Why MMO Fans Are Excited For ArcheAge 2
Summary
TLDRThe video script provides a nostalgic review of 'ArcheAge', a unique MMO launched in 2014, highlighting its innovative class system, open-world PVP, and crafting mechanics. It criticizes the game's monetization strategies that led to its downfall. The script also discusses 'ArcheAge 2', set to release in 2024, with improved action combat and the promise of retaining the original's immersive features, while expressing concerns about potential pay-to-win elements.
Takeaways
- 🎮 ArcheAge was a unique and memorable MMO experience with a sandbox PVP open world crafting system.
- 🤺 The combat system had a simple tap-target style but included a combo system for strategic skill use.
- 🌳 The class system offered over 200 potential combinations by selecting three out of twelve skill trees.
- 🏞️ The game featured a vast open world with no loading screens, full of verticality and explorable terrain.
- 🐎 Mounts and gliders provided unique movement mechanics, enhancing the immersive experience of the game world.
- 💼 Trade runs were a key economic system, rewarding players for transporting specialty items over long distances.
- 🏴☠️ Open world PVP included factions, pirate systems, and a crime and punishment mechanic with player trials.
- 🏠 In-depth housing system allowed player customization and interaction with other players' homes and farms.
- ⚔️ Gear was primarily crafted with a tiered system and RNG affecting item rarity, emphasizing the importance of crafting.
- 💔 The game was negatively impacted by monetization strategies, including selling labor points and resources, leading to a pay-to-win environment.
- 🔮 ArcheAge 2 is anticipated to bring back core features with improvements and a new action combat system, but concerns remain about potential monetization issues.
Q & A
What was unique about ArcheAge's launch in 2014?
-ArcheAge's launch in 2014 was unique due to its special and memorable MMO experience, featuring layers of engaging gameplay systems that differentiated it from other Eastern tab-target MMOs.
How does the combat system in ArcheAge differ from traditional tab-target systems?
-ArcheAge's combat system, while tab-target in nature, introduced an interesting combo system where skills could have additional effects under certain conditions, encouraging players to synergize different skills for strategic advantages.
What was the class system like in ArcheAge?
-ArcheAge had a flexible class system with 12 skill trees, from which players could select three to determine their class, resulting in over 200 potential class combinations.
Can you explain the open-world exploration aspect of ArcheAge?
-ArcheAge offered a full open-world experience with no loading between zones, featuring a lot of verticality, explorable mountains, and various climbing mechanics, enhancing the immersive world exploration.
How did the mount system in ArcheAge work?
-The mount system in ArcheAge allowed mounts to follow players around and be mounted at any point. Mounts had special abilities, both utility and combat skills, providing flexibility in traversal and combat.
What was the significance of trade runs in ArcheAge?
-Trade runs in ArcheAge were a way to make money by crafting specialty items in one zone and transporting them to another for profit, with the distance traveled affecting the earnings.
How did the PVP system work in ArcheAge?
-ArcheAge featured full-on open-world PVP with two main factions and a pirate faction. The game had a flagging system and a crime system with trials by peers, adding depth to the PVP experience.
What were the issues with the monetization strategy of ArcheAge prior to its official release?
-Prior to its official release, ArcheAge introduced a monetization strategy known as the 'cash shop patch', which included selling labor points and other advantages, leading to a pay-to-win scenario and negatively impacting the game's balance.
What are some of the features returning in ArcheAge 2?
-ArcheAge 2 is set to bring back features like trade runs, housing, and an immersive storyline, with enhancements to allow for solo trade runs and improved housing customization.
What changes can be expected in the combat system of ArcheAge 2 compared to the original?
-ArcheAge 2 is shifting from the original's tab-target combat to an action combat system, featuring skill-based dodges, jumps, dashes, and finishers, representing a significant divergence from the original's combat mechanics.
What are the concerns regarding the monetization strategy for ArcheAge 2?
-There are concerns that ArcheAge 2 might follow a pay-to-win monetization model similar to the original game's issues, with fears that it could negatively impact the game balance and player experience.
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