Concord Review

IGN
27 Aug 202409:45

Summary

TLDRConcord, a sci-fi hero shooter from Sony, offers charming characters and solid class-based gunplay, despite a lack of innovation. With a roster of 16 unique characters, each with their own weapons and abilities, it provides enjoyable gameplay. However, it suffers from a generic selection of game modes and a weak narrative. The competitive playlist 'Rivalry' and character variants add depth, but the game could benefit from a more engaging story and distinctive game modes to set it apart in the genre.

Takeaways

  • 🎮 Concord is a sci-fi competitive hero shooter from Sony that plays it safe with charming characters and beautiful cutscenes.
  • 🔍 Despite the lack of innovation, Concord is enjoyable with its class-based, gunplay that is rock solid and carries the game.
  • 🎯 The game features a variety of game modes including Deathmatch, Trophy Hunt, and Clash Point, but lacks novelty.
  • 👥 Each of the 16 characters has unique strengths, weaknesses, and special abilities, offering a diverse roster.
  • 🔧 The weapon selection is limited but finely tuned, ensuring each weapon feels responsive and distinct.
  • 🎖️ Rivalry mode in Concord encourages players to master multiple characters by not allowing the same character to be used in consecutive wins.
  • 🌟 Character variants with unique perks and appearances add depth and strategy to the gameplay.
  • 📚 The game's story is underdeveloped with only two cutscenes and a reliance on drip-fed lore through the Galactic Guide.
  • 🗺️ The 12 designed maps are well-crafted with complex pathing and varied environments, though some are larger than necessary for 5v5 combat.
  • 🚀 Concord has potential to become a standout hero shooter with its solid FPS gameplay, but currently lacks a signature game mode and a compelling story.

Q & A

  • What is the game 'Concord' described in the script?

    -Concord is a sci-fi competitive hero shooter developed by Sony, featuring charming characters, beautiful cutscenes, and ability-based PvP combat.

  • How does the gameplay of Concord differ from other hero shooters?

    -Concord's gameplay is characterized by its class-based gunplay, a diverse roster of characters with unique abilities, and a competitive playlist called 'Rivalry' that encourages players to master multiple characters.

  • What are the different game modes available in Concord?

    -Concord offers game modes such as standard Deathmatch, Trophy Hunt (a kill confirmed mode), and Clash Point (a zone control mode), although the script notes that these modes lack novelty.

  • How does the 'Rivalry' mode in Concord work?

    -In 'Rivalry' mode, players are not allowed to select the same character again if they win a round, encouraging the use of a minimum of four different characters over a best-of-seven match series.

  • What is the significance of character variants in Concord?

    -Character variants in Concord come with a unique perk and altered appearance, offering slightly different gameplay experiences and allowing players to use the same character in multiple rounds for strategic variety.

  • How does the script evaluate the weapon selection in Concord?

    -The script praises the weapon selection for being slim yet responsive and finely tuned, with each character having one or two options that feel unique and distinct.

  • What is the script's opinion on the originality of Concord's characters?

    -The script finds the characters in Concord to be immediately charming and well-balanced, with compelling powers, although it notes that not all characters feel original.

  • How does the script describe the maps in Concord?

    -The script describes the maps as well-designed, featuring complex pathing and varied terrain that requires learning and strategy, although some maps are noted to be larger than ideal for 5v5 combat.

  • What is the script's critique regarding the story and narrative in Concord?

    -The script criticizes the lack of in-game storytelling, noting that the game relies on short snippets of lore and cutscenes to develop its narrative, which it finds to be a poor substitute for a more immersive story experience.

  • What does the script suggest as areas for improvement in Concord?

    -The script suggests that Concord needs a more engaging story and a signature game mode to set it apart from other hero shooters, as well as more content to support its live service evolution.

Outlines

00:00

🎮 'Concord' - A Solid Hero Shooter with Charming Characters

Concord, a sci-fi hero shooter from Sony, offers a safe yet enjoyable gaming experience with charming characters and beautiful cutscenes. Despite a lack of innovation, it excels in class-based gunplay, making it fun to play. The game features a standard deathmatch, trophy hunt, and clash point modes, all of which are familiar but well-executed. The weapon selection is limited but finely tuned, and each character's abilities are diverse and well-balanced. The game introduces a competitive playlist called 'Rivalry' that encourages players to master multiple characters by not allowing the same character to be used in consecutive rounds. This mechanic promotes team communication and strategy. However, the game's story is underdeveloped, with only two cutscenes and a reliance on external lore snippets, which may not be enough to engage players in the long term.

05:02

🌌 'Concord' - Maps and Modes Review

While Concord's game modes lack originality, its maps are well-designed and offer a variety of environments that require strategic gameplay. The maps feature complex pathing, cover mechanics, and unique routes that cater to different character abilities. However, some maps are larger than necessary for 5v5 combat, leading to longer respawn times. The game's modes, such as 'Signal Hunt' and 'Area Control', are generic but not unenjoyable. The game's character variants, which can be unlocked by completing objectives, offer minor changes that provide additional combat options. Despite the lack of a compelling narrative and a need for a signature game mode, Concord's strong FPS gameplay and character design make it a promising title in the hero shooter genre. The game's future success will depend on its live service evolution and the introduction of more engaging content.

Mindmap

Keywords

💡Concord

Concord is the main subject of the video, a sci-fi competitive hero shooter game from Sony. It is characterized by its safe approach to the genre, featuring charming characters and beautiful cutscenes. The term is used throughout the script to discuss the game's mechanics, modes, and characters. It's highlighted as a game that, despite not offering much in terms of innovation, is enjoyable to play due to its class-based gunplay and well-rounded characters.

💡Hero Shooter

A hero shooter is a genre of multiplayer video games where players control a character with unique abilities, typically in team-based competitive gameplay. The video discusses Concord as a contender within this genre, emphasizing its gameplay elements such as class-based Gunplay and the use of special abilities by characters. It compares Concord to other hero shooters and discusses how it fits within the genre's conventions.

💡Cutscenes

Cutscenes are short animated sequences used to advance the narrative or provide background information in a video game. The script mentions that Concord features 'Gob smackingly beautiful cutscenes' which serve to render the characters charming but also highlights an inconsistency where characters fight in the game despite being allies in these cutscenes.

💡Class-based Gunplay

Class-based gunplay refers to a game mechanic where players choose from a set of predefined character classes, each with distinct weapons and abilities. The video praises Concord for its class-based gunplay, noting that it 'overwhelmingly Nails' this aspect, providing a rock-solid foundation for the game. It mentions that each character has a unique set of weapons and abilities that feel responsive and well-balanced.

💡Game Modes

Game modes are the different ways a game can be played, each with its own rules and objectives. The script discusses Concord's game modes, such as Deathmatch, Trophy Hunt, and Clash Point, but criticizes them for being 'by the numbers' and lacking novelty. It contrasts this with the game's strong character design and gunplay, suggesting that the game modes do not live up to the potential of the characters.

💡Rivalry

Rivalry is a competitive playlist in Concord that introduces a unique twist to the hero shooter genre. As described in the script, in Rivalry, players are not allowed to select the same character again if they win a round, encouraging the use of a variety of characters and promoting team communication. This mechanic is highlighted as a novel aspect of Concord that sets it apart from other games in the genre.

💡Character Variants

Character variants are slightly different versions of existing characters with unique perks and altered appearances. The video explains that these variants can be unlocked by completing specific objectives during matches, offering players more options in combat and a way to personalize their gameplay experience. Variants are counted as separate characters in Rivalry, adding depth to the game's competitive aspect.

💡Narrative

Narrative refers to the story or plot of a game. The script points out that Concord lacks a strong narrative, with only two cutscenes to provide lore. It discusses how the game's strategy is to slowly reveal story snippets over time, which the reviewer finds insufficient, especially given the potential of the characters. The lack of narrative is presented as a missed opportunity to enhance the game's immersive quality.

💡Maps

Maps in a video game refer to the virtual environments where gameplay takes place. The script praises Concord's maps for their design, mentioning that they feature 'lots of zigs and zags,' cover mechanics, and complex pathing that requires learning. It also notes that some maps are larger than necessary for 5v5 combat, which can lead to delays in getting back into the action after respawning.

💡Live Service

A live service game is a type of video game that is continuously updated and supported with new content over time, often after the initial release. The video suggests that Concord, as a live service game, has the potential to grow and improve, with the reviewer expressing hope that future updates will address the game's current shortcomings, such as the lack of a signature game mode and a more engaging narrative.

Highlights

Concord is a sci-fi hero shooter from Sony with charming characters and beautiful cutscenes.

The game's class-based gunplay is rock solid, making it enjoyable to play.

Concord features a variety of game modes, though they lack novelty.

Each character in Concord has unique strengths, weaknesses, and special abilities.

The game's weapon selection is limited but finely tuned, offering a responsive feel.

Concord's characters are balanced and diverse, with abilities that change combat dynamics.

The competitive playlist 'Rivalry' forces players to use different characters, promoting strategy and team communication.

Character variants in Concord offer unique perks and appearances, adding depth to gameplay.

Concord's story is minimal, with only two cutscenes and a focus on drip-feeding lore.

The game's maps are well-designed with complex pathing and varied terrain.

Concord's lack of a signature game mode is a missed opportunity to stand out in the genre.

Despite a non-existent story, Concord's PVP gameplay is engaging and enjoyable.

The game has potential to grow with a live service roadmap and additional content.

Concord is recommended for those interested in hero shooters, despite its current shortcomings.

Transcripts

play00:00

new signal zone

play00:05

unlock grab a copy of OverWatch off some

play00:08

dusty GameStop shelf and rub it under

play00:10

the musky armpit of the Guardians of the

play00:12

Galaxy's Peter Quill and you might have

play00:14

something close to the feeling of

play00:15

Concord as competitive hero Shooters go

play00:18

this sci-fi Contender from Sony plays it

play00:21

quite

play00:22

safe complete with immediately Charming

play00:25

characters rendered in Gob smackingly

play00:27

beautiful cutcenes and ability based p

play00:30

VP combat that never addresses why those

play00:32

characters are fighting one another when

play00:34

they're clearly allies in said cutscenes

play00:36

but just because it doesn't offer much

play00:38

in the way of innovation doesn't mean

play00:40

Concord isn't fun to

play00:42

play I've sunk over 40 very enjoyable

play00:46

hours into the sweaty shooter and it

play00:48

overwhelmingly Nails its class-based

play00:49

Gunplay that rock solid foundation

play00:52

certainly carries it quite a long way

play00:54

but with only a few by the numbers game

play00:56

modes and no killer features to shake up

play00:58

the genre it's still has a lot of

play01:00

growing to do during its live service

play01:09

Evolution you and your squad will form a

play01:12

five-person team of superpowered

play01:14

characters each with their own unique

play01:16

strengths weaknesses and special

play01:18

abilities and then bring them to Bear

play01:20

against an opposing team in a variety of

play01:22

formulate game modes those include a

play01:25

standard Deathmatch mode the best of the

play01:27

best right here a kill confirmed Mode

play01:29

called trophy

play01:30

hunt and a Zone control Mode called

play01:33

Clash point to name a few none of which

play01:36

possess even the slightest hint of

play01:37

novelty but being overly familiar isn't

play01:40

necessarily a bad thing if you've got

play01:42

best-in-class Gunplay and awesome

play01:44

characters with compelling powers to

play01:46

back it up and boy Concord has got both

play01:48

of those down

play01:51

packed Concord sagely keeps its weapon

play01:54

selection very slim with just one or two

play01:56

options given to each character by

play01:58

default and no way to cust I that but

play02:00

the upshot here is that every single

play02:02

weapon feels incredibly responsive and

play02:05

finely tuned and no two characters have

play02:07

weapons that feel at all similar the

play02:09

arena controlling old lady Duchess

play02:12

wields the submachine gun that's

play02:13

devastating at close range while the

play02:15

sneaky and tactical Veil mostly relies

play02:18

on this long rrange sniper rifle to take

play02:20

out enemies from

play02:22

afar while not all of these Larger than

play02:25

Life Brawlers clicked with me

play02:26

immediately like cleaning robot one off

play02:29

in his vacuum based weapons that push

play02:31

and pull both enemies and gunfire around

play02:33

the map or baz and her knife throwing in

play02:35

melee focused ways but given enough time

play02:38

with each of them I was able to

play02:40

appreciate and even develop an affinity

play02:41

4 this incredibly balanced and diverse

play02:44

roster of

play02:46

characters all 16 options feel really

play02:48

good to use once you figured out their

play02:50

tricks and combining them with the four

play02:52

other characters on your team to serve a

play02:54

specific purpose whether it be

play02:55

charitable support character DPS king or

play02:58

damage absorbing tank is a a lot of fun

play03:00

to play around with few more happy

play03:02

customers similarly the abilities that

play03:05

complement their weapons are fantastic

play03:07

diverse and have very generous cooldowns

play03:10

completely changing the way combat plays

play03:12

out depending on which character you're

play03:14

playing as the floating Fireball

play03:16

chucking heyar can blind opponents for a

play03:19

period of time and make them pay for

play03:21

standing in the same spot too long while

play03:22

the rampaging ogre Starchild can close

play03:25

distances quickly with his charging

play03:27

attack and smash the ground to do heavy

play03:30

damage around him not all characters

play03:32

feel quite as original like how ta Teo

play03:34

is the world's most generic Soldier and

play03:36

comes equipped with a smoke grenade and

play03:38

cluster grenade as his two Powers but

play03:40

those Bland options are few and far

play03:42

between plus they serve as an easy

play03:44

starting point for

play03:47

newcomers learning each character using

play03:49

their abilities to counter the team comp

play03:51

of your opponents and juggling the

play03:53

madness on the battlefield with

play03:54

top-notch Gunplay was just as fun in my

play03:57

first match as it was in my 30th and I

play03:59

certainly can't say I felt that way

play04:01

about most hero Shooters I've spent time

play04:03

with ah look at us go don't stop now

play04:07

you'll have to get comfortable with the

play04:08

roster 2 because one of the few novel

play04:11

twists conqueror brings to the genre is

play04:13

the way its competitive playlist called

play04:15

rivalry works unlike the Casual

play04:18

playlists where you can choose whichever

play04:20

character you please so long as someone

play04:21

else on your team hasn't already

play04:23

selected it in rivalry you cleverly

play04:25

aren't allowed to select the same

play04:27

character again if you win around while

play04:29

using them yes indeed since matches go

play04:32

to the best of seven rounds that means

play04:34

winning one will push you to get outside

play04:36

of your comfort zone and use a minimum

play04:38

of four different characters not only is

play04:40

this a neat way to force people to

play04:42

master more than just one or two options

play04:44

it also encourages communication with

play04:46

your team between rounds to ensure

play04:48

you've got proper coverage to play out

play04:50

whatever strategy you're trying to pull

play04:52

off as your options get Slimmer that

play04:54

choice is supported by another

play04:56

interesting Wrinkle In concord's

play04:57

character variance slightly different

play05:00

versions of existing characters that

play05:01

come with a unique perk and an altered

play05:04

appearance which can be unlocked by

play05:05

completing specific objectives during

play05:07

matches for example the Gunslinger

play05:10

Lennox can normally reload his weapon by

play05:12

dodging while the variant you can unlock

play05:14

for him loses that ability but gets more

play05:16

ammo for all of his weapons instead

play05:19

though each variant offers mostly minor

play05:21

changes they definitely provide a

play05:23

meaningful thing to chase that offers

play05:25

more options in combat perhaps more

play05:27

importantly they also give you the

play05:28

opportunity to fudge the numbers a bit

play05:30

in rivalry since variants count as

play05:33

separate characters on your crew and

play05:35

therefore let you play as the same

play05:37

characters in multiple rounds with 16

play05:39

likable characters front and center

play05:42

you'd think story would be a major Focus

play05:44

but sadly this is an area that's

play05:46

woefully lacking with just two cutcenes

play05:48

right now to flesh out small bits of

play05:50

lore concord's strategy is to slowly

play05:53

drip feed players with short Snippets of

play05:55

story over a long period of time now

play05:58

let's establish Roots glass subsidized

play06:00

by the galactic guide a matap filled

play06:03

with nodes where you can read about the

play06:04

locations and characters I've spent a

play06:06

fair bit of time scrolling through the

play06:08

sizable library of short descriptions

play06:11

and though much of It is Well written

play06:13

it's a pretty poor substitute for

play06:14

in-game storytelling that I worry won't

play06:17

come often enough to keep me invested

play06:19

great characters squandered by a

play06:21

complete lack of narrative is basically

play06:23

a Hallmark of the hero shooter genre at

play06:25

this point but it definitely doesn't get

play06:27

any easier to swallow that especially

play06:29

bitter pill if developer firewalk sticks

play06:32

with building out the Galaxy over time

play06:34

it could end up being a major draw but

play06:36

for now it's extremely thin and also

play06:39

quite disconnected from the PVP action

play06:41

you spend all your time with and a

play06:43

pretty big waste of a cast that has lots

play06:45

of potential set your

play06:47

expectations low concord's game modes

play06:51

are much less inspired than its

play06:52

characters as well of the six currently

play06:55

available none of them possess more than

play06:57

a modum of originality for example

play06:59

signal Hunt is a king of the hill mode

play07:01

where you fight to control one spot on

play07:03

the map until it moves elsewhere and

play07:05

area control is well a Zone control mode

play07:08

where you fight over control of three

play07:10

static zones I'm just getting warmed up

play07:13

while none of these milk toast ideas are

play07:15

especially offensive it certainly

play07:17

highlights a major issue with Concord a

play07:19

lack of any signature game mode that

play07:21

sets this hero shooter apart from the

play07:23

other options out

play07:25

there love it or hate it overwatches

play07:27

spin on its iconic escort mode made it a

play07:30

defining selling point even if that idea

play07:32

was admittedly borrowed from Team

play07:34

Fortress 2 before it meanwhile Concord

play07:37

has a handful of the world's most

play07:38

generic modes I intrinsically understood

play07:41

and was preemptively bored by before I

play07:44

even played them that's a pretty big

play07:45

Miss for a hero shooter that already

play07:47

badly lacks ways it sets itself

play07:50

apart the 12 designed Maps shake out a

play07:53

lot better than the Bland game modes

play07:55

though and I largely enjoy running

play07:57

around concord's Arenas with which

play07:59

feature lots of zigs and zags cover

play08:02

mechanics complex pathing that require

play08:04

spending time learning the map and some

play08:06

routes that only more mobile characters

play08:08

can easily reach due to the pretty

play08:10

intense Heights the vast majority of the

play08:12

stages

play08:13

reach on the water loged planet of

play08:16

Leviathan you'll fight inside of giant

play08:18

dead sea creatures in the water hazard

play08:20

map and battle through labyrinthine

play08:22

hallways in the shock risk map while on

play08:24

the dying planet of a car you'll blast

play08:27

enemies to bits as you dance around the

play08:28

skeletal REM s of some long forgotten

play08:31

Kaiju really my only issue is that some

play08:33

of these maps are a tad larger than 5v5

play08:36

combat calls for and that means it can

play08:38

take quite a long time to get back in

play08:40

the action after each respawn aside from

play08:42

that though I've had a great time

play08:44

figuring out the best paths and team

play08:46

strategies across each

play08:50

Arena Concord isn't the most Innovative

play08:53

or content heavy hero shooter you could

play08:55

play but with such fantastic competitive

play08:58

gameplay 16 compelling characters to

play09:00

master and 12 well-designed Maps it's

play09:03

got the makings of something that could

play09:04

go the distance in the months and years

play09:06

to

play09:07

come in fact it's a testament to its FPS

play09:10

chops that even while it has a virtually

play09:12

non-existent story and a serious need

play09:15

for a signature game mode I still found

play09:17

myself losing dozens of hours to its PVP

play09:21

charms hopefully the live service road

play09:23

map will do its thing and show this

play09:25

promising shooter the love it needs to

play09:27

become something truly special but right

play09:29

now it's at least good enough for me to

play09:31

recommend trying

play09:34

out for more check out our recent

play09:36

reviews of Star Wars Outlaws and black

play09:39

myth Wukong and for everything else

play09:41

stick with IGN

Rate This

5.0 / 5 (0 votes)

Ähnliche Tags
Hero ShooterSci-fi GameConcord GameplayFPS ActionCharacter RosterStrategic CombatImmersive MapsGaming ReviewIGN ReviewLive Service
Benötigen Sie eine Zusammenfassung auf Englisch?