How To Not Mess Up Your Edits In Fortnite - From a Fast Editor

Intangible
25 Oct 202304:07

Summary

TLDRThis video offers tips for minimizing editing mistakes in fast-paced gameplay. It suggests adjusting sensitivity for consistency, practicing strafe editing to avoid running into builds, and using movement modulation for speed adaptation. The script emphasizes maintaining momentum by improvising when errors occur, turning mistakes into natural-looking moves to keep the flow of a free build. It also touches on the importance of finding a balance between speed and accuracy to enhance gameplay.

Takeaways

  • 🔧 Common editing mistakes can disrupt gameplay, emphasizing the need for precision and consistency.
  • ⏱️ Even experienced players make mistakes, highlighting the importance of balance between speed and accuracy.
  • 🎮 Adjusting sensitivity can help find a balance between quick edits and minimizing errors.
  • 🎯 Consistency is key in gameplay; it's better to be consistently accurate than fast but error-prone.
  • 🚀 Strafe editing, or adding diagonal movement between edits, can prevent running into builds and maintain speed.
  • 🛠️ Movement modulation practice, using maps that increase speed, can help players adapt to faster gameplay.
  • 🧠 Overcoming mental blocks during fast editing involves focusing on easier edits and regaining momentum.
  • 🛑 When making a wrong edit, it's crucial to maintain momentum by improvising and problem-solving on the spot.
  • 🔄 Learning to catch and correct mistakes without breaking the flow can keep a free build fluid and impressive.
  • 🎥 The video creator shares personal strategies and tips, including the use of movement binds and sensitivity settings, to enhance editing skills.

Q & A

  • What is a common issue that fast editors face in their builds?

    -A common issue that fast editors face is messing up simple edits that they've done thousands of times before.

  • Why do even experienced players mess up their edits?

    -Even experienced players mess up their edits because it's quite natural to do so, especially when editing at high speeds for extended periods.

  • What is the recommended approach if one messes up frequently during fast editing?

    -If one messes up frequently, it's recommended to set the sensitivity a bit lower and focus on consistency instead of speed.

  • What is the balance one should aim for with sensitivity settings in editing?

    -The balance with sensitivity should be high enough to make edits quick and impressive but low enough to minimize mistakes.

  • What is the range of sensitivity that the speaker keeps for their editing?

    -The speaker keeps their sensitivity between 8 and 12% with 800 DPI.

  • What are the two main reasons players get jammed up against builds?

    -Players get jammed up against builds due to editing slower than their running speed or due to lag spikes or getting shot at.

  • What is 'strafe editing' and how can it help prevent getting jammed up against builds?

    -Strafe editing is adding distance between edits by moving diagonally back and forth. It helps prevent getting jammed up by creating more space between edits.

  • How can movement modulation help in improving editing speed?

    -Movement modulation involves practicing on a map that makes you move faster, which helps get used to high speeds, making normal builds and edits feel slower and easier to manage.

  • What strategy does the speaker use when feeling overwhelmed during fast editing?

    -When feeling overwhelmed, the speaker slows their pace temporarily to regain focus and uses easier edits to maintain momentum.

  • What is the most common mistake during fast editing according to the speaker?

    -The most common mistake during fast editing is making the wrong edit, such as turning a cone into a Dorito or flipping a ramp the wrong way.

  • How should one react to mistakes during a free build to maintain momentum?

    -One should learn to improvise and problem-solve when mistakes happen, making any mistake look natural and using it to their advantage to keep the free build fluid.

Outlines

00:00

🎮 Overcoming Editing Mistakes in Fast Builds

This paragraph discusses the common issue of making mistakes during fast edits in video games, particularly in building games. The speaker acknowledges that even experienced players can mess up simple edits and suggests that maintaining a balance between speed and consistency is key. They recommend adjusting sensitivity settings to find a comfortable middle ground between quick edits and minimizing errors. The speaker also shares personal preferences for sensitivity and DPI settings and emphasizes the importance of practice to improve editing skills.

Mindmap

Keywords

💡Edits

In the context of the video, 'edits' refers to the actions performed in a video game, particularly in building games like Fortnite, where players manipulate in-game objects to create structures. The video discusses how to minimize errors in these actions, which are crucial for building quickly and effectively. For example, the script mentions, 'messing up a simple edit that you've done thousands of times before,' highlighting the commonality of mistakes even for experienced players.

💡Builds

A 'build' in gaming terminology, especially in the video's context, refers to the structures that players create during gameplay. The video emphasizes the importance of maintaining speed and accuracy while building, as it directly impacts the player's performance. The phrase 'messing up a clip more than messing up a simple edit' illustrates the significance of builds in the gameplay, where a single mistake can disrupt the entire sequence.

💡Sensitivity

Sensitivity in gaming is the measure of how much the input device (like a mouse or controller) responds to movement. The video suggests adjusting sensitivity to find a balance between speed and accuracy in edits. It's mentioned that setting sensitivity 'a bit lower' can improve consistency, which is essential for avoiding mistakes in fast-paced gameplay.

💡Strafe Editing

Strafe editing is a technique where players move diagonally back and forth to add distance between edits, allowing for more time to perform each edit accurately. The video recommends this method to prevent running into one's own builds, which can disrupt the flow of gameplay. The script illustrates this with the advice, 'if you are doing very exaggerated strafes it's obvious that you are slowing down to make your edits.'

💡Movement Modulation

Movement modulation is the practice of adjusting in-game movement speed to improve editing skills. The video suggests using maps that increase movement speed to acclimate players to faster gameplay, which can make regular builds feel slower and easier to edit. The concept is introduced with the statement, 'this is using a map that makes you move faster as you play on it.'

💡Consistency

Consistency in the video refers to the ability to perform edits accurately and repeatedly without errors. The video emphasizes that while speed is important, consistency is crucial for long-term success in gameplay. It's highlighted when the script states, 'my play style favors consistency over speed,' suggesting that reliability in edits is more valuable than speed alone.

💡Focus

Focus is the mental state of being attentive and avoiding distractions. The video discusses the importance of maintaining focus during fast editing to prevent mistakes. It's mentioned in the context of slowing down the pace temporarily to 'regain focus,' which is essential for continuing a fluid and error-free build.

💡Improvise

To improvise in the context of the video means to adapt quickly to mistakes during gameplay and continue without disrupting the flow. The video encourages players to 'learn to improvise and problem-solve when things go wrong,' such as when an edit does not turn out as intended, like turning a cone into a 'Dorito.'

💡Momentum

Momentum in gaming refers to the continuous and fluid progression of gameplay without interruptions. The video stresses the importance of maintaining momentum during a free build by not getting frustrated after mistakes and instead using them to one's advantage. It's exemplified by the advice to 'create an if-then sequence in your mind to keep your momentum up.'

💡Freebuild

A freebuild is a session where players create structures without any specific goal or constraint, often used for practice or creativity. The video mentions a '10-minute non-stop freebuild' as an example of a scenario where maintaining focus and dealing with fatigue become challenging, emphasizing the need for strategies to manage such extended periods of gameplay.

Highlights

Messing up simple edits is a common issue for fast editors.

Even experienced editors can make mistakes frequently.

Consistency is favored over speed in the player's playstyle.

Recommendation to lower sensitivity for better consistency.

Finding a balance between quick and precise edits is crucial.

The player's sensitivity is kept between 8 and 12% with 800 DPI.

Lag spikes and getting shot at are uncontrollable reasons for messing up.

Strafe editing is recommended to avoid getting jammed up against builds.

Subtle strafes can be achieved by combining crosshair movement with movement binds.

Controller players can modulate movement speed by not pushing the joystick all the way.

Practicing on a map that increases movement speed can help with fast editing.

Slowing down the pace temporarily can help regain focus during fast editing.

Using easy edits when overwhelmed can maintain the editing momentum.

Making the wrong edit is a common problem; it's important to stay focused.

Creating an 'if-then' sequence in the mind helps maintain momentum after a mistake.

Improvising and problem-solving when things go wrong is key to keeping the build fluid.

Making any mistake look natural and using it to your advantage is beneficial.

Transcripts

play00:00

messing up edits and builds are common

play00:02

problems for fast editors nothing can

play00:04

mess up a clip more than messing up a

play00:05

simple edit that you've done thousands

play00:07

of times before so in this video I will

play00:09

be going over many simple ways to fix

play00:11

this problem or at least minimize it in

play00:14

your

play00:17

builds most players can't edit fast for

play00:19

too long it's quite natural to mess up

play00:22

even when I edit fast I mess up much

play00:24

more than you would

play00:28

think

play00:30

after all I only post my successful

play00:32

edits and clips to my channel my play

play00:35

style favors consistency over speed if

play00:37

you mess up frequently I would recommend

play00:39

setting your sensitivity a bit lower and

play00:41

going for consistency instead it's good

play00:43

to find balance with sense you want it

play00:45

to be high enough to make edits quick

play00:47

and impressive but low enough that

play00:49

messing up is minimized when I use a

play00:51

faster Sensitivity I can make it look

play00:53

like my edits are much faster my

play00:55

crossair moves around with impressive

play00:56

speeds but the clip doesn't last too

play00:58

long because I can't keep up it's not

play01:00

impossible to get used to but it's best

play01:02

to find a speet spot between the

play01:03

extremes I keep my sense between 8 and

play01:06

12% with 800

play01:08

[Music]

play01:11

DPI there are many reasons players mess

play01:13

up some are out of our control like a

play01:15

lag Spike or getting shot at but there

play01:18

are a few secrets to preventing the ones

play01:19

within our control getting jammed up

play01:22

against builds happens often to

play01:23

beginners this is when you are editing

play01:25

slower than your running speed and you

play01:27

eventually run into one of your builds

play01:29

there are two two things I would

play01:30

recommend to fix this first is strafe

play01:32

editing which is adding distance between

play01:34

edits by moving diagonally back and

play01:36

forth if you are doing very exaggerated

play01:39

strafes it's obvious that you are

play01:40

slowing down to make your edits but you

play01:42

can make more subtle strafes by

play01:44

combining Crosshair movement with your

play01:46

movement binds for instance when doing a

play01:48

quad edit your Crosshair goes all the

play01:50

way to the right rather than

play01:52

straightening yourself out you can move

play01:54

to the left just enough to create strafe

play01:56

controller players can control their

play01:57

movement speed by not pushing the

play01:59

joystick all the way you should try and

play02:01

break these habits once your edits are

play02:03

fast enough because it is obvious when

play02:05

you're trying to strafe to create more

play02:06

edit

play02:08

run the second is to practice using

play02:10

movement modulation this is using a map

play02:13

that makes you move faster as you play

play02:15

on it you will get used to the fast

play02:16

speed when you set it back to normal

play02:18

builds and edits will feel like slow

play02:20

motion making it easier to edit I link a

play02:22

full video on this topic in the

play02:27

description sometimes I feel overwhelmed

play02:29

when I'm editing too fast so rather than

play02:31

stopping I will slow my pace for a

play02:32

little bit to regain my focus learn what

play02:35

edits are easiest and use them when you

play02:36

get overwhelmed when I recorded this 10

play02:39

minutes of fast editing video where I

play02:41

did a 10-minute non-stop freebuild I

play02:43

used this strategy a lot because my arm

play02:45

was getting tired and I couldn't keep up

play02:47

a fast pace for a full 10

play02:51

minutes making the wrong edit is

play02:53

probably the most common problem while

play02:55

fast editing if you've ever edited a

play02:57

cone and it turns into a Dorito you're

play02:59

not not alone our edits can become doors

play03:02

cones can become triangles or corners

play03:04

and stairs can get flipped the wrong way

play03:07

this is my most common mistake it's

play03:09

really easy to lose focus and mess up an

play03:11

easy edit you've done countless times

play03:13

before unless you practice non-stop to

play03:15

not lose focus this is unavoidable it is

play03:18

better to create an if then sequence in

play03:20

your mind to keep your momentum up when

play03:21

the long edit is made what I mean by

play03:24

this is to not get frustrated after

play03:26

messing up getting frustrated means the

play03:28

free build ending and your mood will

play03:30

worsen so you'll continue messing up

play03:32

learn to improvise and problem solve

play03:34

when things go wrong if you edit a door

play03:36

then run through the door if you edit a

play03:38

Dorito then turn in a different

play03:40

direction if you flip the ramp the wrong

play03:42

way then go with it and jump on it and

play03:44

keep moving learn to catch yourself in

play03:46

all of these situations so these

play03:47

mistakes don't break the momentum and

play03:49

the free build can stay fluid this also

play03:51

works with putting builds in the wrong

play03:53

spot try to make any mistake look

play03:55

natural and use it to your

play03:58

advantage

play04:01

[Music]

play04:05

he

Rate This

5.0 / 5 (0 votes)

Ähnliche Tags
Gaming EditsSpeed EditingConsistency TipsSensitivity SettingsStrafe EditingMovement ModulationError RecoveryGameplay ImprovementController TipsFreebuild Techniques
Benötigen Sie eine Zusammenfassung auf Englisch?