence-Based Treatment

Evidence-based treatment refers to healthcare practices that are supported by scientific research demonstrating their effectiveness. The script emphasizes the importance of evidence-based treatments for ADHD and expresses skepticism about the current evidence supporting the use of digital medicine, like the Endeavor game, as a first-line treatment.

💡Near Transfer

Near transfer is a concept in learning where skills or knowledge gained in one context are applied to another context that is similar. The script discusses near transfer in the context of digital medicine, noting that while the Endeavor RX game may show improvements in lab settings similar to the game, this does not necessarily translate to real-world improvements in ADHD symptoms.

💡Far Transfer

Far transfer refers to the application of learned skills or knowledge to contexts that are significantly different from the original learning situation. The video script argues that for digital medicine to be effective, it should demonstrate far transfer, meaning that improvements seen in a game or app should extend to real-life settings and behaviors associated with ADHD.

💡Randomized Controlled Trial

A randomized controlled trial (RCT) is a type of scientific experiment that is considered the gold standard for testing the effectiveness of medical treatments. The script mentions an RCT conducted on the Endeavor RX program, highlighting the need for such rigorous studies to provide reliable evidence for the effectiveness of digital medicine in treating ADHD.

💡Practice Effects

Practice effects refer to improvements in performance on a test or task due to repeated exposure to the same or similar tasks, rather than due to the intervention being studied. The script discusses how practice effects can influence the results of studies on digital medicine, potentially leading to overestimations of the effectiveness of a treatment like the Endeavor game.

💡Placebo Control

A placebo control is a group in an experiment that receives a fake or inactive treatment to compare against the group receiving the actual treatment. This helps to determine if any observed effects are due to the treatment or other factors. The script points out the absence of a placebo control in some studies of digital medicine, which is a limitation in assessing the true effectiveness of such treatments.

Highlights

Digital medicine, including video games like Endeavor, is being used for ADHD management, aiming to improve attention, impulse control, and working memory.

Smartphone apps and online games claim to enhance cognitive abilities, but cannot advertise as treatments for diagnosed mental health disorders.

FDA approval for digital medicine devices is less stringent than for drugs, focusing more on safety than efficacy.

There are over 300 apps for ADHD or related cognitive deficits, but most lack substantial research support.

Studies on apps like Endeavor often lack real-world evidence, relying on lab tests that may not correlate with actual behavior changes.

Endeavor RX, an FDA-approved version for children, and Endeavor OTC are examples of digital medicine, but their efficacy is still under scrutiny.

A 2020 study on Endeavor RX showed improvement in lab tests but did not demonstrate real-world behavioral changes.

The importance of distinguishing between 'near transfer' in lab settings and 'far transfer' to real-life situations is highlighted.

A subsequent trial of Endeavor in 2021 showed some improvement in impairment ratings but lacked a placebo control for comparison.

Practice effects on rating scales can lead to improvements even without intervention, questioning the validity of some study results.

The need for independent replications of studies on digital medicine apps and games is emphasized for better reliability.

Dr. Barkley does not recommend apps or games as frontline treatments for ADHD due to the weak evidence base.

A review by Andrew Schuman on mental health apps suggests caution, recommending apps only as ancillary treatments with thin evidence.

The relabeling of games as 'digital therapeutics' can be misleading and is a point of contention for some professionals.

More research is needed on digital medicine apps to establish their efficacy and role in ADHD treatment.

Consumers are advised to be cautious, as many companies capitalize on the lack of consumer knowledge about FDA approval standards for devices.

Transcripts

play00:00

hey friends Russ Barkley here welcome

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back in this short video I want to talk

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about the role of digital medicine

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generally and specifically the Endeavor

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video game for management of

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ADHD ever since the invention of

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smartphones we have seen companies move

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into the space where they create uh apps

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usually games where individuals can

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practice on the game and It is believed

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that this practice leads to improved

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attention improved impulse control uh

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and improved working memory now depends

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on what app you have as to which or all

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three of those might be included in the

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app uh besides these apps that can be

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used on Smart devices you can also go

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out on the internet to several websites

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that allow you to for a monthly fee

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practice on a variety of these games now

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now the thing about these websites such

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as lumosity.com just to name one uh is

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that they are not allowed to make claims

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that they treat mental health disorders

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that is diagnosed disorders or even

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medical disorders specifically but they

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can claim to improve cognitive abilities

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that might be impaired in various

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diagnosed mental or medical disorders uh

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and it's kind of the same with these

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apps although they're not as well

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regulated uh some of the companies that

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make these apps have gone to the FDA to

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get their approval for their device

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understand however that the guidelines

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for that FDA approval for a device are

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not as strict or as high a set of

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standards as if you were asking the FDA

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to approve to approve uh a drug uh and I

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I think that's important because

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oftentimes companies trade on the fact

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that consumers don't know about that

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difference and when they see that uh a

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game or an app has FDA approval uh they

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think that it has met a very high bar

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for standards of evidence for

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Effectiveness and safety uh and in fact

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that's not the case the bar is pretty

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low there has to be some evidence of

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some efficacy but it's mainly issues of

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safety that the f da is most concerned

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about here with a device that is so uh

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we've got all these apps out there at

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last count one review I looked at a

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while ago counted 300 apps for either

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ADHD specifically or for ADHD related

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cognitive deficits more generally such

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as working memory for instance um and

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the the problem is as this review found

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is that there's almost no research on

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most of the these apps uh and the few

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that have research might have a paper or

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two often funded by the company that's

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manufacturing and um marketing the app

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uh and so what's a consumer to to do

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with these things right now the evidence

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base is so weak personally I don't

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recommend any of these apps or games for

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ADHD or even any of the websites just

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because of the extremely limited

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evidence base for them out there uh I'm

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going to uh use the Endeavor gaming

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program as an example of digital

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medicine uh not because they're any

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better or any worse than any others but

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because they're the one that was in my

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newsfeed twice this week when I was

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looking at the trade media uh Endeavor

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is a video game played on a smart device

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that uh is supposedly improve symptoms

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of inattention

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impulsivity uh other related symptoms of

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ADHD and there is a version for children

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called Endeavor RX uh that's the one

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that has the FDA approval and then there

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is an overthe counter called Endeavor

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OTC that doesn't require a prescription

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uh but both of these require a fee uh

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and in the case of endeavor RX uh also a

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prescription

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in order to access the game uh so very

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clever there because it makes it sound

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like this is kind of a drug it's digital

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medicine it's FDA approved and therefore

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it must meet a high bar of evidence and

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safety and don't be misled by that

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that's that's not the case it's just a

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device and devices uh can pass through

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FDA approval much much more easily than

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drugs as I've already said so uh

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Endeavor is this video game that you

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play That's supposed to improve these

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symptoms as I've mentioned uh now what

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is the evidence for this uh obviously

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these trade articles uh interview

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company representatives and they claim

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that it does have evidence for

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improving uh in atttention uh improving

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impairment uh and other symptoms related

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to ADHD but but is that really the case

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uh let's take a closer look one of the

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first papers

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on the Endeavor RX program uh which is

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manufactured by the company uh achil uh

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is this article that appeared in 2020

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that was a uh randomized trial of their

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software for children ages 8 to 12 uh

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with ADH so uh it's a reasonably good

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study it involve random assignments uh

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the improvements uh or that is the

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measures were collected in a double

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blind fashion the groups went through

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treatment in parallel fashion uh and so

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it's a good controlled trial with

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pediatric patients uh and all of these

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patients had to have diagnosed ADHD

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confirmed with clinical

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diagnosis uh now what's what's the

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problem with this paper which claimed to

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have found Improvement uh in lab test

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measuring attention uh and inhibition

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the lab test they used was the Tova the

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tested variables of attention uh and

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they assessed individuals at several

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time points across the trial the primary

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outcome measure for the trial uh was

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changes in the Tova score uh and in this

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case the attention performance score

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from pre to post uh intervention and

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then they also looked at safety side

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effects and so on but um so you know in

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in terms of the rigor of the trial is

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pretty good however the problem here is

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that it's using a lab test of ADHD and

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you've heard me say in other videos

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particularly my one on the role of

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neuropsychological testing for

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diagnosing ADHD that lab measures are

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not very good for diagnosing

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ADHD or for monitoring change in

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treatment that reflect changes in real

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world Behavior now why is that because

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these tests don't correlate

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significantly with rating scales of

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realworld ADHD symptoms or of executive

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functioning so we don't know what

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they're predicting with regard to what's

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changing out there in real life so you

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could get a change on a lab test that

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would not necessarily be reflected in

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any any changes out there in real life

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as assessed by parents teachers or in

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the case of adults uh self- ratings uh

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and so it to me uh it kind of

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obscures the issue when all you give is

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a lab test so yes they did find

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Improvement um as assessed on the Tova

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measure of attention however if you look

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into the study results you look deeply

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into the methods they did collect

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ratings of ADHD symptoms uh and other

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aspects of daily life functioning and if

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you look at the results they didn't find

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anything what they found was

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improvements on the TOA and since that

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was their primary measure they get to

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claim that this was a successful trial

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but what we want to know as clinicians

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and as clients is did it change their

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life uh and at this point the study does

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not

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suggest real world changes now here's

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where we need to talk about something

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researchers talk about when you design a

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game or an intervention like this you

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can look at what is called near transfer

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that is do you improve on measures in

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the lab that are similar to what you're

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practicing in the game in this sense the

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Endeavor RX provant shows some near

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trans

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but that's not real important as I've

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said because measures in the lab often

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don't correlate with real life so the

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next thing we want to know is far

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transfer does the results of the

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treatment program extend into real life

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natural settings home school work social

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functioning and so on and we didn't see

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that in this trial so that's very

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typical

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of studies of these apps for instance

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cogmed was a very popular app over a

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decade ago for training working memory

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in people with ADHD uh it's even more

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popular in Europe than it was in the us

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at the time but a number of studies were

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done on

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cogmed that found that all you got you

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got better at the game you got better at

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measures in the lab similar to the game

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but there was no convincing evidence

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that it extended into real life

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situations so I don't hear an awful lot

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about cogmet anymore uh at least here in

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the US uh but I do hear more about this

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particular digital medicine application

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and that's the Endeavor program So based

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on that one trial uh I for one would say

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well it seems to have some promise at

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least on lab measures but we need to see

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that there's benefits in real life and

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we didn't see it there uh subsequently

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another trial was published in the

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journal npj digital medicine uh that

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involved this game uh and in this case

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it was given to kids who were on

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medication and kids who were not on

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medication and in this time they did use

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a impairment rating scale and they

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looked at before treatment and four

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weeks into treatment

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uh in playing this game and what they

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found was that there was Improvement in

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the impairment ratings over that time in

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both the treated the stimulant treated

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and the non-treated group um so that's

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interesting but again to a scientist

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like myself it it's kind of a a so what

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finding because we know that if all you

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do is measure something with a rating

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scale or a test

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before treatment and after the treatment

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you often see

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Improvement and it may have nothing to

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do with the treatment it may have to do

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with contact with professionals it may

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have to do with increased attention from

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professionals or in this case parents

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that are encouraging their children to

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play the game uh it may have to do with

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practice effects on these rating scales

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we've known for decades that if you give

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a rating scale twice to anybody even if

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you don't do anything the second score

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is often significantly lower than the

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initial score so there's practice

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effects on the rating scales and so for

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that reason researchers like studies

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like this to give the scale once before

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treatment give it again just before

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treatment and then after treatment and

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then you've gotten rid of the majority

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of practice effects though not entirely

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there continue to be improvements on

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rating scales with repeated applications

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of the scale even when there's no

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intervention but the largest jump occurs

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between time one and time two now the

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second thing you need to do in a study

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like this is you need to have an active

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Placebo condition which this second

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study didn't have it's just comparing

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the patients before and after uh it it

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does show that the game add something to

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people who are on medication but again

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that's not convincing because there's

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no comparison Placebo

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intervention where we might have found

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the same effect with a placebo game

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being given to these individuals that

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doesn't Target attention and uh other

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aspects of of ADHD so again there's a

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couple trials out there they're kind of

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interesting to a researcher they're not

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real rigorous when it comes to looking

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for far transfer using randomized trials

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with Placebo

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controls and both ratings and if you

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want lab measures as well but the

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naturalistic measures are much more

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important now I know that's gotten into

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the weeds a little more than you like uh

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but it does exemplify what's happening

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in the space called digital medicine

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where games and apps are being used and

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are being advertised for use in

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improving ad PhD in patients and what

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what do we have uh most apps and games

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have no evidence whatsoever other than

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the claims of the manufacturer even

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where there are studies as in the case

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of the Endeavor program by achil these

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studies were funded by the manufacturer

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the marketing company for the achil app

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uh and so one has to at least say CAU

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iously buyer beware until we get

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independent

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replications of these apps games and

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specifically the Endeavor program these

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are not something that I would recommend

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as Frontline first line treatments for

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ADHD uh again as I said about neuro

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feedback earlier this week uh if you've

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tried the other things and you're still

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not satisfied with the other treatments

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that are evidence-based and you've got

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Expendable income and you want to play a

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game um okay fine nobody's going to talk

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you out of doing that but if you're

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claiming that these games and apps are

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equivalent to the science-based

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interventions for ADHD uh then I'm sorry

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there's just no evidence-base to support

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that kind of definitive conclusion about

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these games or apps uh now there was

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recently in a mental health newsletter a

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nice review by Andrew Schuman on mental

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health health apps and should Mental

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Health Providers recommend them and they

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also talk here about the Endeavor app uh

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and the conclusion of this article uh is

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uh

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that the first of all we have to be

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assured that the patient downloads and

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uses the app routinely second it's

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helpful if benefits are seen right away

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because it encourages people to continue

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with the game but beyond that as he

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points out the evidence base for these

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apps uh is is pretty thin so uh you can

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recommend them if you wish as ancillary

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treatments if I can even call them

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treatments but I certainly don't

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recommend them to patients myself uh or

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uh even as you know fun things to play

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that might have some benefits at this

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point now just as it aside I have a lot

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of trouble with

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relabeling a game as a digital

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therapeutic it is just a game I think

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the relabeling uh is a bit uh confusing

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to patients a bit deceptive it implies

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that there's something about this game

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uh that leads to some kind of medical or

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or digital treatment of the of the

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disorder uh so so watch out for that

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again it's just a personal preference of

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mine I I you know to me it should be

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truth and advertising do games help

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people with ADHD and and don't relabel

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this as a digital medicine uh which some

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of these uh promoters have so uh so

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there you have it right now I think this

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is not ready for prime time it's not an

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evidence-based treatment the evidence

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for most apps is wanting the evidence

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for this particular game or app is

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pretty thin as well and to a scientist

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like me not especially convincing so

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time will tell we need a lot more

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research on these apps as Schuman talks

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about in his uh article editorial if you

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will here in contemporary Pediatrics so

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that's the status of the field everybody

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as always buy or beware thanks for

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joining me don't forget to subscribe if

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you're not a subscriber and if you like

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this material please recommend us to

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others uh otherwise I hope you found

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this video informative thanks again

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everybody see you next time be well

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Ähnliche Tags
Digital MedicineADHD ManagementCognitive AppsSmartphone GamesFDA ApprovalNeurofeedbackCognitive EnhancementMental HealthEvidence-Based TreatmentHealth AppsBehavioral Therapy
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