The Curl of a Vector Field: Measuring Rotation

Steve Brunton
21 Apr 202226:49

Summary

TLDRThis lecture delves into the concept of curl in vector calculus, explaining its role in measuring the rotation of vector fields. The presenter defines curl, illustrates its computation, and applies it to examples including fluid flows and solid body rotations. Key properties like the curl of a gradient being zero and the divergence of a curl also being zero are highlighted, setting the stage for further exploration into conservation laws and partial differential equations.

Takeaways

  • 📚 The lecture discusses the concept of the curl in vector calculus, which measures the rotation in a vector field.
  • 🔍 The curl is defined as the cross product of the del operator (∇) and a vector-valued function, represented in three dimensions.
  • 🧩 The curl operation takes a vector field and outputs another vector field, unlike the gradient and divergence which transform between scalars and vectors.
  • 🌀 The curl is computed using the determinant of a 3x3 matrix involving the del operator and the components of the vector field.
  • 🌐 The script provides an example of computing the curl for a specific vector field, illustrating the algebra involved in the calculation.
  • 💡 The interpretation of the curl is discussed, explaining its physical meaning in terms of rotation within a vector field.
  • 🔄 The curl is used to identify rotational motion in fluid flows and solid body rotations, such as an asteroid spinning in space.
  • 🌟 The script highlights that a vector field with zero curl is called curl-free or irrotational, indicating no rotational component.
  • 🚫 Important properties of the curl are mentioned: the curl of a gradient is always zero, and the divergence of a curl is always zero.
  • 🔍 The lecture concludes by connecting the concepts of gradient, divergence, and curl to the derivation of conservation laws and partial differential equations in physical systems.

Q & A

  • What are the three main vector calculus operations discussed in the script?

    -The three main vector calculus operations discussed in the script are the divergence, the gradient, and the curl.

  • What does the curl of a vector field represent?

    -The curl of a vector field represents the amount of rotation in the field. It is a measure of how much the field is rotating around a given point.

  • How is the curl defined mathematically?

    -The curl is defined as the cross product of the del operator (∇) with a vector-valued function f, mathematically represented as curl(f) = ∇ × f.

  • What is the difference between the gradient, divergence, and curl in terms of their outputs?

    -The gradient takes in a scalar and returns a vector, the divergence takes in a vector and returns a scalar, and the curl takes in a vector and returns a vector.

  • What is the physical interpretation of a vector field having a curl of zero?

    -A vector field with a curl of zero is considered curl-free or irrotational, meaning there is no rotational component in the field. This implies that particles within the field will not rotate around any point.

  • How does the script describe the computation of the curl for a 2D vector field?

    -For a 2D vector field, the curl is computed as the partial derivative of the second component with respect to the x-coordinate minus the partial derivative of the first component with respect to the y-coordinate, and it is always in the k (or z) direction.

  • What is the significance of the right-hand rule in the context of the curl?

    -The right-hand rule is used to determine the direction of the curl. If you curl your fingers from the x-axis to the y-axis, your thumb points in the direction of the positive z-axis, indicating the direction of the curl.

  • How does the script relate the concept of curl to fluid flow and solid body rotation?

    -The script explains that the curl can be used to describe the rotation of fluid flows, such as in the Gulf of Mexico or a bathtub, and also the rotation of solid bodies like asteroids, where the curl represents the angular velocity vector of the rotation.

  • What are the implications of the curl of a gradient being zero?

    -The curl of a gradient being zero implies that any potential flow vector field, such as the gravitational field on Earth, is irrotational. This means that the flow is coming in at a constant rate without any rotational component.

  • Why is the divergence of the curl always zero?

    -The divergence of the curl is always zero because the curl operation extracts the rotational part of a vector field, which inherently has no divergence. This means that the curl of any vector field is always a divergence-free vector field.

Outlines

00:00

📚 Introduction to Vector Calculus Operations

This paragraph introduces the concepts of divergence, gradient, and curl in vector calculus. The speaker begins by discussing the divergence and gradient from previous lectures and then transitions to the curl, emphasizing its importance in understanding the rotation of vector fields. Two vector fields are examined: one with radial symmetry and no rotation, and another with rotation but zero divergence. The speaker aims to define the curl, compute it for these examples, and explore its applications in fluid dynamics and solid body rotations.

05:01

🔍 Defining and Computing the Curl

The speaker defines the curl as a differential operator, specifically the cross product of the del operator (∇) with a vector-valued function. The curl is shown to take a multi-component vector field and output another vector field, distinguishing it from the gradient and divergence operators. An example vector field is given, and the speaker demonstrates how to compute the curl by calculating the determinant of a 3x3 matrix. The computation reveals the i, j, and k components of the curl, highlighting the process of converting between ijk notation and column vector notation.

10:05

🌀 Understanding the Physical Interpretation of Curl

The speaker delves into the physical interpretation of the curl, explaining that it represents the rotational aspect of a vector field. Two 2D vector fields are analyzed: one that is radially symmetric and expected to have zero curl, and another that is rotational and expected to have a non-zero curl. The computation of the curl for these fields is demonstrated, revealing that the first field is indeed curl-free, while the second has a curl of two. The right-hand rule is introduced to determine the direction of rotation, and the concept of solid body rotation is briefly introduced.

15:07

🚀 Applying Curl to Solid Body Rotations

The speaker explores the application of the curl in the context of solid body rotations, such as an asteroid spinning in space. The curl is used to describe the velocity of points on the asteroid due to its rotation. The angular velocity vector is defined, and the relationship between the rotation vector, the position vector, and the velocity vector is established through the cross product. The speaker illustrates how the curl can be used to determine the motion of every point on a rotating object, emphasizing the importance of the curl in understanding rotational dynamics.

20:08

🔄 Further Insights into Curl and Its Properties

The speaker provides further insights into the curl, explaining that the curl of a gradient is always zero, indicating that any potential flow vector field is irrotational. Examples such as the gravitational vector field on Earth are given to illustrate this point. Additionally, the divergence of a curl is shown to always be zero, highlighting that the curl isolates the rotational component of a vector field. These properties are emphasized as important in understanding the behavior of vector fields in physical systems.

25:09

📘 Conclusion and Preview of Future Topics

In the concluding paragraph, the speaker summarizes the discussion on the gradient, divergence, and curl, setting the stage for future topics. The focus shifts to the application of these concepts in writing conservation laws and deriving partial differential equations for real physical systems. The speaker emphasizes the importance of these vector calculus operations in understanding and modeling physical phenomena.

Mindmap

Keywords

💡Divergence

Divergence is a vector calculus operation that measures the rate at which a vector field spreads out or converges at a given point. In the video, divergence is discussed in the context of vector fields, where it is used to determine how much a vector field is diverging or converging. For example, the script mentions a vector field that is diverging and another with divergence zero, illustrating the concept through visual examples.

💡Gradient

The gradient is a vector calculus operation that indicates the direction and rate of the fastest increase of a scalar field. In the video, the gradient is mentioned in the context of the last two lectures, where it is used to describe how changes in a scalar field can be represented as a vector field. The script also discusses the relationship between the gradient and the curl, emphasizing their distinct roles in vector calculus.

💡Curl

Curl is a vector calculus operation that measures the rotation or circulation of a vector field. The video focuses on the curl, explaining how it can be used to determine the rotational component of a vector field. The script provides examples of vector fields with zero curl and non-zero curl, demonstrating the concept through visual illustrations and mathematical computations.

💡Vector Field

A vector field is a mathematical concept that assigns a vector to every point in space. In the video, vector fields are central to the discussion of divergence, gradient, and curl. The script uses vector fields to illustrate how these operations can be applied to understand the behavior of physical phenomena like fluid flow and solid body rotations.

💡Nabla

Nabla, often denoted by the symbol 'del', is a differential operator used in vector calculus. In the video, nabla is introduced as the operator used in the cross product with a vector field to compute the curl. The script explains how nabla operates in three dimensions, highlighting its role in the mathematical formulation of the curl.

💡Cross Product

The cross product is a binary operation on two vectors in three-dimensional space, resulting in a vector that is perpendicular to the plane containing the input vectors. In the video, the cross product is used to define the curl of a vector field, with the script detailing how the cross product of nabla and a vector function can be computed using determinants.

💡Scalar

A scalar is a mathematical entity that can be described with a single number, representing a quantity without direction. In the video, scalars are contrasted with vectors, with the script explaining how the gradient operation takes a scalar field and returns a vector field, indicating the direction of the steepest ascent.

💡Solid Body Rotation

Solid body rotation refers to the rotation of an object as a whole, with all parts of the object moving in concentric circles around the axis of rotation. In the video, solid body rotation is used to illustrate the physical interpretation of curl, with the script explaining how the curl of a vector field associated with solid body rotation is constant and related to the angular velocity of the rotation.

💡Irrotational

Irrotational is a term used to describe a vector field that has zero curl everywhere, indicating no rotational motion. In the video, the script discusses the concept of irrotational vector fields, providing examples and explaining how such fields can be associated with conservative forces like gravity.

💡Potential Flow

Potential flow is a type of flow where the velocity field is the gradient of a scalar potential. In the video, potential flow is mentioned in the context of irrotational flows, with the script explaining that the curl of a gradient is always zero, indicating that potential flows are inherently irrotational.

💡Conservation Laws

Conservation laws are principles that state certain quantities remain constant in a closed system. In the video, conservation laws are mentioned as a future topic, with the script suggesting that the understanding of divergence, gradient, and curl will be crucial in deriving partial differential equations related to these laws.

Highlights

Introduction to vector calculus operations, focusing on the divergence, gradient, and curl.

Explanation of the curl as a measure of rotation in a vector field.

Analysis of two vector fields to illustrate the concept of divergence and curl.

Definition of the curl as the cross product of the del operator and a vector-valued function.

Description of the del operator in three dimensions for calculating the curl.

Computational method for the curl using the determinant of a 3x3 matrix.

Example calculation of the curl for a specific vector field.

Interpretation of the curl in terms of the rotation of a vector field.

Introduction to the concept of solid body rotation and its relation to the curl.

Application of the curl in fluid flows and mechanical objects like asteroids.

Computation of the curl for 2D vector fields and its interpretation.

Explanation of curl-free or irrotational vector fields and their properties.

Analysis of a vector field with both divergence and rotation.

Demonstration of how to compute the curl for a vector field representing solid body rotation.

Derivation of the curl of a vector field from the angular velocity vector.

Important properties of the curl: the curl of a gradient is always zero.

Important properties of the curl: the divergence of a curl is always zero.

Conclusion on the significance of the curl in understanding vector fields and preparing for conservation laws and partial differential equations.

Transcripts

play00:00

[Music]

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all right welcome back

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so we're talking about the divergence

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the gradient and the curl of

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vector fields these are vector calculus

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operations and in the last two lectures

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i covered the grad and div so today

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we're going to talk about the curl

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of our vector field

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and curl is a really useful quantity it

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tells us how much our vector field is

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rotating so these were the two vector

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fields i looked at in the last lecture

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for divergence where this one is

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is diverging and this one has divergence

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zero

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but we noticed if we just look at this

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one by eye

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this is kind of symmetrically

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outsourcing in the radial direction

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there's no rotation to this vector field

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so what we hope is that this curl

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quantity will be zero for this case

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and in this vector field which has

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divergence zero we notice that our flow

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essentially is just rotating objects and

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so we would expect that we would have a

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non-zero curl for this case

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so i'm going to define the curl show you

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how to compute it we're going to look at

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it for these two examples and we'll

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think about some other kind of

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applications of the curl in fluid flows

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and in things like solid body rotations

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of like asteroids and you know

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mechanical objects

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okay good so the curl of a vector field

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is essentially this differential

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operator del cross product

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and

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remember i'm just going to write down

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the del operator so del or nabla

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whatever this differential operator here

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and since we're doing a cross product

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i'm actually going to write this in

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three

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dimensions before i've been usually

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doing this in 2d just for simplicity

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here i'm going to write this in 3d as

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partial partial x

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partial partial y and partial partial z

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or z

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okay that's my dell operator

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and we're going to take the cross

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product of del with a vector valued

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function f so f

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bar

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is going to be a function that has three

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components f1

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f2

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and f3

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and just to be very explicit because

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this is a vector-valued function of

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three components it's a component of x y

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and z these are functions of x y and z x

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y and z or z

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x y and z

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x y and

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z

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okay so that's my vector valued function

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and just like these are two dimensional

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vector fields this would be a

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three-dimensional vector field it would

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describe how vectors are pointing in all

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of three space

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and this could be a nonlinear function

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this f1 f2 and f3 could be non-linear

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functions of x y and z so for example i

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could have a vector field that does

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something here and does something

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totally different over here based on

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this nonlinear function

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and so the curl of f uh the way we write

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this is sometimes the curl of f

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so

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curl of f

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is equal to the cross product

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of my del operator with my f vector okay

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so cross product of this vector with

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this vector

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and so we would literally do uh the

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normal cross product that we're used to

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seeing so this is equal to

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uh the determinant so i'm just going to

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write down like the determinant

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of this 3x3 matrix that has an i a j

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and a k component so this is how we do

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the cross product just remember from

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from high school we take the determinant

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of the ijk unit vectors the second row

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is my first vector which in this case is

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del so

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partial partial x

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partial partial y and partial partial z

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or z

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and the third component of this curl of

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this determinant matrix we're writing

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down is my f function here f 1

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f 2

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and f 3.

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and so you can actually compute this and

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write this out

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if you have these f components you can

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compute the determinant of this matrix

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and it is a expression that will have an

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i a j and a k component

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so this is really important

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the curl takes in a vector field f f bar

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a multi-component vector field

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and it spits out another vector field it

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will have an i a j and a k component so

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it takes in a vector and it outputs a

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vector

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now that's different than the div and

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grad operators so grad takes in a scalar

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and returns a vector

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div takes in a vector and returns a

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scalar

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and curl takes in a vector and returns a

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vector

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and so this is kind of interesting

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actually if you think about why these

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are the three kind of primitive linear

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differential operators that we use for

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all of linear partial differential

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equations and vector calculus

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i think there is some intuitive kind of

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reason why we need these three operators

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to kind of take me from scalar to vector

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from vector to scalar and from vector to

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vector okay and i guess there's a fourth

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one which is the laplacian operator del

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squared which takes me from scalar to

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scalar okay so i can kind of go from any

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of those quantities

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let's do this on an example let's say

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that my function f f bar equals

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uh i think i have an example here that i

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like let's say it equals

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x y

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minus sine

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z or z and one okay so this is my f1 f2

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and f3 components

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and if you like you can also write this

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as you know x y

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in the i direction

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minus sine z in the j direction plus 1

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in the k direction so i want you to be

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very comfortable going back and forth

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between this i j k coordinate notation

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and this kind of column vector notation

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these are our equivalent representations

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this is usually what physicists use this

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is usually kind of what i use applied

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math

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differential equations notation here but

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they're completely equivalent

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but because i'm using this notation for

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the curl for the determinant of this

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this thing i want to show you uh how

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simple it is to go back and forth from i

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j k to column vectors

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okay so we're literally going to compute

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this quantity the curl of f for this

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very specific f vector here so i'm

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literally just going to

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swap out

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f1 f2 and f3 for these quantities here

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which is x y

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minus sine

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z

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and one

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okay good

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uh and

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now we actually just go through the the

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kind of algebra of computing this this

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determinant so i'm just going to remind

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you i'm going to do it kind of quickly

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the way we do it is

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to compute this determinant i basically

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take uh the i component

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times the determinant of this 2 by 2

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subblock that's kind of opposite it so

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that's partial y

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partial partial y of 1

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minus partial partial z of minus sine z

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so in the i component

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i have this little subdeterminant which

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is zero

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minus

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minus cosine of z so plus cosine of z

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i did that a little quickly but you can

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confirm that this determinant is just

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cosine of z

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then i have okay so that was the first

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block plus i direction then i do minus

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the j direction so these we always

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alternate signs as we go along these uh

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these kind of majors so minus in the j

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direction

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the determinant of the two by two sub

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block excluding this column

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so that would be partial partial x

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of one which is

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zero minus partial partial z of x y

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which is also zero

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so i have zero in the j uh the j

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component so there's nothing in the j

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direction of this curl

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and then again so plus i minus j plus k

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we alternate sines plus

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in the k direction we have the

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determinant of this two by two sub block

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so partial partial x of sine z again

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that's zero

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minus partial partial y of x y is just

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minus x

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minus

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x

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and so the

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curl of this vector field the curl of

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this vector field

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is a function

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that is uh cos

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z in the i direction

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minus x in the k direction

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and if you like you can write that as a

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vector

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cos z

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0

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minus x i'm sorry my pen is squeaky i

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know that that drives everyone crazy

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uh so really really simple this is how

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we compute the curl of any old vector

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field you like you can write down any

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vector field you want and it's

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relatively simple to compute its curl

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okay now the interpretation of the curl

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is a little more subtle what does this

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mean what does it mean to have a curl

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that's cos z 0 minus x and i'll talk

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about that right now

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okay

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so

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let's let's now compute the curl on

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these simpler 2d vector fields okay and

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so the way we're going to think about

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these 2d vector fields

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is essentially we have

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f1 f2 and 0.

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and so if you have f1 f2 and zero

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then all of our curl is going to be uh

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in the

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k

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direction okay and so i'm just going to

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kind of like write out what this what

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this would be in these cases okay

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so let me do this in pink here so if i

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want to compute the curl of a 2d uh

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f bar like this

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i would say that in the eye direction

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it is

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uh oh my goodness let me think um

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yeah i'm sorry it's always in the k

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direction

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and it's going to be partial

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f2

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partial f2

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partial x

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minus partial f1 partial y

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minus partial f1

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partial y this is the curl in 2d this is

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just how you and this is all

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uh in the unit normal k direction kind

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of going out of the board the z

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direction that we haven't plotted here

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this is x this is y we assume that this

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curl is kind of perpendicular to the

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board to be consistent with with this

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notation but this is the quantity we

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compute so let's actually compute it

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here okay so the curl of this vector

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field curl

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of this particular vector field is

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partial

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f2 partial x that's partial y partial x

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that is zero

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minus partial f1 partial y which partial

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x partial y is also zero

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and so this vector field uh is curl free

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so we say that this is curl

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free

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or

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ear irrotational arrow oh my goodness

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tatiana probably two t's irrotational oh

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my goodness i can't spell

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i can't spell at all

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irrotational so if the curl of a vector

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field is zero

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it is curl free or irrotational i think

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that's probably uh spelled wrong

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and this is an intuitive case okay so

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this vector field is just you know kind

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of radially sourcing out it's symmetric

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and if i have a particle that starts at

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some angle it just blasts off in that

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same angle forever it never kind of

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rotates around in this phase portrait

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and so that's kind of the intuition of

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what it means to be curl free

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if there is no rotational component of

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this vector field the vector field is

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said to be curl free or irrotational

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okay

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uh good

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and of course there's not two t's in

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here um because if i had just a regular

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rotational vector field rotate is

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spelled with one t rotational good

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uh okay

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but this vector field down here we have

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some reason to think that this is

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rotational because again if i start with

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a little particle or blob here it

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rotates around this vector field we've

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kind of seen uh seen that happen

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so let's compute the curl of this guy

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here

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okay so similarly

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curl of f bar

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is

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partial of the second component with

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respect to x

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minus partial of the first component

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with respect to y

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so partial of the second component with

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respect to x is one

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minus

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partial of the first component with

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respect to y is minus minus one which is

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plus one

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equals two

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so this vector field has a curl of two

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or it is it is rotational so this is

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a rotational

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it is a rotational vector field

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and i picked a really easy case where

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this vector field was divergence free

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and had rotation

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this vector field

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was rotation free but had a divergence

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you can have vector fields that have a

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little bit of both that are kind of

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swirling and expanding that would be

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like an unstable spiral source or i

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could have a

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vector field that's spiraling in

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and so that would be a negative

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divergence uh

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negative curl kind of situation

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okay so this hopefully gives you an idea

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of the intuition of what this curl means

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intuitively on these vector fields

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what else do i want to tell you

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okay so this had a

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positive curl

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because this follows the right hand rule

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this vector field is curling with my

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right hand where my thumb is sticking in

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the positive out of board direction this

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is just the convention we've agreed on

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this is a positive two curl

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if i had a vector field that was going

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the other direction

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that literally i just said this was um i

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guess like

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minus x and plus y

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then this would be going the other way

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and my thumb would be going into the

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board that would be a negative 2 that

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would be rotating in the negative

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direction using the right hand rule so

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this is just a convention that we all

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agree on i think it's a bit prejudiced

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i'm left-handed but i'm forced to live

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in a right-handed

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uh curl world that's okay just get used

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to the the convention here

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okay um good so we know how to compute

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this thing for generic arbitrary nasty

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three component vector fields and we get

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our own

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curl vector field out so that's kind of

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interesting we also know how to compute

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it for 2d

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vector fields you basically just look at

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the kth component and that little two by

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two sub block

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uh here

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now i want to give you a little more

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intuition for how you can use this curl

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so um

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maybe i'll just do it right here

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and i'll show you so how we can

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interpret curl

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for something like a solid body rotation

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so this i think of as a fluid flow okay

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this vector field is like

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the vector field that you would see if

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you looked at the gulf of mexico or if

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you turned on your faucet in your sink

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or in your bathtub you might get uh you

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know a vector field on the the bottom

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metal pan everything's spreading out

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and so you know these are vector fields

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that are very intuitive from a fluids

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perspective

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but what i want to show you is that you

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can also think about this for things

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like if i have an asteroid that's

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rotating in space that also has an

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interpretation with the curl okay so

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let me just

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finish this and show you how that that

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situation looks

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okay

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uh so how do i want to draw this i am

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going to draw

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a

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asteroid or some just object this is

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just some three-dimensional object

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and it lives in x y z coordinates so

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there's some coordinate system

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uh x

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y

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and z or z

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and again we're using the right hand

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rule notation so that if i curl from x

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to y i my thumb sticks up in the z

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direction

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uh good

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and what we're going to do is assume

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that this asteroid is spinning about

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some axis and i'm going to make it

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really easy and say that it's spinning

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about the z or z axis

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so we're going to define this

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w vector to be the vector around which

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this object is spinning

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and we're going to say that it is

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rotating at a rate given by omega and i

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know that my w and my omega look

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identical

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but this little arrow tells you that

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this is a vector and this doesn't have

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an arrow it's a scalar this is the

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angular rate

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rotating about this vector w

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and in general this vector w could be

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pointing any which way you like i'm just

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picking it aligned with z because it's

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easier for me okay

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good

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now a physical intuitive interpretation

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of curl

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is that if i have some point on this

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asteroid or inside the asteroid let's

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say i have some point

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i'm going to call it q

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and literally from the origin to q is a

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vector so every point in this asteroid

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has some vector q from the origin to

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that point

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then that point is moving at some

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velocity because the whole thing is

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rotating so this is moving at some

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velocity that's kind of you know

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perpendicular it's kind of moving in the

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direction

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tangent to this rotation around this w

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axis

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so this has some v vector

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of motion this cue point

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has some v

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motion that's induced by this whole

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object rotating okay and i'm going to

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say that this point q is given by a

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radial vector r from the origin so q is

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defined as some r vector from the origin

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and it is rotating this the the rate of

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change of this is another vector uh

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v v

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and so the physical interpretation of

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curl that you've probably all learned in

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your physics class or in your calculus

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class

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is that

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this vector v

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is equal to my omega vector

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cross product with my r vector

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so every single point on this asteroid i

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define that r vector from the origin to

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that point and to figure out what the

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velocity of that point is i just take

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the curl of my the vector i'm rotating

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about

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with that vector that defines that

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position this is the velocity of every

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position r that's rotating about that

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axis w

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so this is pretty cool this is a useful

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interpretation of the curl

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where essentially this is the angular

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velocity vector so i'm just actually

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going to write that so this is the

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angular

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velocity

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vector

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okay good uh and so if we have

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so now uh let me write if

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assume that this this w vector if uh

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this w vector is just omega

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in the k direction in the z

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direction kind of in the z third

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component if omega is just rotating at

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some constant rate omega in the z

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direction

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and if we say uh and

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r equals

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x in the i direction plus y in the j

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direction plus z in the k direction

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that's just how we specify the x y and z

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coordinates of this point q x in the i

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direction

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i'll take x steps in the i direction

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y steps in the j direction and z steps

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in the the k direction that defines q

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then i can compute this v

play20:04

by taking the cross product of these two

play20:06

things

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um good and so v

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equals the curl of these two objects um

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and if i want to do that i'm just going

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to leave this as an exercise for you all

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you can compute this yourself

play20:20

you get essentially w cross r

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equals

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minus omega y

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in the i direction

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plus omega

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x

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in the j direction

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and this makes sense because if i have

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some point that is aligned with this

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axis in the in the k direction

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that point's actually not moving it has

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a zero velocity because it's just kind

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of spinning around

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its axis it's not actually moving you

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know with a with a

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non-zero velocity so it makes sense that

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this curl if i'm rotating about the z

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axis would only have components in the i

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and j

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coordinates

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but this is where it gets really

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interesting is that if we take the curl

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so this v

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object this v is a vector field it is

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literally a vector field every point on

play21:09

this asteroid

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now defines a vector of how fast that

play21:12

point on the asteroid is moving around

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as this thing spins

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so for every point you know points that

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are closer to the axis of rotation are

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moving less fast points that are farther

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from the axis of rotation are moving

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more fast points that are at the very

play21:25

tips are moving the fastest and that

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establishes this vector field

play21:30

for how this thing is rotating

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now you could actually

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convert this to radial coordinates to

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cylindrical coordinates and you would

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find that this is uh does not depend on

play21:40

theta but it only depends on the radius

play21:42

from that that axis of rotation so again

play21:45

something you should do

play21:46

as an exercise

play21:48

but it gets really interesting so if i

play21:50

take the curl of this vector field

play21:52

so curl of

play21:55

a v

play21:56

is equal to i have the i

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vector the j vector and the k vector

play22:03

and i have partial partial x partial

play22:05

partial y

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partial partial z

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and now i have you know minus omega y

play22:12

plus omega x and zero

play22:16

because that's literally what

play22:17

you're going to derive as a homework

play22:18

problem is that this is the the v vector

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then the curl of that we can compute

play22:24

pretty easily

play22:25

okay so in the i direction partial

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partial y of zero is zero partial

play22:30

partial z of x y is zero

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so this is zero in the i direction

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similarly in the j direction partial

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partial x of zero is

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partial partial z of omega y is 0.

play22:42

so

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plus 0 in the j direction

play22:46

and now in the k direction i have

play22:48

partial partial x of omega x that's an

play22:50

omega

play22:52

minus partial partial y of minus omega y

play22:55

is another

play22:56

plus omega

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so i get plus 2 omega

play23:01

in the k direction

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and so what this means is that if i have

play23:05

a solid body rotation

play23:07

literally the rotation of a solid body

play23:10

like an asteroid

play23:12

of angular rate omega

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about some axis uh you know like the k

play23:18

direction or the z axis

play23:20

the curl of the vector field of all of

play23:22

those particles is equal to two times

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that angular rate about the axis of

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rotation

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and so if i had been rotating about a

play23:30

different axis

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this would be uh in that direction of

play23:34

that other other axis okay

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so that's a really powerful intuitive

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definition of curl is that a positive

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constant curl

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this is just a constant this is not a

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function of x y and z it's a constant in

play23:47

the k direction

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a constant positive curl

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is associated with a solid body rotation

play23:54

literally like all the geometry of this

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body doesn't deform or change as it's

play23:58

rotating

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and similarly here

play24:02

because i had a constant uh

play24:05

curl in this vector field this also

play24:07

corresponds to solid solid body rotation

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if i have some little blob or some

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object in this flow it won't get

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deformed as it's moving around it will

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keep its shape and just rotate as if it

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was a solid body in this fluid flow

play24:20

so very very useful concept here of

play24:22

solid body rotation

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okay i realize that i'm uh just

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massively running out of time here and i

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don't want to overload you but a couple

play24:29

of last things i'll tell you

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really important facts

play24:34

the curl

play24:35

of

play24:36

a gradient

play24:39

always equals zero

play24:41

so the curl

play24:44

of the gradient of any f

play24:47

equals zero for

play24:49

all

play24:50

f

play24:51

very interesting facts so any these are

play24:53

uh are called potential flow solutions

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these potential flow vector fields any

play24:59

potential flow vector field is

play25:01

irrotational so the gravitational uh

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vector field on earth is a potential

play25:07

field this is literally the gradient of

play25:08

the gravitational potential that is an

play25:11

irrotational vector field things are

play25:12

just coming in at a constant rate

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and if you if you come in at some angle

play25:17

you'll stay on that approach vector

play25:20

so the curl of a gradient is always zero

play25:23

and similarly the divergence of a curl

play25:25

is always zero

play25:27

of curl

play25:29

equals 0.

play25:31

so the divergence of the curl

play25:35

of any vector-valued function f

play25:38

equals 0

play25:40

again for

play25:41

all

play25:43

f

play25:44

and this is kind of cool if i have a

play25:46

vector field and i compute its curl

play25:48

it actually the curl of a vector field

play25:51

gives me exactly the components of that

play25:53

vector field that are rotating so if

play25:56

this vector field had a divergence

play25:58

component and a curl component if it was

play26:00

you know swirling

play26:01

and expanding

play26:03

the curl would only pull out the

play26:06

swirling part of that vector field it

play26:07

would only pull out the rotational part

play26:10

and it would always have a divergence

play26:12

free

play26:13

vector field the curl of any vector

play26:15

field is always divergence free

play26:18

so we'll we'll revisit these later maybe

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we'll even derive these but i just

play26:22

wanted to throw these up here very very

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important properties of the curl as they

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relate to the gradient and the

play26:28

divergence of a vector field

play26:30

okay good so now we've covered the

play26:32

gradient the divergence and the curl

play26:34

we're ready to start looking at how we

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would write down conservation laws

play26:38

uh you know in a control volume and

play26:40

starting to derive partial differential

play26:42

equations

play26:43

for real physical systems so that's all

play26:45

coming up soon uh thank you

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Ähnliche Tags
Vector CalculusCurlDivergenceGradientFluid DynamicsSolid Body RotationVector FieldsRotational MotionDifferential OperatorsPotential Flow
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