GRADE 10 MAPEH TECHNOLOGY BASED ARTS VIDEO GAMES, DIGITAL PAINTING AND IMAGING VIDEOS JERICHO A
Summary
TLDRIn this interactive live streaming session, Jerry Copa de Piedra, an Arts Adventurer, introduces technology-based arts, focusing on video games, digital painting, and video imaging. The session involves engaging activities such as jumbled letter games, identifying digital icons, and exploring local schools in Valenzuela. Students participate in activities to win Art Warrior badges and deepen their understanding of modern art forms. The content explores how digital tools like graphic tablets and software have revolutionized traditional art forms, making them more interactive and accessible. The session emphasizes creativity, knowledge, and the integration of technology in the art world.
Takeaways
- 😀 Video games are an interactive form of art, using user interfaces like joysticks, controllers, and keyboards to generate visual feedback.
- 😀 Digital painting merges traditional art techniques with digital tools, allowing artists to apply styles like watercolor and oils using software and graphic tablets.
- 😀 Imaging videos, including MRI and ultrasound, are essential in fields like medicine, helping diagnose and treat medical conditions through visual representation.
- 😀 Video games span a wide range of genres, from educational games to action-packed strategy games, with realistic graphics and complex narratives.
- 😀 Tools like Twine, GameMaker, and Stencyl enable users to create their own video games, democratizing game development.
- 😀 Social media platforms like YouTube showcase user-generated content, making video creation and sharing more accessible to people around the world.
- 😀 Digital painting uses traditional mediums (like ink and oils) but applies them in a digital format using specialized tools like drawing tablets.
- 😀 Technologies such as MRI, CT scans, and ultrasound play a pivotal role in scientific and medical imaging, helping visualize internal body structures and diagnose diseases.
- 😀 The activities in the class, like the 'Jumbled Letters' and 'Digital Icon Challenge,' aim to engage students while teaching about different art forms in the digital age.
- 😀 The session's pop quiz helps reinforce key concepts, such as understanding the various technology-based art forms and their applications in real life.
- 😀 Students are encouraged to explore their creativity and apply what they've learned in real-world assignments, such as defining art terms and exploring Filipino art forms.
Q & A
What is the main focus of the live streaming class in the script?
-The main focus is on technology-based arts, which include video games, digital painting, and imaging videos, while following specific protocols to maintain order during the live streaming session.
What are the key protocols for the live streaming class mentioned in the script?
-The protocols include respecting everyone, avoiding hate speech, adhering to anti-cyberbullying laws, not promoting products, using appropriate language, and attending the discussion class after the live streaming.
What activity is introduced as a warm-up exercise, and what is its purpose?
-The warm-up activity is called 'Jumbled Letters.' The purpose is to engage students in identifying terms related to technology-based arts within 10 seconds, offering a fun challenge to start the class.
What is the significance of the 'Art Warrior badge' in the script?
-The 'Art Warrior badge' is awarded to students for correctly answering the questions in the activities, serving as a motivational tool and recognition for their efforts in understanding technology-based arts.
What is digital painting, and how is it different from traditional painting?
-Digital painting is an emerging art form where traditional painting techniques are applied using digital tools like a computer, graphic tablet, and software. Unlike traditional painting, which uses physical materials, digital painting uses digital tools to create art.
What is the role of video games in technology-based arts as described in the script?
-Video games are an important component of technology-based arts, where they involve interaction with input devices to generate visual feedback. Video games blend art, technology, and entertainment, with players also being able to create their own games using specific programs.
What are some examples of programs that allow users to create video games?
-Examples of programs mentioned in the script include Twine, Stencyl, and Game Maker, which enable users to create video games without needing prior knowledge of coding or development.
What does 'Imaging videos' encompass, and how is it used in various fields?
-Imaging videos refer to the generation, collection, analysis, and visualization of videos, which are used in fields like social media for entertainment and in medicine for diagnostic purposes, such as MRI and ultrasound scans.
What is the main use of MRI technology as mentioned in the script?
-MRI (Magnetic Resonance Imaging) is used in medicine to create detailed images of the inside of the body using magnetic fields and waves, helping in the diagnosis and treatment of diseases and injuries.
What is the educational value of the 'Draw Your Game' activity?
-The 'Draw Your Game' activity encourages students to creatively design their own video game settings, enhancing their skills in creativity, design principles, and digital tools, while also offering an opportunity to record and share their progress.
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