🌟NEW PRODUCT - Modular kitbash 3D asset Pack for Unreal Engine 5

Division369 Studios
22 Aug 202408:07

Summary

TLDRIn this video, the creator showcases the progress of a modular Sci-Fi asset pack currently being developed for Unreal Engine. The pack emphasizes high detail, modularity, and custom textures, with features such as animated doors, weathered materials, and interactive elements. The creator demonstrates how the assets fit together within a test map and provides insights into the modeling process using tools like Plasticity, Blender, and Houdini. The video also highlights the inclusion of Metahuman characters, with plans to add clothing customization and further prop detailing. The pack will be available in a couple of weeks, inviting user feedback and interest.

Takeaways

  • 😀 Focus on modularity and high detail in asset creation for a Sci-Fi station setting.
  • 😀 The asset pack includes customizable walls, animated doors, and detailed textures.
  • 😀 The models are designed to balance efficiency with high levels of nano detail and weathering effects.
  • 😀 Unreal Engine is being used to test and preview the assets with simple lighting setups and blockouts.
  • 😀 The MetaHumans (characters) in the pack are created using control rigs, with plans for clothing using Marvelous Designer.
  • 😀 Low specular textures are used to create realistic, weathered materials that aren't overly reflective.
  • 😀 The door models will feature timed animations for more interactive and dynamic environments.
  • 😀 Additional character assets are being worked on, including a character created in ZBrush, which will likely be included in the pack.
  • 😀 Plasticity, Blender, and Houdini are key tools being used for modeling and creating more complex props and assets.
  • 😀 Simple props like cables are also being designed to enhance the industrial aesthetic of the Sci-Fi environment.
  • 😀 Once the pack is complete, it will include the development map as a showcase for potential buyers to test the assets in their own scenes.

Q & A

  • What is the main focus of the new asset pack being developed?

    -The new asset pack is primarily focused on modularity and detail, with an emphasis on creating assets that feature distressed and weathered textures.

  • How does the creator plan to add detail to the models in the asset pack?

    -The creator is adding a significant amount of detail by incorporating custom textures, particularly for weathering and distress effects, which will enhance the realism of the models.

  • What tools and software are being used in the creation of this asset pack?

    -The creator is using Unreal Engine, ZBrush, Substance Painter, Blender, and Houdini for modeling, texturing, and asset development.

  • How is the creator testing and developing the models within Unreal Engine?

    -The creator has set up a small development map in Unreal Engine where they can check meshes, perform basic lighting tests, and adjust textures to evaluate the overall look of the assets.

  • What unique features will the asset pack include for Sci-Fi stations?

    -The asset pack will include modular walls, animated doors, and simple blueprints for building levels, all designed to be flexible and customizable for different scene setups.

  • What kind of character assets will be included in the pack?

    -The pack will include basic characters, such as a Metahuman, and potentially some other simple characters, along with the option for customization using Marvelous Designer for clothing.

  • What is the creator’s approach to lighting and texturing for this project?

    -The creator is experimenting with various lighting setups and testing how textures interact with these lights to ensure the assets look realistic in different conditions.

  • How will the animated doors function in the asset pack?

    -The animated doors will be controlled through simple blueprints, allowing them to open and close with a dynamic timeline and activation panel, adding an interactive element to the Sci-Fi station.

  • What are some of the challenges the creator is facing with the asset development?

    -The creator is encountering issues with odd shadows creating triangle artifacts on models, which they are looking to fix, and refining the balance between asset detail and performance.

  • How does the creator plan to release and update the asset pack?

    -The asset pack is expected to be completed within a couple of weeks, and once finished, it will be available for purchase, with future updates based on user feedback and additional content creation.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Ähnliche Tags
Unreal EngineSci-Fi AssetsModular Design3D ModelingTexturesMetahumanGame DevelopmentInteractive ElementsAsset PackLevel Design
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