NRM 3300, F24, Lab 4 Create TX Contours

Texas Tech University, NRM, GIS Videos
15 Sept 202426:15

Summary

TLDRIn this instructional video, the presenter guides viewers through creating and editing templates in a GIS software, focusing on the title area and inserting images. They demonstrate how to adjust and align elements using smart guides and coordinates, and introduce the process of creating hollow boxes and locking map frames. The tutorial also covers copying layouts, working with terrain layers, and generating vector-based contours from a DEM. The presenter emphasizes the importance of understanding fundamental GIS concepts for becoming a proficient user.

Takeaways

  • 🖥️ The video is a tutorial focusing on a GIS software, guiding users through creating and editing map layouts and templates.
  • 🔄 The instructor demonstrates how to delete and rearrange elements in a map layout, emphasizing the importance of the title area.
  • 🖼️ A new logo (TTU word Mark) is introduced and inserted into the map layout, replacing the old Tech logo.
  • 📏 The video covers how to use the polygon tool to draw a hollow box and adjust its size and position.
  • 🔗 The concept of 'smart guides' is introduced as a tool for aligning and positioning elements within the layout.
  • 🔒 The tutorial shows how to lock and group elements in the layout to keep them organized and prevent accidental changes.
  • 🔄 The process of copying and pasting layouts is explained, highlighting the importance of naming layouts appropriately for organization.
  • 🌄 The video discusses the use of terrain layers, including streaming terrain layers and the creation of hillshade layers for better visualization.
  • ⛰️ The instructor explains the difference between raster-based and vector-based contours, emphasizing the need for the latter for more detailed and smooth maps.
  • 🛠️ The tutorial guides users through the process of blurring a DEM (Digital Elevation Model) to simplify the terrain for contour creation.
  • 📊 The use of statistical functions to refine the appearance of the terrain layer is demonstrated, with a focus on using standard deviations to improve visualization.

Q & A

  • What is the main focus of the video script?

    -The main focus of the video script is to guide users through creating and editing templates in a GIS software, specifically for an elevation lab.

  • Why is the title area considered important in the script?

    -The title area is considered important because it sets the first impression of the map and contains crucial information such as the name of the person who created the map and the logo of the institution.

  • What is the purpose of deleting the Tech logo and moving the name in the title area?

    -The purpose is to simplify the title area and ensure that the name of the person is more prominently displayed, which is a common practice for clarity and professional presentation in map layouts.

  • Why is the TTU word Mark image being added to the template?

    -The TTU word Mark image is being added to the template to replace the previous logo, as the instructor believes it will work better for the title area of the map.

  • What is the significance of drawing a hollow box around the image in the script?

    -Drawing a hollow box around the image serves as a visual frame, which can help to highlight the image and make it stand out within the map layout.

  • Why is the class name text size being reduced in the template?

    -The class name text size is being reduced to make it less prominent and to ensure that it fits well within the design of the title block without overwhelming the other elements.

  • What is the reason for locking and grouping elements in the layout?

    -Locking and grouping elements in the layout helps to keep the design organized and prevents accidental movement or changes, which is essential when creating a template that will be reused.

  • Why is the instructor emphasizing the importance of naming layouts appropriately?

    -The instructor emphasizes the importance of naming layouts appropriately to ensure that each layout is easily identifiable and to maintain order when working with multiple layouts and maps.

  • What is the benefit of using a local DEM file instead of streaming one for creating contours?

    -Using a local DEM file allows for more detailed and accurate contour creation because it is not limited by the streaming data's resolution or potential connectivity issues.

  • Why is the instructor blurring the DEM before creating contours?

    -The instructor is blurring the DEM to simplify the terrain details, which helps to create smoother and more manageable contour lines, especially when working with a large dataset that might be too detailed for contouring.

  • What is the purpose of setting a contour interval of 40 meters?

    -A contour interval of 40 meters is set to provide a balance between detail and simplicity in the contour lines, ensuring that the contours are neither too dense nor too sparse for the map's scale.

Outlines

00:00

🖼️ Designing a Title Block in a GIS Project

The speaker begins by continuing a GIS lab session, focusing on improving the title area of a map layout. They remove an existing Tech logo and reposition their name, then insert a new picture from a specified folder on Blackboard named 'TTU word Mark'. The image is adjusted for size and position using smart guides and X and Y coordinates. A hollow box is drawn around the image using the polygon tool, with dimensions specified. The box is then moved and resized to fit the title area. The speaker emphasizes the importance of aligning elements properly within the layout. They group and lock the title box, and the session concludes with a focus on making copies of the template for future use.

05:02

🔄 Refining Templates and Managing Layouts

The video script details the process of refining a GIS project template by adjusting the class name font size and centering it. The speaker demonstrates how to use smart guides to align text and elements within the layout. They also show how to group and lock elements to maintain consistency across multiple layouts. The focus then shifts to managing multiple layouts and maps within a project, including copying and pasting layouts, renaming them for clarity, and saving the project. The speaker also discusses the use of streaming terrain layers for analysis, demonstrating how to enhance visualization through dynamic range adjustments and the creation of hillshade layers.

10:03

🏞️ Enhancing Terrain Visualization with GIS Tools

The speaker continues the lab by showing how to enhance terrain visualization using GIS tools. They discuss the importance of using the correct base layer for analysis and demonstrate how to create contour lines from raster data. The speaker emphasizes the difference between raster-based and vector-based contours, explaining that raster files are pixel-based, while vector files are point-based. They guide the audience through the process of adding a high-detail boundary layer for Texas and using it as a clipping reference. The video concludes with the addition of a detailed terrain layer and a discussion on simplifying the contour creation process for better visualization and analysis.

15:05

🗺️ Adding and Customizing Terrain Layers

The focus of this segment is on adding and customizing terrain layers in a GIS project. The speaker instructs on how to add a high-detail Texas boundary layer from the USDA and remove the previous one. They guide the audience on how to clip the terrain layer to the new boundary and add a detailed terrain layer that is more suitable for contour creation. The speaker then demonstrates how to simplify the contour process by blurring the DEM and adjusting the dynamic range for better visualization. They also discuss the importance of choosing the right scale for contour lines and the process of creating vector-based contours using the Contour tool from the Spatial Analyst toolbox.

20:08

📝 Emphasizing the Importance of Fundamentals in GIS

In the final paragraph, the speaker stresses the importance of understanding the fundamentals of GIS software. They encourage students to take comprehensive notes during the lab sessions, as these notes account for 50% of their grade. The speaker compares the importance of fundamentals in learning software to learning sports or life skills, emphasizing that a strong foundation is key to becoming a power user. They conclude the session by reminding students to save their work and express anticipation for the next video, where they will continue exploring advanced GIS techniques.

Mindmap

Keywords

💡Elevation

Elevation refers to the height of a geographic location above a fixed reference point, typically sea level. In the context of the video, elevation is a key theme as the lab focuses on creating elevation maps. The script discusses various techniques for visualizing and analyzing elevation data, such as using contour lines and hillshade layers, which are essential tools in cartography and geographic information systems (GIS) for representing the three-dimensional aspect of terrain on a two-dimensional map.

💡Templates

In the video, templates refer to pre-designed layouts or frameworks that are used as a starting point for creating maps or documents. The instructor is working on finishing up two templates, which will be used to make copies for various projects. This is an efficient way to maintain consistency across multiple maps or documents, as it eliminates the need to recreate the same elements repeatedly. The script mentions deleting and rearranging elements within the template to improve its design.

💡Smart Guides

Smart Guides are a feature in many design and GIS software that assist users in aligning and positioning elements accurately on a layout. The script mentions using smart guides to help draw and position a picture within the title area of the template. This tool is crucial for ensuring that elements are placed precisely relative to each other, which is important for maintaining a clean and professional appearance in the final product.

💡Raster Functions

Raster functions are tools in GIS software that allow for the manipulation and analysis of raster data, which is data composed of pixels. In the video, the instructor uses raster functions to adjust the dynamic range of a terrain layer, create hillshade layers for visual enhancement, and generate contour lines. These functions are essential for preprocessing raster data to make it more suitable for analysis or for improving the visual representation of the data.

💡Contour Lines

Contour lines are lines of equal elevation that are used in cartography to represent the three-dimensional shape of the terrain on a two-dimensional map. The script discusses the process of creating vector-based contour lines from a digital elevation model (DEM). This involves simplifying the DEM data to avoid overly detailed and jagged lines, which can be visually unappealing and technically challenging to work with. Contour lines are crucial for understanding the relief and slope of the land.

💡Vector Data

Vector data represents geographical features as points, lines, or polygons, which are defined by their coordinates. In contrast to raster data, which is pixel-based, vector data allows for more precise and scalable representation of features. The script mentions creating vector-based contour lines, which are more useful for analysis and manipulation than the raster-based contour lines that are generated from streaming terrain layers.

💡Symbology

Symbology in GIS refers to the visual representation of data, including the colors, patterns, and styles used to depict different types of information. The script discusses adjusting the symbology of a raster layer to improve its appearance and make it more suitable for analysis. This involves choosing appropriate colors and patterns to represent different elevations and features, which can enhance the readability and aesthetics of the map.

💡Clipping

Clipping is a GIS technique used to limit the extent of a layer or feature to a specific area, such as a boundary or shape. In the video, the instructor uses the detailed Texas boundary layer as a clipping reference to limit the terrain layer to the state of Texas. This ensures that the map only displays data relevant to the area of interest, which can improve performance and reduce clutter.

💡Dynamic Range

Dynamic range in the context of GIS and image processing refers to the ratio between the brightest and darkest elements in an image. The script mentions adjusting the dynamic range of a raster layer to improve its visual appearance and make it more suitable for analysis. This can involve stretching the contrast to enhance details in the image or to make certain features more visible.

💡Geodatabase

A geodatabase is a type of database designed to store and manage geographic information, including vector and raster data. In the script, the instructor refers to a geodatabase as a source for the high-detail Texas boundary layer. Geodatabases are important in GIS for organizing and managing spatial data, allowing for efficient data retrieval and analysis.

Highlights

Introduction to the elevation lab and setting up the base layout.

Editing the title area by removing the Tech logo and repositioning the name.

Inserting a new picture for the title area and using smart guides for alignment.

Adjusting the picture's X and Y coordinates for precise positioning.

Creating a hollow box around the picture using the polygon tool.

Sizing the hollow box to 3 inches wide and adjusting its position.

Locking the map frame and selecting everything but the map frame for alignment.

Ensuring equal vertical and horizontal space around the title box.

Grouping elements and naming the group 'title box'.

Adjusting the class name size and centering it within the title box.

Locking the title box and preparing to make copies for other projects.

Copying and pasting the Texas base layout for the elevation map.

Importing a high-detail Texas boundary layer for the map.

Removing unnecessary layers and setting the new boundary layer as a clipping reference.

Adding a detailed terrain layer and adjusting its dynamic range for better visualization.

Creating vector-based contours instead of raster-based for better accuracy.

Blurring the DEM to simplify the contouring process and reduce file size.

Using the statistics tool to refine the DEM's appearance and prepare for contouring.

Creating contours with specific intervals and settings for the Texas map.

Emphasizing the importance of understanding the fundamentals for becoming a power user of the software.

Transcripts

play00:01

okay let's jump into mini section 2 for

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our elevation

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lab and I have Pro open

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already so this is where we left off at

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the end uh of course we were in the base

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layout now I want to finish up our two

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templates because we're going to start

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making copies of them

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okay so I am not super crazy

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about this little uh but it's very

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important this title area so I'm going

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to delete this Tech

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logo okay and I'm going to delete

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that and I'm just going to move my name

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above that

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guy all right and now I'm going to come

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up

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to insert the insert Tab and here I'm

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going to click on the

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picture Okay so navigate to your 09

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folder and then add this new one that I

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just put on blackboard uh for you and

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it's called TTU word Mark okay I think

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this one's going to work better and then

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let's just use our smart guides

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and just draw it out like that and see

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how that works okay

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so let me click

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on

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okay I don't know why these guys are

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hard to

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move so let me click

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on okay so let me click on the double

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click on the picture over here and that

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usually selects it so what I'm going to

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do is just use

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these positional

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arrows uh the X and Y coordinates and I

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want to move it on the x axis which is

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the horizontal axis and then that looks

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pretty good I'll just move it up a here

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nope that's too

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much okay that looks good so we've got

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that simplified and now what I would

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like to

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do is let's draw

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a

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hollow box around it so choose your

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polygon tool and then what we can do

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let's just draw it out like this for now

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and then we can adjust the shape over

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here so why don't we all make

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ours 3 in wide

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and 1.75 or 1 and 3/4

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in

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wide okay and then we can move that over

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I'd like to use

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my get that over like Okay so

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and let's just make this

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a05 there we go that looks pretty good

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all right now come up to your layout

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and full

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extent okay and now let's use hold down

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on yours uh left Mouse

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button and let's select everything but

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let's lock our

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map frame

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okay and the reason I wasn't using those

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align tools is because see how there's

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extra space in there and um that's kind

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of a shame that we couldn't do that but

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now you could just kind of pick it up

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all together and move it

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over and what you're looking for is that

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this space uh this vertical space and

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this horizontal space are just about

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equal okay now over here here now we're

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done with that so let's select all of

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these guys rightclick and we we're going

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to choose

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group and we're just going

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to call this um

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title

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box okay and then we can close that up

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and we can lock

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that okay nice so I'm going to come back

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up here and and look at everything okay

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so now we can make copies of this and we

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don't have to

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constantly

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um we don't have to constantly redo any

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of that the only thing I want to do

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is and you want to get this right on the

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template is I want to make that class

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name a little bit smaller so I'm going

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to select that and go to text symbol and

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I'm just going to take that down to

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20 okay and then that should have been

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in the

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center all right let's see paragraph

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position there it is okay so there's

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where you can put it in the

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center and now let's just grab

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that class name again and hold down

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shift and use your or just it's not

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working for some reason I don't why

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those are grayed out okay so let me move

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this over there and using your Smart

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Guys you can get it right in the middle

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okay so that looks better now we have

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more space around all of that now I'm

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going to

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select everything but the rectangle and

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I'm just going to move that up I know

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this is kind of tedious work but like I

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said once you get it right

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once you have this title block and you

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can use it for other projects okay so

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now we're going to lock that up and

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close that

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up and zoom out okay so we were working

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with the

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streaming terrain layer okay and we are

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now going to make from our Texas base

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okay cuz this template is done and now

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this template is done okay so now what

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we can do is right here under

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catalog let's go to project and let's

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open up our

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layouts and we can simply rightclick on

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this and we're just going to choose copy

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and come up here to layouts and

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rightclick and we are going to paste it

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Okay now what's very important when you

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start making multiple layouts and Maps

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is that you name them

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accordingly okay so we are simply going

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to call this elevation

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okay all right now what we're going to

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do is the same thing with our map okay

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so let me get rid of these guys you

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shouldn't wish just something I must

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have been doing to get ready for this

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okay so now same thing right click on

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your Texas

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Bas you are going to choose

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copy and here just choose

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paste okay now once again click on this

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and just name it

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elevation okay now close out of both of

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these these are your

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templates okay and let's do a control s

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to save our

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project all right now double click on

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your elevation

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map okay and we'll get to the layout

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later okay so you remember how I was

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telling you how powerful this

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terrain uh layer is that you can stream

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in and I'm going to wait for mine to

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load yours is probably might be taking a

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little bit of time too okay and then I

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want to show you you just how quickly

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for example um say you were doing an

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analysis

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of pla lakes on the Yano esato okay and

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you zoom way in here well once again you

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can't see anything okay but that dynamic

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range

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adjustment is still working and you'll

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see how this pops into um you know just

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a really incredible definition so I'm

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going to push pause and wait for that to

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kick

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in okay so see that's that's just

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incredible to me I mean that's beautiful

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the there are your pla Lakes okay

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because remember the darker the color

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the farther it is uh the farther away it

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is from you so this is going to be your

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high point in this area now it's just

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taking into account

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the area that is on your screen okay and

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so this data source is is really really

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incredible and again you can come up

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here to

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analysis and you could go to raster

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functions okay and go down to

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surface and very quickly you can say you

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want to accentuate

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you want to make it easier for people to

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visualize this well you can just make a

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quick hillshade layer okay and you would

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just put in

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terrain okay and then you would just say

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create a new

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layer okay so I'm going to apply the

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dynamic range to this area give me a

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second

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okay so that can help people visualize

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uh the terrain because it has some

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slight shadows and and there's other

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things we can do with that uh to make it

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look better remember we may uh we can

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also make contour lines very quickly

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okay now here's what the reason I'm

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doing all of this and we want to always

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choose your your base layer as the

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raster to work from but the reason I'm

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doing all of this and let's make our

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contour

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interval you know like maybe five

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because they don't know how flat this

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area is

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okay but these

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Contours okay these are these are

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actually raster based Contours okay and

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that's uh remember we went over that

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term

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before raster files are made up of

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pixels okay and Vector files are made up

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of vertices okay which is um a

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mathematical term for points in space

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okay so if I was going to zoom into one

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of these do you see these are made up of

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pixels okay and what you really can't do

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a whole lot with the these kind of tools

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except

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visualize which is very powerful and if

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you need to make quick maps for your

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client or for your

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class get your terrain loaded in uh zoom

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into your aoi and you can even mask it

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as we did before okay up

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here and then you can just

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apply uh these different raster

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functions to it and uh you know you can

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end end up with some very striking

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visual

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results okay the but what we want to do

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in in

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this lesson is we want to create Vector

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based Contours so once again I just want

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to show you the difference see how

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that's real pixelated now that'll clean

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up a bit but again

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these these are just uh these are just

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pixs okay so now I want you to hold down

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your shift key and we're going to we're

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going to get rid of all three of these

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layers okay so rightclick after you

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select them all with shift and choose

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remove okay now head over to your

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catalog and you should have

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downloaded this uh zipped file file from

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Blackboard and unzipped it and just all

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you have to do is just place that file

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in your project file don't put it in

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another folder and if you do it that way

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you're going to see it right here okay

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so I want us to

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use

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um a better outline uh of the State of

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Texas okay I want us to add

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this uh better layer uh boundary layer

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for Texas okay that I put in our Geo

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database okay and if you're having

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trouble seeing the Geo database okay you

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can rightclick up here and choose

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refresh now you may have left it in the

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the zipped folder uh after you unzipped

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it and if that's the case you can right

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click here and hit refresh and then you

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you might see it like this down here

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okay so you should be able to find it

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and then I want you to open that up and

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just drag and drop this High detail

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Texas boundary layer from the

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USDA okay and uh remove the other Texas

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boundary layer that you had okay so now

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you should really just have

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three uh boundary layers you have have

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the outer boundary that we just got okay

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let's turn these

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on okay

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and zoom to that

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layer okay there we go and then you you

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should have your

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counties okay and your cities okay and

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we don't need any of these to be turned

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on for this current lab all right

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but what I want you to do is come up

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here even though it's not turned on we

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can still use this as a clipping

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reference okay so you're going to choose

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clip to an outline and you will pick

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your new uh detailed boundary from the

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USDA and then just click

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okay okay so now let's add a Terrain

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layer like we had except it's one that

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I've created for us and we can actually

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do a lot more with it uh because it's

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not streaming in from the internet okay

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so let's rightclick here on big text and

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go add to current

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map okay boom that looks uh really good

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all right so what we're going to do for

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this uh map normally at this scale you

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don't don't add Contours to a map okay

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Contours are really for maps that are

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maybe at 1 to 500,000 maximum maybe 1 to

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100,000 maximum but we are you know well

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over a million so what we're going to do

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is we're going to simplify the Contour

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process the contour lines and then we're

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going to add a style that's going to

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make them look really nice okay and it

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will really accentuate the elevational

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aspect of of

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Texas okay so with uh your Dem selected

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come up to your raster layer and let's

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do our Dr dynamic range okay and then

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for the stretch type let's go to minimum

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maximum okay and that looks a little

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better you don't want all that super

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high bright white okay and again Texas

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there's there's good data in there okay

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there's plenty of data in there okay so

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even though you can't see it sometimes

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it's in there all right now let's get

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ready to start making our Contours now

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when I zoomed in did you see just how

play18:57

detailed that that

play18:59

is this this data is if we used that we

play19:05

would run into a lot of problems because

play19:08

it's overd detailed for Contours and you

play19:11

know we like to have Contours to be

play19:13

smooth flowing lines okay and if we used

play19:16

it like this it would it would really

play19:18

just be jaggedy the file size would be

play19:21

too big so what we're going to do is

play19:25

we're going to blur this demem

play19:29

okay and again these

play19:32

raster um function tools are great for

play19:36

doing uh quick things like that okay now

play19:42

there's no tool in here called blur for

play19:45

some reason you got to go to

play19:47

statistical okay and what we're going to

play19:49

use is

play19:53

statistics okay and we need to tell it

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which

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raster and then

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let's turn these up to

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nine okay and under general of output

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pixel type you're going to choose

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16bit

play20:13

unsigned and then you're going to choose

play20:15

create new layer so you're not creating

play20:18

a whole another data set you're really

play20:20

just

play20:22

symbolizing this existing data set in a

play20:25

different manner it's kind of like when

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we just change the color of a feature

play20:30

okay so create a new

play20:32

layer okay now it might take a little

play20:36

bit of time turn off your your big text

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okay nice now you can see that we've got

play20:45

a much

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blurrier um land formations and while

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that doesn't sound good it it is in in

play20:54

this case Okay so let's come up to

play20:57

raster light we're going to choose our

play21:00

dynamic range again and let's

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choose standard deviation but let's come

play21:08

over here and refine that a bit so

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rightclick on your statistics go to

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symbology and let's try three standard

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deviations because what I'm trying to do

play21:24

is wipe out that big white mess there

play21:29

and maybe with

play21:32

four there we go okay so that is going

play21:36

to work now I want you to hit contrl

play21:40

s okay and then the last thing we are

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going to do for this mini section is we

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are actually going to create our

play21:51

Contours okay so let's do that with this

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analysis

play21:56

tool and right regular uh click on your

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toolbox and I want to explain that if we

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were streaming in that terrain layer and

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we tried to use um we tried to make real

play22:11

Contours so to speak and not just raster

play22:14

Contours it wouldn't work okay but since

play22:16

we have our own

play22:18

Dem it will work okay so let's go to the

play22:22

tool boxes and I just want you to type

play22:25

in

play22:27

Contour okay so let's choose Contour

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spatial

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analyst and then they make you click on

play22:34

that all right now it's important that

play22:37

you choose the

play22:38

statistics okay that's the whole reason

play22:41

we did uh that

play22:43

operation okay let's call

play22:50

this TX

play22:53

uncore

play22:55

Contours okay now these numbers are

play22:59

important all right you we're going to

play23:02

have a contour every 40 m okay and that

play23:07

sounds like it's too much it's not okay

play23:11

because it's going to be plenty to work

play23:14

with trust me now our base

play23:17

Contour okay we're going to leave that

play23:19

at zero the Z Factor will be one and

play23:24

then here's where we are going to do

play23:27

something really really cool in the next

play23:29

video okay we are going to work with

play23:33

polygon Contours so they're actually

play23:35

going to close in on themselves okay and

play23:39

we wouldn't be able to do this

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technique uh this symbolization

play23:45

technique if they were just contour

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lines okay open-ended lines now maximum

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vertices per feature let's do

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50,000 and that's sounds like a lot but

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if you don't put anything in there you

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could have a million or more vertices

play24:05

per contour line and then it it just

play24:08

becomes a mess okay in

play24:11

environments for the coordinate system

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just choose this map and for your

play24:16

parallel processing Factor type in

play24:21

100% okay and then

play24:26

click oh and if you're using a school

play24:30

computer okay I'm glad I thought of this

play24:32

if you're using a school computer just

play24:35

don't put anything in there okay because

play24:38

I don't know if that's going to cause an

play24:39

error but if you're using your own

play24:42

computer use fire it up on all eight

play24:46

cylinders okay then just hit

play24:51

Run Okay so mine uh popped out nice and

play24:56

quick all right

play24:58

and that is where we are going to leave

play25:02

this mini section okay I hope you took

play25:04

some good notes there is a lot in there

play25:08

and by the way some of you are taking

play25:10

extraordinary notes and please remember

play25:13

that is 50% of your grade okay because I

play25:17

don't want us to just follow recipes

play25:20

throughout the semester that are quickly

play25:22

forgotten if you take those notes like a

play25:25

lot of you are and really understand

play25:28

understand the fundamental concepts of

play25:30

this program you will quickly become a

play25:33

power user I've learned a lot of

play25:36

software programs and what I've un what

play25:39

I've learned is the most important thing

play25:42

is the

play25:44

fundamentals and there's a whole lot of

play25:47

stuff this program can do but if you

play25:50

really don't know the

play25:51

fundamentals

play25:53

then this stuff is is really going to be

play25:56

unobtainable

play25:58

and you know the fundamentals like 80%

play26:01

90% of football basketball pretty much

play26:04

life is working with the

play26:07

fundamentals okay so let's hit a contrl

play26:10

s and I will see you in the next video

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Ähnliche Tags
Elevation MappingGIS TutorialContour CreationTerrain AnalysisGeodatabaseRaster FunctionsTexas BoundariesVector ContoursSpatial AnalystLandform Visualization
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