Hardware for gamedevs / What you need
Summary
TLDRThis video offers guidance for aspiring game developers on selecting the right hardware. It discusses the trade-offs between laptops and desktops, emphasizing the importance of RAM, with a minimum recommendation of 16GB. The presenter advises on storage, favoring solid-state drives (SSDs) over traditional hard drives, and suggests a minimum of 256GB for ample space. They also touch on the significance of a capable CPU, recommending at least an i5 processor, and the necessity of a dedicated graphics card for advanced graphics work. The video also stresses the importance of screen resolution, advocating for at least 1080p for accurate game development. Lastly, it provides tips on finding good deals on hardware, including checking sites like Slickdeals and considering used markets.
Takeaways
- 💻 The video discusses the hardware requirements for game development, focusing on minimum specs and potential upgrades.
- 🖥️ It compares the pros and cons of using laptops versus desktops for game development, highlighting the personal preference of the speaker.
- 💾 The speaker emphasizes the importance of RAM, recommending at least 16GB for game development, with 32GB being ideal.
- 🗂️ Storage is crucial, with solid-state drives (SSDs) being highly recommended over traditional hard drives for their speed and efficiency.
- 💽 The minimum SSD size suggested is 256GB, but 512GB to 1TB is preferred for ample space for game projects.
- 🖥️ The video suggests that a high-resolution display, preferably 1920x1080 or higher, is important for game development to match common gaming resolutions.
- 🔧 For CPUs, an i5 or greater is recommended, with the speaker noting that a very powerful CPU isn't necessary for game development but is beneficial for gaming.
- 🎮 The video briefly touches on the importance of graphics cards, suggesting that for advanced graphics work, an Nvidia or AMD GPU is preferable.
- 🔌 Having multiple USB ports is essential for plugging in various devices during game development.
- 💰 The speaker provides tips on finding good deals on laptops, including using deal websites, checking used markets, and asking around in personal networks.
Q & A
What is the main topic of the video script?
-The video script discusses the hardware requirements for game development, including the minimum specifications needed and recommendations for upgrades.
What is the first decision a game developer should make according to the script?
-The first decision a game developer should make is whether to use a laptop or a desktop for development.
What are the benefits of using a desktop system for game development mentioned in the script?
-Desktop systems offer more power for a relatively low price, but they lack portability and require additional peripherals like a monitor, mouse, and keyboard.
How much RAM does the script recommend for a game developer?
-The script recommends starting with at least 16GB of RAM, with 32GB being ideal, and 8GB being the bare minimum for game development.
What is the importance of having a solid-state drive (SSD) for game development?
-A solid-state drive is recommended because it is significantly faster than traditional hard drives, which improves load times for projects and games.
What is the minimum storage capacity suggested for a game developer's system?
-The minimum storage capacity suggested is a 256GB SSD, but it's generally recommended to go up to a 512GB or 1TB SSD to avoid running out of space.
What processor is recommended for game development in the script?
-The script recommends an i5 or greater, with i7 or newer versions being ideal, but notes that for most game development tasks, the processor doesn't need to be super powerful.
Why is screen resolution important for game developers according to the script?
-Screen resolution is important because it allows developers to see their game in the resolution most players will use, which is typically 1920x1080 (1080p).
What are the script's recommendations regarding video cards for game development?
-For basic game development, any AMD, Nvidia, or Intel graphics card should suffice. However, for more advanced graphics work, it's recommended to have a mobile GPU from Nvidia or AMD.
What advice does the script give for finding good deals on hardware for game development?
-The script suggests looking at deal websites like Slickdeals, checking used markets like Craigslist, and asking around on social media for people who might be selling or giving away old laptops.
What is the role of Backtrace in the context of this video script?
-Backtrace is mentioned as a sponsor of the video. They offer a debugging platform that helps improve game quality by automating error capture and are hosting a game Jam where participants can win a PlayStation 5.
Outlines
💻 Choosing the Right Hardware for Game Development
This paragraph introduces the video's focus on guiding beginners through the process of selecting appropriate hardware for game development. The speaker emphasizes the importance of understanding the minimum specifications needed and offers advice on what to consider when upgrading. They invite viewers to engage by liking, subscribing, and commenting with their thoughts or questions. The speaker shares their personal experience, highlighting the trade-offs and benefits of using both laptops and desktops for development, and mentions that while they use a desktop for high-definition and Ray tracing projects, they often code on a laptop for its portability.
📊 Essential Hardware Specifications for Game Developers
The speaker delves into the critical hardware specifications for game development, starting with the recommendation of at least 16GB of RAM, noting that 32GB is ideal but not necessary for beginners. They discuss the types of storage, advocating for solid-state drives (SSDs) over traditional hard drives due to their significantly faster speeds, which are crucial for loading game files and projects. The speaker suggests a minimum of 256GB SSD storage but recommends 512GB or 1TB for ample space. They also touch on the importance of a good processor, suggesting an i5 or higher, and the significance of having a dedicated GPU from AMD or Nvidia for more advanced graphics work. Lastly, they stress the importance of screen resolution, recommending at least 1920x1080 for accurate game development visualization.
🔌 Practical Tips for Acquiring Game Development Hardware
In the final paragraph, the speaker offers practical advice on where to find good deals on the necessary hardware. They recommend checking websites like Slickdeals for discounts and setting up deal alerts. They also suggest looking into used markets, such as Craigslist, where people often sell their older laptops after upgrading. The speaker encourages viewers to ask around their social circles for anyone who might have a spare laptop they're willing to sell or give away. The paragraph concludes with a call to action to like the video, comment with additional advice or questions, and to participate in the Backtrace game Jam for an opportunity to learn and use their debugging platform.
Mindmap
Keywords
💡Game Development
💡Minimum Specs
💡Laptops vs Desktops
💡RAM
💡Storage
💡CPU
💡GPU
💡Screen Resolution
💡USB Ports
💡Backtrace
Highlights
The video discusses the minimum hardware specifications needed for game development.
It covers considerations for both laptops and desktops for game development.
The presenter uses a desktop for high-definition and Ray tracing work, but a laptop for most development tasks.
Backtrace is highlighted as a sponsor, offering a game Jam with a PlayStation 5 prize.
Backtrace is a debugging platform that automates error capture for game quality improvement.
The importance of RAM for game development is emphasized, with a recommendation of at least 16GB.
Solid state drives (SSDs) are recommended over traditional hard drives for their speed advantages.
A minimum of 256GB SSD storage is suggested, with 512GB or 1TB being ideal.
The video advises on the importance of the processor (CPU) for game development, recommending at least an i5.
The presenter discusses the adequacy of integrated graphics for basic game development needs.
For more advanced graphics work, dedicated GPUs from Nvidia or AMD are recommended.
Screen resolution is highlighted as crucial, with a minimum recommendation of 1920x1080.
The presenter prefers a larger screen or monitor for game development work.
Having multiple USB ports is important for plugging in various game development peripherals.
Tips for finding good deals on laptops and desktops for game development are provided.
The presenter suggests checking used markets and asking around for good deals on hardware.
The video concludes with a reminder to participate in Backtrace's game Jam and to use their platform for debugging.
Transcripts
if you've been looking at getting into
game development but you're not sure
what Hardware you need then this video
is going to be perfect for you today I'm
going to cover what the minimum specs
are that you're going to need as a game
developer and I'll also talk about some
of the things that you should consider
upgrading if you're making a purchase
now if that sounds interesting make sure
that you hit the like And subscribe
button and if you have some comments or
thoughts on the stuff that I recommend
or questions about stuff that maybe I
didn't cover drop them down below and
I'll try to answer all of them for you
the first thing that I want to talk
about is laptops versus desktops because
this is probably the first place that
people look in it's probably the biggest
decision that you're going to make there
are a lot of trade-offs when you go to a
laptop but there are also some big
benefits now personally I do my
development on both types of systems
right now I'm working and recording on a
desktop system I find that recording
works a lot better and a lot of the high
definition stuff that I end up doing if
it's in the hdrp setup where I really
need Ray tracing and advanced graphics I
find that doing that on my desktop
system works best but most of the time I
do my development on a laptop I sit
either at my desk or on a bed and I just
type away and do the stuff that I need
to do because the majority of what I'm
doing is writing code we're writing code
and a little bit of running code and as
long as the Project's not too big I
don't need a giant powerful system like
I've got here to run it but before we
get to the details I want to share an
exciting opportunity from this video
sponsor backtrace next week starting
December 9th back Trace is hosting their
fifth game Jam as usual this will be a
48 hour game Jam but this time you can
win a PlayStation 5. all while utilizing
their amazing free debugging platform
and building your game for those of you
who don't already know backtrace is a
debugging platform that helps you
improve game quality by automating error
capture it lets you capture errors from
all instances of your game and then
generate structured searchable error
reports from your data and with their
web console it's extremely easy to
analyze Monitor and debug your games
across all platforms the best thing is
that backtraces developer plan is
completely free and lets you manage up
to 25
000 errors a month so go join the jam by
clicking the link in the description and
check out backtrace to start optimizing
your error capture workflow so let's
break down the differences or the pros
and cons of each of the types of systems
that you can use with a desktop you're
going to get lots of power for a
relatively low price you also don't have
the ability to move it around and you're
going to need to get a couple other
things like a monitor a mouse and a
keyboard although with a laptop I'd
still recommend you at the very least
get a mouse because you probably don't
want to be using a trackpad too often
although most of the time when I use my
laptop to be honest I do use the
trackpad because I'm not playing games
on them I'm just writing a lot of code
but occasionally I still need to plug in
a mouse now it kind of talked about the
differences between laptops and desktops
although you probably already knew those
let's talk about the actual specs that I
recommend the first thing and probably
the most important thing or the first
thing I look at when choosing a system
is the RAM and I would recommend that
you start with at least 16 gigs of RAM
32 is great 16 is perfectly fine and if
you can get 12 and that's it then it are
okay and eight is kind of the bare
minimum if you're going below eight
you're probably gonna really struggle
even at eight it's going to be difficult
and slow so I would recommend at least
16 gigs of RAM if possible and if that's
something that you can trade up on and
get 16 you're good you don't really
necessarily need to go above 16 to 32 or
24 though it does help if you're loading
up bigger projects or multiple projects
find that one game fits perfectly fine
in 16 gigs of RAM for the most part of
course you know your game better than I
do you can probably load your game up
but if you're just getting into it and
it's brand new then 16 is a good solid
number to go with now you don't really
care about if it's DDR3 ddr4 or ddr5
it's going to be specific specific to
the system that you get and that's more
tied into the processor that you're
going to get the speed of the ram isn't
going to make a huge difference here
we'll talk about processors in a second
though because next I want to talk about
what I think is the second most
important thing that's the storage on
your device you've got a couple options
when it comes to storage you can get an
old traditional hard drive
those are the kind with the spinning
magnetic platters and that's what used
to be really common and is still in a
lot of desktop systems most laptops
though have switched over to solid state
drives and in fact most kind of mid to
high end
um yeah I'd say desktops have as well
and I would highly recommend that you go
with a solid state drive in whatever
system that you're using now the minimum
I would go with is a 256 gig SSD but I
would generally recommend going up to a
512 or one terabyte SSD so that you have
lots of room to store our store game
projects and other things without
running out of space it really sucks
when you run out of space but it is one
of the few things that's very easy to
upgrade 95 of the time there are a
couple laptops where upgrading the hard
drive is difficult but for the most part
upgrading the hard drive is almost
always going to be the probably the
easiest thing that you can operate other
than sometimes it's easier to upgrade
ram depending on systems but a hard
drive is usually the one that is almost
always available as an upgrade but I'd
still recommend a solid state drive of
at least 256 gigs ideally up to a
terabyte and the reason for the solid
state drive is pretty simple it's
drastically faster we're talking orders
magnitude faster it's going to be you
know your load up time for Windows is
going to drop way less than in half but
your startup time and load time for your
projects in your games is going to
plummet because accessing all of the
files required for your game or all of
the files that build up your game is
slow especially when you get to
thousands or tens of thousands of files
so having a solid state drive will make
it dramatically faster I I can't I don't
know emphasize this enough once you have
enough RAM solid state drive is
definitely the next most important thing
oh what else is important though
CPUs the processor in your system does
matter it doesn't make a huge difference
when it comes to building games because
most of the time when you're building
games again you're just typing you're in
a code editor you're not really beating
up that processor it's only when you're
playing the game that you're really
hitting the CPU a little bit when you're
compiling but that's a a minor small
portion of what you do nowadays most of
it is going to be the the playing and if
you end up with a CPU that's so powerful
that it's way better than everybody
else's you get false positives of it
being a great game that plays well
anyway so you don't want it to be super
powerful but I do recommend that you go
with something like an i5 or greater an
i5 an i7 or something like that in your
laptop you can get away with an I3 CPU
or the AMD equivalent but I would not
recommend going down to like the um the
old school Core 2 level or the the
celerons or something like that go to
something that's um at least an i5
ideally one of the slightly newer ones
although it's not going to make huge
difference you just want to have
something that's somewhat fast has a
little bit of CPU cash so I I30 work I5
is good seven or nine nine is great of
course or some of the AMD equivalents as
well so there's one other thing that I
think well actually I lied there are two
other things that are very important I
just mentioned AMD and you're probably
thinking what about video cards because
there's AMD cards or Nvidia cards
available and there's also Intel cards
available that are using the on onboard
GPU that's kind of built into the
processor all three of those will work
okay depending on the type of game that
you want I would
recommend um well let's talk about this
a little bit let's pull back and freeze
for a second if you're building a game
and you don't really know what the game
is you don't have any specific
requirements graphically you just know
that it's going to be a 3D game then
either AMD or an Nvidia card or an Intel
graphics card will probably work just
fine for you if you're just getting
started and you're not going to really
try to push the edge or push the
boundaries of anything visually you just
want to make some 2D games or you want
to make some simple 3D stuff that's not
you know like I said not really pushing
the edges of game development or even
coming close to the edges if you want to
start doing more advanced Graphics work
though then I would recommend that you
go with something that has one of Nvidia
or amd's mobile gpus and it doesn't have
to be a super high-end GPU just one of
them either one of those brands on there
and you're probably going to end up just
fine there's something that I think is
even more important if you're a game
developer though it's very related is
the screen resolution if you end up
getting a laptop which can totally fine
option make sure that the resolution is
at least 1920 by 1080. most people are
going to be playing games in that 1080p
resolution the 1920x1080 and you want to
be able to actually develop and see your
game in that resolution my recommended
or preferred is something like 1990
1920 by 1200 there we go so that you
have a couple extra pixels you got some
room for the bar down below you can see
your game and still have the extra room
for toolbars and things in there but
having at least full screen or at least
full resolution full HD I think is very
important if you don't have that and you
have a laptop that has an external GPU
option or an external output like an
HDMI cable you can plug in then just get
an external monitor that's at least
1080p because you're going to see a huge
difference in your performance if or
your workflow if you don't have to scale
everything down I generally recommend a
much larger monitor my ideal and the one
that I'm using right now is a 49 inch
Ultra wide that's
51 something by
1440. I've lost track of my resolutions
and my math is failing me right now
because I'm looking at too many numbers
in front of me but you get the idea nice
big resolution is important I generally
like a large single screen with a big
resolution over multiple monitors
because I find it easier to work with
but either one will work the last thing
that I think that you need to make sure
you've got is at least just a couple of
open USB ports super simple to deal with
but some laptops really struggle with
this or have like one or two USB ports I
would recommend ideally having more or
at least to have a USB hub ready so you
can split off because when you're doing
game development you're going to start
plugging in a bunch of random devices
eventually controllers and other
different types of things maybe you
won't but I definitely do I plug in I
don't know every port I think on the
back of my system is full plus a couple
in the front and the Hub so I I would
say make sure you have at least a couple
ports so I mentioned at the beginning
that I would also give a couple tips on
places to get good deals on these things
so if you're looking for laptops there
are a couple things that I would
generally do the first is I always look
at slick deals it's a great place to
just find deals on random stuff it's
something I've been using for I don't
know maybe a decade or more now and
first thing I'll do is just go search on
there maybe add in a deal alert and let
it just email me and notify me if
something close to what I want comes up
so if I want a laptop with you know 16
gigs of RAM I'll put in laptop 16 GB and
do a search and then maybe do an alert
and see if I can find something good
there another great place though is like
Craigslist or the used markets because I
find that a lot of people unload their
old laptops after they get new ones
especially after the holidays when all
the new stuff everybody got a new laptop
and they want to get rid of their
three-year-old laptop the one I'm using
is probably like five six seven years
old and it works great so it doesn't
have to be a brand new device as long as
it works and it's functional you can get
a really good deal on something used
there the other final bit of or last
place I would recommend is just um ask
around because probably on your social
media your Facebook or whatever other
things you use that you've got a couple
friends on there who may have upgraded
their stuff and they've got old laptops
laying around I know it's happened to me
multiple times and I just when I find
them I give them away to the first
person that I know that needs a laptop
so if you're looking for them you know
those the general places that I would
recommend looking for now if you watch
this video and you liked it please hit
the thumbs up button and if you have
some advice or thoughts on other things
that like that I might have missed in
the specs or good ways to get good deals
on these things please drop a comment
down below and let me and everybody else
know all right thanks again for watching
and I'll see you in the next one also
don't forget to check out backtrace and
join their game Jam that starts next
week on December 9th this is a great
opportunity to learn how to use their
platform and start automating your debug
and crash analysis workflow so go join
now by clicking the link in the
description
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