Battle royale Is BAD game design

The Beansprout
8 Mar 202109:14

Summary

TLDRIn this video, Beansprout discusses the impact of battle royale games on the gaming industry, expressing a preference for classic shooters like Halo, Doom, and Quake. They critique the genre for its lack of challenge and the prevalence of unfinished games with intrusive microtransactions. Beansprout also touches on the monetization strategies of battle royale games, advocating for fairer practices like those seen in the Master Chief Collection. They acknowledge the appeal of battle royale games to some but lament the potential loss of other gaming experiences due to their dominance.

Takeaways

  • 🎮 The speaker, Beansprout, is addressing the gaming community, particularly younger fans, asking for a civil discussion on a controversial topic.
  • ⚔️ The speaker dislikes certain types of games, specifically Battle Royale games, and wants to explain their reasoning without starting an argument.
  • 🛡️ They reference a video titled 'Halo Ruined First Person Shooters' but clarify that the video explains how Halo changed the industry rather than literally 'ruining' the genre.
  • 👾 The speaker acknowledges the coexistence of different shooter games like Halo, Doom, and Quake, but believes Battle Royale games are a game mode, not a genre.
  • 🏞️ The speaker feels that Battle Royale games involve too much downtime, running around, and waiting rather than delivering a challenging gameplay experience.
  • 🎯 The speaker prefers more challenging games like 'Dark Souls' and 'Doom Eternal,' appreciating the skill required to improve in such games.
  • 📉 The speaker criticizes Battle Royale games for being lazily developed, often releasing unfinished, and highlights examples like PUBG on Xbox and Cold War.
  • 💸 They are frustrated with intrusive microtransactions and paid battle passes, suggesting that these are unfair, especially for players who cannot complete them due to time constraints.
  • 🆓 Games like 'Doom Eternal' and 'Halo: Master Chief Collection' are praised for their free battle pass systems that do not penalize players for not finishing in a set timeframe.
  • 💬 The speaker closes by acknowledging that while they don’t enjoy Battle Royale games, they understand why others do, and they appreciate those who listened to their views.

Q & A

  • What is the main topic of Beansprout's video?

    -The main topic of Beansprout's video is expressing his views on why he doesn't like certain types of games, specifically focusing on battle royale games.

  • Why does Beansprout mention Under the Mail's video on Halo?

    -Beansprout mentions Under the Mail's video on Halo to discuss how it was misunderstood and to draw a parallel to his own video, which he anticipates might also be misunderstood.

  • What is Beansprout's opinion on battle royale games as a genre?

    -Beansprout believes that battle royale should not be considered a genre because it is a game mode rather than a distinct style of game.

  • What does Beansprout think about the impact of battle royale games on the gaming industry?

    -Beansprout feels that battle royale games are ruining the experience for fans of other game styles, similar to how he believes Halo changed the industry for fans of classic shooters like Quake or Doom.

  • Why does Beansprout criticize the battle royale game design?

    -Beansprout criticizes battle royale game design for being non-intuitive, lacking challenge, and often being lazily put together with an overemphasis on microtransactions.

  • What examples does Beansprout give of games that he feels were negatively impacted by the battle royale trend?

    -Beansprout mentions 'Call of Duty: Cold War' and 'PUBG' as examples of games that he feels were negatively impacted by the battle royale trend.

  • What does Beansprout dislike about the microtransaction model in battle royale games?

    -Beansprout dislikes the microtransaction model in battle royale games because he feels it's intrusive and often requires players to pay for content they may not have time to fully utilize.

  • How does Beansprout feel about the battle pass system in games?

    -Beansprout is critical of paid battle passes with time limits, but appreciates free battle passes that allow players to complete them at their own pace, as seen in 'Halo: The Master Chief Collection'.

  • What alternative monetization methods for games does Beansprout suggest?

    -Beansprout suggests story DLCs and expansions as alternative monetization methods for games, which he feels provide more content and value for the player.

  • What games does Beansprout mention that he has enjoyed despite his general dislike for battle royale games?

    -Beansprout mentions that he has enjoyed 'Apex Legends' and 'Warzone', but he can no longer find appreciation for them due to various industry trends and personal feelings.

  • What is Beansprout's final message to viewers who have watched his video?

    -Beansprout's final message is a thank you for watching and understanding his points, and he encourages viewers to enjoy whatever type of game they prefer, regardless of his personal opinions.

Outlines

00:00

🗣️ Introduction to the Discussion on Gaming Preferences

In this opening, the speaker, Beansprout, introduces the topic by acknowledging their desire to discuss an opinion they've held for a while. They address younger fans of certain game styles, encouraging mature, civil discussion in the comments despite anticipating potential conflict. The speaker wants to share why they dislike certain types of games, using a previous video titled 'Halo Ruined First Person Shooters' as an example of misrepresentation. They argue that while Halo changed the industry, it's not necessarily a bad thing, but this shift impacted fans of older games like Quake or Doom.

05:00

🎮 Battle Royale Games: A Threat to Gaming Variety

The speaker delves into the issue of battle royale games, explaining that while games like Halo, Doom, and Quake can coexist, battle royale games shouldn’t be considered a genre, as they are just a game mode. They reference a video explaining battle royales, and critique the repetitive nature of these games, characterized by running around, picking up items, and waiting for fights. They suggest that battle royales are negatively impacting other gaming experiences, particularly for fans of more traditional games like Halo, and express their dissatisfaction with the lack of challenge in battle royales.

Mindmap

Keywords

💡Battle Royale

Battle Royale refers to a genre of video games where a large number of players fight against each other until only one remains. In the context of the video, the speaker expresses a dislike for this genre, arguing that it lacks the challenge and depth found in other types of games. The video mentions games like 'Fortnite' and 'PUBG' as examples, and criticizes the genre for its repetitive gameplay and the reliance on microtransactions.

💡First-Person Shooters

First-Person Shooters (FPS) are a type of video game where the player experiences the game from a first-person perspective, primarily focusing on gunplay. The video discusses how games like 'Halo' have influenced the FPS genre, transitioning from 'run-and-gun' mechanics to a more cover-based style. The speaker uses 'Halo' as a point of comparison to express a preference for older FPS styles over the current trend of Battle Royale games.

💡Cover-Based Shooter

A cover-based shooter is a subgenre of shooters where the gameplay heavily relies on using cover for protection while engaging in combat. The video script mentions 'Halo' as introducing this mechanic, which the speaker contrasts with the 'run-and-gun' style of older games like 'Quake' and 'Doom'. The speaker feels that the cover-based mechanics have become a dominant trend, overshadowing other styles of gameplay.

💡Microtransactions

Microtransactions are small, optional purchases within a video game, often used to acquire in-game items or currency. The video criticizes the prevalence of microtransactions in Battle Royale games, arguing that they can detract from the gaming experience and are an exploitative monetization strategy. The speaker contrasts this with other forms of game monetization, suggesting that story DLCs or expansions are more acceptable.

💡Retro Games

Retro games are video games that are considered old or classic, often from earlier eras of gaming. The speaker in the video expresses a preference for retro games, particularly 'Doom' and 'Quake', which are cited as examples of classic FPS games that are distinct from modern Battle Royale titles. The term is used to highlight the speaker's fondness for older game styles and mechanics.

💡Challenge

In the context of the video, 'challenge' refers to the difficulty and complexity that a game presents to the player, which the speaker values in games. The speaker argues that Battle Royale games lack this challenge, unlike games like 'Dark Souls' and 'Doom Eternal', which are mentioned as examples of games that offer a more satisfying level of difficulty and gameplay depth.

💡Multiplayer

Multiplayer refers to the mode of video games where multiple players can interact and play together. The video discusses the speaker's mixed feelings towards multiplayer games, appreciating certain aspects of it in games like 'Titanfall 2' but criticizing the lazy implementation and broken state of some multiplayer modes, particularly in the context of Battle Royale games.

💡Game Monetization

Game monetization is the process of generating revenue from a video game, which can include sales, in-game purchases, and subscriptions. The video script criticizes certain monetization strategies in Battle Royale games, such as intrusive microtransactions and paid battle passes, which the speaker feels are exploitative and detract from the gaming experience.

💡Community

The term 'community' in the video refers to the group of players who share an interest in a particular game or genre. The speaker acknowledges the existence of a community around Battle Royale games but expresses a desire for a more civil and mature discourse within this community, particularly in the comments section of related videos.

💡Game Design

Game design encompasses the creative and technical aspects of creating a video game. The video script touches on game design when discussing the intuitiveness and quality of gameplay in different genres. The speaker criticizes the design of Battle Royale games for being non-intuitive and lacking in challenge, preferring the design of older FPS games which they find more engaging and well-crafted.

Highlights

Introduction to the topic: personal thoughts on certain game genres.

Acknowledgement of potential disagreements among younger fans of battle royale games.

Mentions Under the Mayo's video on Halo and first-person shooters, clarifying its controversial title.

Points out that Halo changed the shooter industry by introducing a cover-based shooting style.

Expresses a preference for more classic run-and-gun shooters like Quake or Doom.

Believes that Halo, Doom, Quake, and battle royale games should coexist, but battle royale is a mode, not a genre.

Criticizes the gameplay of battle royale games as being 90% waiting and picking up items.

Explains why many old-school Halo fans might feel frustrated with battle royales like PUBG and Fortnite.

States that battle royale games lack challenge and compares it to the difficulty of Dark Souls or Doom Eternal.

Shares admiration for Titanfall 2 and Doom 2016 multiplayer but criticizes lazy development in battle royale games.

Mentions PUBG’s unfinished Xbox release as an example of developers prioritizing profit over quality.

Condemns intrusive microtransactions and the 'pay-to-win' systems prevalent in free-to-play games.

Supports free battle passes, praising Doom Eternal and Halo's fairer approach to content distribution.

Discusses the excessive downtime in battle royale games due to large map sizes and few player interactions.

Expresses disappointment over the state of battle royales and concerns about the lack of future Titanfall games.

Transcripts

play00:01

hello everyone my name is beansprout and

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today we're going to be talking about

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something i wanted to talk about for a

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while

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and i understand a lot of fans of these

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styles of games

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are very young so i don't expect there

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to be a

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rational argument down in the comments

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section cuz i know there's gonna be a

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war there

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but if you can and you are mature enough

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to understand my points

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and know where i'm coming from try and

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keep it as civil as you can

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i don't want this to turn into a massive

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argument i just want to

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express my views and why i don't like

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these kinds of games

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i do want to bring up under the mail's

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video on halo

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and how a lot of people disliked that

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video and

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left without having to hear him out the

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video was titled

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halo ruined first person shooters i feel

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that title is an

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inaccurate representation of the video

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the video

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was pretty much was him giving his

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thoughts on halo and how it changed the

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industry and

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how he likes more classic run-and-gun

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shooters than the kind of cover-based

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shooter that halo kind of introduced

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and now i'm not disagreeing with him i

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understand his points and i know where

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he's coming from i just wanted to bring

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that up

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because that's kind of what this video

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is going to be like and

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near the end of the video he explained

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that battle royales are kind of ruining

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it for

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fans of games like halo just like halo

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ruined it

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for a game for fans of people who like

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quake or doom

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and i do feel that games like halo and

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doom and quake

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should be able to co-exist but battle

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royale's

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should not be considered a genre because

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it is a game mode

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and the way mayo explains what a

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what a battle royale is is an extremely

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accurate representation

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just listen to it doom was back and all

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these games could exist how they wanted

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we can have our halo fans our call of

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duty fans our doom fans

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and we can all co-exist but now we're

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facing much darker times

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i'm talking of course about battle

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royale games which are 90

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running around picking up items waiting

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in lobbies and falling from the sky

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but that's a subject best left for

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another video that i'm sure even more

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people will hate

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so let me close on this point i'll bet a

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lot of old school halo players are

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having a similar adverse reaction to

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pubg

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and especially fortnite because now

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they've lost their classic halo

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experience

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you see it's not a very intuitive

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gameplay design

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and i don't understand how so many

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people find addicting i feel there's not

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really much challenge that comes

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from playing battle royale games i

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really like the challenge in video games

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and that's why i decided to start trying

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to pick up dark souls i'm still stuck on

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the second area but it's a

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phenomenal game that i'm loving and that

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is why i've just started to play doom

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eternal on nightmare because

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i just want to try and get better at the

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game and i like the challenge it brings

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around

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but battle royales do not have this

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challenge they just

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don't have this challenge and that's one

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of the reasons i really don't like these

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kinds of games

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and i've never really been a big fan of

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multiplayer i mean

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titanfall 2 great example of a brilliant

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multiplayer that i would not get off of

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i played that game for years and years

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same with doom 2016's multiplayer that

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was phenomenal

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unpopular opinion but i pretty i really

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enjoyed it

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but i feel that these kinds of games are

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lazily put together

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and at times can be absolutely broken

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and detract from the entire game

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in general big example being cold war

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that game i feel was only really broken

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on launch because they put so much

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effort

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into putting the cold war weapons into

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warzone and just look how that game

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turned out when it first came out

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another example of developers just

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getting lazy because they know they can

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make profit off of a battle royale

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is pubg when it got poorer to the xbox

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pubg was

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not finished when it came on xbox but

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the developers

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just thought that they could release it

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and get away with it because of how much

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profit it would make them

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and yeah they kind of did get away with

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it and it makes me sick that people can

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get away with stuff like this

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releasing unfinished video games like

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that

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i know i'm pretty sure they finally

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fixed pubg for xbox

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but seriously there is no excuse to have

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that kind of game

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be like that on launch another thing i

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really hate about this genre

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is that pretty much every game is a

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free-to-play game with

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overly intrusive micro transactions that

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take away from the inexperience in

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general

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once again going back to call of duty

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they made sure that the in-game store

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worked before making a good game

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and a lot of battle royale games have

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the battle pass system

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that in turn is not a bad system and is

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a great replacement for

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loot boxes but when they have battle

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passes that you have to pay for

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it is just kind of a scam if you really

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think about it

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you're paying full price for a pass that

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you might neck might not get all the

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content for because you might not be

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able to finish it because of work school

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whatever

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and don't say well it's your own fault

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if you do if you don't finish it because

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it's not you have

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a lot of people have other stuff to do

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and they set a time limit

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for you to finish the thing that you

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already paid for

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and now i feel games like halo the

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master chief collection

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handle passes perfectly by having you

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not pay for the pass

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and even if the season ends you can go

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back and finish the pass anyway

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if you really wanted to because i have

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not

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spent any points on any passes except

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for halo reach

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because it's the only halo game that i

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really play and you see i feel this is a

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much fairer way of doing battle passes

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and even if you don't get to keep the

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pass to complete later

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at least make them free because while

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paying for something like that is just

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a waste of money if you're not gonna get

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all the content from it

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and do maternal and the master chief

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collection do this greatly do maternal

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has a pass

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that is free it goes away after 30 days

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but it is still

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free and the master chief collection has

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its free pass that doesn't go away

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and that is just such a good way of

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doing these battle passes that

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it's hot that it's hard to overlook

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things

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like paid battle passes that end after a

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certain time limit

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and i do feel there is many more ways to

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monetize games

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like that such as story dlcs and

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that kind of stuff or expansions like

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destiny does and i understand destiny

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has a battle class as well

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but those come built into the expansions

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which come with way more content that

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you already get and

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not to mention the main gameplay loop

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like mayo said earlier

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is drop in get loot and wait in a lobby

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and there is a lot of down time between

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fights because it's a massive map with

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usually 100 to 150 people and now this

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isn't a bad thing in general a lot of

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games do need down time even do maternal

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has downtime in between fights

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and not to the extent that battle royale

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games are

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and i do realize that i am comparing an

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arena shooter to a battle royale

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but if they reduce the size of some of

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these maps

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then it would make the games a lot more

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interesting because

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well there would be more people to fight

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in a video game about shooting people

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or if it's a different kind of battle

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royale game then

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it would just make it a lot more

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interesting because there would actually

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be people to fight

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but if you made it this far without

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disliking and leaving i hope you did

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understand where i'm coming from and i

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do understand

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i understand a lot of the reason why

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people like these games

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and i'm not saying that in general they

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are trash

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because i have enjoyed a few of them

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mainly being apex legends and warzone

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but i can't find any appreciation for

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those games anymore but because of the

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state that cold war released in

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and the fact that we're probably not

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going to get another titanfall game

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because of the sheer success of apex

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legends

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which just makes me sad but like i said

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if you understood

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thank you for actually hearing me out

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and listening to my points

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and if you enjoyed the video then give

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it a like maybe

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try and get more people to understand

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where i'm coming from

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and if you really enjoyed the video if

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you kind of like this kind of

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content then consider subscribing i do

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mostly

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cover doom and other retro shoes style

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games like that

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but if you do like that stuff then it's

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a great place to come and just watch

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stuff i guess

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and if you haven't already then consider

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joining my discord it's a great place to

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come and chat to people

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and just talk to people who like video

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games and all that kind of stuff

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and get and get updates on what i'm

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going to be doing with my channel and

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stuff like that

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it's just a great place to come and join

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but anyway thank you for watching

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have a nice day and enjoy whatever type

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of game you want i don't care

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if you enjoy battle royale or not i just

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don't

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but but like i said thank you for

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watching have a nice day

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[Music]

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you

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Ähnliche Tags
Battle RoyaleGame CritiqueClassic ShootersGame DesignMonetizationHaloDoom EternalMultiplayerGaming IndustryApex Legends
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