Stellar Blade Preview: Sekiro Meets NieR: Automata?
Summary
TLDRStellar Blade emerges as a nerve-wracking action game that defies initial expectations of a casual play similar to Nier: Automata. Inspired by the latter, its director, Kim Hun, crafts a post-apocalyptic world where mastering defensive skills like parrying and dodging is crucial. The game introduces unique mechanics like blink and repulse, rewarding players who learn enemy attack patterns. With a blend of offensive and defensive skills, Stellar Blade encourages a balanced combat approach, allowing for personalized strategies against varied enemies. The game also features exploration, puzzles, and a focus on story development through camps. Set for release on PlayStation 5, it promises depth, challenge, and engaging combat.
Takeaways
- 🗡️ Stellar Blade is an action game inspired by Square Enix's 2017 hit, with a focus on stylish combat.
- 🛡️ Defensive skills, such as well-timed parries and dodges, are crucial for success in combat.
- 🌟 The game introduces unique dodging skills like blink and repulse, which can counter specific enemy attacks.
- 💡 Mastering attack patterns and enemy behavior is rewarded with satisfying counterattacks and a deep combat experience.
- 🔥 Both offensive and defensive tools are available, allowing players to develop their own unique combat style.
- 🔍 Exploration is encouraged with hidden treasure chests, optional enemies, and a city called Zion to discover.
- 🔧 The game features a beta skill system that can be utilized once a gauge is full, offering additional combat options.
- 🎮 Stellar Blade offers two difficulty settings, Normal Mode and Story Mode, catering to a variety of player preferences.
- 🏆 The game includes accessibility options like action assist, which helps with timing for parrying and dodging.
- 🌌 Stellar Blade provides a rich world with lore through camps, where players can rest, listen to music, and interact with characters.
Q & A
What is the main inspiration behind the game Stellar Blade?
-The main inspiration behind Stellar Blade is Square Enix's 2017 hit game, as mentioned in the script.
How does the combat in Stellar Blade differ from other action games?
-Stellar Blade puts a significant emphasis on defensive skills, including well-timed parries and dodges, which are as important as offensive actions.
What are the unique dodging skills introduced in Stellar Blade?
-Stellar Blade introduces two unique dodging skills: Blink and Repulse. Blink is used by pressing the circle button and moving the analog stick forward, while Repulse requires pressing Circle and moving backwards.
How does the game reward players for learning enemy attack patterns?
-The game rewards players for learning enemy attack patterns by allowing them to perform a special attack called Retribution after successfully parrying or dodging a series of attacks.
What is the Beta skill in Stellar Blade and how is it used?
-The Beta skill in Stellar Blade can be utilized once the player's gauge is full. It can cancel an enemy's attack if the timing is right, and there's also an attack that allows the player to quickly get close to the enemy after dodging from a distance.
How does Stellar Blade balance defensive and offensive skills?
-Stellar Blade provides players with both great defensive and offensive skills, allowing them to adopt different strategies depending on the enemy type, which contributes to the game's depth and variety.
What is the significance of the long-range gun type weapon in Stellar Blade?
-The long-range gun type weapon in Stellar Blade is significant as it provides an additional combat option, especially in instances where its use is required to advance in the game or to deal heavy damage to specific weak spots of bosses.
What are the two difficulty settings in Stellar Blade?
-Stellar Blade has two difficulty settings: Normal mode and Story mode. The latter is more forgiving and includes an accessibility option called Action Assist, which guides players on the right timing for parrying and dodging.
How do camps function in Stellar Blade?
-In Stellar Blade, camps serve multiple functions. They restore health, refill potions, provide shortcuts, and act as a place for relaxation and exploration. They also allow players to buy items, learn new skills, and access additional content like conversations and flashbacks.
What kind of puzzles and platforming elements can players expect in Stellar Blade?
-Players can expect simple puzzles and platforming elements in Stellar Blade, such as entering codes to open doors or moving wooden boards on water surfaces to create a path forward.
How does Stellar Blade handle exploration and optional content?
-Stellar Blade takes exploration seriously, offering detours with hidden treasure chests and optional enemies. In the main game, players can explore a city called Zion and less linear areas, suggesting a focus on providing variety and depth to the player's journey.
Outlines
🛡️ Combat and Defense in 'Stellar Blade'
The first paragraph introduces the game 'Stellar Blade', highlighting its emphasis on defensive skills and strategic combat. The player assumes the role of an anime-style female warrior in a post-apocalyptic world. The game, inspired by Square Enix's 2017 hit, differs in its focus on well-timed parries and dodges, rewarding players for learning enemy attack patterns. 'Stellar Blade' introduces unique dodging skills like blink and repulse, in addition to the regular dodge mechanic, adding depth to the combat system. The game offers a balanced mix of defensive and offensive tools, allowing players to develop their own combat style. Special skills, activated when the beta skill gauge is full, add another layer to the gameplay. The paragraph also mentions the game's beta skills, which can cancel enemy attacks and facilitate quick approaches after dodging.
🎮 Game Mechanics and Exploration in 'Stellar Blade'
The second paragraph delves into additional game mechanics and exploration elements in 'Stellar Blade'. It discusses the user interface notifications, particularly when the beta skill gauge is full. The paragraph also touches on the inclusion of simple puzzles and platforming elements, such as entering codes to open doors and swimming sequences, which add variety to the primarily combat-focused gameplay. The exploration aspect of the game is emphasized, with mentions of hidden treasure chests and optional enemies, suggesting a world with depth. The paragraph concludes with a note on the game's release date for PlayStation 5 and a teaser for more upcoming games.
Mindmap
Keywords
💡Stellar Blade
💡Defensive Skills
💡Combat Mechanics
💡Post-Apocalyptic World
💡Character Abilities
💡Exploration
💡Game Difficulty
💡Puzzles and Platforming
💡Game Atmosphere
💡Character Development
Highlights
Stellar Blade, directed by Kim Hun, is inspired by Square Enix's 2017 hit game.
Stellar Blade emphasizes defensive skills, requiring players to master parries and dodges.
The game introduces unique dodging skills like blink and repulse to counter specific attacks.
Mastering the timing for parries, dodges, and counterattacks is crucial for success.
Stellar Blade offers a balanced combat system with both defensive and offensive skills.
Beta skills in the game can cancel an enemy's attack and open opportunities for counterattacks.
The game allows players to use a long-range gun type weapon in addition to melee combat.
Boss fights in Stellar Blade feature changing attack patterns and phases.
Stellar Blade offers two difficulty settings: normal mode and story mode.
Game design draws inspiration from the Soulsborne genre, with checkpoints and exploration elements.
Camps in the game serve multiple functions, including health restoration and learning new skills.
The game provides flashbacks and events at camps, adding depth to the world and characters.
Stellar Blade includes puzzles and platforming elements for variety.
Exploration is encouraged, with treasures and optional enemies hidden off the main path.
Stellar Blade's release is eagerly awaited for its unique combat and exploration gameplay on PlayStation 5.
Transcripts
this place is
dangerous take my
hand if stly wielding a sword as an
anime style Female warrior traversing a
post-apocalyptic World left behind by
its inhabitants sounds anything like
near adada well that's because St blade
director Kim hun was directly inspired
by square enix's 2017
hit I'm probably not the only one who
imagined Stellar blade would play
similarly to near as well a styish but
casual action game that allows you to
beat the crap out of your enemies
without too much stress however from the
moment I got the hold of the controller
I realized that I was going to have a
much more nerve wrecking experience than
I expected but in the best possible way
Stellar blade puts a much bigger
emphasis on defensive skills than I
would have thought reading the timing of
enemy attacks for well-timed pares and
Dodges is almost as important as it was
in Securo Shadow died twice parrying
multiple attacks to disrupt your enemy's
balance allows you to perform a special
attack called
retribution
besides your regular Dodge mechanic
Stellar blade introduces blink and
repulse both are dodging skills that
counter the enemy's attack but they can
only be used against specific attacks
blink is utilized by pressing the circle
button and moving the analog stick
forward simultaneously while repulse
requires you to press Circle and move
backwards at first it can be challenging
to instantly know and react to an enemy
attack that can be countered by blink or
repulse but once you get the hang of it
parrying and dodging a series of attacks
only to deliver a devastating counter
attack at the end feels incredible it
makes you realize just how much Stellar
blade rewards the time you take to learn
attack
patterns in games that put a high
emphasis on parrying and dodging I often
find myself playing a bit too
defensively thanks to a great set of
offensive tools I didn't have the same
problem with Stellar blade beta skills
which can be utilized once your gauge is
full can cancel an enemy's attack if the
timing is right there's also an attack
that allows you to quickly get close to
the enemy after dodging from a distance
delivering a series of attacks with the
square and triangle buttons canceling
your enemy's attack with a well Ed beta
skill only to finish them off with yet
another combo can feel just as great as
the parrying and dodging Stellar blade
equally provides the player with both
great defensive and offensive skills
which makes it feel balanced and deep
being able to take different strategies
depending on the enemy type is great in
itself but it feels like Stellar blade
has enough depth and variety for players
to find their own unique style to tackle
the challenge in combat
at a certain point in the game Eve will
become able to use a longrange gun type
weapon as well while melee combat
Remains the main focus some instances
require the use of your gun in order to
advance and apparently some stages are
designed for this weapon but I didn't
get to play any of those I did get to
use the gun in a fight against stalker
one of Stellar blad's creepy bosses by
successfully countering a specific
attack with repulse a weak spot is in
field next to stalker's head heavy
damage can be dealt if you are quick
enough to fire at this weak spot I also
found myself relying on the gun whenever
I was out of potions as attacking from a
distance wasn't nearly as risky as
attacking with my
blade at the very least the gun should
function as yet another option instead
of blad's already robust
combat the bosses I got to fight all had
a wide array of attack patterns that
fundamentally changed once they headed
into a different phase while
overwhelming at first after a few tries
I realized how the attacks were designed
for me to utilize the parrying dodging
and Auto skills that stter blade had
taught me at that
point stter blade has two difficulty
settings normal mode and story mode
while calling it a soul slide would make
it sound more difficult than it actually
is in normal mode regular enemies can
kill you if you let your guard down on
my first few attempts bosses felt quite
challenging as well from a game design
perspective St blade does draw a lot of
inspiration from The Souls born
genre camps feel just like bonfire Teck
points you can unlock shortcuts that
lead you back to those checkpoints and
be prepared for surprise attacks from
enemies placed just around the
corner when playing a story mode the
game feels a lot more forgiving and you
can turn on an accessibility option
called action assist that tells you the
right timing for pairing and dodging in
QT
fashion I like that camps don't just
function as a place that restores your
health and refills your potions but
provides some actra relaxation for Eve
and the player watching Eve kick back on
her chair while playing your choice of
song on the record player is a good way
to take a break at these camps Eve
occasionally has conversations with her
friends and the game can reward you with
flashbacks and other events some events
only occur at specific camps so finding
all the camps functions as a nice extra
for completionists or those who want to
dig deeper into St blades world and
characters you can buy items and learn
new skills at camps as well newly
obtained skills can be tried out in the
game's training room but even if you
don't Stellar blade will remind you of
that skill during the next combat
session in the main game Stell blade has
many small details like this that made
me feel like I was being taken great
care of for example whenever the beta
skill gauge is full the game's UI will
notify you of this while it might sound
like an afterthought for someone who
often gets caught up in the acent and
forgets to look at the gauge like me it
goes a long
way while Stell blade is combat focused
I experienced some simple puzzles and
platforming as well entering a code in
order to open a door was so
straightforward that I didn't even feel
bad to refer to the hint
feature well not particularly
spectacular platforming sessions like
moving wooden boards on a water Surface
by swimming to then climb on them and
jump to a nearby Lea were decent enough
to provide some welcome variety speaking
of swimming Eve can swim underwater as
well which I found somewhat rare for a
combat focused action game like Stellar
blade in typical video game fashion
swimming to the bottom of the water
rewarded me with a treasure chest what
else would you
expect while mostly linear the stage I
got to play was wide enough for a few
detours with other hidden treasure
chests and optional enemies I got the
impression that Stell blade takes
exploration seriously as well at least
for an action game in the main game
players can explore a city called Zion
as well as some less linear
areas while the depth of its exploration
remains to be seen C Blade's action
alone was more than enough for me to get
excited for its April 26 release on
PlayStation 5 for more upcoming games
stick with
idea
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