Nerub-ar Palace Boss Preview (Every Boss) - The War Within 11.0

Ready Check Pull
6 Aug 202408:38

Summary

TLDRZax from Wowhead offers a preview of the bosses in Nerub-ar Palace, detailing their mechanics and strategies. The video covers Ulgrax's phase changes, The Bloodbound Horror's realm shifts, Sikran's shadow images, Rasha'nan's quick mechanics, Broodtwister Ovi’nax's egg strategy, Nexus-Princess Ky’veza's portal control, The Silken Court's council fight, and a teaser for Queen Ansurek. Exclusive content and guides are available on Patreon, with Wowhead providing comprehensive raid information.

Takeaways

  • 🎮 The video is a preview of every boss in the Nerub'ar Palace raid, provided by Wowhead.
  • 📢 Wowhead is promoting their Patreon for exclusive content, including extended heroic deep dives and mythic raid guides.
  • 🕸 The first boss, Ulgrax, has two phases with mechanics involving webs, swirly circles, and a frontal attack on the tank.
  • 👹 The second boss, The Bloodbound Horror, requires raid splitting and dealing with adds in a different realm, affected by the boss's frontal attack.
  • 🐉 The third boss, Sikran, is straightforward with a charge mechanic creating shadow images and beams that need to be aimed at these images.
  • 🌀 The fourth boss, Rasha'nan, has quick mechanics including gray circles, green lines for wave direction, and green circles for add spawning.
  • 🥚 The fifth boss, Broodtwister Ovi'nax, involves managing eggs and containers, with purple circles used to break eggs and spawn adds with different roles.
  • 🌌 The sixth boss, Nexus-Princess Ky'veza, alternates phases with portal mechanics in phase one and channeling in phase two, including unique low health execute mechanic.
  • 👸 The seventh boss, The Silken Court, is a council fight with three phases, involving web tethers, dispels, and shield mechanics.
  • 👑 The last boss, Queen Ansurek, was not tested on beta, so a detailed prediction video will be made based on the journal.
  • 🔗 The video encourages viewers to check out Wowhead's raid overview page and Patreon for more information and exclusive content.

Q & A

  • What is the main purpose of the video script provided?

    -The video script is a preview of every boss in Nerub-ar Palace, aiming to inform viewers about the strategies and mechanics they might encounter in the raid.

  • Who is the intended audience for this video script?

    -The intended audience is players of the game who are preparing to tackle the Nerub-ar Palace raid, particularly those looking for detailed boss mechanics and strategies.

  • What is the significance of the announcement about Patreon in the script?

    -The announcement is to inform viewers about the exclusive content available on Patreon, such as extended heroic deep dives and mythic raid guides, which are additional resources to help players prepare for the raid.

  • How many phases does the first boss, Ulgrax, have in the raid?

    -Ulgrax has two alternating phases in the raid, each with different mechanics that the raid party must manage.

  • What is the main mechanic that players must deal with during the second boss, The Bloodbound Horror's fight?

    -The main mechanic involves splitting the raid in half to deal with adds in a different realm, which are summoned by the frontal attack on the tank.

  • What is the strategy for dealing with the shadow images created by the third boss, Sikran?

    -Players should aim the boss's beams at the shadow images to destroy them, while also minimizing the number of images created and managing the pools left on the ground when they are destroyed.

  • What is unique about the fourth boss, Rasha’nan's mechanics?

    -Rasha’nan has a series of simple but quickly occurring mechanics, including gray circles that players must avoid, green lines that indicate the direction of sweeping waves, and green circles that require players to group for a small explosion.

  • What is the primary goal during the fight against the fifth boss, Broodtwister Ovi’nax?

    -The primary goal is to break the eggs around each container before the pool from the opened container reaches and explodes them, causing massive raid damage.

  • How does the sixth boss, Nexus-Princess Ky’veza, alternate between her phases?

    -Nexus-Princess Ky’veza alternates between phases based on the energy levels. In phase one, players control portal spawns, while in phase two, she channels and players dodge lines and cones on the ground.

  • What is the main challenge in the fight against the seventh boss, The Silken Court?

    -The main challenge is managing a complex set of mechanics across three phases and intermissions, including tethers, dispels, and avoiding damage from various sources.

  • Why is there no preview available for the last boss, Queen Ansurek?

    -There is no preview for Queen Ansurek because Blizzard did not conduct any testing on her during the beta, hence the script cannot provide a detailed preview.

Outlines

00:00

🎮 Nerub-ar Palace Raid Boss Overview

Zax introduces a preview of the bosses in Nerub-ar Palace, highlighting the raid's unique mechanics and strategies. The video is sponsored by Wowhead, a resource for raid information. Zax also announces Patreon efforts for exclusive content like extended heroic guides and mythic raid guides. The first boss, Ulgrax, is detailed with its two phases involving webs, energy management, and add clearing. The second boss, The Bloodbound Horror, requires raid splitting and realm management to handle adds and avoid devastating effects.

05:00

🤖 Boss Mechanics Deep Dive

This section provides an in-depth look at the subsequent bosses in Nerub-ar Palace. Sikran is highlighted for its simplicity with mechanics involving shadow images and beams. Rasha’nan is noted for its rapid succession of mechanics, including avoiding gray circles, managing green lines, and dealing with little green circles that spawn adds. Broodtwister Ovi’nax focuses on egg management and add spawning based on egg types. Nexus-Princess Ky’veza introduces alternating phases with portal mechanics and health execution threats. The Silken Court is a council fight with three phases, each requiring different strategies and mechanics understanding.

Mindmap

Keywords

💡Nerub'ar Palace

Nerub'ar Palace is the raid location featured in the video. It serves as the setting where players face multiple bosses. The palace is significant as it is the primary challenge for players, and understanding its layout and mechanics is crucial for successfully completing the raid.

💡Ulgrax

Ulgrax is the first boss in the Nerub'ar Palace raid. He has two alternating phases, each with distinct mechanics such as laying webs that root players and performing a dangerous pull attack. Ulgrax introduces players to the complex mechanics of the raid, requiring coordination and strategy to manage his phases effectively.

💡Phase One and Phase Two

Phases in boss fights represent different stages of the encounter, each with unique mechanics. For example, in Ulgrax's fight, Phase One involves dealing with webs and split damage, while Phase Two involves dodging the boss's charges and managing adds. Understanding these phases is key to progressing through the raid successfully.

💡Bloodbound Horror

Bloodbound Horror is the second boss in the raid, characterized by mechanics that involve sending part of the raid to a different realm to deal with dangerous adds. This boss highlights the need for strategic raid splitting and timing, as players must handle mechanics both in the normal and alternate realms.

💡Heroic Mode

Heroic Mode refers to a more challenging version of the raid, where bosses have additional mechanics or more intense versions of existing ones. For example, in the Bloodbound Horror fight, Heroic Mode introduces rotating beams that complicate the add-killing mechanic in the alternate realm. Understanding Heroic Mode is essential for players seeking greater challenges and rewards.

💡Shadow Images

Shadow Images are a mechanic in Sikran's boss fight, where the boss charges at marked players, creating damaging images. These images must be destroyed strategically, as they pulse raid-wide damage and leave hazardous pools when eliminated. Managing Shadow Images is critical to minimizing damage and controlling the battlefield.

💡Tethers

Tethers are a mechanic used in The Silken Court boss fight, where players must connect with others to stop a powerful charge attack. Tethers are essential for preventing significant raid damage and play a crucial role in the first phase of this complex, multi-phase encounter.

💡Portal Mechanics

Portal Mechanics refer to the unique mechanics in the Nexus-Princess Ky’veza fight, where portals spawn and attempt to suck players in. These portals can be controlled by strategically positioning the boss and shadow images, making it a key mechanic for managing positioning and avoiding deadly pulls.

💡Adds

Adds, short for additional enemies, appear in various boss fights, such as those spawned by Ulgrax and Broodtwister Ovi’nax. These adds often need to be managed quickly to prevent them from overwhelming the raid, with different types requiring different strategies, such as tanking, interrupting, or crowd control.

💡Dungeon Journal

The Dungeon Journal is a resource mentioned in the video that provides detailed information about raid encounters, including boss mechanics, loot, and strategies. It serves as a guide for players to prepare for raids, making it a critical tool for understanding and mastering the challenges of Nerub'ar Palace.

Highlights

Introduction of Nerub-ar Palace raid bosses by Wowhead.

Announcement of exclusive content on Patreon for extended heroic deep dives and mythic raid guides.

Description of Ulgrax's two alternating phases with mechanics like web placement and energy management.

Strategy for dealing with The Bloodbound Horror's realm-switching adds and energy-based mechanics.

Sikran's fight mechanics involving shadow images and beams targeting.

Rasha’nan's quick succession of mechanics including gray circles, green lines, and green circles for add spawns.

Broodtwister Ovi’nax's egg-breaking strategy and add management.

Nexus-Princess Ky’veza's alternating phases with portal control and health execution mechanic.

The Silken Court's council fight with three phases and complex mechanics.

Queen Ansurek's lack of beta testing and the upcoming detailed prediction video by Wowhead.

Wowhead's raid overview page as a comprehensive resource for raid information.

Acknowledgment of Patreon supporters and the Patreon link for exclusive content.

Ulgrax's phase two mechanics involving dodging charges and managing adds.

The Bloodbound Horror's tank frontal mechanic sending players to another realm.

Sikran's strategy for minimizing shadow image creation and destruction.

Rasha’nan's health starting point and rapid mechanic execution.

Broodtwister Ovi’nax's egg mechanics and the importance of breaking them before pool expansion.

Nexus-Princess Ky’veza's unique mechanic of executing players below 10% health.

The Silken Court's phase one mechanics focusing on web tethers and charge interruption.

The Silken Court's phase two mechanics involving dispelling debuffs and avoiding boss pulls.

The Silken Court's phase three combining mechanics of previous phases with additional tethers.

Transcripts

play00:01

Hey I'm Zax and here's a little preview  of every boss in Nerub-ar Palace,  

play00:05

brought to you by Wowhead, the best place to  find all the info you need to be ready for the  

play00:09

raid. Quick announcement before I get into it:  This tier, we’re putting a ton of effort into  

play00:13

Patreon to bring you a bunch of exclusive content  like extended heroic deep dives and mythic raid  

play00:18

guides which have been requested a lot. So check  out patreon.com/readycheckpull for more info.

play00:24

Alright, the first boss of the raid is  Ulgrax, and he has two alternating phases. 

play00:28

Phase one has these webs he puts on the  ground everywhere. All they really do is  

play00:31

root you if you touch them, not a huge deal,  and you can clear out a bunch of them with  

play00:35

these green circles that go on random players. The raid has to help soak this big swirly circle  

play00:39

on a random player, because it does split damage,  but more importantly, more people soaking it slows  

play00:44

down the big pull the boss does afterwards. And  if you get pulled too close to him, you’re dead. 

play00:48

There’s also a frontal on the tank, so they  have to keep the boss faced away from the raid.

play00:52

Eventually the boss runs out of energy  and starts phase two, where he disappears,  

play00:55

and you have to dodge him charging across the  room a few times, while killing a bunch of  

play00:59

little adds that keep spawning. The adds  drop food on the ground when they die,  

play01:02

which you want everyone to pick up and  feed to the boss once he comes back,  

play01:05

to get his energy back to full and go back to  phase one, because he’s immune and does more  

play01:10

and more raid-wide damage the longer he’s  in phase two. Then it’s rinse and repeat.

play01:13

And that’s pretty much it!

play01:14

On to the second boss, The Bloodbound Horror.

play01:17

There’s a little bit of setup you have to do  before this boss, because during the fight,  

play01:20

he spawns adds in a different realm every once  in a while that do real bad stuff if you don’t  

play01:24

go deal with them. And the only way to do that is  with the frontal on the tank that sends anyone it  

play01:28

hits to that other realm for a little bit. So  you actually have to split your raid in half,  

play01:32

and have half of the raid get hit by the  frontal every time it happens, alternating  

play01:35

between each half on heroic. The people that  get sent down go interrupt and kill the adds,  

play01:40

and then automatically get sent back  to the normal realm after a little bit. 

play01:43

Other than that main mechanic, there’s  also some swirlies to dodge that follow  

play01:47

random people for a few seconds. At full energy, there’s a huge  

play01:50

circle around the boss to run out of. And on heroic, there are these beams  

play01:53

that come out of the sides of the boss and rotate  around the room, one-shotting anyone they touch.  

play01:58

They can kinda complicate the whole add-killing  thing in the other realm, because they can force  

play02:02

you away from the adds you’re trying to  kill, but the tank can actually face the  

play02:05

boss a certain way to get the beams to spawn in a  good spot, which we’ll detail more in our guide.

play02:10

And that’s pretty much it!

play02:11

On to the third boss, Sikran

play02:12

This is a super simple boss, because there’s  really only two mechanics to worry about. 

play02:16

The first one is a charge the  boss does at marked players,  

play02:19

which creates these shadow  images of anyone he hits. 

play02:22

And the second mechanic is beams the boss  shoots at marked players, which should be  

play02:25

aimed at the shadow images to destroy them. You want the charge to create as few images  

play02:30

as possible, because they pulse raid damage and  explode on the raid when they’re destroyed. And  

play02:34

you want to destroy them as you go, because  otherwise the boss destroys them all at the  

play02:37

same time when he gets to full energy  and that does way too much damage. 

play02:41

The images also leave a big pool on the ground  when they’re destroyed, so you’ll want to spawn  

play02:44

them kinda close together at the edge of the room  and rotate around every time the pools spawn.

play02:49

And that’s pretty much it!

play02:50

On to the fourth boss, Rasha’nan

play02:52

This boss starts at 60% health because of  some rp in a dungeon, and it has a bunch  

play02:57

of pretty simple mechanics, but they all tend  to happen really quickly one after another. 

play03:01

First off, there’s these gray circles that get  put on random players. They have to get away  

play03:04

from the raid before they explode and drop webs  on the ground, and then they have to move out of  

play03:08

their web to remove the dot it puts on them. There’s these green lines that get put on a  

play03:12

couple players, which spawn waves that sweep  across the platform. The lines on the players  

play03:17

kinda show you which direction the wave is  gonna go, so they have to move out of the  

play03:20

raid in the opposite direction of their line  to get the waves to not go through the raid,  

play03:23

although it’s really not that bad if they do. And there’s these little green circles that get  

play03:25

put on random players. They gotta group  together a little bit without stacking,  

play03:28

because they do a small explosion and spawn a  bunch of little adds for everyone to aoe pad on. 

play03:33

When the boss gets to full energy, she  flies to random spots in the room and  

play03:36

everyone has to follow her while dodging some  swirlies on the ground, and then interrupt her  

play03:40

cast a couple times to get her to fight again. And on heroic, there’s this big swirly that  

play03:43

everyone needs to help soak to split the  damage and reduce the pull toward the boss  

play03:47

that happens right afterwards, because  if you get pulled off, you’re dead.

play03:50

And that’s pretty much it!

play03:51

On to the fifth boss, Broodtwister Ovi’nax.

play03:54

The first thing to notice here is there’s a  whole bunch of these eggs around her room, and  

play03:57

there’s three of these big containers around too. When the boss gets to full energy, she opens the  

play04:01

closest container to her, which slowly spreads  a big pool on the ground. And the goal of the  

play04:06

fight is to break the eggs around each  container before the pool reaches them  

play04:09

and explodes them for crazy raid damage. The only way to do that is with these  

play04:13

purple circles that go on random players, which  break any eggs in the circles when they expire. 

play04:18

Breaking an egg also spawns one of three  adds, based on what the egg looks like: 

play04:22

The big round eggs spawn a  spider that has to be tanked 

play04:25

The skinnier eggs spawn a caster worm that  has to be kicked every once in a while 

play04:29

And the little egg clusters spawn a  bunch of parasites that have to be  

play04:32

cc’ed and killed from range before they reach  their fixate target and duplicate themselves 

play04:36

We’ll have a proper egg breaking route  in our guide, but the general idea is  

play04:40

to break the eggs closest to the container  first, before the pool can grow into them. 

play04:43

And finally, on heroic, some gray circles get put  on random players, who need to get dispelled once  

play04:48

everyone else is out of their circle because  it does a little explosion around them.

play04:52

And that’s pretty much it!

play04:53

On to the sixth boss, Nexus-Princess Ky’veza.

play04:56

This boss has two alternating phases. Phase one is all about these portal things  

play05:00

that spawn and try to suck everybody in at the  same time, and you have to control where they  

play05:04

spawn to have them suck in opposite directions  and kinda cancel each other out, or else the  

play05:08

suck will be too strong and…you’re dead. One portal always spawns on the boss,  

play05:12

who you can move around, and the  others spawn on these shadow images. 

play05:16

The images spawn from these circles that go  on random players, so you have them spread  

play05:20

out around the outside of the room, and then you  move the boss to a good spot on the opposite side  

play05:24

of the room from those images, and you’re  good to go for the first set of portals. 

play05:27

But then the images reposition by casting a  charge through random players, so you need  

play05:31

the marked players to spread out around the  outside of the room and then move the boss  

play05:35

again to a good spot opposite of the images, and  you’re good to go for the last set of portals. 

play05:39

As long as you can make that happen,  everything else in phase one is super simple. 

play05:43

There’s a dot on people that does a  little 2-yard explosion at the end of it,  

play05:46

which they should spread out for, and  on heroic, that explosion also sends out  

play05:50

little projectiles for everyone to dodge. And actually something pretty unique,  

play05:53

the boss tries to execute anyone that drops  below 10% health, so healers will have to  

play05:58

stay on their toes even more than usual. At full energy, the boss goes to the middle  

play06:02

of the room and starts phase two, where she just  channels for a while and spawns lines on random  

play06:06

players to dodge. And on heroic,  

play06:08

she also spawns big cones on the ground to dodge. And then it’s back to phase one, rinse and repeat!

play06:13

And that’s pretty much it!

play06:14

On to the seventh boss, The Silken Court

play06:16

This is a council style fight where you fight  two bosses at the same time and there are three  

play06:20

different phases with intermissions between them.  There’s a crazy number of mechanics in this fight,  

play06:25

but you really only need to know about one  or two big ones in each phase to get going. 

play06:28

In phase one, you have to use these webs on  the ground to get tethers between players and  

play06:33

then use those tethers to stop a big charge the  melee boss does through the middle of the room,  

play06:37

because if the charge goes all the way  through, it does crazy raid damage. 

play06:41

Everything else in the phase is way simpler:  dodging some cones, and killing some adds. 

play06:45

After a while the first intermission starts,  where the melee boss hides and the caster boss  

play06:49

goes to the middle of the room, gets a huge  shield, and starts channeling. And a bunch of  

play06:53

cones spawn on the ground and everyone has  to avoid being in them when they blow up. 

play06:57

Once the shield is broken, the melee  boss comes back and phase two starts. 

play07:00

There’s no more charge in this phase, but instead  three people will get a permanent dot debuff, and  

play07:05

you have to dispel them in a very particular way,  which we’ll detail more in our guide, in order to  

play07:10

transfer all three debuffs to the caster boss  at a certain time to stop his raid-wiping cast. 

play07:15

The simpler mechanics are the same in this  phase, except now the caster boss sometimes  

play07:19

pulls everyone to him and you have to run out  of a circle he puts around himself. Everyone  

play07:23

gets a tether between them when this happens,  but you don’t actually need them in this phase. 

play07:27

After a while the second intermission  starts, where the caster boss hides and  

play07:30

the melee boss goes to the middle and gets a  huge shield and starts channeling. A bunch of  

play07:35

rings spawn around the room that everyone has to  avoid, until the shield is broken, and then the  

play07:39

caster boss comes back and phase three starts. This phase is basically phase 1 and 2 combined,  

play07:44

so you have to deal with the dispel  mechanic and the charge mechanic,  

play07:47

but now you have to use the tethers from  the big pull-in for the charge instead.

play07:50

And that’s pretty much it!

play07:51

As for the last boss, Queen Ansurek, Blizzard  didn’t do any testing of her on beta,  

play07:56

which means we can’t really  do a preview for her. However,  

play07:58

we’re making a super detailed prediction  video for the fight based on the journal,  

play08:02

like we do for the last boss of every  tier, so keep an eye out for that!

play08:05

This video was brought to you by  Wowhead and their raid overview page,  

play08:09

which tells you everything you need to know  about the raid. It has the full dungeon journal,  

play08:12

all the loot from the bosses, links to all  the upcoming boss guides, and much more! So  

play08:16

check out the Wowhead link in the description. And thank you to our supporters on Patreon for  

play08:20

making these videos possible! Don’t forget,  our Patreon will be loaded with exclusive  

play08:24

content this tier, like mythic guides, extended  heroic guides, early access videos, and more.  

play08:29

So check out the Patreon link below. See you next time!

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