The Ultimate CS2 Game Sense Guide
Summary
TLDRThis video script offers a comprehensive guide to enhancing game sense in Counter-Strike, focusing on gathering and analyzing information to outsmart opponents. It introduces a three-step cheat sheet to improve decision-making, discusses the importance of understanding map defaults, common angles, and rotations, and emphasizes the value of sound, mini map, and utility in gathering intel. The script also highlights the significance of recognizing patterns and habits to make strategic plays, advocating for critical thinking over autopilot gameplay.
Takeaways
- 🎮 Game sense is crucial in Counter Strike, often more important than mechanical skills.
- 📋 A three-step process (boom, pop, bing) is introduced to develop and understand game sense.
- 🐒 Monkey is a trading site for CS2 skins, with a 30% bonus offer and additional benefits using the code 'Wilson'.
- 🗺 Gathering information is the first step, emphasizing the importance of map knowledge and common player defaults.
- 👂 Sound is a vital source of information in the game, helping to deduce enemy positions and actions.
- 👥 Teammates can provide valuable information, but their reliability may vary, so use it with critical thinking.
- 🔄 Understanding common rotations and timings is key to anticipating enemy movements and making strategic decisions.
- 📊 Analyzing the situation involves creating mental maps based on gathered information to make informed decisions.
- 🧠 Decision making should be based on analysis, but avoid overthinking to maintain quick and effective gameplay.
- 🚀 Commit to the most likely play and be ready to adapt, but also try to be unpredictable to counter enemy expectations.
- 🔄 Experience and pattern recognition are fundamental to developing game sense over time.
Q & A
What is the most important aspect of Counter Strike according to the video?
-The most important aspect of Counter Strike, as mentioned in the video, is game sense, which includes understanding and reacting to various in-game situations effectively.
What is the purpose of the three-step cheat sheet mentioned in the video?
-The three-step cheat sheet is designed to turn the intangible aspects of game sense into an actionable and understandable process, helping players to read opponents more effectively.
What is the first step in the process of developing game sense as outlined in the video?
-The first step is gathering information and understanding it. This includes knowledge of common defaults on maps, understanding how information is received during a game, and recognizing patterns over the course of a match.
What are some examples of the types of information that players receive during a round of Counter Strike?
-Examples include visual confirmation of enemy positions, sound cues like footsteps or utility usage, mini map information, and communication from teammates.
How can understanding common angles and hotspots on the map improve a player's game sense?
-Understanding common angles and hotspots allows players to anticipate enemy positions, making them mentally prepared for potential encounters and improving their decision-making during the game.
What is the significance of recognizing common rotations in improving game sense?
-Recognizing common rotations helps players to predict enemy movement and positioning after making a kill or planting the bomb, allowing them to prepare for the next point of contact effectively.
How does the video suggest using the mini map to gain information about the game?
-The video suggests that the mini map is a valuable tool for checking the locations of both teammates and opponents, helping players to understand the space being controlled and make informed decisions.
What is the second step in the process of developing game sense after gathering information?
-The second step is analyzing the situation, which involves digesting the information gathered, prioritizing what's important, and creating mental maps to understand the current state of the game.
What is the importance of making quick decisions in Counter Strike as highlighted in the video?
-Making quick decisions is crucial because inaction or indecisiveness can lead to missed opportunities and can negatively impact the outcome of a round. Quick decisions help players to capitalize on the information they have.
How can players use their understanding of the opponent's perspective to make better decisions?
-Players can use their understanding of the opponent's perspective by considering what the opponent knows, what they are most likely to do based on the information they have, and how they can react to counter the opponent's expected actions.
What is the final step in the process of developing game sense as described in the video?
-The final step is coming to a decision based on the analysis of the current situation. This involves making assumptions about the opponent's actions and committing to a course of action that maximizes the chances of winning the round.
Outlines
🎮 Introduction to Game Sense in Counter Strike
The video script starts with an emphasis on the importance of game sense in Counter Strike, asserting it as a critical aspect surpassing basic mechanics. The speaker introduces a three-step process aimed at enhancing game sense, which includes gathering information, understanding it, and using it to predict opponents' moves. A sponsorship mention for 'Monkey', a CS2 trading site, precedes the first step's explanation, which focuses on the significance of information in the game, comparing the lack of it to playing without audio or a mini map. The speaker stresses the importance of understanding common defaults on maps, which varies with player ELO and behavior, using examples from various maps to illustrate typical CT strategies.
📚 Gathering Information: Map Knowledge and Defaults
This paragraph delves deeper into the first step of the process, highlighting the importance of pre-game knowledge, particularly the understanding of common defaults on different maps. The speaker provides a detailed analysis of how CT defaults vary across various ELO levels and maps, including Mirage, Inferno, Ancient, Overpass, Nuke, and Anubis. The explanation includes the positioning of players and their strategies based on the ELO range, offering viewers insights into how to develop their game sense by recognizing patterns and adapting to the flow of the game.
🔊 Sound and Utility as Information Sources
The third paragraph discusses the importance of in-game sounds and utilities as sources of information. It explains how sound cues, such as footsteps and utility usage, can inform players about enemy movements and strategies. The speaker advises players to pay attention to the number of footsteps and the timing of utility usage to deduce enemy numbers and positions. Additionally, the mini map is highlighted as a crucial tool for gathering information about both teammates and opponents, emphasizing the need for constant vigilance and analysis to make informed decisions.
🤔 Analyzing Situations and Making Decisions
The fourth paragraph introduces the second step of the process: analyzing the situation. It talks about creating a mental mini map based on gathered information to understand the current state of the game. The speaker discusses the importance of considering numbers, or the count of alive players on both teams, to exploit advantages. The paragraph also touches on the need to think from the opponent's perspective to anticipate their moves and to commit to the most likely scenario while being ready for other possibilities.
🧠 Developing Game Sense Through Experience
This paragraph continues the discussion on analysis, emphasizing the development of game sense through experience and pattern recognition. It advises players to recognize their opponents' habits and patterns over the course of a game to exploit them. The speaker also stresses the importance of understanding teammates' habits to predict enemy counters and create opportunities. The paragraph concludes with a reminder to make quick decisions based on the analyzed information, even if they might lead to mistakes, as inaction is worse.
🛡 Becoming Unpredictable in Counter Strike
The final paragraph concludes the video script with the third step: making decisions to be unpredictable. It advises players to consider what their opponents think they will do and to play in a manner that counters this thinking. The speaker uses examples to illustrate how committing to the most likely play while being ready for others can lead to success. The paragraph ends with a call to action for viewers to subscribe and a thank you to channel members for their support.
Mindmap
Keywords
💡Game Sense
💡Information Gathering
💡Defaults
💡Rotations
💡Utility
💡Mini Map
💡Kill Cam
💡Pattern Recognition
💡Decision Making
💡Unpredictability
💡Autopilot
Highlights
Introduction of a three-step cheat sheet to improve game sense in Counter Strike.
Sponsorship mention of Monkey, an automated CS2 trading site with a 30% bonus offer and additional discounts using the provided code.
The importance of gathering and understanding information in Counter Strike as a key to success.
Knowledge of common defaults on maps as a fundamental part of game sense.
Explanation of how ELO and opponents' behavior affect defaulting strategies in different ELO ranges.
Detailed analysis of CT defaults on various Premiere maps like Mirage, Inferno, Ancient, Overpass, and Nuke.
The significance of understanding common angles and hotspots on maps for better decision-making.
The role of experience and critical thinking in recognizing patterns and behaviors of opponents.
Importance of timing and spawn timings in developing game sense and making strategic decisions.
Utilization of sound and mini map as vital sources of information during gameplay.
The value of kill cam information for providing insights into opponents' strategies.
Emphasis on pattern recognition over the course of a game to exploit opponents' habits.
The process of analyzing the situation by creating a mental mini map and considering numbers.
Making quick decisions based on analysis as opposed to inaction or overthinking.
The concept of committing to the most likely scenario while being ready for other possibilities.
Being unpredictable in gameplay by considering what opponents expect and countering it.
Encouragement for viewers to subscribe and acknowledgment of channel members for their support.
Transcripts
this guy late pushes long I have no
doubt about it three 2
one told you outside of the Bare Bones
fundamental mechanics of Counter Strike
your game sense is the most important
aspect of your game that's why I've
created a three-step cheat sheet boom
popop bing to turn the intangibles of
game sense into a three-step actionable
and understandable process that you can
do so that you can read your opponents
like a book but before we jump in the
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description now the first step to this
process is gathering information and
understanding it Counter Strike is a
game of information imagine playing
without your headphones and without a
mini map you would be completely lost so
knowing where you get information and
how important it is is vital to your
success in your decision making
information comes at you three different
ways the first way is knowledge that you
have before a game even starts this is
the component of game sense that makes
people say oh just play a lot more to
get better game sense and while that's
definitely true I'm going to break down
the knowledge that goes into this so
that in future games you can focus on
these aspects of the game to develop
your game sense at a rapid rate the
first valuable piece of information you
have before you even jump into a game is
knowledge of common defaults on maps so
I'm going to give you a quick and very
basic look at CT defaults on every
Premiere map keep in mind that these are
not Universal and will change depending
on a number of factors number one is
your ELO people default in different
ways depending on what ELO they are and
number two is just your opponents
sometimes they're just going to play in
a way that's different from the general
understanding of how to default on a map
for example on Mirage and higher ELO
play mid is prioritized in the CT
default so you're going to see one CT
and con one in window and one in cat all
fighting for Mid you'll also see one
towards a or he might be ticket and
they'll generally play retake on a site
and then you're going to see one
anchoring b as well however in lower ELO
play I see a lot more defaults that are
very focused on the a site so I'll see
two towards sight maybe one in Palace
one sight one towards con maybe one
window looking mid and then just one
person on the B side of the map again
not Universal just what I've noticed on
Inferno you'll typically see two towards
b sometimes people will play three
towards B especially if the t's are
going banana a lot they'll play three
towards B early but let's assume two
towards B then you'll have one towards
long SL Arch one towards short and then
one on balk or in mini pit or maybe
aggressing in apps on Ancient you're
going to see one anchor a it depends on
how they're playing mid but often times
it'll be two mid taking middle
aggressively or if they're playing
passively it'll be one red and one donut
over towards the B site often you'll
have one in cave and then one towards
default holding B main or maybe they
Place slant overpass is another map that
will change drastically depending on the
ELO range you're playing in so in lower
elos I'll see three towards mid a lot
I'll see one con one in bath and maybe
one long all of them split not really
playing together and then we'll see two
towards B in higher ELO you'll see three
towards B they're often taking short
aggressively and you'll see two towards
mid switching up where they're playing
and playing off of each other nuke is
another map that I'll see being played
very fluidly but what I mostly see is
one person playing outside maybe they'll
play garage or back red or maybe CT one
towards mini we have one top Hut and
then we have one Heaven and the last
player is controlling ramp the most
common Anubis CT default I see is one in
EB box one on B site and then over
towards mid we have two players trying
to control mid and then we have one
player playing a for the best map in the
pool where to go we have typically we'll
see two towards a in higher ELO Play
You'll see three towards a early trying
to take ramp control with one often
throwing util for the two ramp takers
but if we assume that there's two
towards a it's pretty safe to assume one
towards mid and two players towards B
when they are playing three towards a
you're going to have one player mid and
then one player B and this a player
that's throwing util for the two ramp
takers will be a fast rotate over to Mid
or to B now I'm not saying that these
are the best defaults or that these are
the defaults you're going to see every
single game so please during your games
be very cognizant of how people are
defaulting on the CT side in your ELO
range so now that we've covered the
zoomed out defaulting idea we're going
to zoom in and look at common angles
that people like to play this is
knowledge built by dying over and over
and over again but I also recommend you
jump into practice maps and just
visualize where people can play where
they like to play right people typically
like to play around cover if somebody's
standing out in the open and they get
one kill these are known as one andone
angles or off angles and there are
common off angles that you see a lot but
it's important to focus on the areas of
the map that people really seem to like
to play for example default people play
default a ton under balk people play
Under balk a ton so being mentally
prepared for these very common areas
these hot spots will really help you in
your decision- making understanding
common rotations is also an incredibly
important aspect of your game sense for
example if I run out a I get one kill I
get a second where is my next point
point of contact right those two a
players are gone now I have to focus on
who's rotating over to a and where am I
going to catch them and the most likely
next spot is jungle right because this
window player has a really fast and easy
rotate through this door so if I kill
both a players my knowledge of that
rotation says Hey window is my next
point of contact if I get that kill too
where's next probably cat so it's a
combination of knowing the default
positions and knowing how they're going
to rot and where they can rotate from if
I swing and I see cat and nobody
swinging cat I am pretty confident that
this guy is going to go through market
and rotate through CT so that tells me
hey if I want to keep being aggressive I
should go through CT and cut his rotate
off some of the most important knowledge
you have is just your experience the
patterns you've recognized and people's
behavior over your time of playing for
example if I'm on vertigo and I throw
this smoke to cover right side sight and
we know that one is towards head shot
right he can't see any fights here if my
teammate comes and plants the bomb or
starts to plant I'm going to be holding
up here because I've seen over and over
and over again CTS jump up here and try
to deny bomb plant like this so it's
those kind of calls that come from your
experience to seeing the same situations
over and over and over again right and
so yes this is built over a long amount
of time and over experience but it's
also built through critical thinking
thinking about the options that your
opponent has and what they could
possibly do which is something we're
going to cover a bit later more in depth
the last bit I have here and I know this
section has gone on for a while but I'm
going to be fast is timing and this one
is actually really hard to develop
without just grinding the game out
understanding the timings of your
opponents how long it takes to get from
point A to point B is pretty tricky it's
built intuitively for me I've never
thought about the actual seconds but
what I will say is very important that
you should know and something you can
actually develop very quickly is
understanding timings in terms of Spawn
SP so if you take different spawns and
try to go Peak different things you're
going to get a really good feeling for
those timings it's people who don't play
aggressive who don't go for Peaks who
don't go for opening du that don't build
that feeling nearly as quickly as people
who are aggressive the second type of
information you'll receive is
information given during a round this is
the most tangible and understandable
type of information but there are levels
of nuance to this that I'm going to
explore aside from visually seeing
somebody sound is probably the most
important and most obvious information
Giver in Counter Strike for example if
I'm running down con lots of times I'm
going to hear somebody drop con a
terrorist drop con and that tells me hey
I have a fight right here another
example is Conor this is a very
important information Giver if I'm
playing B and I hear Condor open that
tells me that they're likely going into
short especially if there were a lot a
early in the round and then oh all of a
sudden cond doors open and mid is quiet
they're probably coming B right one huge
thing with sound is paying attention to
number of footsteps and paying attention
to util if I'm playing towards mid early
and I hear two flashes pop at the same
time mid that sound of those two flashes
at the same time tells me to Mid right
or if I'm down on B and I can hear a lot
of footsteps in bath or in banana that
tells me I should probably rotate a
right but if I hear just one pair of
footsteps or if I hear just one flash
that tells me one mid or one trying to
push up towards a so it's important to
realize what exactly the sound is
telling you and how you can turn that
into numbers sound into numbers right
the second Super valuable source of
information that not nearly enough
people use is your mini map you should
be constantly checking your mini map
especially if you solo queue and your
team teammates are not communicating
properly the mini map is beautiful
because if your teammate Peaks something
and sees somebody you see that question
mark That's that's exactly where your
teammate saw the opponent so when you
look at the mini map you don't need to
rely on your teammates God awul
communication because what your teammate
sees in game will often be reflected in
your mini map your mini map is not only
important for figuring out where your
opponents are but it's also crucial to
see where your teammates are and what
space they're controlling right so we
don't want to be in a situation where my
team teammate and I are both holding the
exact same thing that's where we look at
the mini map see what space our
teammates are controlling holding
pushing Etc and then analyzing how can I
take advantage of that what can I do off
of that information which we're going to
get to again I'm getting ahead of myself
your teammates are an incredibly
valuable source of information but often
times they're not super reliable which
is when we have to fall back on our own
thinking our own understanding and
critically think about the information
that they're giving us so lots of times
you're going to hear a te teammates say
it's a or it's B it's possible that they
just heard two footsteps top mid and
then call it's a take the information
your teammates give you not with a grain
of salt more than a grain of salt but
don't believe them 100% of the time
every time and they get mad when it's
wrong because we're wrong some of the
information we perceive isn't going to
be correct right and some of the
information our teammates perceive and
then communicate isn't going to be
correct as well utility is a really
great source of information what utility
is your enemy throwing how many pieces
of utility are they throwing what are
the intentions the goal of the utility
they're throwing right so if they're
banana and they throw One Singular CT
smoke that tells me hey maybe they're
not pushing now but they're trying to
bait a reaction out of us right they're
trying to get us to remoke and burn our
smoke here but if they throw that CT
smoke coffin smoke and then Nali as well
that tells me it's game time they're
probably coming here right in one of
Xbox lasagna's recent videos coach penix
made an excellent point and displayed
what I'm talking about perfectly in
terms of knowing exactly where an
opponent is based on their util so I'm
just going to show you that Quick
Clip to
Cave to Cave
bro
no I I instantly knew they are 2K and
nobody's short and long do you know why
no because of the trajectory of the Moes
bro the last big piece of information
you're going to get during a round is
your kill cam info let's say it's a 2v2
on Inferno I'm holding a as a CT and the
two T's we know are somewhere bottom mid
if they come up and kill me and I look
and I see them run back banana that's a
huge piece of information that I need to
share so pay attention to your death cam
because that's going to give you really
valuable information to give your
teammates now the third type of
information you're going to get is
information learned over the course of a
game this is where pattern recognition
really comes into to play over the
course of a game you're going to get a
lot of rounds and you're going to get a
lot of information and you'll start to
notice habits different patterns that
you can exploit to have success there
are three things to focus on in terms of
information over the course of a game
number one is recognizing how your
opponents are playing the map right so
this could be in in terms of noticing
how they're defaulting the map or on a
more micro level noticing how one person
is playing a certain area of the map
rant players are typically very habitual
they like doing the same [ __ ] over and
over and over again so on nuke I'll like
going towards ramp quite a bit so that I
can notice their patterns know how they
play ramp and then try to exploit
whatever I can in terms of how they play
it right so if they're going for aggro
Peaks a lot early in the round I might
buy an OP come here and just Peak close
so noticing how your opponents are
playing and what their patterns are what
their habits are is incredibly important
now this applies to CT side too
recognizing te habits will allow you you
to take space or to give space in a more
optimal way for example if I notice that
the te's aren't really coming mid too
often I can feel pretty comfortable just
smoking it taking mid maybe swinging
maybe taking a fight and saving a lot of
util on it if we're aggressively taking
mid and we're throwing two mollies we're
ning it we're smoking it every single
round and they're not coming
aggressively mid then I can start to
gamble with using less util to take mid
so that I can save my util in the future
along with this it's also important to
recognize when the te's are lurking a
lot right being aware and ready for
lurks is going to be super important if
you're playing against a team that likes
to just walk out places so recognize
these habits over the course of a game
see these patterns and you're going to
be able to make better decisions the
second big piece of information that you
should be able to figure out over the
course of a game is on tside you'll be
able to figure out who's playing where
based on either their name or their
profile picture I personally like to
look at the profile picture and then
quickly just check tab in the mid round
once your team gets a few kills the
enemy team maybe gets a few kills once
you know that information you recognize
the profile pictures and where they
typically like to play let's say you
know there's anime profile picture guy
playing on a then in the mid round once
those kills happen I can look at the
profile pictures and know who's still
alive which player was playing where
right so if people die and I look and I
see that anime profile picture guy I
know that that a player is still alive
and that helps me recognize like where
is he going to rotate right I might
expect him donut and expect a fight here
if we're leaning towards B and mid
because this a guy might come Dona and
try to contest mid so recognize those
pictures recognize those names and
figure out where they're playing the
last thing you should be picking up on
over the course of a game is what are
your teammates doing noticing your
teammates habits and how they're playing
the map can allow you to predict what
the opponents are going to do to counter
what they're doing right for example if
my team keeps doing a lot of action
towards a that could tell me that hey
maybe I can lurk out somewhere and Cat
somebody who's not really expected it
because the CTS are now kind of wired to
to expect an a hit think about what your
friends are doing look at the mini map
notice their patterns as well how do
they like to play the map and what can I
do around that to create opportunities
for myself okay that's a lot of
information so now the Second Step we're
going to analyze the situation this is
where we digest the information we have
we prioritize what's important and then
we create mental maps and pictures to
analyze our current situation one of the
best things you can do to analyze around
is to create a mental mini map based on
the information you've been given now
this could be hey where are they
defaulting right I'm sitting here in
spawn thinking okay they're defaulting
three towards B early one likes to Peak
mid early on Inferno and the other likes
to play Passive maybe we should Rush
straight up mid and catch this guy or in
the mid round let's say we get a kill B
and we get a kill a now it's 5v2 and
we've thrown a lot of utility towards a
my expectation is that now there's going
to be one b and there's still going to
be two towards a so using that
information what can we do off of this
setup we can group up here and just go B
using our numbers right 5v1 over here a
big aspect of this mental picturing of
making decisions this way is thinking
about numbers you want to play the
numbers that you have and by numbers I
mean how many guys you have alive on
your team in that previous example it's
5v3 right so we're going to try to
optimize where we go based on the
numbers right 5v1 here 5v2 towards a
let's just go B counter to this
especially if you're on CT you really
have to think about how you can use your
numbers to your advantage so if we have
let's say five T's and we're stuck with
three CTS left it could be worth gamble
stacking three over towards a and
letting them push a into our three stack
on a we know that it's not very likely
that this one B guy is going to be able
to defend bite from Five Guys running
out right by gambling like this and
putting our numbers all towards one
space that gives us a better chance in
the round if they do come a and if they
don't then our fallback is we can save
we can play exits So based on the
information you have use that
information to create a mental mini map
and then analy it in terms of numbers
how can I exploit the numbers I have to
maximize my chance of winning this round
now let's zoom in a bit more and think
about more specific situations we need
to consider what your opponent can do
and what they're most likely to do so
when we think of what people can do we
have to think about our opponent's
options like if an ebox player is
sitting here and he sees us Crossing
towards a and then we go out a and we
hit a what can he do he can fast flank
through canals or he can rotate all
around now if we're trying to think of
what he's going to do a great place to
start is what would you do that's a good
spot to really start thinking about your
opponent's perspective what would you do
in their situation and I would probably
fast flank canals if I have two players
mid and one guy be rotating over through
cams through Heaven I would like to
pinch the te's and so I think I'm going
to have more impact coming from canals
and fighting here so because that's what
I would do then I want to account for
that because I've deemed that that is
the most likely play for my opponent so
in this post plant I'm going to try to
account for the fact that I think
somebody's coming on the flank right so
maybe I'll go play aain and I'll hold
this for a little bit I could smoke it
Molly whatever I want to do and account
for this fact that I think this guy is
coming aiming let's continue this
example so let's say I kill aiming but
now I'm in a 1 V one against a CT the CT
comes and he Taps bomb but bomb has only
been planted for maybe 10 seconds now if
I was the CT what would I do I would tap
it I wouldn't stick it so I can be
fairly confident in not peing this and
waiting for the CT to make noise to
confirm that he's not on bomb or just
play the time right wait for him to tap
again wait for him to stick it and then
when I feel like I would there's a lot
of eyes here but when I feel like I
would stick the bomb that's when I'm
going to Peak point in case a great
place to start with reading your
opponents is considering what you would
do in their shoes how would you play the
situation that they're stuck in one
thing you should be thinking about when
analyzing the situation is think about
what does the opponent know what is
their information do they hear us
stomping all over mid do they know where
all outside a what habits have they been
noticing have we been going a a lot have
we going have we been going B A lot can
we use that to our advantage sell a b
fake because we've been going b a lot
and then go a so I'm guessing you're
picking up the pattern that I'm putting
down here is that when analyzing a
situation a lot of your thinking should
be from your opponent's perspective what
are they thinking what information do
they have how would they play this
situation and how can I react to that
guess to that Assumption of what they're
going to do the third and final step is
to come to a decision based on the
Second Step our analysis of the current
situation what kind of thinking what
mental processes can we use to come to
an effective decision okay here are
three very important things you need to
know to come to good decisions number
one is that coming to a decision is so
much better than inaction not being able
to make up your mind on what to do is
going to paralyze you and it's going to
lose giv you huge opportunities in games
for you to have a major impact on the
round for example if I've noticed in
previous rounds that my enemy likes to
play one divider and one out towards log
for a long time during the round and I
get this pick divider I have to come do
a decision of what to do here this kill
I'm going to assume is going to cause
this long guy to rotate over dur to
sight and so if I get this kill and I
quickly come to the decision I'm going
to take this space and go take this next
fight I get this kill okay I'm going to
make the assumption that he's playing
long again and I'm going to make the
assumption that he's going to rotate
fast if I scale up and then hold him
here and I get this kill that's a round
winning play but if I get this kill and
then I'm not exactly sure what to do and
then I shift walk up and I'm tentative
and just kind of clearing space right
and then I come up and he's holding me
here on map with an OP I die and I die
due to my lack of intent not making a
decision is going to get you killed so
often you're going to catch yourself
just going kind of brainless PE
different things clearing spaces when
like when you really think about it with
the information that you have it's very
unlikely that another person is going to
be divider and you clear here or that
somebody's going to be close bath right
you know where the next fight is given
the information you're just not thinking
about it enough you're not taking that
information digesting it analyzing it
and then coming to a quick fast decision
based on it and I am not immune to this
I go on autopilot all the time and it
gets me killed all the time you need to
remind yourself that you can't autopilot
your way through games you have have to
think critically about the information
and you have to make quick and snappy
decisions based on that information and
yes lots of times it is going to get you
killed but making a decision regardless
is still better than not and the second
thing here is that when you go on
autopilot you're not learning much
you're not critically thinking you're
not making Fast decisions and because
you're not doing that you don't learn
anything but when you guess things and
make assumptions and try to figure
things out notice patterns that's
development that's learning and that's
how you create your game sense it's not
by going on autopilot it's not by doing
the same [ __ ] you do every single game
it's by making decisions the second
thing here it sounds a bit contrary to
the first one but it's don't overthink
and what I mean by that is lots of times
in the mid round people overthink way
too much you're going to win the round
by just focusing on the numbers like we
talked about in the last section right
if we take short and we get two kills
here and our team is heavily stack
towards B I'm very confident that
there's Max going to be one more B let's
just play the numbers and and go right
now we don't need to overthink this we
don't need to hold for flanks forever
let's just go and play this numbers
advantage that we have at this very
current moment when you're making a
decision the vast majority of times
you're going to have to pick what is
most likely and what is the best way I
can play around my decision of what is
most likely right so if I'm on a retake
towards a and bomb has planted you know
default let's say I need to consider
what's the most likely spot that my
opponent is playing right using the
information I have before do I still
think they're default do I think theyve
crossed a new box do I think maybe they
went ramp I have to make that decision
and then I'm going to try my best to
commit to it while counting four
variables right so I'm going to spend
the majority of my time worried about
default if I think he's default and then
I'll maybe clear some stuff just to make
sure and then I'm going to go back to
default and focus on that because if you
play in a way where you don't commit to
what you think is most likely you're not
going to be ready for anything right if
I'm swinging around trying to look at
every possible angle that he could be
I'm I'm not really ready for any of
these fights so I have to commit to what
I think is most likely and yes sometimes
you might look a little silly when
you're wrong but dude watch the pros
they do this all the time they have to
commit to what they think is most likely
because if they don't they're just going
to die so you need to do the same thing
commit to it make assumptions right for
my last point with decision making try
to be unpredictable and this is we're
going into the next step of this right
so we think about what our opponent is
going to do and what their most likely
option is now we're going to think from
their point of view what do they think
we're most likely going to do and how
are they going to play to counteract
that that informs us how we can play in
an unpredictable manner that they won't
expect let's say for example it's a 1 V
one on bide Mirage I plant bomb right
here for market and I know the last guy
is coming C when I PL for Market that
information tells this guy that we're
most likely Market but because I'm
thinking about that and I know that
maybe I catch a timing and I can cross
back this way and I can play around here
and catch them as they're walking up
holding towards Market because we know
that that's what they're most likely
thinking so try to play unpredictably
think about what your opponent thinks
you're going to do and play in a manner
that counters their thinking thanks for
watching this video please subscribe the
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a huge huge thank you to my channel
members they're somewhere on either side
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how much I appreciate you have a great
day I appreciate you watching my video
have a good one good luck and have fun
in all of your future
games
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