*21 Tips* to INSTANTLY Improve on Rebirth Island (Warzone Tips & Tricks for More Kills)

Rehtycs
30 Apr 202422:46

Summary

TLDREl guion del video revela 21 secretos para dominar Rebirth Island en War Zone, incluyendo trucos de salto, cómo obtener equipamiento temprano y cómo usar la bruma agresivamente. Aprende a esquivar la acumulación de jugadores, obtener tarjetas de llave para comprar cargas útiles y aprovechar las rotaciones estratégicas. Descubre cómo usar la teleférico para moverse rápidamente y cómo aprovechar las ventas de emergencia. Estos consejos, junto con la detección de sonidos y el uso inteligente de la mira, pueden elevar significativamente tus habilidades y tu tasa de eliminaciones.

Takeaways

  • 😎 Utiliza los secretos del mapa Rebirth Island para obtener ventaja, incluyendo saltos secretos, loadouts fáciles y cómo ver a través del humo.
  • 🤫 Los jugadores expertos no quieren que se descubran ciertos secretos que pueden cambiar el juego en Rebirth Island.
  • 🛑 Aprende a usar el 'stair glitch' en la cima de las escaleras para obtener una posición defensiva ventajosa contra los enemigos.
  • 🔑 Los key cards son esenciales para obtener loadouts tempranos y dinero, con varias ubicaciones clave en el mapa para conseguirlos.
  • 💰 Asegúrate de aprovechar las oportunidades de obtener dinero y loadouts gratuitos mediante escáneres de ojos y key cards.
  • 🏗️ El Factory es una ubicación estratégica para obtener recursos rápidos y realizar movimientos efectivos en el juego.
  • 🔄 Conoce las rotaciones clave en el mapa para obtener un flujo constante de kills y recursos.
  • 🔍 Memoriza los puntos de spawn de las blueprints para armas en el mapa para estar preparado desde el inicio del juego.
  • 🚀 Aprovecha las zip lines y el gondola para moverse rápidamente por el mapa y tomar ventaja de posiciones altas.
  • 🔥 Descubre cómo controlar las animaciones de las zip lines para obtener una ventaja en el movimiento.
  • 🛍️ No pierdas la oportunidad de aprovechar las 'fire sales' para adquirir recursos esenciales para el equipo.

Q & A

  • ¿Qué es Rebirth Island y por qué es importante en Warzone?

    -Rebirth Island es un mapa en el juego Warzone que ha salvado la serie, pero también es conocido por sus secretos que algunos jugadores no quieren que se descubran. Es importante porque ofrece oportunidades para saltos secretos, equipamientos fáciles y hasta una forma de ver a través del humo, lo que puede dar una ventaja en el juego.

  • ¿Cómo se puede usar el glitch de la escalera para obtener una ventaja en combate?

    -Para usar el glitch de la escalera, debes ir al final de una escalera, ponerte en posición prone y luego deslizarte hacia abajo lo más posible sin perder la visibilidad de la puerta. Esto hace que el enemigo apenas pueda ver tu cabeza, lo que te da una ventaja para obtener un primer derribo.

  • ¿Dónde se pueden encontrar las tarjetas clave que ofrecen equipamientos y dinero en Rebirth Island?

    -Las tarjetas clave que ofrecen equipamientos y dinero se encuentran en tres lugares: en la casa de la abuela (Grandma's house), al lado de la fábrica (Factory) en una repisa, y en Bioweapon en el sótano. Al usar estas tarjetas en el casillero correspondiente, puedes obtener equipamientos y dinero.

  • ¿Cómo es posible obtener un equipamiento temprano en Rebirth Island?

    -Para obtener un equipamiento temprano, puedes recoger tarjetas clave en lugares específicos, escanear tus ojos en uno de los escáneres del mapa para obtener una tarjeta de polímero y comprar hasta cinco equipamientos gratuitos, o incluso aterrizar en la fábrica, donde siempre aparecen bolsas de dinero que puedes usar para comprar un equipamiento.

  • ¿Qué ventajas ofrece aterrizar en la fábrica para obtener un equipamiento rápido?

    -Aterrizar en la fábrica te permite recoger bolsas de dinero que aparecen en cada nivel de la estructura, desde el sótano hasta el tejado. Con al menos $220,000, puedes comprar un equipamiento y varios UAVs, lo que te da una ventaja para el resto del juego.

  • ¿Cómo son las rotaciones efectivas en Rebirth Island para conseguir kills rápidos y botín?

    -Las rotaciones efectivas implican conocer los movimientos adecuados para llegar a lugares como la casa de la abuela, la prisión, el puerto y las habitaciones de vida, partiendo de la fábrica, donde generalmente se aterriza para recoger dinero y equipamiento. Conocer y memorizar estas rutas te permite llegar rápidamente al centro de la acción y encontrar botín y kills.

  • ¿Qué es un 'fire sale' en Rebirth Island y cómo se puede aprovechar?

    -Un 'fire sale' es un evento que ocurre en cada juego de Rebirth Island al minuto 1:06 del conteo de la zona 3, donde los jugadores pueden comprar equipo a precios reducidos. Se puede aprovechar comprando UAVs, equipamientos adicionales, autorevises y otros elementos para darte una ventaja en el juego.

  • ¿Cómo se pueden controlar las animaciones de las líneas aéreas para movimientos más rápidos y sorpresa enemigos?

    -Para controlar las animaciones de las líneas aéreas, en lugar de pararte y sujetarte a la línea, debes saltar hacia ella, lo que te permite omitir la larga animación de inicio. Además, al acercarte al final de la línea, puedes soltarla y usar el control de movimiento para aterrizar en la cima de la línea o incluso escalarla, sorprendiendo a tus enemigos.

  • ¿Por qué es útil el gondola en Rebirth Island y cómo se puede utilizar estratégicamente?

    -El gondola es una forma de transporte subutilizada en Rebirth Island que te permite moverste rápidamente de un lugar a otro, como de la fábrica al nivel superior de la prisión, el puerto o las habitaciones de la abuela. También se puede usar para obtener altura o para atacar a los enemigos que están acampeados en el puerto o en la prisión.

  • ¿Cómo se pueden usar los sonidos del mapa para obtener ventaja sobre los enemigos?

    -Los sonidos del mapa, como los de escaleras, puertas y pisos, pueden indicar la presencia y la ubicación de los enemigos. Prestar atención a estos sonidos te permite anticipar sus movimientos y prepararte para los encuentros, lo que puede ser crucial en situaciones de combate cerrado.

  • ¿Qué es 'thirsting' y por qué es una mala estrategia en los juegos de batalla royale?

    -'Thirsting' es cuando derribas a un jugador y luego lo matas antes de enfrentarte al resto de su equipo. Es una mala estrategia porque generalmente resulta en tu muerte a manos de sus compañeros de equipo. En lugar de 'thirsting', se recomienda reubicarse, curarse y volver a entrar en combate cuando sea seguro.

  • ¿Cómo se pueden usar las granadas de humo de manera ofensiva y defensiva en Rebirth Island?

    -Las granadas de humo se pueden usar ofensivamente para atacar a los enemigos que se creen seguros, o defensivamente para escapar de situaciones comprometedoras. Al usarlas agresivamente, puedes confundir a los enemigos y atacarlos por sorpresa, mientras que al usarlas defensivamente, te brindan la oportunidad de reubicarte y recuperarte antes de volver al combate.

  • ¿Cómo es posible 'ver a través del humo' en Warzone y cómo se puede aprovechar esta habilidad?

    -Es posible 'ver a través del humo' cuando el gas está cerca y se utiliza para ver las puertas, objetos y a los jugadores a través de la humo. Esto se puede aprovechar para obtener una ventaja en el juego al posicionarse correctamente y atacar a los enemigos que no pueden ver tu ubicación, especialmente en las fases finales del juego.

Outlines

00:00

🔥 Secretos del Mapa de Rebirth Island

El guía ofrece 21 secretos para dominar Rebirth Island en War Zone, incluyendo saltos secretos, métodos rápidos para obtener equipamiento y cómo vencer a los enemigos que se esconden detrás del humo. Advierte que algunos trucos pueden hacer que los juegos sean demasiado fáciles. Aborda el problema de acumulación de equipo y presenta un truco para usar las escaleras para obtener ventaja en enfrentamientos cerca de la prisión.

05:00

🗝️ Tarjetas de Llaves y Estrategias de Inicio

Se discuten tres ubicaciones clave para obtener tarjetas de llaves que proporcionan equipamientos y dinero, y se sugiere escanear el ojo para obtener tarjetas de llaves adicionales. Se describe cómo utilizar estas tarjetas en el casillero de bloqueo para obtener equipamientos y ventajas, y se menciona la importancia de las rotaciones para obtener un inicio exitoso en el juego.

10:01

💰 Estrategias de Uso del Dinero y Blueprints

El script destaca cómo aprovechar el dinero en Factory para obtener un equipamiento temprano y cómo los blueprints de armas en lugares específicos del mapa pueden ser cruciales para obtener ventaja en el inicio de juegos. También se menciona el uso de la gondola como alternativa de movimiento y las oportunidades que presenta la venta de fuego en el juego.

15:02

🛤️ Movimientos y Uso de Ziplines

Se ofrecen consejos sobre cómo controlar las animaciones de las ziplines para moverse más rápidamente y realizar plays sorpresa. Además, se presenta cómo utilizar la gondola como una zipline para acceder a puntos estratégicos y cómo abusar de la venta de fuego para obtener ventaja en el juego.

20:04

🏠 La Casa de la Abuela y el Uso de Sonidos

Se explora la importancia de la 'Casa de la Abuela' como punto central para encuentros en el mapa y cómo utilizar múltiples puntos de salto para tomar ventaja en enfrentamientos. Se enfatiza la importancia de los sonidos en el juego, como爬os de escaleras y diferencias en los sonidos de pisos, para anticipar la ubicación de los enemigos.

🎯 Técnicas de Combate y Supervivencia

El guía cubre técnicas como el 'jitter aiming' y el 'shouldering' para mejorar la supervivencia en combates. También se discute cómo usar puertas para crear ventaja y sorprender a los enemigos, y cómo evitar el 'thirsting' para maximizar el número de eliminaciones en un enfrentamiento.

🚨 Estrategias Avanzadas y Consejos Finales

Se presentan dos estrategias finales para mejorar el rendimiento en juegos: el uso agresivo de granadas de humo para entrar en combates o escapar de ellos, y un truco avanzado para 'ver' a través del humo cuando la gasolina está cerca, lo que puede ser crucial en fases finales del juego.

Mindmap

Keywords

💡Rebirth Island

Rebirth Island es el mapa de juego principal del video, un lugar lleno de secretos que los jugadores expertos no quieren que se descubran. Es el escenario donde se desempeñan las estrategias y trucos presentados en el video, como por ejemplo, el uso del 'stair glitch' para obtener ventaja en combate.

💡Stacking

El 'stacking' se refiere a la estrategia de agruparse en un área pequeña, lo cual es un problema mencionado en el video y contra el cual se ofrecen soluciones como el 'stair glitch'. El stacking es un tema central ya que afecta la dinámica del juego y es parte de las tácticas que el video busca abordar.

💡Loadout

El 'loadout' es la selección personalizada de armas y equipo que un jugador puede obtener en el juego. En el video, se discuten varias formas de obtener un loadout temprano en la partida, lo que puede llevar a juegos con un alto número de bajas y victorias fáciles.

💡Key Card

Las 'Key Cards' son elementos del juego que permiten a los jugadores obtener loadouts y dinero. El video ofrece información sobre dónde encontrar estas tarjetas y cómo utilizarlas en cajas de bloqueo para obtener beneficios, como loadouts gratuitos o dinero.

💡Rotations

Las 'rotations' son las rutas o movimientos que un jugador sigue durante una partida. El video enfatiza la importancia de conocer y utilizar rutas efectivas para obtener un desplazamiento rápido y estratégico por el mapa, lo que puede resultar en un mayor número de encuentros y oportunidades de obtener botín.

💡Blueprints

Las 'blueprints' son planos o diseños de armas que aparecen en el mapa y que los jugadores pueden recoger para obtener armas específicas. El video menciona varios puntos despawn de blueprints y cómo pueden ser útiles para obtener armas potentes desde el principio de la partida.

💡Gondola

La 'Gondola' es un elemento del mapa que actúa como un zip line y permite a los jugadores moverse rápidamente por el mapa. El video ofrece consejos sobre cómo utilizar la gondola de manera efectiva para obtener ventaja en la movilidad y en las posiciones tácticas.

💡Fire Sale

El 'Fire Sale' es un evento en el juego donde los jugadores pueden comprar equipo a precios reducidos. El video sugiere que los jugadores deben aprovechar estas oportunidades para adquirir UAVs, loadouts adicionales y otros elementos que pueden dar una ventaja en la partida.

💡Strafe Jump

El 'Strafe Jump' es una técnica de movimiento donde el jugador salta mientras mira a un lado, lo que permite cubrir una área más amplia y sorprender al oponente. El video lo presenta como una forma de movimiento efectiva que puede mejorar la performance en el juego.

💡Mountaineer

El 'Mountaineer' es un tipo de perk en el juego que permite a los jugadores realizar saltos desde alturas sin necesidad de desplegarse el paracaídas. El video lo menciona como una herramienta útil para la movilidad agresiva y para escapar de situaciones peligrosas.

💡Shouldering

El 'shouldering' es una técnica de movimiento en la que el jugador se mueve constantemente detrás de la cobertura para recopilar información sobre la ubicación del enemigo. El video lo presenta como una táctica esencial para mejorar la supervivencia y el éxito en el juego.

💡Smoke Grenades

Las 'Smoke Grenades' son un tipo de arma de soporte que crean una pantalla de humo para ocultar el movimiento del jugador o atacar al enemigo por sorpresa. El video sugiere usarlas agresivamente para entrar en combate o escapar de situaciones comprometedoras.

💡Thirsting

El 'thirsting' se refiere a la acción de matar a un jugador derribado antes de eliminar al resto de su equipo, lo que generalmente resulta en la muerte del jugador que lo hizo debido a los ataques de los compañeros del derribado. El video advierte sobre los riesgos de este comportamiento y sugiere tácticas más efectivas para maximizar el número de bajas.

💡Peer's Advantage

El 'Peer's Advantage' es una táctica que permite a un jugador ver a su oponente antes de que este último lo vea, lo que da una ventaja en un enfrentamiento. El video menciona varias formas de crear esta ventaja, como usando la 'Gondola' o cerrando puertas para sorprender al enemigo.

Highlights

Rebirth Island has many secrets that can give players an advantage in Warzone.

A stair glitch can be used to hide from enemies and get an opening knock.

Key cards at specific locations provide loadouts and money, giving players an early game advantage.

Factories on Rebirth Island consistently spawn bags of cash, making it a great landing spot for early game resources.

Knowing effective rotations can lead to high kill games and easy wins.

Landing at Factory can provide quick access to money and loadouts for aggressive early game play.

Utilizing zip lines and the gondola effectively can offer strategic advantages in movement.

Fire sales are a consistent event in each game, allowing players to purchase useful items cheaply.

Memorizing blueprint spawns can help players find better weapons early in the game.

Controlling zip line animations can prevent players from being easy targets when transitioning between locations.

The gondola can be used as a zip line to reach various points on the map quickly.

Using sound cues effectively can help players locate enemies and anticipate their movements.

Strafe jumping is an underused movement mechanic that can provide an advantage in combat.

The Mountaineer perk allows for aggressive play by enabling zip line traversal without deploying a parachute.

Grandma's house offers various jump spots for outmaneuvering opponents.

Jitter aiming is a technique to ensure your weapon is ready to fire before an enemy's in case of surprise encounters.

Shouldering is a technique to gather information and bait enemies while staying behind cover.

Using doors strategically can create opportunities for surprise attacks and escapes.

Avoiding 'thirsting' and focusing on repositioning and healing after the first knock can lead to more kills.

Expecting stacking and preparing for it can reduce surprises and improve reaction to multiple enemies.

Smoke grenades can be used aggressively to enter fights or escape, confusing enemies.

Seeing through smoke with the gas line allows for strategic advantages in end-game situations.

Transcripts

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rebirth island has saved war zone but

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the map is full of secrets that the

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sweats don't want

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uncovered secret jumps easy loadouts and

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even a way to see through smoke send

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this video to your squad and prepare to

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dominate The Island next session with

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these 21 secrets on rebirth Island that

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you'll wish you knew sooner and make

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sure you stay to the end because tip 21

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will literally win you games but a quick

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warning if you've still never had a 20

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kill game after watching this video it

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might feel too

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easy come on man that's to easy stacking

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has been a major issue since the launch

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of war zone 2 ammo bad his teammates I

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got two knocks two knocks there's still

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two there's four in there watch The Kill

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cam with the rooftop of prison being a

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major rat spot to combat this you can

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use the stair glitch it's this simple if

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you go to the top of a staircase and

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then go prone the enemy will barely see

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the top of your head now you don't want

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to crawl towards the top of the steps

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though instead you want to slowly creep

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down as much as possible while still

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being able to see out of the door this

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works on almost any staircase with depth

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and even though it's cheesy it's my

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go-to way of getting an opening knock

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before fighting a team that's stacking

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you can also use this tip on areas like

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the tents by living quarters or my

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favorite the windows on Prison

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roof just lay down and crawl backwards

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and you will be nearly impossible to

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kill and this is especially great when

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people are chasing you turn and drop

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shot on a staircase to get the easiest

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kill of your life what sets war zone

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apart from the other battle Royals is

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your unique custom load out and getting

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your load out early can lead to high

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kill games and easy wins yet so many

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people still don't know that there is a

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plethora of ways to get a load out right

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as soon as you land for starters there

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are three key cards that give you

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loadouts and money one is right here at

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Grandma's house the other is next door

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to factory on this shelf and the last

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one is at bioweapons in the basement you

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just have to pull this string and then

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wait for it from there head to

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stronghold and place the key cards in

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the corresponding lock box card at

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factory is the easiest is you can grab

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it and then immediately hit the ATV

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outside and drive to the safe from

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Grandma you can easily fly down to

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stronghold and from bioweapons there is

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either a zip Tower or the heli that

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spawns in the field by prison if you're

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not feeling that process you can always

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go scan your eyeballs at one of the

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scanners around the map and if you get a

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polyatomic key card you can purchase up

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to five free loadouts but even if you

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just get gold or platinum key cards

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you're going to receive money when you

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take those to the buy among other things

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like an advanced UAV or dead silence or

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ammo or perks and you even get a bonus

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to your key card luck if your teammates

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come and stand with you at the scanner

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it only takes a few seconds and it could

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help jump start your entire game now tip

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three has a similar concept if you're

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not feeling the whole key card thing and

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you still want to get a quick load out I

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probably shouldn't tell you this but

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start landing at factory if you keep

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dying and you need a new spot to land to

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try and get your weapons and your load

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out and money Factory is the answer

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somehow nobody seems to really know this

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but at factory in specific every game

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100% of the time the game will spawn

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multiple bags of cash with $5,000 each

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these bags spawn on each level of

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Factory from the basement to the roof on

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the balconies and even outside me and my

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team always land here because of this

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and also because the rotations are great

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from Factory we usually land here find

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all the bags of cash which is at least

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$220,000 buy a load out and a few uavs

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and then terrorize the lobby if you're

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good at the game but you can't seem to

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get 20 kills in a match cuz it's taking

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too long to loot up and get your load

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out Factory is where you should start

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dropping and I'll see you there so the

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theme of this video as you'll notice is

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putting all these tips together these

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can all coincide each game and once you

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start using them all your KD is going to

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Skyrocket so now that you know where to

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land tip number four is all about

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rotations the best way to consistently

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get high kill games is to know which

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rotations to use for example at factory

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we land and get all the money we get our

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load out and uavs and then based on the

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uavs we rotate Grandma's house is just a

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short stroll away we can easily use the

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gondola to get to prison fast Harbor is

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next door and so is living quarters no

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matter where the action is from Factory

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you can get there quickly if you like

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Landing a bioweapons you can zip to chem

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or hit the zip line outside and fly

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anywhere on the map that you like living

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quarters is also good for quick kills at

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the people who are down at stronghold

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because they don't really have much of

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an option they have to run straight to

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you the main idea here is having spots

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that you're comfortable with to find

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quick kills and good loot this not only

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helps with getting engagements but it

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helps with building a feeling of

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comfortability which matters much more

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than I think people realize pay

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attention to your rotations every game

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and try to remember which ones have gone

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well for you and try to keep using them

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here's a quick bonus tip for you guys if

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you want easy lobbies that the streamers

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like nycks to get to drop these World

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Records hit the top Link in the

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description it'll take you to spmm off's

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website where you could use code RCT for

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a discount and you simply just download

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the program and turn it on and from

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there you'll start getting easier

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lobbies not every single Lobby will be

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easy but occasional bot lobbies will pop

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up and it works even better if you're

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playing with friends so if you're sick

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of spmm Hit the link in the description

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so you can turn it off back to the video

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now if we're mid game and you're

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constantly dying because you can't get a

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good gun or you hate landing and finding

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snipers and then dying to enemies who

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land on their Loadout crates then you

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should memorize the blueprint spawns for

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those that don't know all over the map

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there will be blueprint spawn in the

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same spots every game and here are a few

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of the best ones at the basement of

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factory this MCW spawns and it's built

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for mobility and it's a solid option

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from a distance the lighthouse roof

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spawns in xrk while the water tower will

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spawn a cat blueprint these are good to

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land on in early games for quick kills

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the prison Courtyard spawns the old meow

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retti inside of prison is a fully auto

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shotgun called the Riveter which is op

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in early game and at living quarters

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there's a decent SVA blueprint if you're

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your control center demon then grab this

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wasp swarm on the first floor for a head

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start on your enemies and there are

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plenty of other solid blueprints that

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spawn and I'll put a link in the

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description to the location of all of

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them all right for tip six by now you've

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seen the insane plays that people make

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on zip lines yet when you take a zip

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line it's the slowest animation of all

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time and then when you jump off of it at

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the top you just hit your head and fall

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straight to the

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ground well these cheating streamers

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have zipline hacks and they're going to

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be so mad that I spilled the beans on

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this okay I'm kidding Let's easily learn

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how to control these zipline animation

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and trust me it's so easy anyone can do

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it the first zipline tip I have is never

play06:06

stand stationary and attached to the zip

play06:08

if you instead jump into it and use it

play06:10

you skip the long animation and side by

play06:12

side you can see just how much faster it

play06:14

is that's easy though so just from now

play06:16

on jump onto the zipline when you're

play06:18

attaching instead of standing still the

play06:20

harder one to learn which isn't actually

play06:22

hard but it seems like it is making

play06:24

plays on the zip line like

play06:27

this it looks complex but it will only

play06:30

take you a few tries to get right once

play06:32

your player is nearing the top of the

play06:33

zip line around 75% of the Way Up

play06:35

release the zip by jumping off and then

play06:37

immediately pull your left stick

play06:39

backwards and then as you float to the

play06:41

Top push your left stick forward to land

play06:43

on top of it if you want to switch it up

play06:45

or if you just mess up you can jump off

play06:46

of the zip and mantle up as well but the

play06:49

most effective method is jumping off

play06:51

pulling back on your movement and then

play06:52

pushing forward to catch your opponent's

play06:54

off guard leading to some insane Clips

play06:56

to show your friends this works on all

play06:58

mounted zip lines around on the map so

play07:00

use this to your benefit speaking of zip

play07:02

lines for tip number seven did you know

play07:04

that you can now use the gondola as a

play07:06

zip line to the top of prison you don't

play07:08

have to wait for it to get back to you

play07:09

anymore you can also use it as a zip

play07:11

line to Grandma's house or Harbor or

play07:14

even just to go get high ground on

play07:15

Factory you can also use the side

play07:17

railings as a mean head glitch against

play07:19

Harbor Campers or just use it to jump on

play07:22

top of the Red Roof building you could

play07:23

of course also sit in the gondola

play07:25

normally and go to top prison to catch

play07:27

some people off guard

play07:36

you can also lay down on top of the

play07:37

gondola for a sort of stair glitch and

play07:39

for better

play07:43

visibility a few moments

play07:49

later you can use the gondola platform

play07:52

for maneuverability and cover as well

play07:54

and what I'm getting at is for tip

play07:55

number seven utilize the gondola it is

play07:57

the single most underutilized thing in

play07:59

war zone besides the entire ukan map

play08:02

sorry BR enjoyers but I do like to use

play08:04

the gondola during fire saes also to

play08:06

catch people at Grandma on the buy or

play08:08

just try to catch them on their way up

play08:09

to prison for some easy kills mentioning

play08:12

fire sales brings me to tip number eight

play08:14

so for the people who haven't noticed

play08:15

yet there is a fire sale every single

play08:17

game on rebirth Island at the 1 minute

play08:18

and six Mark of the Zone 3 countdown

play08:20

often times I have teammates with

play08:22

$10,000 or more who don't utilize fire

play08:24

saes you could buy three uavs ensuring

play08:26

that for the next few minutes we know

play08:27

exactly where everyone is on the map you

play08:29

buy us a spare load out buy the entire

play08:31

team self- revises Etc there's so many

play08:33

options so stop saving that money like

play08:35

you can use it in real life please also

play08:36

if you didn't know that when a jailbreak

play08:38

happens not only do your dead teammates

play08:40

and dead enemies come back to life but

play08:41

your entire team will come back to life

play08:43

even if everyone's dead so if you're in

play08:45

a bad spot you see a jailbreak pop up

play08:47

you can go be extra aggressive and try

play08:48

to get some kills and if your entire

play08:49

team dies that's okay cuz you'll spawn

play08:51

back in together also the occupation

play08:53

scan public event is a great way to

play08:54

catch enemies off guard if you hear

play08:56

somebody nearby during an occupation

play08:57

scan and then they stop moving in and

play08:59

lay down this is the perfect chance to

play09:01

pounce on them while they wait for the

play09:02

timer you know they're sitting still

play09:03

staring at their map not expecting to be

play09:05

pushed by anyone so leap on your prey

play09:07

before they can react discussing mini

play09:09

map pings brings me to tip number nine

play09:11

and that is every time you kill an

play09:12

opponent look at your mini map it will

play09:14

ping all of the teammates that they have

play09:16

so start using it I genuinely don't

play09:18

understand how people ignore this and it

play09:20

will ping multiple times too so you can

play09:22

predict where the enemy team is going

play09:24

for example if you see the dots that

play09:25

ping keep moving towards you then you

play09:27

know they're chasing so you should

play09:29

probably relocate which can help catch

play09:30

them off guard but if you see two dots

play09:32

are moving away and one's moving towards

play09:34

you then you know you have a one-on-one

play09:35

gunfight that you can safely take if all

play09:38

of the dots are moving away the team is

play09:40

booking it use this and communicate this

play09:42

when playing with the team my teammates

play09:44

will tell you that as soon as I get a

play09:46

kill I start calling out his team is

play09:47

running two are pushing towards us one

play09:49

is above us Etc just letting them know

play09:52

whatever info that I receive and it

play09:53

usually leads to a team wipe if the ping

play09:55

has an arrow above it then that means

play09:57

the player is above you and if the arrow

play09:58

is below the Red Dot then that means

play10:00

they're below you this is something a

play10:01

lot of people surprisingly don't know as

play10:03

well so just utilize this and

play10:05

communicate it to your team if you want

play10:06

to have more success a good movement

play10:08

mechanic that has been in Call of Duty

play10:09

forever is the strafe jump but now that

play10:11

slide cancelling is back in the game

play10:13

people don't use the strafe jump quite

play10:15

as often last year the strafe jump Chow

play10:17

was the only movement option we had and

play10:19

yet this year it's really never used by

play10:21

most people at least I use it all the

play10:23

time so for starters a strafe jump is

play10:25

when you look either left or right

play10:26

before you jump and then you'll look

play10:28

back to wherever you want to land land

play10:29

and it just helps you clear a much much

play10:31

larger area now when everyone's

play10:33

expecting you to slide cancel into a

play10:35

fight or creep walk while aiming down s

play10:37

sites you can hit them with a massive

play10:39

jump around a corner this not only

play10:40

shatters their aim assist as you usually

play10:42

jump straight past their aim assist area

play10:44

but on top of that you'll be able to

play10:45

shoot them before they even see you due

play10:47

to something that I've covered in the

play10:49

past called peer's Advantage you can

play10:50

also use the strafe to jump onto areas

play10:52

that you otherwise wouldn't be able to

play10:53

make it to and I remember learning this

play10:55

way back in 2010 on Black Ops zombies

play10:57

trying to do barrier glitches shout out

play10:59

to anyone who was around back then but

play11:01

it was very hard to learn at first but

play11:02

after doing it a few times you'll get

play11:04

used to it I promise you basically just

play11:06

want to look left or right as you're

play11:07

about to jump and then look straight to

play11:09

where you want to land right as you hit

play11:11

the jump button a lot easier to do if

play11:13

you have a controller that has paddles

play11:14

or if you use bumper jumper for your

play11:16

controller layout it is very very hard

play11:18

to do on default if you're not playing

play11:19

claw but if it is something you can do

play11:21

comfortably please add this to Your

play11:22

Arsenal because you will become a much

play11:24

better player and a much harder kill tip

play11:26

number 11 is all about the new fan

play11:27

favorite perk Mountaineer this will be

play11:29

quick because a lot of people already

play11:30

know this but for those who don't when

play11:32

you have Mountaineer equipped you can

play11:33

zip line from anywhere with a lower

play11:35

altitude like near Harbor and land on

play11:38

prison or anywhere else basically

play11:40

without pulling your parachute now if

play11:41

you try this pregame it won't work

play11:43

because your perks won't be equipped but

play11:44

once you have your load out if you land

play11:46

somewhere that's very low you'll

play11:47

probably still break your legs but at

play11:49

the zip by Harbor or by control you can

play11:52

land on Prison Grandma's bio chem

play11:55

Factory Etc without pulling your

play11:56

parachute mountaine is a great perk for

play11:58

active players as you can see here I

play12:00

fell out of the helicopter without using

play12:01

my parachute and even though I got a

play12:03

kill you can easily get yourself into a

play12:05

bad situation just like this so make

play12:07

sure you use it carefully it is

play12:08

incredibly useful when you have the jump

play12:10

on someone below you and they're trying

play12:11

to get away and having it equipped can

play12:12

win you games here's another tip for

play12:14

aggressive play Styles and it's helpful

play12:16

when you don't have your perks or if you

play12:17

just don't want to run Mountaineer when

play12:19

you're landing on a building with

play12:20

players on it the last thing you want to

play12:21

do is pull your parachute and Float

play12:23

slowly to your death instead angle

play12:26

yourself to grab a ledge when Landing

play12:28

not only do you completely skip the

play12:30

parachute animation by mantling but you

play12:32

also won't be floating and exposed

play12:34

waiting to get beamed out of the sky

play12:36

this is especially helpful if your team

play12:37

is fighting another team on that rooftop

play12:39

as you can land behind the other team

play12:41

and they won't even hear your parachute

play12:42

and before they know it you're shooting

play12:43

them in the back now let's talk about

play12:44

everybody's favorite house on the island

play12:46

and that's Grandma's house which is a

play12:48

common call out in Call of Duty since

play12:49

the earliest days it's usually the call

play12:51

out for the most popular houses on a

play12:53

multiplayer map but Grandma's house on

play12:55

rebirth island is right in the middle of

play12:57

factory prison and living quarters is

play12:59

making it a very popular area for teams

play13:01

to stack and fight everybody knows that

play13:03

there are some jump spots on the house

play13:04

in the background you're seeing every

play13:06

possible jump that you can use to catch

play13:07

your opponents off guard and comboing

play13:09

these jumps will leave your enemies lost

play13:11

and the best part is when you're making

play13:12

these jumps there is barely any audio

play13:14

cues for them to hear you so you're able

play13:16

to easily catch them with their backs

play13:17

turned and for a bonus tip just know I

play13:20

never use the staircase there's just way

play13:22

too many unique jumps that can catch

play13:24

people off guard and can help me switch

play13:25

things up especially if I'm in like a

play13:27

1v4 situation you can even use use

play13:29

awnings on the outside of the windows

play13:31

and things like that for head glitches

play13:32

the reason that this small house is so

play13:34

fun to be at is because of things like

play13:36

this there's just so many different ways

play13:37

that it can go down doing whatever it

play13:39

takes to stay unpredictable is the best

play13:41

way to stay alive and get a lot of kills

play13:42

so the more jumps and spots that you

play13:44

learn that other people aren't aware of

play13:45

the better and speaking of sound cues

play13:47

it's important that we learn the

play13:48

distinct cues on the map now yes the

play13:50

audio in this game is horrible but if

play13:52

you listen specifically for certain

play13:54

sound cues you don't really have to have

play13:55

pristine audio to know where your

play13:57

opponents are so right here we get a

play13:59

ladder sound

play14:01

queue I know the only way there's going

play14:02

to be a metal sound queue is if they're

play14:04

climbing the ladder in the lighthouse

play14:05

the only other one nearby would be on

play14:07

top of Grandma's roof but it didn't come

play14:09

from that direction now after I kill

play14:10

this guy I hear that there's someone

play14:11

inside below me because it's more of a

play14:13

muffled solid surface sound whereas if

play14:16

they were outside it wouldn't be muffled

play14:17

and you would likely hear

play14:23

grass in this clip just pay attention to

play14:25

how the footsteps sound different when

play14:26

we're in the wooden room versus when

play14:28

we're in the next

play14:30

room now this player that's pushing me

play14:33

is in the room that has carpet there's

play14:34

only one room on this level that has

play14:36

carpet and those softer footsteps are

play14:37

what gave away where he was coming from

play14:40

window

play14:41

to so as I waited for him I then heard

play14:44

his teammate still walking on the tiles

play14:46

so I knew he was going to be Ching me

play14:47

from the middle of the room I then get

play14:49

pushed by a whole other team and I know

play14:51

this guy's On My Level because the audio

play14:53

has no sort of directional change I also

play14:55

know he's not in the carpeted room

play14:56

because of what we just talked about

play15:01

as his team panics and starts looking

play15:03

for me I'm just listening to sound cues

play15:05

and my favorite one is staircases every

play15:07

staircase that is not metal steps is

play15:10

going to sound like

play15:13

this you can only hear it for a second

play15:15

during this encounter which is why I put

play15:17

a different clip up but notice what I do

play15:20

when I hear that it's about three people

play15:21

on one staircase pushing me I might be

play15:23

better than all of them put together but

play15:25

if they're all in the same doorway I'm

play15:26

not going to kill all of them so I have

play15:27

to be smart and run out of here I'll

play15:29

catch them later on in the map in a

play15:30

better situation continuing on with the

play15:32

tips that can be used in every single

play15:34

situation I covered something in the

play15:35

past called Jitter aiming this is where

play15:37

as you run towards somewhere that an

play15:39

enemy May pop out from you continuously

play15:41

spam your aim button while running

play15:43

forward all this really does is ensure

play15:45

that your weapon will be ironed up and

play15:46

ready to shoot before theirs even if

play15:48

they catch you off guard it's especially

play15:50

great if you're running up a long

play15:51

staircase like the one inside of prison

play15:53

because if they catch you in there

play15:54

there's no running away so you better be

play15:55

ready for the fight next up the main

play15:57

reason I see my teammates die is is

play15:59

because they don't do this one simple

play16:00

technique shouldering shouldering is a

play16:03

well-known Concept in many FPS games

play16:05

going way back but most people don't

play16:06

actually use it you can shoulder long

play16:08

Lanes by continuously moving back and

play16:10

forth behind cover and this can be used

play16:11

to gather info as to where your enemies

play16:13

are or aren't while you heal or reload

play16:16

or you can use this to bait your enemies

play16:17

into shooting and revealing their

play16:18

position stop running straight out onto

play16:20

a rooftop and instead start running out

play16:22

the door and running right back in maybe

play16:24

do it a couple of times because if an

play16:26

enemy then shoots at you they won't have

play16:28

enough time to kill you and now you and

play16:29

your team know exactly where the enemy

play16:31

is it also can help you get the jump on

play16:33

an enemy as often times after they see

play16:35

you shouldering they run away and you

play16:36

can immediately get shots into them and

play16:38

if there's anything you take from this

play16:39

video shouldering may be the single most

play16:42

commonly useful tip I have that no one's

play16:44

using another good way to gather info

play16:46

and to catch enemies off guard is using

play16:47

doors every single time I go through a

play16:49

door I turn and close it not because I'm

play16:51

scared of being chased but rather the

play16:53

opposite if I close it and then the

play16:55

enemy bashes through the door then I'll

play16:57

likely have an easy kill assuming I get

play16:59

to some cover if they don't chase me I

play17:00

can turn and slam through the door

play17:02

myself to catch them off guard and if

play17:03

they're inside of a building often times

play17:05

I'll close the door and then bash

play17:07

through it After figuring out where they

play17:08

are in the room if I see them on the

play17:10

left side and then I close the door once

play17:11

I bash through it I'll be able to get

play17:13

the first shot on them now that I don't

play17:14

have to guess their whereabouts this

play17:16

goes back to abusing peer's Advantage

play17:18

which I will cover in a new video again

play17:20

soon but just understand that the

play17:21

aggressive players will see the campers

play17:23

on their screen before the campers see

play17:25

them and using doors is the easiest way

play17:27

to create peer's advantage the key is to

play17:29

close the door and then slide through it

play17:31

don't run through it and don't bash it

play17:33

open and then aim just slide through it

play17:35

it'll make you an impossible Target to

play17:37

predict and sometimes your opponents

play17:38

will lose you completely the term

play17:40

thirsting originated in the early days

play17:42

of battle Royals and it's when you knock

play17:44

a player down and then kill them before

play17:46

killing the rest of their team the

play17:47

reason it's known as thirsting is

play17:48

because if you do that you're usually

play17:50

going to die to their teammates because

play17:51

you were so thirsty to get a kill

play17:53

instead of thirsting try running away to

play17:55

Plate up regain Health reload and

play17:57

reposition stop thirsting as as soon as

play17:59

you get a knock unless you know it's

play18:00

100% safe and even then it's a bad habit

play18:03

this is the main thing that allows me to

play18:04

kill fully stacked teams because I find

play18:06

the first knock and reposition and heal

play18:08

instead of thirsting if I know there's

play18:10

multiple or if I have low Health after a

play18:11

fight I'll wait to thirst the player

play18:13

until I know it's safe and then I'll use

play18:15

the info from my mini map after that

play18:16

thirst to find the rest of their team

play18:18

thirsting a player is the most common

play18:20

mistake players make because they don't

play18:21

think they can handle fighting the rest

play18:22

of that team so they get the first

play18:24

thirst and then they die but they're

play18:25

happy because they got their kill but

play18:27

what if I told you instead of being

play18:29

happy with getting a kill and then dying

play18:30

you could get two to four kills per

play18:32

fight if you reposition and heal after

play18:34

the first knock the best part is enemy

play18:36

teams never expect this they're so used

play18:37

to people standing there to thirst and

play18:39

then loot that when they turn to find

play18:41

you and you're not there they panic and

play18:43

start to run around looking for you this

play18:44

gives you sound cues on them it makes

play18:46

them easy kills for you and it can be

play18:48

the difference between going from 5 and5

play18:50

to 12 and0 in a match of rebirth your KD

play18:52

May jump from a 1.0 to a 2.0 just from

play18:55

fixing this and you'll complain about

play18:56

stackers a lot less now before we get to

play18:59

the two best tips from this entire video

play19:01

let's talk about a mental tip stop being

play19:03

surprised that teams are stacking stop

play19:05

complaining about stacking is it worse

play19:07

now than it was in the OG Rebirth of

play19:09

course it is much worse but I have

play19:11

learned over the past few weeks that I

play19:13

should just assume everyone is stacking

play19:15

so now when I run into one person it's a

play19:17

pleasant surprise but if I get a knock

play19:19

and I assume his team is right behind

play19:21

him I can do what I just explained

play19:22

reposition heal reload and get back into

play19:25

the fight just know that if they're

play19:27

stacking you need a quick out don't

play19:29

overextend a fight a 1v4 in hopes that

play19:31

they can't aim instead leave a door

play19:33

behind you or next to you so that you

play19:34

can run away when your health gets low

play19:36

and then reposition now for those of you

play19:38

who made it to these final two tips

play19:40

thank you so much for watching now I'm

play19:41

going to reward you with two tips that

play19:43

are going to help you become a much

play19:44

better player than anyone that you know

play19:46

and the best part is these tips go hand

play19:47

in hand if you can combo these you can

play19:49

drop 20 kill games with ease tip number

play19:52

20 always have smoke grenades in your

play19:53

load out and always try to have at least

play19:55

two on hand or in your inventory now you

play19:58

can of course use them to get out of

play19:59

sticky situations but you can also use

play20:01

them to get into the fight start using

play20:03

smokes aggressively like you're seeing

play20:05

in these clips if you got a knock on one

play20:07

player but you can't cross over there to

play20:08

get the rest of the team because there's

play20:10

a giant open lane or a street then smoke

play20:12

it and Chase enemies never expect this

play20:15

and they think the smoke is actually

play20:16

keeping them safe the last thing that

play20:18

they expect is to see you and your

play20:19

teammates flying through the smoke to

play20:21

end their games I also use them when I'm

play20:23

hurt after a fight and I know their

play20:24

teammates are pushing me throwing a

play20:26

smoke gives me a chance to get the hell

play20:28

out of there and once again reload heal

play20:30

and reposition there clearly a theme to

play20:32

these last few tips and these are how

play20:33

I'm able to take 1 v4s even against

play20:35

sweaty teams now lastly tip 21 my

play20:38

favorite tip especially for end games in

play20:40

ranked this tip made one of my close

play20:42

friends genuinely think I was hacking

play20:44

and I'm here to give you guys the secret

play20:45

sauce on seeing through smoke this

play20:47

doesn't work throughout the entire game

play20:49

it has to be in a situation where the

play20:50

gas is nearby so I almost always use it

play20:53

end game especially if I'm outnumbered

play20:55

if you throw a smoke down when an enemy

play20:57

is nearby watch the the line of the gas

play20:59

behind the smoke if you look closely you

play21:01

can see doorways Loot and even players

play21:04

through the smoke when the gas is behind

play21:06

it this has led to me getting a ton of

play21:08

kills and wins with this strategy and

play21:09

it's what I use to hit iridescent solo

play21:11

queuing you don't get a assist through

play21:13

the smoke so mouse and keyboard players

play21:15

can absolutely abuse this but for us

play21:17

controller players try hip firing at the

play21:19

enemy if your aim is a little wonky in

play21:20

the smoke you can also just use this for

play21:22

positioning and you can angle this just

play21:24

right at times to see the enemy's feet

play21:26

or even their entire body at the line of

play21:28

the gas and they can't see you at all

play21:30

unless the gas is behind you and even

play21:32

then I don't know if anybody else aside

play21:33

from me even uses this trick I've never

play21:35

even seen anyone else do it

play21:36

intentionally but there's my secret

play21:38

sauce so use it wisely also it does

play21:40

somewhat work throughout the game if

play21:41

there's Loot on the ground because you

play21:43

could see the loot on the ground through

play21:44

the smoke so if an enemy steps over it

play21:46

or walks in front of it you can see the

play21:48

enemy's outline but it's most efficient

play21:49

when the gas is close that's a brief

play21:51

rundown of the key tips that made me a

play21:53

5kd resurges player even with the

play21:55

stacking issues if you made it this far

play21:56

into the video comment down below

play21:58

letting me know what your favorite tip

play21:59

was and if there's anything that you

play22:00

think I need to add to the next tips

play22:02

video that I forgot about I guarantee

play22:04

this video will help anybody improve but

play22:06

for the people who are going to claim

play22:07

I'm hacking or I get bot lobbies or

play22:09

whatever the case may be let's let them

play22:11

continue to be salty but for the people

play22:12

who actually want to improve save this

play22:14

video to a playlist so that you can keep

play22:16

coming back and viewing it cuz it's

play22:17

going to be hard to get all 21 tips

play22:19

added to your Gameplay at once so just

play22:20

focus on one tip at a time and keep

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coming back and checking in that being

play22:24

said my name is Rex thank you guys for

play22:25

watching and I'll see you guys soon

play22:28

[Music]

play22:34

don't leave me

play22:37

[Music]

play22:43

alone alone

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