Ahri's Boycotts Got Crazy
Summary
TLDRLa comunidad de League of Legends se unió en un movimiento de boicot contra la alta tarifa de un skin de 500 dólares, lo que llevó a un aumento significativo en la tasa de prohibición del campeón Ahri en juegos. A pesar de la resistencia, el skin sigue siendo un éxito en el este, especialmente en Corea, donde la audiencia objetivo no se preocupa por el precio. Mientras tanto, Riot lanzó el Pase de Batalla de Leyendas, centrado en Faker y basado en eSports, que ha sido bien recibido por los jugadores.
Takeaways
- 😀 La comunidad de League of Legends se unió bajo un solo objetivo tras la revelación de una piel de personaje costosa.
- 😡 Riot ha estado explorando los límites de su monetización, lanzando píldoras de aspecto y píldoras de leyenda caras.
- 💰 Se introdujeron píldoras de prestigio por 100 dólares, lo que causó malestar entre los jugadores.
- 🎰 Riot intentó implementar mecánicas de gacha, ofreciendo nuevas píldoras por 200 dólares que tuvieron éxito.
- 🚀 La comunidad propuso un boicot colectivo de la piel de 500 dólares, proponiendo banear al personaje Ahri en cada partida para forzar a Riot a negociar.
- 🔥 El movimiento #permabanAhri ganó tracción rápidamente, con la participación de jugadores y creadores de contenido.
- 🌐 Diferentes regiones tuvieron diferentes niveles de participación en el boicot, con Europa y América mostrando un alto porcentaje de baneos.
- 📊 Los datos muestran que el porcentaje de baneos de Ahri aumentó significativamente tras el lanzamiento de la piel, lo que indica el éxito del boicot.
- 🏆 Lanzamiento del primer Hall of Legends battle pass, centrado en la historia de Faker y basado en eSports, que fue bien recibido por la comunidad.
- 🤔 A pesar del boicot, la piel de Ahri probablemente tendrá éxito en ventas, especialmente en Asia, donde el público objetivo parece estar de acuerdo con el precio.
- 🔮 La situación es amarga para el oeste, donde la comunidad envió un mensaje claro sobre la agressividad de los precios, pero aún así, la piel puede tener un buen desempeño en ventas.
Q & A
¿Qué evento desencadenó la reacción de la comunidad de League of Legends?
-La comunidad reaccionó fuertemente cuando Riot reveló un precio elevado de 500 dólares para una nueva piel de la campeona Ahri, lo que hizo que muchos jugadores se sintieran traicionados.
¿Cómo intentaron los jugadores de Ahri rebelarse contra la nueva piel costosa?
-Los jugadores de Ahri iniciaron un boicot, decidiendo always prohibir a Ahri en cada juego para evitar que los 'whales' (jugadoras que gastan mucho dinero) disfruten de la piel.
¿Cuál fue el objetivo del movimiento #permabanAhri?
-El objetivo del movimiento #permabanAhri era incrementar la tasa de prohibición de Ahri para forzar a Riot a sentarse a la mesa de negociaciones y posiblemente reducir los precios de la piel.
¿Cómo fue recibida la idea del boicot en la comunidad de League of Legends?
-La idea del boicot fue bien recibida y apoyada por la comunidad, lo que llevó a un acuerdo general de prohibir a Ahri en juegos para enviar un mensaje a Riot.
¿Cómo afectó el lanzamiento de la piel de Ahri a la tasa de prohibición de la campeona en general?
-La tasa de prohibición de Ahri aumentó significativamente, pasando del 8% al 21% en promedio en todas las divisiones, lo que indica un impacto considerable en el juego.
¿Qué otro evento importante ocurrió el 12 de junio junto con el lanzamiento de la piel de Ahri?
-Además del lanzamiento de la piel de Ahri, Riot también lanzó el Pase de Batalla de Leyendas, el primer pase basado en esports y en especial en Faker.
¿Qué hace destacar el Pase de Batalla de Leyendas en comparación con otros pases anteriores?
-El Pase de Batalla de Leyendas se destaca por ser un buen trato en comparación con otros pases, ofreciendo elementos inmersivos, animaciones y videos bonus que muestran momentos iconicos de la historia de Faker.
¿Cómo se comparó la participación en el boicot en diferentes regiones del mundo?
-La participación en el boicot varió según la región. Mientras que en Europa y América del Norte la tasa de prohibición fue alta, en Asia, especialmente en Corea del Sur, la participación fue menor, lo que indica que la audiencia objetivo de la piel podría estar más dispuesta a pagar el precio.
¿Qué conclusión se puede sacar del impacto del boicot en las ventas de la piel de Ahri?
-A pesar del impacto significativo del boicot en la tasa de prohibición de Ahri, es probable que la piel siga teniendo éxito en ventas, especialmente en las regiones donde la participación en el boicot fue menor.
¿Cómo se puede interpretar el esfuerzo colectivo de la comunidad para enviar un mensaje a Riot a través del boicot?
-El esfuerzo colectivo demuestra la capacidad de la comunidad para unirse en un objetivo común y ejercer presión sobre la empresa para abordar sus prácticas de monetización y precios de las pieles.
¿Qué otro producto adicional anunció Riot junto con la piel de Ahri y por qué podría haber causado controversia?
-Riot anunció una estatua física de la piel de Ahri por un precio de 300 dólares, lo que podría haber causado más controversia debido a su alto costo adicional.
Outlines
🤯 La comunidad de League of Legends en rebelión
El primer párrafo describe la reacción de la comunidad de League of Legends ante la introducción de skins caras por parte de Riot Games. Se menciona la evolución de los precios de las skins, desde los legendary y ultimate hasta los recientes gacha mecánicas que alcanzaron los $200. La comunidad, particularmente los fans de Ahri, se sintió traicionada por la nueva skin de $500, lo que llevó a una propuesta de boicot: banear a Ahri en todos los juegos para forzar a Riot a negociar y bajar los precios. La idea, aunque absurda al principio, resultó ser efectiva, y la comunidad se unió en torno a esta causa.
🚀 El movimiento #permabanAhri toma velocidad
El segundo párrafo narra el crecimiento del movimiento #permabanAhri, que comenzó con una cantidad modesta de interacciones y aumentó significativamente con el hashtag #benari. La comunidad de jugadores, creadores de contenido y personalidades del esports comenzaron a hablar sobre el movimiento, lo que dio visibilidad a la causa. Además, se destaca la lanzamiento del Hall of Legends battle pass, que se centró en la figura de Faker y fue percibido como una buena oferta en comparación con otros passes anteriores. A pesar de este亮点, el boicot continuó, y los datos de los primeros días mostraron un impacto significativo en la tasa de ban de Ahri.
📊 Análisis de datos del boicot de Ahri
El tercer párrafo se centra en los datos que muestran el impacto del boicot en la tasa de ban de Ahri. Se menciona que la tasa de ban más que duplicó, alcanzando un pico del 24% en los rangos Platinum y Emerald. Aunque solo se necesitaba una persona en cada juego para banear a Ahri, el éxito del boicot fue sorprendente, especialmente considerando la cantidad de jugadores de League of Legends y la falta de participación de muchos en los debates en línea. Se destaca la diferencia regional en la participación en el boicot, con una mayor respuesta en el oeste y una relativa indiferencia en Corea, donde la skin está destinada.
💸 La realidad del éxito comercial de la skin de Ahri
El último párrafo reflexiona sobre el éxito potencial de la skin de Ahri a pesar del boicot. Aunque la comunidad en el oeste mostró su descontento con la política de precios agresiva de Riot, se sugiere que la skin aún podría tener un buen desempeño en ventas, especialmente en el este, donde la audiencia objetivo parece estar más dispuesta a aceptar los precios. Se menciona también la posibilidad de que Riot esté invirtiendo en contenido nuevo para los jugadores free-to-play, lo que podría mitigar la imagen negativa de la empresa.
Mindmap
Keywords
💡Riot
💡Skins
💡Monetización
💡Prestige Skins
💡Gacha mecánicas
💡Boycott
💡Hashtag #permabanAri
💡Hall of Legends
💡Ban rate
💡Esports
💡Valor de la piel
Highlights
The community's reaction to Riot's high-priced skins led to a unified goal of protest.
Riot's monetization strategies have been pushing boundaries with expensive legendary and ultimate skins.
The introduction of prestige skins for Mythic Essence, priced at around $100, stirred controversy.
Gacha mechanics were implemented, offering new skins for $200, which were surprisingly successful.
The $500 skin release sparked widespread dissatisfaction and a feeling of betrayal among players.
Ari's skin controversy led to a community-driven boycott, with players banding together to ban the champion in every game.
The boycott strategy aimed to force Riot to the negotiating table by impacting the enjoyment of the expensive skin.
Riot's self-deprecating humor backfired, fueling the community's determination to boycott.
Support for the boycott extended beyond Ari mains, with other champions' communities joining in solidarity.
The #permabanAri movement gained traction, with a simple hashtag leading to significant social media interactions.
The release of the Hall of Legends battle pass, tied to Faker, offered a positive counterpoint amidst the boycott.
The battle pass was well-received, providing a good deal compared to other in-game offers.
Despite the boycott, the skin's targeted audience in the East seemed largely indifferent to the controversy.
Ban rates for Ari significantly increased, indicating the boycott's impact on a global scale.
Regional differences in the boycott's effectiveness highlighted cultural disparities in gaming spending habits.
The boycott's success demonstrated the power of community action in response to corporate practices.
Riot's potential indifference to the boycott suggests a focus on profitability over player sentiment.
The situation raises questions about the future of Riot's monetization strategies and their impact on the community.
Transcripts
we all knew that the moment Riot
revealed something bad regarding skins
the community would go wild but what we
didn't know is that League's Community
would be able to accomplish something
incredible they would unite under a
single goal and that is something we're
going to talk about today so we all know
that R is on a bit of a streak when it
comes to figuring out just how far can
they get with their monetization we've
had the expensive legendary and ultimate
skins for a while sometimes we get
ultimate skins with the features of just
a legendary skin but those were
something we laughed at and that's kind
of it then Riot pushed for the new era
of prestige skins for Mythic Essence
which usually went for roughly about
$100 those started to grind some nerves
then Riot tried to introduce some gacha
mechanics which essentially meant we got
new skins for $200 and
those were quite successful which is why
Riot pushed for more of those that's the
point people often Overlook those $200
skins sold well enough that R tried it
again and there is a massive reason why
those skins sold well and that is a
crucial point for this video that's
right I know you thought I was just
rambling to turn one graph into a
10-minute video now of course that is
still going to happen but but that's not
really the case this time so remember
despite the seemingly big outrage there
was around the new gacha in League the
reality is it was both a success on the
financial side and even the company's
image stayed fine in the end so nothing
really changed and that's what leads us
into the current $500 skin drama of
course we talked about this in the
previous video so I don't think we have
to explain what the $500 skin is about
again
what's important is that a lot of people
didn't like it and a lot of people felt
like they were betrayed by Riot
especially the people who bought all of
Ari's skins because that's the people
who bonded with AR's character because
who wouldn't Bond over the lore of
sucking the living Souls out of your
lovers in the middle of the left act
because you have a massive hunger for
human Essence the lore is actually
really cool I swear anyway if there is
one place on the internet where they
felt like they just really had to Act of
course it was the AR remains and so
their Community assembled from the first
moment the skin was revealed and the
pricing was announced the AR remains
started thinking about their next move
and so 18 days ago the best way to Rebel
is to boycott Ari herself I think it's
atrocious that R is pricing a skin
bundle that caused half of my paycheck
for an entire month I say let's protest
in a way way that forces Raj to the
negotiating table all we need to do is
Ban Ahi every single game the whales
will never get to enjoy the skin if they
cannot play the champion and then R will
be forced to lower prices similar
strategies worked for Rise let's work to
get our reban rate to 100% see this was
a ridiculous idea on paper it would need
some ridiculous commitment for it to
work it was crazy
just crazy enough for it to work and the
community agreed that's actually genius
share to # peran Ari in all related
content platforms good idea but can't
wait for the mods to notice this post
and delete it to protect daddy RI
profits I think the problem is that
people don't care they would be it's
just a skin I don't even play Ari I
don't care and so on but it is worth a
shot easy way to counter R prices and so
the community bonded over the idea of a
boycott and what fueled the idea even
more was R's ability to make fun of
themselves even though this time they
did not do it in the most ethical of
ways wait till the Demon King hears
about these prices by the way it seems
like R removed these voice lines from
the game now and what's awesome is that
it wasn't just the AR Mains who suffered
all the main felt the pain and so like a
Cavalry one by one they all arrived to
land their helping hand even the sarapen
mains dear Ari players as seraphine
players are fighting with you it was
already mentioned probably from sarams
but we've got your back in it what's
even better that even some of the whales
were not happy about this as a whale you
Riot and so a whole new movement has
started # permaban Ari a movement with a
single goal every time someone would
play a game of League of Legends there
would be the gentleman's agreement that
one of them would always ban Ari that
way those who had the audacity to buy
that atrocity would never have a chance
to play that skin unless they played
quickplay where there are no bands but
we don't talk about that it was a
movement with Valiant effort a movement
that was met with equal courage a
movement that got about 500 interactions
last week so uh HH Perma Ari was uh
worthless which is when # benari arrived
on stage with 10,000 interactions it was
a simpler catcher hashtag that actually
started pulling off some numbers and now
we've had numerous amazing post that
started circling in the viral
territories not only the players but
also the creat haers and the Esports
personality started talking about it now
and suddenly the entire movement started
getting some traction which was even
further boosted on the 12th of June the
day the skin was released and from that
point on only one thing mattered the
results and not just the first day but
the following few days mattered too but
before those numbers arrived there
something else that people started
noticing you see on the 12th of June
besides just the AR skin W also
officially released the Hall of Legends
battle pass the first ever pass that
wasn't tied to a skin line or a
skin-based event but rather it was
purely based on Esports and specifically
it was based on Faker and from the very
first moment it was obvious that this
pass
would be a really good deal compared to
what we are normally getting within the
context of all the other passes it looks
really good and on the day this released
most people
agreed that remains to be true so now
among all the chaos you had this one
bright light this pass is actually
really well put together it has a whole
presentation with immersive elements and
animations and every five levels or so
you get a bonus video that shows shows
you an iconic moment from faker's
history it really feels like you are in
a museum dedicated to Faker which also
weirdly makes you feel like you are part
of a faker worshiping cult anyway the
point is the pass is actually really
good and the funny thing about that is
that R is using embedded YouTube videos
in the client to show you those historic
moments so if you find the link to those
unlisted
videos you can just watch the final
thank you from Faker for finishing the
pass yeah I feel special now so as you
can see not everything was horrible this
event and so there was the risk that
since this was good it could put a dent
in the boycott but now it's been 3 days
which is still not that long I would say
to get some good numbers we would need
at least one full week to see if the
boycott do anything but already with
only 3 days behind us we got some really
interesting data which actually might be
revealing what's happening in the
background the entire time and so has
Riot felt the difference was there
enough active players that would alter
the course of League of Legends or at
least to send right a message was there
enough players to ban Ari every game
well for context before the skin dropped
the ban rate for Ari was about 8% now
keep in mind that this game already has
about 160 Champions and every game you
get about 10 bands so even 10% is quite
high if you average everyone out
so how much did the community affect
this
[Music]
well that can certainly be considered a
dent now as cool as this graph looks it
needs some context first of all the data
shown here is how different ranks band
Ari that's why the Blue Line actually
tilts down at the end that's all the
players in diamond and above so it's all
the people who had their fun with
Banning but then they got back to just
grinding ranked also they technically
represent about 1% of the player base so
the more accurate way to show the data
would be this this is a single line that
shows us the average ban rate across all
the ranks which should be in line with
how many games were played and here you
can see that it jumped from about
88.4% all the way to 21% ban rate which
means it more than doubled with the
highest ban rates being in Platinum and
Emerald where it peaked at
24% that is a ban for Ari every every
fourth game now to be honest for a
League of Legends community that is
impressive even more so because remember
there is a lot of games of League of
Legends played every day and most people
don't watch the drama on the internet so
to see a dent in the numbers this big
from the general player base is very
unusual now the reason why this feat was
so easily pulled off however is because
technically you only need one out of the
10 people in every game to do this
that's right for these boycotts only one
person needs to ban Ari so there was
already an advantage however as cool as
the graph looks there is something
important to be mentioned here this is
the global data of course different
regions would participate in different
ways for example EU West is holding the
line here in Europe the ban rate is
about
35% which is insane of course na also
likes to complain about everything so
they too are at 32% so overall the West
is standing together in this boycott but
of course when you look at the skin
while it is being sold everywhere it's
not really aiming at the global audience
it's not really the West specifically
this skin is targeting is it I mean
we're talking about Faker with an
Esports event that is rooted around
Korea with League of Legends Esports
being by far the biggest in Korea with
some of R's largest income also coming
from the East as in it might not even be
comparable I mean why do you think we
keep getting the lunar Rebel skins and
spirit Blossom and we have all the other
Eastern themed skins that just keep
coming back they are doing well well
that's why they keep coming back and
that's because the East likes to pay for
their games a lot more than the West
that is simply a fact about the gaming
industry and so the question now is how
did all of this look on the other side
of the world what do they think about
this skin well Vietnam Thailand and even
Japan are all United they are all
soaring around the 20 to 30% ban rate
which is great but those can hardly be
called the bigger audiences at least not
compared to Korea
where hardly anything happened see Ari
was roughly at a 5% ban rate before the
skin launched and then when it did she
jumped to impressive 9% which means that
some people joined the boycott but for
the most part it seems like they player
base doesn't really care I mean Ahi had
higher ban rate weeks before we even
learned about the existence of this Skin
So it seems like bad balancing matters a
lot more than bad pricing over there
which also means yeah this skin might do
well because the audience this skin is
directly targeting is fine with it or at
least that seems to be the case
according to these numbers I don't
actually see into the Korean social
media so if anyone does let me know what
it looks like over there
anyway there you have it that's really
why the situation is so Bittersweet in
the west the community clearly managed
to send a message people really think
this kind of pricing is extremely
aggressive and that's even with all the
people who stay away from the internet
drama it is still unbelievable such a
big portion of the player base took part
in these boycots it is honestly quite
amazing to see but unfortunately the
skin is still bound to do well which
means all of this will come back again
next year at the end of the day as I
mentioned in the last video when we
talked about this try to look at the
brighter side of this because that's all
we can really do I mean it is just a
skin and thankfully it is not ruining
the game play and if you feel like it
does for you just just keep in mind that
all the people who bought this skin are
probably getting bullied in game but
more on that with right revealing that
League of Legends is getting a vampire
Survivor based game mode it seems like
the money they get is not actually going
towards new Mansions league is building
new things for the free-to-play
audiences and when ride drops one of
these bigger pieces of drama all the
stakes are always on the next thing will
it be good enough for people to forget
the bad thing or will the company's
reputation take a hit what probably
didn't
help is that R also released a physical
statue of that skin for only
[Music]
$300 e
Weitere ähnliche Videos ansehen
5.0 / 5 (0 votes)