黑神話 悟空 30小時 誠實 玩後感 - 遊戲情報科 (cc 中文字幕)

希治閣【遊戲情報科】
23 Aug 202409:15

Summary

TLDRIn this episode of Game Info Science, host Xi Zhige offers an impartial review of 'Black Myth: Wukong,' a highly anticipated Chinese AAA game. Despite polarizing opinions, the game stands out for its intense action and modern take on the classic 'Journey to the West.' Using Unreal Engine 5, it delivers stunning visuals but faces criticism for optimization issues. The game features a rich narrative, challenging boss battles, and multiple endings, providing a fresh experience for fans and newcomers alike.

Takeaways

  • 🎮 The video provides an in-depth analysis of the game 'Black Myth: Wukong,' noting its polarizing reviews from different regions.
  • 🕹️ The host emphasizes that the video focuses on the gameplay experience rather than blindly praising or criticizing the game.
  • 👥 The game is developed by Game Science, with a team previously involved in creating the popular Chinese online game 'Asura,' also based on Journey to the West.
  • 💻 The game uses Unreal Engine 5, with a high emphasis on visual quality, although some reviewers note the use of assets from the Unreal Marketplace.
  • ⚔️ 'Black Myth: Wukong' is described as a challenging action game with modern gameplay elements, but it's not considered a traditional 'Souls-like' due to its more forgiving mechanics.
  • 📉 The game’s optimization is highlighted as a significant issue, with performance varying greatly across different hardware setups, even on high-end devices.
  • 🌍 The game features linear ARPG (Action Role-Playing Game) elements with a mix of main and side quests that enhance the storyline and provide useful rewards.
  • 🧙‍♂️ The game’s boss fights are based on characters from Journey to the West, offering unique backstories that add depth to the experience.
  • 🗺️ A notable feature of the game is the lack of a map system, requiring players to explore and memorize the world, which adds a nostalgic feel reminiscent of older console games.
  • 💡 Despite some flaws, the host considers the game to be a well-rounded experience, especially given its price point, and praises its multiple endings and rich narrative.

Q & A

  • Who is the host of the 'Game Information Science' channel?

    -The host of the channel is Xi Zhige.

  • What is the polarized reception of the game discussed in the script?

    -The game has received very polarized reviews, with some people praising it highly and others criticizing it harshly.

  • What is the significance of 'Black Myth: Wukong' in the context of Chinese gaming?

    -It is considered by some as China's first AAA game, with its development team having a background in Tencent's Quantum Studio and experience in developing games based on 'Journey to the West'.

  • Why did the development team of 'Black Myth: Wukong' leave their previous company?

    -The team left due to disagreements over the inclusion of microtransactions in their previous game, which was also based on 'Journey to the West'.

  • What engine does 'Black Myth: Wukong' use for its development?

    -The game uses Unreal Engine 5.

  • What are some of the criticisms regarding the game's development?

    -Criticisms include the use of many pre-made assets from the Unreal Marketplace, optimization issues, and hitbox/damage judgment problems.

  • How does the game handle player death and respawning?

    -The game has a relatively light punishment system where death does not result in the loss of experience points, and monsters will respawn with experience and loot.

  • What is the structure of the game's main storyline and side quests?

    -While the game has a main storyline, it also offers a limited exploration on a large map with hidden bosses and side quests that complement the main story.

  • How does 'Black Myth: Wukong' differentiate itself from other action games?

    -It combines modern action game elements with a high tolerance for error, making it more accessible than traditional 'Soul-like' games.

  • What is the significance of the boss battles in 'Black Myth: Wukong'?

    -Boss battles are a central aspect of the game, with each boss having unique mechanics and backstories that enrich the overall experience.

  • How does the game's art and character design cater to its audience?

    -The game's art and character design, including references to 'Shan Hai Jing', are tailored to appeal to Eastern players, offering a fresh take on traditional Chinese mythology.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Ähnliche Tags
Game ReviewBlack MythWukongChinese GameAction RPGCultural HeritageGaming NewsPlayer ExperienceGame ScienceJourney to the WestGameplay Mechanics
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