10 Games That Overpromised & Underdelivered

gameranx
9 Jun 202415:41

Summary

TLDRThis video script discusses 10 games that, despite high expectations and promises, failed to deliver on their hype. Titles like the Fable series, Halo Infinite, and Star Wars Battlefront are highlighted for their underwhelming experiences compared to their ambitious marketing. The script also touches on games that had potential but fell short, such as Two Human and Star Citizen, which has yet to fully release despite its long development. The list concludes with Forspoken, which notably did not meet the high bar set by its initial reveal.

Takeaways

  • 😔 The Fable series was overhyped with promises of ambitious features that were never fully realized, such as the life and death decisions and the tree-growing mechanic in Fable 3.
  • 🚀 Halo Infinite was expected to be a game that would keep players engaged indefinitely, but it failed to maintain its player base and the hype, feeling like a missed opportunity to compete with major titles like Fortnite.
  • 🎮 Star Wars Battlefront, released by EA, was anticipated to be a great return for the franchise but was released as an unfinished package with too few maps, modes, and no campaign.
  • 🤖 Too Human was Silicon Knights' last game, which had a decade-long development and multiple platform changes, but ultimately released as an underwhelming and 'okay' game that didn't live up to its potential.
  • 🌌 Starfield was marketed as a space exploration game with exciting planetary discovery, but it fell short in delivering the promised exciting space exploration experience, with repetitive and bland planets.
  • 🛸 Advent Rising had the potential to start a new franchise with its sci-fi storytelling and worldbuilding, but it failed to captivate audiences and didn't deliver on the promise of sequels and a lasting franchise.
  • 💣 Battlefield 2042 was touted as the ultimate multiplayer experience for Battlefield fans, but at launch, it was a glitchy and unfinished mess that didn't meet the high expectations set by its marketing.
  • 🌟 Star Citizen has been in development for years and continues to promise a lot, but it has yet to fully release, leaving many waiting for the final product that has been hyped for so long.
  • 🏗️ Brink was supposed to be a groundbreaking multiplayer experience with innovative gameplay mechanics, but it ended up being a game that came and went without making a lasting impact.
  • 📚 Forspoken (formerly known as Project Athia) was initially revealed as a next-generation game with stunning graphics and high-speed gameplay, but the final product was underwhelming and failed to deliver on its initial promise.

Q & A

  • What is the main theme of the video script discussing?

    -The main theme of the video script is discussing video games that were overhyped and ultimately underdelivered on their promises.

  • Why does the Fable series make the list of games that underdelivered?

    -The Fable series makes the list because, despite the original games being loved by the speaker, the series was known for overpromising and not meeting those high expectations, particularly with Fable 3 and its lack of depth in the 'king' role.

  • What was the initial promise of Halo Infinite that it failed to deliver at launch?

    -Halo Infinite initially promised to be a game that would keep players engaged indefinitely, living up to its name 'Infinite'. However, at launch, it failed to maintain player interest and did not meet the expectations of a strong multiplayer foundation that could sustain the game for years.

  • How did Star Wars Battlefront's launch compare to its pre-launch hype?

    -Star Wars Battlefront was highly anticipated due to its developers and the franchise's legacy, but upon release, it was seen as an unfinished package with not enough content, maps, or modes, leading to disappointment.

  • What was the development history of Too Human, and how did it affect the game's reception?

    -Too Human had a development history spanning over a decade, with shifts between different platforms and development deals. Despite the hype, the final game was received as just okay, not living up to the expectations set by its long development and industry interest.

  • What was the main criticism of Starfield's planetary exploration feature?

    -The main criticism of Starfield's planetary exploration was that the planets were boring, repetitious, and bland, lacking the excitement and depth that were promised during the game's marketing.

  • What was the initial promise of Advent Rising, and how did it fail to deliver?

    -Advent Rising was initially promised as a new big franchise with a rich sci-fi world and storytelling. However, it failed to deliver a compelling sequel or a franchise, despite having elements like a spin-off comic book series and the involvement of famous creators.

  • What were the main issues with Battlefield 2042 at launch, and how have they been addressed?

    -Battlefield 2042 at launch was criticized for its lack of compelling content, glitches, and an unfinished feel. The character operator system was not well-received, and the game was missing features expected from a Battlefield game. In recent months, the developers have improved the game and added features that players wanted.

  • What is the current status of Star Citizen, and why does it make the list of games that underdelivered?

    -Star Citizen is still in development and has not yet had a full release, despite being in the works for a long time. It makes the list because it has promised a lot but has not yet delivered the final game, leading to skepticism from outsiders.

  • What were the expectations for Brink, and why did it fail to meet them?

    -Brink was expected to be a unique and innovative multiplayer experience, with ambitious gameplay systems combining single-player, co-op, and multiplayer elements. However, it failed to meet these expectations, receiving mixed reviews and not capturing the audience's interest as anticipated.

  • What was the initial reveal of Forspoken like, and how did the final game differ from this vision?

    -The initial reveal of Forspoken, then known as Project AA, showcased a game with high-speed movement in stunning environments, promising a generational leap in gaming. However, the final game did not live up to this vision, offering a less impressive experience that was criticized for its lackluster story and world.

Outlines

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Transcripts

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Ähnliche Tags
Game CritiqueOverhyped GamesFable SeriesHalo InfiniteStar Wars BattlefrontSilicon KnightsTwo HumanStarfieldAdvent RisingBattlefield 2042Star CitizenBrinkForspoken
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